Re: [Audyssey] About pc games

2014-12-18 Thread Dakotah Rickard
I'm only the most basic kind of hobbyist programmer right now. I have the logic, but I don't fully understand the creation tools. However, I have started and stopped enough projects to understand what Tom is saying about motivation. Jeremy/Aprone faced the same difficulty with Swamp. However, I als

Re: [Audyssey] audio games popularity

2014-12-18 Thread Michael Gauler
Such a community project might be a good idea. And maybe something to bring the focus back to computer users. While I don't have anything personal against mobile devices, we have or will get some rather complex mobile (IOS) games in the near future. But the sad thing about this that not even Mac

Re: [Audyssey] audio games popularity

2014-12-18 Thread Michael Gauler
I know that some people made games for fun or because they wanted to earn some money. How much money they actually got, I obviously don't know. And since many of the games we talked about, e.g. Justin's or Liam's titles are a bit older, no one knows how much money could be made from them in the

Re: [Audyssey] About pc games

2014-12-18 Thread Michael Gauler
That's actually sad in so many levels. First is of course the problems with the high unemployment rates you mentioned. But what I'd like to know is if there is an actual estimation on how many blind or visually impaired people are actually in the USA and how many of them are interested in games

Re: [Audyssey] About pc games

2014-12-18 Thread Michael Gauler
That's what I thought, too. I mean, mainstream games often use some kind of game engines where you still might need knowledge in whatever script or other language the tools work with. However such engines come with lots of extra tools for level design or for creating your data files once you ma

Re: [Audyssey] audio games popularity

2014-12-18 Thread Michael Gauler
But that problem is not limited to the audio games sector. I mean people who demand things for free or who don't care and develop cracks and such stuff and distribute them through the internet. Cracked software or games can be found everywhere. Obviously it has a bigger impact on a small market.

Re: [Audyssey] About pc games

2014-12-18 Thread Josh k
don't forget about bgt. On 12/18/2014 6:52 AM, Michael Gauler wrote: That's what I thought, too. I mean, mainstream games often use some kind of game engines where you still might need knowledge in whatever script or other language the tools work with. However such engines come with lots of ex

Re: [Audyssey] dos games

2014-12-18 Thread Joshua Tubbs
Cool, please let me know if anyone can get this to work. Now I wish PCSGames still had their Dos links up. I can try Jim Kitchens Dos games though. > On Dec 17, 2014, at 11:21 PM, Josh k wrote: > > hey i found a gem! the flipper screen reader with sbtalker included! here is > the link. if anyo

Re: [Audyssey] dos games

2014-12-18 Thread Josh k
yes, sb-talker was the only software speech for dos that I know of. and flipper was a very good screen reader. that website i found has tons of old dos goodies on it. such as wordperfect 5.1, lotus 123, and more. On 12/18/2014 7:47 AM, Joshua Tubbs wrote: Cool, please let me know if anyone can

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Michael, Hard to say now if any of Justin's new titles would have been a success, but I can say from the sound of it the Void and Castle Quest might have been decent successes if either one of them had seen the light of day. They were both sound ideas, and markedly different games from anything

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Michael, I doubt it. Any time a mainstream game is made accessible it is through a conscious effort on the part of the developer to make it accessible to a screen reader. There aren't many mainstream developers developing games for Mac, and those who do would have to be approached individually

Re: [Audyssey] About pc games

2014-12-18 Thread Thomas Ward
Hi Michael, The USA Games engine you speak of, Evolution 3D, is and has been in ongoing development. I'm not sure what more you would like me to say about it other than for the most part the engine is stable, has been used to develop games like Mysteries of the Ancients and Raceway,, and currently

Re: [Audyssey] About pc games

2014-12-18 Thread Thomas Ward
Hi Michael, I'm not sure about actual figures on how many blind people there are in the USA that are interested in games since that kind of information often gets excluded from surveys. Plus since a lot of blind computer users in the US often get their computers through government sponsored state

Re: [Audyssey] About pc games

2014-12-18 Thread Bryan Peterson
Very true. You'd certainly want to have a primary income to fall back on while you're working on your games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Thursday, December 18, 2014 9:56 AM To: Game

Re: [Audyssey] About pc games

2014-12-18 Thread Lisa Hayes
iNdeed you would need another source of income. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, December 19, 2014 4:18 AM Subject: Re: [Audyssey] About pc games Very true. You'd certainly want to

Re: [Audyssey] About pc games

2014-12-18 Thread shaun everiss
that would rock jacob if you could get something like that dusted off. Right now I am still testing with reality gaming, but to be honest I hope to be able to drop that down soon. The current online game is due to go live soon, and that means I can actually take a bit of a back seat if more are

Re: [Audyssey] About pc games

2014-12-18 Thread Jeremy Kaldobsky
Michael, I would agree with you that even though a market is small, there is at least a chance to make some money.   I personally found this out by accident!  Swamp had been free for years and I only resorted to paid accounts when I hit the end of my proverbial rope with security issues.  I just

Re: [Audyssey] audio games popularity

2014-12-18 Thread shaun everiss
I would also be willing if the game supported paypal to donate 40 bucks towards it. At 03:49 p.m. 17/12/2014, you wrote: I would donate $30 or $40 towards it. I'll have the money in January 2015. On 12/16/2014 5:17 PM, Michael Gauler wrote: That's actually sad. Not that Alter Aeon is a big wo

Re: [Audyssey] About pc games

2014-12-18 Thread Keith S
I think you both make points. Would it be nice to have more games to choose from as a blind person? Yes, of course. But Creators of "assistive tech" including games, do not make a lot of money, due to our numbers (the blind) being so low compared to the sighted community. The sighted want mo

Re: [Audyssey] audio games popularity

2014-12-18 Thread shaun everiss
well the fact is with croud funding either through sommething like kickstarter or even paypal its possible if the project is good enough. Ofcause you may have to buy it to after that but even so. At 02:42 p.m. 17/12/2014, you wrote: And let's not forget the blind i want everything for free and w

[Audyssey] braillemon

2014-12-18 Thread ishan dhami
Hello friends the game braillemon is not running in my win 8 laptop. it is the script error can someone assist me? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscrip

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Shaun, Crowd funding can be a good way to initially fund a project throughout the early stages of development as far as buying music, sounds, and possibly for APIs and tools to create the project. However, if it is to be a very complex project the initial income may not be enough to sustain the

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Shaun, Well, before anyone begins donating money I think we should nail down some details of what it is to be developed. I have read a lot of messages which are more complaints than anything else that there isn't enough complex audio games, that people want a roll playing game, but no specific

Re: [Audyssey] audio games popularity

2014-12-18 Thread Josh k
link for flipper and dos games. https://www.sendspace.com/file/qsfgnl On 12/18/2014 11:18 AM, Thomas Ward wrote: Hi Michael, I doubt it. Any time a mainstream game is made accessible it is through a conscious effort on the part of the developer to make it accessible to a screen reader. There

Re: [Audyssey] audio games popularity

2014-12-18 Thread Lisa Hayes
i'd love a game based on the book, watership down, a good book and complex so the game would be one hell of a project i reckon. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, December 19, 2014 7:05 A

Re: [Audyssey] audio games popularity

2014-12-18 Thread valiant8086
Hi. There is another viewpoint that nobody has mentioned yet, one that I'm pretty sure is one of the bigger problems. The people who are really going nuts and creating amazing games with lots of mechanics, the ones who actually could take the community beyond what it knows, are creating a nic

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hello Josh, What is the copyright status on these files? It is not permissible to just upload and share any old program you want to unless you either own the copyright on it or know that the copyright has lapsed. So it would be important to get an exact status on the copyright of Flipper and the

Re: [Audyssey] About pc games

2014-12-18 Thread Nick Adamson
Speaking from experience on this one. For me to spend 8 hours a day at work programming, to come home and do family things and then spend the evenings coding a game can be hard going. It also has to be a game that has really grabbed my interest as was the case with dotris and Park Boss. A numb

Re: [Audyssey] About pc games

2014-12-18 Thread Cara Quinn
Nick and Jeremy, Well said! I really love my work with LookTel. After a particularly annoying bug search / destroy mission though, pretty much the last thing I want to do is spend the evening coding some more! lol! As it is, I cannot even give enough time to Draconis either. So even though I m

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Valiant, That is true. The people who have the skills to make really high quality audio games don't stay around long because if they have the skills to make high quality audio games they probably have the skills required to get a decent paying job in that field. Therefore making games for free

[Audyssey] Game Development, Accessibility, and a Future worth Fighting For

2014-12-18 Thread Dakotah Rickard
We have had much discussion, of late, on a topic we usually discuss thoroughly about every year, sometimes every few months. That topic is game development, its costs, its profits, its hazards. We resort to comparisons with the major game studios, comparisons with major mainstream games we have enc

Re: [Audyssey] audio games popularity

2014-12-18 Thread Jason Allen
Hello, In regards to Entombed - I always wanted to make it modable, but the architecture would not allow it. It would be easier to re-write the entire game. Although Entombed didn't earn a lot compared to the effort (2 years or so of development), I think I could make a similarly scoped game today

Re: [Audyssey] audio games popularity

2014-12-18 Thread joseph weakland
Hello Jason what mobile games did you write? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jason Allen Sent: Thursday, December 18, 2014 7:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio games popularity Hello, In regards to Entombed - I

[Audyssey] dos stuff

2014-12-18 Thread Josh k
hi i sent this to oms development. I am trying to use old dos applications with dosbox. I am blind. but tinyTalk is very very slow with the sb-talker old software speech for dos. Could you please make some sort of interface so tinyTalk and other screen readers for DOS could have fast responsi

[Audyssey] tiny talk in dos

2014-12-18 Thread Josh k
hey tiny talk with sound blaster isn't working. and I can't get speech thing working either. how can I use old dos stuff like wordperfect 5.1 and lotus 123? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can mak

Re: [Audyssey] audio games popularity

2014-12-18 Thread Phil Vlasak
Hi Thomas, One example is Carl Mickla, who graduated from college with a degree in computer programming in 1995. He released his Any Night Football game in September 1995 written in C plus plus for DOS. In September 2001, Carl Mickla got a job with IBM and moved to Poughkeepsie, New York. In th

Re: [Audyssey] audio games popularity

2014-12-18 Thread Josh k
hi phil, I tried using dosbox and its not working for me. is there any way to use a dos screen reader anymore at all? On 12/18/2014 10:02 PM, Phil Vlasak wrote: Hi Thomas, One example is Carl Mickla, who graduated from college with a degree in computer programming in 1995. He released his Any

Re: [Audyssey] audio games popularity

2014-12-18 Thread Phil Vlasak
Hi Josh, I do not know any dos screen reader that works on today's computers and Windows. Our DOS games were written for Windows 98 and the DOS that came with it. Our DOS games all required a hardware synthesizer like Echo DEC talk and Double Talk. Our eight Windows games were all self voicing

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Phil, Thanks for the background history. I knew about Carl Mickla but not the specifics. Your history and sales figures really helps contribute to the discussion here about commercial audio games. I figured you guys had made a decent amount of money off your Dos games, but wasn't quite sure how

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Josh, Simple answer is no. Dos screen readers and other 16-bit applications will not run on modern Windows platforms. I've tried running them in Dosbox with a Dectalk Express and got absolutely nowhere with them. So I don't think running a Dos screen reader on modern Windows is really possible.

Re: [Audyssey] tiny talk in dos

2014-12-18 Thread Thomas Ward
Hi Josh, Honestly, I'm not surprised. The only way I have ever managed to run any old Dos applications etc the last few years is by using Dosemu with Speakup. It isn't a perfect solution, but it does work. I have managed to play some games and run certain apps like Wordperfect 5.1 with Speakup. Ho

Re: [Audyssey] braillemon

2014-12-18 Thread Thomas Ward
Hi Ishan, What's the script error. Nobody can help you if you don't give us the exact error you are having with the game. When reporting problems and issues don't assume everyone knows what you are talking about. That just wastes everyone's time trying to figure out what the error is when you coul