Aha! Cheers Jeremy, I should've checked that it definitely didn't
exist really before posting.
On 12/23/11, Jeremy Kaldobsky wrote:
> Audiogames.net has this exact feature and I use it every day. Firstly there
> is the link that narrows the list down to only the threads which have
> changed sinc
Audiogames.net has this exact feature and I use it every day. Firstly there is
the link that narrows the list down to only the threads which have changed
since your last visit. Here is the actual link in case this helps anyone.
http://forum.audiogames.net/search.php?action=show_new
Then once yo
Hi Gamers,
I tried 4 or 5 times to create an account on the Core Exiles site but each time
it said that there was a problem with my username or password. It even said
this when I tried to create a totally unique username and password. So, what
am I doing wrong?
Thanks
Sincerely,
Allen
---
G
that's what i meant Chris.
Pun bb is the forum system which audiogames.net uses, but it's not unique,
project.aon uses it as well for an example.
Other systems have other capabilities obviously, but I'd agreee Pun bb is
probably the easiest to deal with.
Certainly it's the forum I have to t
There are a few forums that have a way of launching a thread with
focus on the first unread post, though off the top of my head I don't
recall any of them being as accessible overall as audiogames.net.
Swings and roundabouts really,, but just thought I'd let Chris know
that the functionality he's a
Nope, I've not seen a Punbb system that has that feature.
You can display topics with unread posts, but not the posts individually, in
fact I tend to find such things irritating personally sinse I'd rather have
all the info there in case I need to refer back to something, and just rely
on page
No, I did not know that. How interesting. Thank you for the info.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, December 22, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Aud
Oh, that's disappointing if there isn't a more automated method to show the
most recent posts. other forum software I have used, such as that on
http://www.burningwheel.org keeps track of read and unread posts and there's
a mechanism to only see the unread ones. Ok, well, I'll work on developing
Hey Dark.
thanks for bringing the spelling error to my attetnion.
I agree with you.
I don't mean to step on Jim's toes.
But it is a ok of a game and it should be a game.
I'm way way from being a expert, but if I can answer the question, please
ask it.
The one feature of fsx that I forgot to menti
woopse ron, you got an h in the wrong place while saying Zero sight:
though if by that you mean that the game has zero shite, ie, is a very good
game with no problems, I agree :D.
Glad you like Tdv, I was involved with voice acting there as you know, and
had a lot of fun doing it. I also do k
Me thinks I missed something? (sheepish grin)
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Dallas O'Brien"
To: "Gamers Discussion list"
Sent: Thursday, December 22, 2011 5:13 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop pro
yes, and on the site, he does say along with the fact that the patch is
for the full version, that you will need to re download the demo to
update that.
dallas
On 23/12/2011 08:56, Charles Rivard wrote:
It's a bit confusing, because it says, on the web page, that the patch
is for the full ver
It's a bit confusing, because it says, on the web page, that the patch is
for the full version. Yet, I think, the developer said, to this list, that
the changes were made to the patch, no mention of the demo. I went ahead
and redownloaded the demo again, just in case.
---
Shepherds are the b
i think it applies to the demo, to
On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:
> If the patch is only for the full version, what about those of us who want to
> try the demo, with the changes having been made, to determine whether or not
> we want to buy? I do want the heading of 0 deg
Hi Eleanor,
I certainly see where you guys are coming from, but I think its worth
noting that we are in an industry that is constantly changing,
evolving, and growing at a fairly rapid pace. Criteria you had set for
selecting games a couple of years ago won't necessarily apply to the
current marke
could we find this to give to the latest fs beta team?
I know a few people on that team.
Maybe we could make FS finally 100 percent blind friendly and
1. we would need the third party programs to make it blind friendly.
2. we might be able to get it to work with the other microsoft add ons for
ms
I've stated this over and over again.
Since a few subscribers feel the same way I do, I thought I'd show my
opinion once again.
I'll try pretty much anything that instress me.
1. to see if I would enjoy it.
2. to see how much adaptation it would need.
3. to see if the designers would work with a
Did you know that excel was the back bone for Microsoft's first
flight sim. You would have to google how to activate it, but it is
still in the latest release of excel.
At 02:59 PM 12/22/2011, you wrote:
I'll echo Thomas' good wishes and praise for you. I am not your typical
consumer, so don'
How about this new game the thread deals with, though? Do you find it
boring? Thanks.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Mike Maslo"
To: "Gamers Discussion list"
Sent: Thursday, December 22, 2011 1:13 PM
Subject: Re: [Audysse
Well so far you have a good start in the right direction, and sure
will only improve in time.
At 03:03 PM 12/22/2011, you wrote:
Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting things for yo
Hi all!
I found a few games that are blind-friendly with the WII system, and
I'd like to play with them for awhile using my laptop, if necessary.
besides the needed remote controls, what would I need?
Thanks!
--
Sharon
Email services provided by the System Access Mobile Network. Visit
ww
I do similar things with hal actually, though usually there I use e to get
to the edit area of the quick reply box and then alt tab back to my own last
post so that I can read all the people who posted after me.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Ga
Hi tom
well we're getting back to the mission based startrek game we discussed
originally, something which I'd very much like to see myself for much the
same reasons as you mention.
Perhaps if David greenwood adds all the creation tools to Time of conflict,
it would be possible to create some
Hi Chris,
You don't necessarily have to read all 1,000 messages on a thread just
to get to the newest message/post. If you want to quickly get to the
bottom of a thread you can either use the h key to jump to headings,
or you can use control+end to get to the bottom of the page and use
shift+h to
Hi Che.
As far as an audiogames.net top games go, again it's something I'll need to
discuss with Richard and sander. While I could certainly put together some
criteria, it'd stil just be my opinion.
there is the option of making it vote based of course assuming such a thing
could be setup, b
thats good to hear, and i can't wait to see what you bring out next!
dallas
On 23/12/2011 06:03, Shard Workshop wrote:
Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting things for you in the f
Ok, just joined audiogames.net and I am having some trouble doing things
efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is
there a clean way of tracking particular topics and only hearing the new
messages since the last time I read the topic? I don't need to read the
1,0
I don't doubt it and am very happy to have another developer working in our
market, as it can only bring good to us. Looking forward, both to new
offerings and to changes in this one.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audy
oh yes, i know what your saying, and i agree, the more real it is, the
better. go true flight sims!
i mean, just look at why FSX is so dam popular. its cause even real
pilots love it.
but yes, there is also the point about coding a game, and sometimes,
playability comes first before realism. i a
Hi Dark,
Yeah, tell me about it. In one of the games I played today there was a
keep and a townhall in the same sector. I couldn't figure out why the
computer AI would do something like that. It seems to me like a waste
of resources that could have been spent on a sawmill, blacksmith, or
something
I am with Chris on the hard core simulation aspect, and I think there
are many others out there as well that would appreciate as much realism
as possible in their simulations.
As a diabetic, I could not get a pilot's license, though I wished
badly to be able to fly. So back when I had sight
Hi John,
Maybe. Something else that might effect it is the game only allows a
certain number of units to be in play at any given time. Its
possible--I'm not sure about this--but if you kill off several enemies
and then recruit a bunch of units for yourself there aren't enough
units left for the en
As far as I can tell, the computer fails to check the distance to
it's nearest townhall, and believes that it should just build
another for the sake of time. Not the smartest thing to do on one
of those maps where you have sets of resources in groups of ten
units all down the sides of the map,
Hi Dark,
Yes, the missions and campaigns in mainstream strategy games like
Warcraft really adds a lot to the over all game play that we simply
don't have in audio strategy games yet.
One, there is specific objectives you have to carry out or complete
which ties into the game's storyline. For me t
Glad to hear back from Eleanor. Making any kind of list like this is
a pain in the butt to say the least, but I have to strongly echo Dark's
sentiment that if this list is to be a list of games that have no online
component at all, then it will be incomplete at the least, and certainly
would
Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting things for you in the future :D
2011/12/22 Christopher Bartlett
> I'll echo Thomas' good wishes and praise for you. I am not your typical
> co
I'll echo Thomas' good wishes and praise for you. I am not your typical
consumer, so don't take my critique too much to heart. One of these days,
I'll get around to converting that excel data into the flight sim I want to
play, which will likely interest only me. *smile*
Chris Bartlett
Hi Eleanor.
I'll be interested to see what you come to on this. Even now I'm afraid if
the criteria is where the game exists, then sound rts and topspeed probably
need reconsiddering, sinse for both games people setting up servers and
playing across the net is the main attraction.
pluss, All
I've also noticed that the ai seems to build extra town halls instead of
more useful buildings. While I can see the need for the option to build more
townhalls if yours gets destroyed or if you have a large distance for
peasants to go, building a second town hall next to your first serves litle
Lorenzo has sayd that users that want to try changes have to simly re
download the demo. The f3 bug was solved.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the w
If the patch is only for the full version, what about those of us who want
to try the demo, with the changes having been made, to determine whether or
not we want to buy? I do want the heading of 0 degrees to be north, rather
than 90 degrees being north. I would not buy a game based on a buggy
Hi Folks - I posted this but I haven't seen it show up - so I'm
re-posting it so no one thinks I'm ignoring what people say.
First I want to thank all of you for your input. It is important for us
to hear your thoughts as we consider our criteria for evaluating the Top
25. We plan to discuss
I personally think lone Wolf is boring but that's me
Sent from my iPhone
On Dec 22, 2011, at 11:24 AM, Thomas Ward wrote:
> Hi Chris,
>
> I agree. I tried the Zero Sight demo myself and it doesn't really grab
> my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
> necessarily stick to
From what I've scene, it's not that they don't know how (I've
scene some pretty drastic rebuilds if you give it time), but that
at a certain point the computer doesn't know that it can recruit.
- Original Message -
From: Thomas Ward Right. That's pretty much what I've observed as well.
Hi John,
Right. That's pretty much what I've observed as well. Once you destroy
enough of the enemies units it doesn't bother repairing buildings or
creating new units. It just goes on gathering gold, wood, or whatever
as though the AI doesn't know what else to do.
Which is really the problem her
Hi Will,
Not that I know of. the last version of Lone Wolf, v3.5, supports
Jaws, Window-eyes, or SAPI. I guess version 4.0 will have additional
screen reader support, but we'll have to wait and see when that
version is released.
Cheers!
On 12/22/11, william lomas wrote:
> does lone wolf have sy
does lone wolf have system access support?
played it years ago i may buy it you know but haven't played that game in a few
years
has it had updates in the last few years?
tried it when first released
On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote:
> yeah, but then, give it time. i mean, come
yeah, but then, give it time. i mean, come on. its only had what, a few
months at most, of coding? and as we give feedback, it can be updated,
and will become better. its only a new game, most games that come out
for the first time need some work done, when only a short time has been
spent on b
Thank you! We're really doing our best!
2011/12/22 Thomas Ward
> Hi,
>
> thanks. I'll check the new demo out. As I said in my post I'm willing
> to keep an open mind on this game as there aren't too many good
> fighter sims out there for the blind and this one has potential. Just
> thought some
Hi,
thanks. I'll check the new demo out. As I said in my post I'm willing
to keep an open mind on this game as there aren't too many good
fighter sims out there for the blind and this one has potential. Just
thought some of the bugs and features needed to be fixed before I was
willing to spend mon
I guess I'll throw in some observations here. What that computer
did was make it's peasants gather resources. In one of my recent
battles, I had an enemy force of one peasant with a few town
halls, a barracks a farm and a couple other buildings. There was
a woods next to an enemy town hall. Ove
Hi Thomas, if you are still interested, with patch 1.01 we have introduced
the possibility of changing the default (Cartesian) heading with the Clock
heading, with 0 degrees to the North, just by pressing A in the main menu.
Just redownload the patch to try it out in case you want.
http://www.shar
Yes, I con confirm that problem, it should be fixed now, try downloading
the demo again.
Sorry for the inconvenience, and thanks for the heads up!
2011/12/22 Kelly Sapergia
> Hi,
>
> I just visited the Shard Workshop site, and noticed a new demo version of
> Zero Sight is now available, or so I
Ok, with those qualifications, I can agree that this game approaches Lone
Wolf, or for that matter, GMA Tank Commander.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, December 22, 2011 11:32 AM
To: Game
Fair enough in turn Dark. It is true that toward the end of the war, both
Germany and Japan were trying to force pilots through their training program
faster and faster. In the case of the Japanese, it didn't require as much
skill to be a kamikaze pilot, just enough to get the aircraft over a tar
My comments interleaved with yours:
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, December 22, 2011 11:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project
You got
Agreed Tom.
I've watched a fair few games of warcraft, and it's always been the missions
and landing structure that interested me in the game, like working up to
destroying the dark portal if you play the alliance. This is why i was
hoping castaways was going to go further, sinse the missions
Hi Chris,
I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down t
Hi,
I just visited the Shard Workshop site, and noticed a new demo version of
Zero Sight is now available, or so I assume since the 1.01 Full patch is
mentioned. I downloaded it, thinking that maybe there was a bug with the
first one that was preventing me from getting off the ground, but afte
About Zero sight: I've checked the site, and the dev has released the
1.01 patch that solves bugs and adds the clock orientation system.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update yo
Just curious: Indoor helicopters? I would think that any flying craft
needs a lot of space. How big are these helicopters?, and how do you
navigate without smacking it into walls or ceiling without looking? It
sounds like interesting fun!
---
Shepherds are the best beasts, but Labs are a c
Hi Dark,
That's quite true unfortunately. I think SoundRTS needs a newer better
intelligent A.I. because it really all comes down to one major battle
with the enemy. The A.I. builds up a decent sized army, invades, and
if you repulse the attack its all over. The enemy A.I. doesn't seem to
be able
You got some of the principles, but way off on others.
The ailerons on the ends of the wings are what lets the plane turn
left or right. You get this motion by moving the yoke left or right.
By pushing forward or pulling back on the yoke causes the Elevators
on the tail wings to raise or lower
What I was getting at in my original post are the similarities between the
two games. You have radar to find the enemy. You have weapons to destroy
the enemy. You must complete given missions. You are navigating left and
right, up and down, forward and back. One game is in water while the o
Hi Chris.
Well Zero site might be missing the friction physics and some of the more
complex controls, but actually the angle as you describe is already in the
game, it just involves setting angles with arrow keys.
As It says in the manual, Zero site isn't intended as a perfect simulation
of
OK, small dissertation to follow.
Flying an aircraft is not at all like driving a car or a boat. The biggest
difference is that many of your controls do not directly affect your
position and orientation in three-space, but instead affect the rate of
change of that orientation.
As a somewhat simp
hi,
are there any walkthroughs of the extra missions for lw?
I seem to have problems with the cloaked destroyers mission
and someone was talking about an extra mission called the clinton mission
I don't seem to have that
"If you think you are beaten, you are;
If you think you dare not, you don't;
While I know about as much about flying a plane as I do about piloting a
submarine, one thing does occur to me.
A plane can be flown by one person alone, perhaps with a co pilot, and in
reality requires quick reflexes and split decisions, while a sub is much
larger and needs the help of an ent
Hi,
personally I've played Lone Wolf and Zero Sight, and I believe that the
second is better. I haven't ever tryed the sensation of taking down an
aircraft while thinking to another, giving orders to the squad member
while shutting to a veicle ecc. Zero Sight recuires more concentration,
but
Hi Lindsey.
the campeigne mode starts you off on a very easy map, with only a few
squares. There's a gold mine one space left and a wood one right, and only
one entrance into enemy teretory that you can send your guards too.
As a way of getting used to the game it's a good plan, though you wo
How, or where does one find this game?
Fred Olver
- Original Message -
From: "Ron Schamerhorn"
To: "Lindsay Cowell" ; "Gamers Discussion
list"
Sent: Thursday, December 22, 2011 7:30 AM
Subject: Re: [Audyssey] SoundRTS
> Hi Lindsay
>
> The first part is to get some peasants to mine t
I don't think so, though others may disagree. While Zero Sight seems to
provide an in-depth flying experience, I was actually quite disappointed in
the modeling of how one actually flies an aircraft. I understand that those
physics are difficult to make playable, so don't hold it against the
deve
Hi Lindsay
The first part is to get some peasants to mine the gold and the lumber
from nearby places. Make sure the farms can support the number of people
you have working. Then a barricks so you can get foot soldiers. At that
point it depends on how one plays the game. I typically skip a
Did a quick bit of Youtubery to check it out. From watching a few
vids, reading the wiki entry and a couple of reviews, I'd say we're
probably out of luck. It's 2d yep, but the maps still come across as a
lot bigger than the old-school 2d beat 'em ups back in the day. I also
didn't find a Youtube c
Hi,
Which map is best to use, amd does anyone have any good strategies for
protecting their territories?
Lindsay Cowell
-original message-
Subject: Re: [Audyssey] SoundRTS
From: Thomas Ward
Date: 22/12/2011 12:46 pm
Hi Darren,
Well, I believe there is a new version of SoundRTS that was rel
I always found that with sound rts myself. The computer never really does
any serious attacks that have any c chance against you accept at the start,
then by the time you've got up to knights and maybe a catapult you just have
a huge army that can walk streight into the enemy teretory and murder
Hi Darren,
Well, I believe there is a new version of SoundRTS that was released a
couple of days ago, but haven't downloaded it yet. However, updates do
seem to be few and far between now so I can't say how actively the
game is being developed. Although, it does appear to be still in
development j
Hi Everyone,
Since the subject of SoundRTS has been raised on here of late I
decided to get back into the game myself by brushing up on my skills.
Well, let's just say judging by the last game I had I haven't lost
much in terms of skill or experience as I just slaughtered the enemy
on mass. I beat
Yes, a new version was released very recently. It has been just
over a year since the last one came out, however.
- Original Message -
From: "Darren Harris" Is rts still in development? I did play it a while ago thought it
was ok and
a good step forward but was waiting for it to become
yes it is, in fact, alpha 7 just came out. and they have added some cool
stuff to it, and fixed some bugs.
dallas
On 22/12/2011 21:50, Darren Harris wrote:
Is rts still in development? I did play it a while ago thought it was ok and
a good step forward but was waiting for it to become a far bi
I recall that some time ago, there was a discussion on Lone Wolf. Some people
were thinking, "Wouldn't it be cool if we had a game sort of like Lone Wolf,
but we were flying a plane?" In regards to the game from the Shard Workshop,
in a sense, do we now have such an animal?
---
Shepherds are
Is rts still in development? I did play it a while ago thought it was ok and
a good step forward but was waiting for it to become a far bigger game.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 22 December 2011 10:
Definitely core exiles is about the best web based browser game out there.
I'm addicted to it.
The best 3 things about ce are:
1. it's a truly persistent game. It never ends.
2. you can put the game down for a good 6 months and pick it up right from
where you left off. They don't delete your acc
Hi Lindsay,
What exactly has you confused. Perhaps if you have some specific
questions some of us SoundRTS players can give you pointers where to
go. SoundRTS has a bit of a learning curve, but if you try the
campaigns that might give you some direction here. What's nice about
the campaigns is th
Hi.
Its coming. I think we need to do more work on it but there is definite
progress.
Sent from my iPhone
On 21 Dec 2011, at 23:56, Zachary Kline wrote:
> Hi All,
> I was just wondering if anyone had info on the status of access with Starbase
> Orion? A new space-based strategy game would
Good morning folks!
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