[Audyssey] swamp speech

2011-11-03 Thread Valiant8086
Hi. Do you think you could get JAWS support in Swamp? I'm afraid I can't understand Anna, and I haven't any other voices that are 64bit. The code to switch to other voices seems pretty simple to me, I have a program that I wrote doing it, if you could get support for switching voices in that

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Jeremy Kaldobsky
I've finally come up with the first draft of the phrases I need. For anyone who is interested, record yourself saying these 10 phrases and send them to me. Please save each phrase as its own file so that I don't need to cut apart 1 file into the separate pieces. I haven't figured out how

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Dark, Well, before anyone jumps to conclusions and begins calling them lets see what their developers say. The person I talked to was one of their support representatives and she wasn't clear on all of the details. Just that she thought that I had to sign a NDA agreement, and she wasn't

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Brandon, To be honest I forgot to contact Serotek. System Access isn't a screen reader I'm familiar with, and from what I can tell not exactly a really popular one. However, I'll try and contact them today and see if I can get a hold of their API documentation. By the way, I had no problems

Re: [Audyssey] swamp errors... :S

2011-11-03 Thread Oriol Gómez
I posted the debuglog on the forum, I'm guessing you didn't get it? :S here is the debug log, though I don't think it says anything useful. Starting program Creating DirectSound... Setting Coop level Sound finished. Version is 0.9b Sapi is set to 0 Loading settings/progress First 'sayit' First

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Michael, Not sure what you are getting at here, but the Cereproc voices are rather new, and I think their latest version of the Cereproc engine is 2.1.1. So obviously they have done some updating since they started developing voices. How often or frequently they'll continue to update is

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi, HWell, thanks for the info, but I really don't have any desire to install and demo the voices from Koba. As I've said if I really want to access those voices, at least the ones available from Freedom Scientific, I'll start Jaws and use my new JFW screen reader support to access the

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi, Yikes! That's crazy. Testing someone if they have the required C/C++ education just to download a SDK is very insulting. Its not that a person couldn't pass the test, I'm sure I could, but for crying out loud most people take a developer at their word. Nobody I know of is quite that anal

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Dark, Yeah, so true. In fact, as I have said before Ivona's Bryan and Amy U.K. voices are actually superior to the RealSpeak Daniel and Emily U.K. voices in terms of voice quality. The only complaint I have with Ivona's voices---which is quite common with any high quality voice--is they tend

Re: [Audyssey] USA Games News

2011-11-03 Thread dark
Hi Tom. This is very true, and in fact the reason I use orphius alan for Hal but realspeak daniel for sapi, even though Hal does have the daniel voice as under voacalizer, it is just too laggy. The only problem is that as far as screen readers go, someone trying a screen reading program for

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Quentin, I have no idea what Dolphin is up to. Like you say the fact they are so proprietary and secretive about the API makes one wonder how much of the core functionality it exposes. With Jaws its API only exposes the functions you absolutely need like JFWSayString(), JFWStopSpeech(), etc.

[Audyssey] swamp 0.9b

2011-11-03 Thread shaun everiss
Hi aprone. Got the version 0.9b The patch loaded just fine. I got one small bug but was not able to reproduce it. Somehow the walking action kept executing. I was using the keyboard to alter my position instead of the mouse. And I just kept walking round, loads of zombies came after me. I had to

Re: [Audyssey] USA Games News

2011-11-03 Thread shaun everiss
hmmm ivona is quite good. I plan to buy the uk and us packages at some point which cost 99 bucks each. They however donate to nvda at the same time, and this can be only good. There is a promo code on nvda site, also those with klango can get a code, so if you know where to go, you can actually

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Dark, That's a very good point. I remember when I began using NVDA I didn't like ESpeak very well so I tried using various SAPI voices. The screen reader was slow, sluggish, and lagged a lot, or so I would have assumed if I hadn't known this is typical behavior for SAPI voices. If I used

Re: [Audyssey] Swamp, version 0.8b update

2011-11-03 Thread shaun everiss
I was able to play the game even on my old 2.1 sub speakers which was unusual I got a few kills. my most was 4. At 10:19 a.m. 2/11/2011 -0400, you wrote: Just wear headphones and shoot toward the footsteps. You may waste a couple of shots, but you'll eventually hit something, and you'll know

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread shaun everiss
it sounds quite good. Especially when the team stuff is in and I sertainly could do a few of the male roles. However unless several people worked on this at once, then it would be a fricking hellish job to complete for just one person. At 07:08 p.m. 2/11/2011 -0400, you wrote: This is

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread shaun everiss
I would be happy to record a set of stuffwell generic maybe us I could do but really one set or 2 maybe. All I'd need is a list. Though with enough speech synths you could do it, it all depends on what exactly needs doing. At 04:21 p.m. 2/11/2011 -0700, you wrote: I'll wait to see what

Re: [Audyssey] USA Games News

2011-11-03 Thread Michael Gauler
Thanks for the info. I'll have to look into them soon. And I'll probably contact them. They do sell German voices and French besides several different English ones. Unfortunately they have a totally inaccessible demo on their site. Yes, you can listen to pre-recorded samples, but their

Re: [Audyssey] USA Games News

2011-11-03 Thread Michael Gauler
You are totally right. I just wanted to show that new things are in development. And maybe today it is only a Russian voice. But there are two things you should remember. First one is that no one guarantees that a new British voice might not be developed in the future. And there is this

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Michael, I see your point, but I don't think it is anything we have to worry about right now. Not to mention there isn't anything we can do about it or control if that happens. All we can do is wait and see what happens regarding those voices. For those of us who have the RealSpeak voices and

Re: [Audyssey] Keyboard hooks Was Re: USA Games News

2011-11-03 Thread Thomas Ward
Hi Philip, Would you mind sending me some example source code how to do this. I'm clueless on how to set a low-level key hook, and it might save me time and frustration researching this if you could just send me some source code examples of how to do this. As for the win32 keyboard events I

Re: [Audyssey] Keyboard hooks Was Re: USA Games News

2011-11-03 Thread Philip Bennefall
Hi Thomas, This is a snippet of code from the BGT engine, with some specifics taken out so that you get a bare bones example that still works. Just be sure to always call uninstall_keyhook from your cleanup procedure. HHOOK g_hKeyboardHook=NULL; bool hooked=false; LRESULT CALLBACK

Re: [Audyssey] swamp speech

2011-11-03 Thread Valiant8086
Hi. I got NVDA going with the game, that's a huge help at least, for now. Sent with Thunderbird 3.1.14 portable. On 11/3/2011 2:57 AM, Valiant8086 wrote: Hi. Do you think you could get JAWS support in Swamp? I'm afraid I can't understand Anna, and I haven't any other voices that are 64bit.

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Valiant8086
Here are my recordings. I changed a couple of the phrases to fit me better because I just couldn't say it right the way you asked. Hope it's all fine still, let me know if you'd like me to try again. http://dl.dropbox.com/u/1586962/voiceovers%20for%20swamp.zip Sent with Thunderbird 3.1.14

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Jeremy Kaldobsky
Thanks Valiant! --- On Thu, 11/3/11, Valiant8086 valiant8...@lavabit.com wrote: From: Valiant8086 valiant8...@lavabit.com Subject: Re: [Audyssey] Swamp Characters/character profiles. To: Gamers Discussion list gamers@audyssey.org Date: Thursday, November 3, 2011, 1:37 PM Here are my

Re: [Audyssey] HAPPY HALLOWEEN!

2011-11-03 Thread john
2011, the year halloween was canceled in my town. Hopefully this gets on the list by monday (our whole state took a massive blizzard, we've been out of power for a week and a half). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Swamp doesn't work

2011-11-03 Thread Richard Claridge
Hi Jeremy and all. I have finally decided to give Swamp a go, but have got no further than the first menu. I tried it once and got an error, so I registered the dx7vb.dll as instructed in the readme, but the same error came up. The registration definitely worked as it told me it was successful. I

Re: [Audyssey] Swamp doesn't work

2011-11-03 Thread Jeremy Kaldobsky
Richard, follow those same registration instructions for the file mswinsck.ocx. It seems that on your system that file isn't registered either. Please let me know if that doesn't solve the issue. Hi Jeremy and all. I have finally decided to give Swamp a go, but have got no further than

Re: [Audyssey] Swamp doesn't work

2011-11-03 Thread Richard Claridge
Thanks mate, that did it Sent from my iPhone On 3 Nov 2011, at 22:05, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Richard, follow those same registration instructions for the file mswinsck.ocx. It seems that on your system that file isn't registered either. Please let me know if that

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Dakotah Rickard
I had a thought. A few of the phrases you used wouldn't really fit, but I was thinking of how to make it convenient to access these phrases without giving people hellish key layout issues, and it came to me. Make it one key, say the t key or the f key or something relatively close at hand to the

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Jeremy Kaldobsky
I Love this idea! I had a thought. A few of the phrases you used wouldn't really fit, but I was thinking of how to make it convenient to access these phrases without giving people hellish key layout issues, and it came to me. Make it one key, say the t key or the f key or something

[Audyssey] Swamp, version 1.0b is here

2011-11-03 Thread Jeremy Kaldobsky
Version 1.0b is finally here! I haven't done as much as I wanted to, but I didn't want to wait any longer to release this next update. The annoying gun and spawn bugs are finally gone. Yay! Changes from version 0.9b to 1.0b - - Once again tweaked the growl

Re: [Audyssey] Contacting Thomas Ward off list?

2011-11-03 Thread Thomas Ward
Hi Ryan, No problem. I'll send you an e-mail shortly. Cheers! On 11/2/11, Ryan Conroy staindadd...@juno.com wrote: Hi Tom, Can you send me an Email off list? I have an issue I'd rather not discuss on list.. Thanks, Ryan

Re: [Audyssey] HAPPY HALLOWEEN!

2011-11-03 Thread Thomas Ward
Hi John, Ouch! I bet that sucked royally. Although, as a mod I have to ask, what does this have to do with gaming? Cheers! On 11/3/11, john jpcarnemo...@comcast.net wrote: 2011, the year halloween was canceled in my town. Hopefully this gets on the list by monday (our whole state took a

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-03 Thread Richard Sherman
HI, Couple of questions: 1. What does the safe zone do? 2. You said there are 3 new types of zombies. Please list all the different types and the differences between them. 3. is it possible to have a key that would repeat what you just picked up? Sometimes just as it says this info, it might