Re: [Audyssey] audiogames.net

2011-12-22 Thread Scott Chesworth
Aha! Cheers Jeremy, I should've checked that it definitely didn't exist really before posting. On 12/23/11, Jeremy Kaldobsky wrote: > Audiogames.net has this exact feature and I use it every day. Firstly there > is the link that narrows the list down to only the threads which have > changed sinc

Re: [Audyssey] audiogames.net

2011-12-22 Thread Jeremy Kaldobsky
Audiogames.net has this exact feature and I use it every day. Firstly there is the link that narrows the list down to only the threads which have changed since your last visit. Here is the actual link in case this helps anyone. http://forum.audiogames.net/search.php?action=show_new Then once yo

[Audyssey] core exiles problem

2011-12-22 Thread Allen
Hi Gamers, I tried 4 or 5 times to create an account on the Core Exiles site but each time it said that there was a problem with my username or password. It even said this when I tried to create a totally unique username and password. So, what am I doing wrong? Thanks Sincerely, Allen --- G

Re: [Audyssey] audiogames.net

2011-12-22 Thread dark
that's what i meant Chris. Pun bb is the forum system which audiogames.net uses, but it's not unique, project.aon uses it as well for an example. Other systems have other capabilities obviously, but I'd agreee Pun bb is probably the easiest to deal with. Certainly it's the forum I have to t

Re: [Audyssey] audiogames.net

2011-12-22 Thread Scott Chesworth
There are a few forums that have a way of launching a thread with focus on the first unread post, though off the top of my head I don't recall any of them being as accessible overall as audiogames.net. Swings and roundabouts really,, but just thought I'd let Chris know that the functionality he's a

Re: [Audyssey] audiogames.net

2011-12-22 Thread dark
Nope, I've not seen a Punbb system that has that feature. You can display topics with unread posts, but not the posts individually, in fact I tend to find such things irritating personally sinse I'd rather have all the info there in case I need to refer back to something, and just rely on page

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
No, I did not know that. How interesting. Thank you for the info. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Trouble Sent: Thursday, December 22, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Aud

Re: [Audyssey] audiogames.net

2011-12-22 Thread Christopher Bartlett
Oh, that's disappointing if there isn't a more automated method to show the most recent posts. other forum software I have used, such as that on http://www.burningwheel.org keeps track of read and unread posts and there's a mechanism to only see the unread ones. Ok, well, I'll work on developing

Re: [Audyssey] For my fellow gamers.

2011-12-22 Thread Ron Kolesar
Hey Dark. thanks for bringing the spelling error to my attetnion. I agree with you. I don't mean to step on Jim's toes. But it is a ok of a game and it should be a game. I'm way way from being a expert, but if I can answer the question, please ask it. The one feature of fsx that I forgot to menti

Re: [Audyssey] For my fellow gamers.

2011-12-22 Thread dark
woopse ron, you got an h in the wrong place while saying Zero sight: though if by that you mean that the game has zero shite, ie, is a very good game with no problems, I agree :D. Glad you like Tdv, I was involved with voice acting there as you know, and had a lot of fun doing it. I also do k

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
Me thinks I missed something? (sheepish grin) --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Thursday, December 22, 2011 5:13 PM Subject: Re: [Audyssey] a thought on the Shard Workshop pro

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
yes, and on the site, he does say along with the fact that the patch is for the full version, that you will need to re download the demo to update that. dallas On 23/12/2011 08:56, Charles Rivard wrote: It's a bit confusing, because it says, on the web page, that the patch is for the full ver

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
It's a bit confusing, because it says, on the web page, that the patch is for the full version. Yet, I think, the developer said, to this list, that the changes were made to the patch, no mention of the demo. I went ahead and redownloaded the demo again, just in case. --- Shepherds are the b

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread william lomas
i think it applies to the demo, to On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: > If the patch is only for the full version, what about those of us who want to > try the demo, with the changes having been made, to determine whether or not > we want to buy? I do want the heading of 0 deg

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-22 Thread Thomas Ward
Hi Eleanor, I certainly see where you guys are coming from, but I think its worth noting that we are in an industry that is constantly changing, evolving, and growing at a fairly rapid pace. Criteria you had set for selecting games a couple of years ago won't necessarily apply to the current marke

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Ron Kolesar
could we find this to give to the latest fs beta team? I know a few people on that team. Maybe we could make FS finally 100 percent blind friendly and 1. we would need the third party programs to make it blind friendly. 2. we might be able to get it to work with the other microsoft add ons for ms

[Audyssey] For my fellow gamers.

2011-12-22 Thread Ron Kolesar
I've stated this over and over again. Since a few subscribers feel the same way I do, I thought I'd show my opinion once again. I'll try pretty much anything that instress me. 1. to see if I would enjoy it. 2. to see how much adaptation it would need. 3. to see if the designers would work with a

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Trouble
Did you know that excel was the back bone for Microsoft's first flight sim. You would have to google how to activate it, but it is still in the latest release of excel. At 02:59 PM 12/22/2011, you wrote: I'll echo Thomas' good wishes and praise for you. I am not your typical consumer, so don'

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
How about this new game the thread deals with, though? Do you find it boring? Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Mike Maslo" To: "Gamers Discussion list" Sent: Thursday, December 22, 2011 1:13 PM Subject: Re: [Audysse

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Trouble
Well so far you have a good start in the right direction, and sure will only improve in time. At 03:03 PM 12/22/2011, you wrote: Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only flight simulator, we've got a lot a interesting things for yo

[Audyssey] Wii Gaming with Laptop Computer

2011-12-22 Thread Sharon Hooley
Hi all! I found a few games that are blind-friendly with the WII system, and I'd like to play with them for awhile using my laptop, if necessary. besides the needed remote controls, what would I need? Thanks! -- Sharon Email services provided by the System Access Mobile Network. Visit ww

Re: [Audyssey] audiogames.net

2011-12-22 Thread dark
I do similar things with hal actually, though usually there I use e to get to the edit area of the quick reply box and then alt tab back to my own last post so that I can read all the people who posted after me. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Ga

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread dark
Hi tom well we're getting back to the mission based startrek game we discussed originally, something which I'd very much like to see myself for much the same reasons as you mention. Perhaps if David greenwood adds all the creation tools to Time of conflict, it would be possible to create some

Re: [Audyssey] audiogames.net

2011-12-22 Thread Thomas Ward
Hi Chris, You don't necessarily have to read all 1,000 messages on a thread just to get to the newest message/post. If you want to quickly get to the bottom of a thread you can either use the h key to jump to headings, or you can use control+end to get to the bottom of the page and use shift+h to

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-22 Thread dark
Hi Che. As far as an audiogames.net top games go, again it's something I'll need to discuss with Richard and sander. While I could certainly put together some criteria, it'd stil just be my opinion. there is the option of making it vote based of course assuming such a thing could be setup, b

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
thats good to hear, and i can't wait to see what you bring out next! dallas On 23/12/2011 06:03, Shard Workshop wrote: Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only flight simulator, we've got a lot a interesting things for you in the f

[Audyssey] audiogames.net

2011-12-22 Thread Christopher Bartlett
Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the 1,0

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
I don't doubt it and am very happy to have another developer working in our market, as it can only bring good to us. Looking forward, both to new offerings and to changes in this one. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audy

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
oh yes, i know what your saying, and i agree, the more real it is, the better. go true flight sims! i mean, just look at why FSX is so dam popular. its cause even real pilots love it. but yes, there is also the point about coding a game, and sometimes, playability comes first before realism. i a

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi Dark, Yeah, tell me about it. In one of the games I played today there was a keep and a townhall in the same sector. I couldn't figure out why the computer AI would do something like that. It seems to me like a waste of resources that could have been spent on a sawmill, blacksmith, or something

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Che
I am with Chris on the hard core simulation aspect, and I think there are many others out there as well that would appreciate as much realism as possible in their simulations. As a diabetic, I could not get a pilot's license, though I wished badly to be able to fly. So back when I had sight

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi John, Maybe. Something else that might effect it is the game only allows a certain number of units to be in play at any given time. Its possible--I'm not sure about this--but if you kill off several enemies and then recruit a bunch of units for yourself there aren't enough units left for the en

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread john
As far as I can tell, the computer fails to check the distance to it's nearest townhall, and believes that it should just build another for the sake of time. Not the smartest thing to do on one of those maps where you have sets of resources in groups of ten units all down the sides of the map,

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi Dark, Yes, the missions and campaigns in mainstream strategy games like Warcraft really adds a lot to the over all game play that we simply don't have in audio strategy games yet. One, there is specific objectives you have to carry out or complete which ties into the game's storyline. For me t

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-22 Thread Che
Glad to hear back from Eleanor. Making any kind of list like this is a pain in the butt to say the least, but I have to strongly echo Dark's sentiment that if this list is to be a list of games that have no online component at all, then it will be incomplete at the least, and certainly would

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only flight simulator, we've got a lot a interesting things for you in the future :D 2011/12/22 Christopher Bartlett > I'll echo Thomas' good wishes and praise for you. I am not your typical > co

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
I'll echo Thomas' good wishes and praise for you. I am not your typical consumer, so don't take my critique too much to heart. One of these days, I'll get around to converting that excel data into the flight sim I want to play, which will likely interest only me. *smile* Chris Bartlett

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-22 Thread dark
Hi Eleanor. I'll be interested to see what you come to on this. Even now I'm afraid if the criteria is where the game exists, then sound rts and topspeed probably need reconsiddering, sinse for both games people setting up servers and playing across the net is the main attraction. pluss, All

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread dark
I've also noticed that the ai seems to build extra town halls instead of more useful buildings. While I can see the need for the option to build more townhalls if yours gets destroyed or if you have a large distance for peasants to go, building a second town hall next to your first serves litle

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mario
Lorenzo has sayd that users that want to try changes have to simly re download the demo. The f3 bug was solved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the w

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
If the patch is only for the full version, what about those of us who want to try the demo, with the changes having been made, to determine whether or not we want to buy? I do want the heading of 0 degrees to be north, rather than 90 degrees being north. I would not buy a game based on a buggy

[Audyssey] Top 25 websites for gamers who are blind

2011-12-22 Thread Eleanor Robinson
Hi Folks - I posted this but I haven't seen it show up - so I'm re-posting it so no one thinks I'm ignoring what people say. First I want to thank all of you for your input. It is important for us to hear your thoughts as we consider our criteria for evaluating the Top 25. We plan to discuss

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mike Maslo
I personally think lone Wolf is boring but that's me Sent from my iPhone On Dec 22, 2011, at 11:24 AM, Thomas Ward wrote: > Hi Chris, > > I agree. I tried the Zero Sight demo myself and it doesn't really grab > my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't > necessarily stick to

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread john
From what I've scene, it's not that they don't know how (I've scene some pretty drastic rebuilds if you give it time), but that at a certain point the computer doesn't know that it can recruit. - Original Message - From: Thomas Ward Right. That's pretty much what I've observed as well.

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi John, Right. That's pretty much what I've observed as well. Once you destroy enough of the enemies units it doesn't bother repairing buildings or creating new units. It just goes on gathering gold, wood, or whatever as though the AI doesn't know what else to do. Which is really the problem her

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Thomas Ward
Hi Will, Not that I know of. the last version of Lone Wolf, v3.5, supports Jaws, Window-eyes, or SAPI. I guess version 4.0 will have additional screen reader support, but we'll have to wait and see when that version is released. Cheers! On 12/22/11, william lomas wrote: > does lone wolf have sy

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread william lomas
does lone wolf have system access support? played it years ago i may buy it you know but haven't played that game in a few years has it had updates in the last few years? tried it when first released On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote: > yeah, but then, give it time. i mean, come

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
yeah, but then, give it time. i mean, come on. its only had what, a few months at most, of coding? and as we give feedback, it can be updated, and will become better. its only a new game, most games that come out for the first time need some work done, when only a short time has been spent on b

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
Thank you! We're really doing our best! 2011/12/22 Thomas Ward > Hi, > > thanks. I'll check the new demo out. As I said in my post I'm willing > to keep an open mind on this game as there aren't too many good > fighter sims out there for the blind and this one has potential. Just > thought some

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Thomas Ward
Hi, thanks. I'll check the new demo out. As I said in my post I'm willing to keep an open mind on this game as there aren't too many good fighter sims out there for the blind and this one has potential. Just thought some of the bugs and features needed to be fixed before I was willing to spend mon

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread john
I guess I'll throw in some observations here. What that computer did was make it's peasants gather resources. In one of my recent battles, I had an enemy force of one peasant with a few town halls, a barracks a farm and a couple other buildings. There was a woods next to an enemy town hall. Ove

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shar

Re: [Audyssey] Slight Issue with New Zero Sight Demo

2011-12-22 Thread Shard Workshop
Yes, I con confirm that problem, it should be fixed now, try downloading the demo again. Sorry for the inconvenience, and thanks for the heads up! 2011/12/22 Kelly Sapergia > Hi, > > I just visited the Shard Workshop site, and noticed a new demo version of > Zero Sight is now available, or so I

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
Ok, with those qualifications, I can agree that this game approaches Lone Wolf, or for that matter, GMA Tank Commander. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, December 22, 2011 11:32 AM To: Game

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
Fair enough in turn Dark. It is true that toward the end of the war, both Germany and Japan were trying to force pilots through their training program faster and faster. In the case of the Japanese, it didn't require as much skill to be a kamikaze pilot, just enough to get the aircraft over a tar

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
My comments interleaved with yours: -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Trouble Sent: Thursday, December 22, 2011 11:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project You got

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread dark
Agreed Tom. I've watched a fair few games of warcraft, and it's always been the missions and landing structure that interested me in the game, like working up to destroying the dark portal if you play the alliance. This is why i was hoping castaways was going to go further, sinse the missions

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Thomas Ward
Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down t

[Audyssey] Slight Issue with New Zero Sight Demo

2011-12-22 Thread Kelly Sapergia
Hi, I just visited the Shard Workshop site, and noticed a new demo version of Zero Sight is now available, or so I assume since the 1.01 Full patch is mentioned. I downloaded it, thinking that maybe there was a bug with the first one that was preventing me from getting off the ground, but afte

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mario
About Zero sight: I've checked the site, and the dev has released the 1.01 patch that solves bugs and adds the clock orientation system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update yo

[Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
Just curious: Indoor helicopters? I would think that any flying craft needs a lot of space. How big are these helicopters?, and how do you navigate without smacking it into walls or ceiling without looking? It sounds like interesting fun! --- Shepherds are the best beasts, but Labs are a c

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi Dark, That's quite true unfortunately. I think SoundRTS needs a newer better intelligent A.I. because it really all comes down to one major battle with the enemy. The A.I. builds up a decent sized army, invades, and if you repulse the attack its all over. The enemy A.I. doesn't seem to be able

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Trouble
You got some of the principles, but way off on others. The ailerons on the ends of the wings are what lets the plane turn left or right. You get this motion by moving the yoke left or right. By pushing forward or pulling back on the yoke causes the Elevators on the tail wings to raise or lower

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
What I was getting at in my original post are the similarities between the two games. You have radar to find the enemy. You have weapons to destroy the enemy. You must complete given missions. You are navigating left and right, up and down, forward and back. One game is in water while the o

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread dark
Hi Chris. Well Zero site might be missing the friction physics and some of the more complex controls, but actually the angle as you describe is already in the game, it just involves setting angles with arrow keys. As It says in the manual, Zero site isn't intended as a perfect simulation of

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
OK, small dissertation to follow. Flying an aircraft is not at all like driving a car or a boat. The biggest difference is that many of your controls do not directly affect your position and orientation in three-space, but instead affect the rate of change of that orientation. As a somewhat simp

[Audyssey] lone wolf extra mission help

2011-12-22 Thread enes
hi, are there any walkthroughs of the extra missions for lw? I seem to have problems with the cloaked destroyers mission and someone was talking about an extra mission called the clinton mission I don't seem to have that "If you think you are beaten, you are; If you think you dare not, you don't;

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread dark
While I know about as much about flying a plane as I do about piloting a submarine, one thing does occur to me. A plane can be flown by one person alone, perhaps with a co pilot, and in reality requires quick reflexes and split decisions, while a sub is much larger and needs the help of an ent

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mario
Hi, personally I've played Lone Wolf and Zero Sight, and I believe that the second is better. I haven't ever tryed the sensation of taking down an aircraft while thinking to another, giving orders to the squad member while shutting to a veicle ecc. Zero Sight recuires more concentration, but

Re: [Audyssey] SoundRTS

2011-12-22 Thread dark
Hi Lindsey. the campeigne mode starts you off on a very easy map, with only a few squares. There's a gold mine one space left and a wood one right, and only one entrance into enemy teretory that you can send your guards too. As a way of getting used to the game it's a good plan, though you wo

Re: [Audyssey] SoundRTS

2011-12-22 Thread fred olver
How, or where does one find this game? Fred Olver - Original Message - From: "Ron Schamerhorn" To: "Lindsay Cowell" ; "Gamers Discussion list" Sent: Thursday, December 22, 2011 7:30 AM Subject: Re: [Audyssey] SoundRTS > Hi Lindsay > > The first part is to get some peasants to mine t

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the deve

Re: [Audyssey] SoundRTS

2011-12-22 Thread Ron Schamerhorn
Hi Lindsay The first part is to get some peasants to mine the gold and the lumber from nearby places. Make sure the farms can support the number of people you have working. Then a barricks so you can get foot soldiers. At that point it depends on how one plays the game. I typically skip a

Re: [Audyssey] possibly playable MMO game

2011-12-22 Thread Scott Chesworth
Did a quick bit of Youtubery to check it out. From watching a few vids, reading the wiki entry and a couple of reviews, I'd say we're probably out of luck. It's 2d yep, but the maps still come across as a lot bigger than the old-school 2d beat 'em ups back in the day. I also didn't find a Youtube c

Re: [Audyssey] SoundRTS

2011-12-22 Thread Lindsay Cowell
Hi, Which map is best to use, amd does anyone have any good strategies for protecting their territories? Lindsay Cowell -original message- Subject: Re: [Audyssey] SoundRTS From: Thomas Ward Date: 22/12/2011 12:46 pm Hi Darren, Well, I believe there is a new version of SoundRTS that was rel

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread dark
I always found that with sound rts myself. The computer never really does any serious attacks that have any c chance against you accept at the start, then by the time you've got up to knights and maybe a catapult you just have a huge army that can walk streight into the enemy teretory and murder

Re: [Audyssey] SoundRTS

2011-12-22 Thread Thomas Ward
Hi Darren, Well, I believe there is a new version of SoundRTS that was released a couple of days ago, but haven't downloaded it yet. However, updates do seem to be few and far between now so I can't say how actively the game is being developed. Although, it does appear to be still in development j

[Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi Everyone, Since the subject of SoundRTS has been raised on here of late I decided to get back into the game myself by brushing up on my skills. Well, let's just say judging by the last game I had I haven't lost much in terms of skill or experience as I just slaughtered the enemy on mass. I beat

Re: [Audyssey] SoundRTS

2011-12-22 Thread john
Yes, a new version was released very recently. It has been just over a year since the last one came out, however. - Original Message - From: "Darren Harris" Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become

Re: [Audyssey] SoundRTS

2011-12-22 Thread Dallas O'Brien
yes it is, in fact, alpha 7 just came out. and they have added some cool stuff to it, and fixed some bugs. dallas On 22/12/2011 21:50, Darren Harris wrote: Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far bi

[Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
I recall that some time ago, there was a discussion on Lone Wolf. Some people were thinking, "Wouldn't it be cool if we had a game sort of like Lone Wolf, but we were flying a plane?" In regards to the game from the Shard Workshop, in a sense, do we now have such an animal? --- Shepherds are

Re: [Audyssey] SoundRTS

2011-12-22 Thread Darren Harris
Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far bigger game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 22 December 2011 10:

Re: [Audyssey] Finding Good Web-Based Games

2011-12-22 Thread Darren Harris
Definitely core exiles is about the best web based browser game out there. I'm addicted to it. The best 3 things about ce are: 1. it's a truly persistent game. It never ends. 2. you can put the game down for a good 6 months and pick it up right from where you left off. They don't delete your acc

Re: [Audyssey] SoundRTS

2011-12-22 Thread Thomas Ward
Hi Lindsay, What exactly has you confused. Perhaps if you have some specific questions some of us SoundRTS players can give you pointers where to go. SoundRTS has a bit of a learning curve, but if you try the campaigns that might give you some direction here. What's nice about the campaigns is th

Re: [Audyssey] Starbase Orion update

2011-12-22 Thread Darren Harris
Hi. Its coming. I think we need to do more work on it but there is definite progress. Sent from my iPhone On 21 Dec 2011, at 23:56, Zachary Kline wrote: > Hi All, > I was just wondering if anyone had info on the status of access with Starbase > Orion? A new space-based strategy game would

[Audyssey] Thursday's Out of Sight events

2011-12-22 Thread Charles Rivard
Good morning folks! Special Announcement: Out of Site Christmas Party: Friday December23rd. Join your fellow members for a day of Christmas Festivities beginning with the movie, It's a Wonderful Life, in the entertainment Center, at 11am, hosted by Willy Wilson. 2pm, Chain Reaction Christ