I'm only the most basic kind of hobbyist programmer right now. I have
the logic, but I don't fully understand the creation tools. However, I
have started and stopped enough projects to understand what Tom is
saying about motivation. Jeremy/Aprone faced the same difficulty with
Swamp.
However, I als
Such a community project might be a good idea.
And maybe something to bring the focus back to computer users.
While I don't have anything personal against mobile devices, we have or will
get some rather complex mobile (IOS) games in the near future.
But the sad thing about this that not even Mac
I know that some people made games for fun or because they wanted to earn
some money.
How much money they actually got, I obviously don't know.
And since many of the games we talked about, e.g. Justin's or Liam's titles
are a bit older, no one knows how much money could be made from them in the
That's actually sad in so many levels.
First is of course the problems with the high unemployment rates you
mentioned.
But what I'd like to know is if there is an actual estimation on how many
blind or visually impaired people are actually in the USA and how many of
them are interested in games
That's what I thought, too.
I mean, mainstream games often use some kind of game engines where you still
might need knowledge in whatever script or other language the tools work
with.
However such engines come with lots of extra tools for level design or for
creating your data files once you ma
But that problem is not limited to the audio games sector.
I mean people who demand things for free or who don't care and develop
cracks and such stuff and distribute them through the internet.
Cracked software or games can be found everywhere.
Obviously it has a bigger impact on a small market.
don't forget about bgt.
On 12/18/2014 6:52 AM, Michael Gauler wrote:
That's what I thought, too.
I mean, mainstream games often use some kind of game engines where you
still might need knowledge in whatever script or other language the
tools work with.
However such engines come with lots of ex
Cool, please let me know if anyone can get this to work. Now I wish PCSGames
still had their Dos links up.
I can try Jim Kitchens Dos games though.
> On Dec 17, 2014, at 11:21 PM, Josh k wrote:
>
> hey i found a gem! the flipper screen reader with sbtalker included! here is
> the link. if anyo
yes, sb-talker was the only software speech for dos that I know of. and
flipper was a very good screen reader. that website i found has tons of
old dos goodies on it. such as wordperfect 5.1, lotus 123, and more.
On 12/18/2014 7:47 AM, Joshua Tubbs wrote:
Cool, please let me know if anyone can
Hi Michael,
Hard to say now if any of Justin's new titles would have been a
success, but I can say from the sound of it the Void and Castle Quest
might have been decent successes if either one of them had seen the
light of day. They were both sound ideas, and markedly different games
from anything
Hi Michael,
I doubt it. Any time a mainstream game is made accessible it is
through a conscious effort on the part of the developer to make it
accessible to a screen reader. There aren't many mainstream developers
developing games for Mac, and those who do would have to be approached
individually
Hi Michael,
The USA Games engine you speak of, Evolution 3D, is and has been in
ongoing development. I'm not sure what more you would like me to say
about it other than for the most part the engine is stable, has been
used to develop games like Mysteries of the Ancients and Raceway,, and
currently
Hi Michael,
I'm not sure about actual figures on how many blind people there are
in the USA that are interested in games since that kind of information
often gets excluded from surveys. Plus since a lot of blind computer
users in the US often get their computers through government sponsored
state
Very true. You'd certainly want to have a primary income to fall back on
while you're working on your games.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Thomas Ward
Sent: Thursday, December 18, 2014 9:56 AM
To: Game
iNdeed you would need another source of income.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, December 19, 2014 4:18 AM
Subject: Re: [Audyssey] About pc games
Very true. You'd certainly want to
that would rock jacob if you could get something like that dusted off.
Right now I am still testing with reality gaming, but to be honest I
hope to be able to drop that down soon.
The current online game is due to go live soon, and that means I can
actually take a bit of a back seat if more are
Michael, I would agree with you that even though a market is small, there is at
least a chance to make some money.
I personally found this out by accident! Swamp had been free for years and I
only resorted to paid accounts when I hit the end of my proverbial rope with
security issues. I just
I would also be willing if the game supported paypal to donate 40
bucks towards it.
At 03:49 p.m. 17/12/2014, you wrote:
I would donate $30 or $40 towards it. I'll have the money in January 2015.
On 12/16/2014 5:17 PM, Michael Gauler wrote:
That's actually sad.
Not that Alter Aeon is a big wo
I think you both make points. Would it be nice to have more games to choose
from as a blind person? Yes, of course. But Creators of "assistive tech"
including games, do not make a lot of money, due to our numbers (the blind)
being so low compared to the sighted community. The sighted want mo
well the fact is with croud funding either through sommething like
kickstarter or even paypal its possible if the project is good enough.
Ofcause you may have to buy it to after that but even so.
At 02:42 p.m. 17/12/2014, you wrote:
And let's not forget the blind i want everything for free and w
Hello friends the game braillemon is not running in my win 8 laptop.
it is the script error can someone assist me?
Thanks
Ishan
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Hi Shaun,
Crowd funding can be a good way to initially fund a project throughout
the early stages of development as far as buying music, sounds, and
possibly for APIs and tools to create the project. However, if it is
to be a very complex project the initial income may not be enough to
sustain the
Hi Shaun,
Well, before anyone begins donating money I think we should nail down
some details of what it is to be developed. I have read a lot of
messages which are more complaints than anything else that there isn't
enough complex audio games, that people want a roll playing game, but
no specific
link for flipper and dos games.
https://www.sendspace.com/file/qsfgnl
On 12/18/2014 11:18 AM, Thomas Ward wrote:
Hi Michael,
I doubt it. Any time a mainstream game is made accessible it is
through a conscious effort on the part of the developer to make it
accessible to a screen reader. There
i'd love a game based on the book, watership down, a good book and complex
so the game would be one hell of a project i reckon.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, December 19, 2014 7:05 A
Hi.
There is another viewpoint that nobody has mentioned yet, one that I'm
pretty sure is one of the bigger problems.
The people who are really going nuts and creating amazing games with
lots of mechanics, the ones who actually could take the community beyond
what it knows, are creating a nic
Hello Josh,
What is the copyright status on these files?
It is not permissible to just upload and share any old program you
want to unless you either own the copyright on it or know that the
copyright has lapsed. So it would be important to get an exact status
on the copyright of Flipper and the
Speaking from experience on this one.
For me to spend 8 hours a day at work programming, to come home and do family
things and then spend the evenings coding a game can be hard going. It also has
to be a game that has really grabbed my interest as was the case with dotris
and Park Boss.
A numb
Nick and Jeremy,
Well said! I really love my work with LookTel. After a particularly annoying
bug search / destroy mission though, pretty much the last thing I want to do is
spend the evening coding some more! lol!
As it is, I cannot even give enough time to Draconis either. So even though I
m
Hi Valiant,
That is true. The people who have the skills to make really high
quality audio games don't stay around long because if they have the
skills to make high quality audio games they probably have the skills
required to get a decent paying job in that field. Therefore making
games for free
We have had much discussion, of late, on a topic we usually discuss
thoroughly about every year, sometimes every few months. That topic is
game development, its costs, its profits, its hazards. We resort to
comparisons with the major game studios, comparisons with major
mainstream games we have enc
Hello,
In regards to Entombed - I always wanted to make it modable, but the
architecture would not allow it. It would be easier to re-write the entire
game. Although Entombed didn't earn a lot compared to the effort (2 years
or so of development), I think I could make a similarly scoped game today
Hello Jason what mobile games did you write?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jason Allen
Sent: Thursday, December 18, 2014 7:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio games popularity
Hello,
In regards to Entombed - I
hi i sent this to oms development.
I am trying to use old dos applications with dosbox. I am blind. but
tinyTalk is very very slow with the sb-talker old software speech for
dos. Could you please make some sort of interface so tinyTalk and other
screen readers for DOS could have fast responsi
hey tiny talk with sound blaster isn't working. and I can't get speech
thing working either. how can I use old dos stuff like wordperfect 5.1
and lotus 123?
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You can mak
Hi Thomas,
One example is Carl Mickla, who graduated from college with a degree in
computer programming in 1995.
He released his Any Night Football game in September 1995 written in C plus
plus for DOS.
In September 2001, Carl Mickla got a job with IBM and moved to Poughkeepsie,
New York.
In th
hi phil, I tried using dosbox and its not working for me. is there any
way to use a dos screen reader anymore at all?
On 12/18/2014 10:02 PM, Phil Vlasak wrote:
Hi Thomas,
One example is Carl Mickla, who graduated from college with a degree
in computer programming in 1995.
He released his Any
Hi Josh,
I do not know any dos screen reader that works on today's computers and
Windows.
Our DOS games were written for Windows 98 and the DOS that came with it. Our
DOS games all required a hardware synthesizer like Echo DEC talk and Double
Talk.
Our eight Windows games were all self voicing
Hi Phil,
Thanks for the background history. I knew about Carl Mickla but not
the specifics. Your history and sales figures really helps contribute
to the discussion here about commercial audio games. I figured you
guys had made a decent amount of money off your Dos games, but wasn't
quite sure how
Hi Josh,
Simple answer is no. Dos screen readers and other 16-bit applications
will not run on modern Windows platforms. I've tried running them in
Dosbox with a Dectalk Express and got absolutely nowhere with them. So
I don't think running a Dos screen reader on modern Windows is really
possible.
Hi Josh,
Honestly, I'm not surprised. The only way I have ever managed to run
any old Dos applications etc the last few years is by using Dosemu
with Speakup. It isn't a perfect solution, but it does work. I have
managed to play some games and run certain apps like Wordperfect 5.1
with Speakup. Ho
Hi Ishan,
What's the script error. Nobody can help you if you don't give us the
exact error you are having with the game. When reporting problems and
issues don't assume everyone knows what you are talking about. That
just wastes everyone's time trying to figure out what the error is
when you coul
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