[Audyssey] Sound RTS inquiry

2007-11-30 Thread acarthon
Hi list, I am wondering which version of Sound RTS I should install or does it matter. I see 3 available downloads... version 6, 8, and now 9F. Which should I use? Also, is it necessary for me to download the sound pack from Ken's website in order to get a full and better experience while

Re: [Audyssey] sound rts

2007-11-27 Thread SoundMUD
According to a recent message I have received, sound rts is working fine on mac os 10.5 leopard. 2007/11/2, william lomas [EMAIL PROTECTED]: hi all for those who may be using a macintosh, sound r t s no longer works under leopard --- Gamers mailing list __ Gamers@audyssey.org If you want

[Audyssey] Sound RTS

2007-11-22 Thread Mark Pemberton
For those who may have missed it there's a new test 9 version out with many varied multi player maps which can be played off line in single game. The 8 player maps are real fun. I just invited 7 aggressive AI players and was massacred! Anyone done well yet? Mark. --- Gamers mailing list __

Re: [Audyssey] sound rts

2007-11-03 Thread SoundMUD
for those who may be using a macintosh, sound r t s no longer works under leopard Do you mean that it used to work under leopard? Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list:

Re: [Audyssey] sound rts

2007-11-03 Thread william lomas
hi no it worked under tiger but not leopard On 3 Nov 2007, at 14:07, SoundMUD wrote: for those who may be using a macintosh, sound r t s no longer works under leopard Do you mean that it used to work under leopard? Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS

Re: [Audyssey] sound rts

2007-11-03 Thread SoundMUD
Hi, OK, thanks for this information. I cannot solve it directly, so let's hope that we will have more details about this problem soon. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list:

[Audyssey] sound rts

2007-11-02 Thread william lomas
hi all for those who may be using a macintosh, sound r t s no longer works under leopard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] SOUND RTS POPULATION LIMIT

2007-10-30 Thread SoundMUD
The limit can be changed by modifying the map. Make a copy of the map and add for example at the end of the file: global_food_limit 200 2007/10/28, tim kilgore` [EMAIL PROTECTED]: Hi, is there a population limit on the latest beta? I'm playing the multi-map 101 and can only get to 20 at 20 on

[Audyssey] SOUND RTS POPULATION LIMIT

2007-10-28 Thread tim kilgore`
Hi, is there a population limit on the latest beta? I'm playing the multi-map 101 and can only get to 20 at 20 on the food no matter how many farms I build. Any suggestions as to how to increase this would be appreciated. Thanks Timh --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Sound RTS

2007-10-26 Thread SoundMUD
Hello, So you are saying that all players updates are determined by the update of the slowest connected player now? In theory it has always been the case, so nothing have changed since the beta 7 and you may notice the same problems, sorry. Anyway, let's hope that the beta 10 will solve this by

Re: [Audyssey] Sound RTS

2007-10-26 Thread Che
Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 26, 2007 11:09 AM Subject: Re: [Audyssey] Sound RTS Hello, So you are saying that all players updates are determined by the update of the slowest connected player now

Re: [Audyssey] Sound RTS

2007-10-23 Thread SoundMUD
The lag problems are probably the same in this version. In the beta 9 versions I am just adding enough features for players to wait for the beta 10 which may take forever to be completed. The beta 10, if I succeed in making the architecture change, will use less bandwidth and allow more units, but

Re: [Audyssey] Sound RTS

2007-10-23 Thread Che
@audyssey.org Sent: Tuesday, October 23, 2007 8:47 AM Subject: Re: [Audyssey] Sound RTS The lag problems are probably the same in this version. In the beta 9 versions I am just adding enough features for players to wait for the beta 10 which may take forever to be completed. The beta 10, if I

Re: [Audyssey] Sound RTS

2007-10-23 Thread jason
. yourfriend, Jason - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 22, 2007 8:17 PM Subject: Re: [Audyssey] Sound RTS I haven't tried the new test beta, how is it doing with the lag problems now, any better

[Audyssey] Sound RTS

2007-10-22 Thread Ron Schamerhorn
Hey I'm not sure who I was just playing but I certainly didn't do as well as I'd hoped. I'll have to connect again and hope for better luck next time. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Sound RTS

2007-10-22 Thread Che
I haven't tried the new test beta, how is it doing with the lag problems now, any better? - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Monday, October 22, 2007 3:10 PM Subject: [Audyssey] Sound RTS Hey I'm not sure

Re: [Audyssey] Sound RTS

2007-10-22 Thread Ron Schamerhorn
well considering how many knights, and how quickly they showed up I'm thinking it's better then in previous versions. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 22, 2007 8:17 PM Subject: Re: [Audyssey] Sound RTS

Re: [Audyssey] sound rts question about computer players.

2007-10-19 Thread SoundMUD
Hi. If you start a game with computers and you build a farm in a quiet place, and you use control shift f2 to observe all the map, the computer players will fight one against another. It won't be possible to do this in the next release (beta 9e) because the computer players will be allied so you

[Audyssey] sound rts question about computer players.

2007-10-18 Thread Bryan Mckinnish
Hi. I have a question about sound rts. Is it possible to put 1 computer player up against another? Or can you get computer players to ally with you? That would be cool. Thanks Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Sound RTS map building manual? Also problem with map code

2007-10-14 Thread SoundMUD
Just to be sure, the link to the map making guide is here: http://jlpo.free.fr/soundrts/mapmaking.htm About your code, you may have informations in the file called maperror.txt in your default temporary folder. Try dragonslair instead of dragon'slair. -- SoundRTS web site:

Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

2007-10-14 Thread Alex
barracks sawmill blacksmith stable workshop dragonslair magestower starting_resources 10 10 - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14, 2007 9:49 AM Subject: Re: [Audyssey] Sound RTS map building manual? Also

Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

2007-10-14 Thread SoundMUD
stable workshop dragonslair magestower starting_resources 10 10 - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14, 2007 9:49 AM Subject: Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

[Audyssey] Sound RTS map building manual? Also problem with map code

2007-10-13 Thread Alex
Well I was wondering if anyone has written a soundrts map creating tutorial. I also have had with the following line of map code: starting_units townhall 3 farm peasant mage dragon catapult knight archer footman barracks sawmill blacksmith stable workshop dragon'slair magestower Can someone

[Audyssey] Sound rts 9 is here

2007-10-10 Thread Mark Pemberton
Hi all, if yu want rts with a save option and avility to creat maps and much more its out now. get it here: http://jlpo.free.fr/soundrts --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription

[Audyssey] sound rts

2007-10-10 Thread Bryan Mckinnish
Hi. I like sound rts. It's a really cool game. I can't wait until b9 comes out. I like the custom maps feature that's going to come out. I can't wait to try that out. I also like the idea of computer players being able to be invited to games. Keep up the good work on sound rts! Bryan Mckinnish

[Audyssey] Sound RTS help with Map 3?

2007-10-07 Thread Casey
Hey everyone. I'm loving Sound RTS! I can't seam to find the last of the eneminy. I'm descroyed about 8 townhalls I haven't gotten the victory word yet. I'm tried going up and down the map, and left to right. Any ideas? Thanks Casey --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Sound RTS help with Map 3?

2007-10-07 Thread alex
: [Audyssey] Sound RTS help with Map 3? Hey everyone. I'm loving Sound RTS! I can't seam to find the last of the eneminy. I'm descroyed about 8 townhalls I haven't gotten the victory word yet. I'm tried going up and down the map, and left to right. Any ideas? Thanks Casey --- Gamers mailing

[Audyssey] sound-rts sound packHi

2007-10-07 Thread Josh
, I have the latest sound-rts beta. the file formats have been changed to .ogg instead of .wav . So now how do I apply Kenn's sound-rts sound pack to this new version of sound-rts? Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 --- Gamers mailing

Re: [Audyssey] Sound RTS question

2007-09-22 Thread Dark
Hi robbert. the Saw mill doubles wood production. Once the peasants have some wood (from wherever), if the Sawmill is closer they'll take it to the mill, rather than the town hall, but this really only has an effect if your dealing with woods quite a long distance away, rather than (as on

[Audyssey] Sound RTS and its potential

2007-09-22 Thread Yvonne Alaniz
Che, I have downloaded beta eight of sound rts. it is taking me some time to get used to playing it but I can't help but notice its potential. I think it would be the perfect way to make a fantasy rpg. You could combine this concept with the rpg concept. Anyway, let me know what you

[Audyssey] Sound RTS question

2007-09-21 Thread Robert Montowski
I have a question for players of the Sound RTS V8 game. I know building a sawmill will help wood production. My question is where to build it? If the town hall is at A2 and the woods are at say A1.. and I have a meadow at A2 and at A1.. will wood be produced faster if the sawmill is int he same

[Audyssey] sound rts working

2007-09-17 Thread william lomas
hi all i got sound rts working. when i turn on the optional sound pack in beta eight though it has the small voices saying ok, not the yes sir, that is in the demonstrations i ahve heards will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

[Audyssey] Sound RTS Chat.

2007-09-12 Thread Kuvvosh
I read the Developers Logs, one thing that isn't added is to save a game. Also I want to have more then a 30 min battle, I want a battle that last for hours, as I used to be a big fan of Empire Earth, which you was right about the Ore being in it. But, I want to be able to have a huge battle

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread Josh
what's going to be in beta9? Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Kuvvosh [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, September 11, 2007 8:35 PM Subject: [Audyssey] Sound RTS Chat. I read

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread SoundMUD
The save game will be in beta 9, I think. The food limit is unfortunately not really linked to the lack of savegame but to limitations in the communications in multiplayer mode. I hope to solve this problem in the beta 10 by using a better network architecture that will allow much more units at a

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread Brandon Armstrong
hi what do you mean in the blog when you say add defensive buildings? Brandon - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 12, 2007 11:47 AM Subject: Re: [Audyssey] Sound RTS Chat

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread SoundMUD
Hi, When I say add defensive buildings, I mean a scout tower which can be mutated to an arrow-throwing tower or to a cannon tower. It will not be possible to garrison a building (like for example bunkers in Starcraft), at least in this version. Defensive buildings will be powerful for their

[Audyssey] sound rts: does python run on windows ce for the pacmate?

2007-08-16 Thread The BlindTechs Network
has anyone thought of running sound rts on a ppc 2003/windows mobile unit like the pacmate? Gabe Vega The BlindTechtech of all techs Board of directors Arizona Council of the Blind Phoenix 602-903-3852 skype theblindtech ___ Gamers mailing list ..

Re: [Audyssey] sound rts: does python run on windows ce for the pacmate?

2007-08-16 Thread Brandon Hicks
Hi, I highly doubt it would run on ppc or Smartphone. There isn't enough memory to keep it loaded. Especially not on PPC 2003, where everything is in RAM. There is only about 10 MB of flash on the PAC Mate. 64 MB of RAM wouldn't hold the game properly. Other operating systems just refuse to run

Re: [Audyssey] sound rts: does python run on windows ce for thepacmate?

2007-08-16 Thread Josh
: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Brandon Hicks [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 16, 2007 9:27 AM Subject: Re: [Audyssey] sound rts: does python run on windows ce for thepacmate? Hi

Re: [Audyssey] sound rts: does python run on windows ce for the pacmate?

2007-08-16 Thread Thomas Ward
Hi Gabe, I believe there is a python 2.5 runtime for Windows CE, but I'm not certain how Sound RTS would run on the Pacmate. The pacmate has a limited amount of memory and storage space compared to a fully qualified Windows or Mac system. You may encounter hardware limitations in running Sound

[Audyssey] Sound RTS servers

2007-08-15 Thread Ron Schamerhorn
Hey all Wondering if someone might know why Mike and I couldn't connect on Sound RTS? He's over for a day or two and we just didn't manage to get a game going. Hints tricks welcome. Ron ___ Gamers mailing list .. Gamers@audyssey.org To

Re: [Audyssey] Sound RTS servers

2007-08-15 Thread Niall
I've been having problems like that too. I can connect to a few of the survers, but not most of them. Niall - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Wednesday, August 15, 2007 3:07 PM Subject: [Audyssey] Sound RTS

[Audyssey] Sound RTS: Fog of war?

2007-08-15 Thread Robert Montowski
Can anyone explain to me the Fog of War aspect built into Sound RTS? Is there a way to diminish it? Perhaps positioning of footman/peasants? is there a way to prevent it? what triggers it? I understand that in times of war/conflict..there is a reduction in the information that may be coming from

Re: [Audyssey] Sound RTS: Fog of war?

2007-08-15 Thread Brandon Hicks
Hi, What I understand is that it's the general description of sectors. It isn't really anything. Just indicates that sector has been posessed by you, and that generally there isn't much in it. Of course I could be wrong, but that's what I understand. HTH Brandon

Re: [Audyssey] Sound RTS: Fog of war?

2007-08-15 Thread Niall
just a term that developed over time with rts games. Niall - Original Message - From: Brandon Hicks [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 15, 2007 10:23 PM Subject: Re: [Audyssey] Sound RTS: Fog of war? Hi, What I understand

[Audyssey] Sound RTS: Congrats to LHXT

2007-08-13 Thread Robert Montowski
I don't know who LHXT is on this list.. but lat night he challenged me to a game in multi-playe rmap 2.. and he totally rolled over my troops. I thought I was sitting pretty high with 4 farms and 18 footment at the door to my town hall. but then the gold ran out and I needed meadows to build some

[Audyssey] Sound RTS 7: my server is up

2007-08-13 Thread Robert Montowski
It is about 2:45PM eastern U.S. time and I am going to put my Sound RTS 7 server up with the name RCM. I have been having luck in keeping it up by running my outllook express mail program to keep my connection to the DSL server active. I made the OE look for new mail every 1 minute..so far this

Re: [Audyssey] Sound RTS: Congrats to LHXT

2007-08-13 Thread SoundMUD
You probably should scout more. As soon as you think it's possible, send one peasant to every possible starting square, so you will know where the other player is. Then let your peasant (or a footman in defensive mode) in a square near the enemy. If the other player is too passive, your sentry

[Audyssey] sound rts server up, looking for four players

2007-08-12 Thread The BlindTechs Network
I'm looking for a four player match. anyone up this early Gabe Vega The BlindTechtech of all techs Board of directors Arizona Council of the Blind Phoenix 602-903-3852 skype theblindtech ___ Gamers mailing list .. Gamers@audyssey.org To

[Audyssey] Sound RTS: Congrats to Rocky

2007-08-12 Thread Robert Montowski
I wish to congratulate the player who was on my RCM server last night. You totally whooped my butt in a most timely fashion. I don't know how you managed to get so many soldiers up to battle so fast...guess I was concentrating too hard on getting knights ready for battle. My hat is off to you

[Audyssey] Sound RTS: My server is up

2007-08-12 Thread Robert Montowski
It is about 11AM easter U.S. time..and I am putting my Sound RTS version 7 Server up..the name is RCM. Is today a good day to die? Only the brave at heart can tell. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to

[Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Robert Montowski
I was told to go look for this file in the documents settings/name/temp/soundRTS folder the file is: SoundRTS-server.log Jean Luc was right...lots of interesting info in this log file. I was in a 3 player game..getting my butt whooped badly. lost my town hall..only had one building left..the

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Dakotah Rickard
Yes. I must make a complaint. Why is it that people quit before they lose. It's kinda...I dunno, dirty. Signed: Dakotah Rickard On 8/12/07, Robert Montowski [EMAIL PROTECTED] wrote: I was told to go look for this file in the documents settings/name/temp/soundRTS folder the file is:

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Robert Montowski
I can honestly say that when I first tried a multi-player game with Sound RTS.. sigh..I did quit a few games. part of it was the frustration of not knowing how to build up my army and being ticked my lowly peasants were being picked off by 10 footman and 8 archers...g. The smart thing to do

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Niall
as winning or losing which ever one it is. - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 12, 2007 4:27 PM Subject: Re: [Audyssey] Sound RTS: understanding now.. Yes. I must make a complaint. Why

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Niall
build as many as possible. If you have 20 knights, nothing can beat you accept for dragons and mages. - Original Message - From: Robert Montowski [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 12, 2007 4:52 PM Subject: Re: [Audyssey] Sound RTS

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Mark Pemberton
. Talk about rape and pillage! When I win,i Enjoy the demolition - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 12, 2007 9:27 PM Subject: Re: [Audyssey] Sound RTS: understanding now.. Yes. I must make

[Audyssey] Sound RTS 4 player game test

2007-08-10 Thread Che
Hi all RTS fans, I am hosting map 3 on my server at 8PM eastern, hoping to get 3 other players going so we can thoroughly check out the new server beta. All you need to connect is beta 7. The server will be up a few minutes before 8 eastern and is named c h e If you want to play, please

Re: [Audyssey] Sound RTS 4 player game test

2007-08-10 Thread Ron Schamerhorn
, 2007 6:54 PM Subject: [Audyssey] Sound RTS 4 player game test Hi all RTS fans, I am hosting map 3 on my server at 8PM eastern, hoping to get 3 other players going so we can thoroughly check out the new server beta. All you need to connect is beta 7. The server will be up a few minutes

Re: [Audyssey] Sound RTS Strategy Help

2007-08-09 Thread SoundMUD
I made a quick test against the computer in quiet mode in map 3. I got my first knight in less than 10 minutes. Here is what you need to get knights: build a barracks, then upgrade your townhall to a keep, then build a stable, then recruit your first knight. I used 5 peasants and I built one more

[Audyssey] Sound RTS: for Jean Luc

2007-08-08 Thread Robert Montowski
Jean, I just talked to Verizon.net tech support. it was painfully slow as I think both calls I made went to a service center in India. But what I managed to get from the tech guys was this: Verizon DSL for customers..not business..their IP can change several times a day. This may explain why

Re: [Audyssey] Sound RTS: my server is up

2007-08-08 Thread Tristan
Montowski [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 5:29 PM Subject: Re: [Audyssey] Sound RTS: my server is up Jean Luc, are u familiar with any software I can download and run that will quickly tell me my IP address? I have some visual basic

[Audyssey] Sound RTS Strategy Help

2007-08-08 Thread Ka Yat Li
Hi: I've been playing Sound RTS for a couple of weeks now so I'm familiar with the interface and all the keystroke now I just need to work on my strategy because when I play over the internet with people, I get creammed!!. How can I get nights in less than 20 minutes? What is your strategy for

[Audyssey] Sound RTS Strategy Help

2007-08-08 Thread Ka Yat Li
Hi: I've been playing Sound RTS for a couple of weeks now so I'm familiar with the interface and all the keystroke now I just need to work on my strategy because when I play over the internet with people, I get creammed!!. How can I get nights in less than 20 minutes? What is your strategy for

Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Robert Montowski
The weird thing was I had no server up.. somehow the website that keeps tracks of the server is keeping ghosts of the past servers on it. I am not sure if Jean Luc knows this is happening on his web site. I am going to try to put the server up today and do it as a private server..then I will psost

Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Robert Montowski
Che, that was part of the reason i wished to host the serverr and NOT play the game. I wanted to have a neutral server up and running for others. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You

[Audyssey] Sound RTS: my server is up

2007-08-07 Thread Robert Montowski
Okay, I went to the web address: www.whatismyipaddress.com and they say it is.. 70.16.154.69 So I am going to put up a private server in a few minutes.. I am not going to be playing.. and the Sound RTS will be version 7. my server name will be RCM but if you are typing in the IP

Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Orin
] Sound RTS and server trouble The weird thing was I had no server up.. somehow the website that keeps tracks of the server is keeping ghosts of the past servers on it. I am not sure if Jean Luc knows this is happening on his web site. I am going to try to put the server up today and do

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
I tried to connect to your server by giving the IP address but it didn't work. I noticed that your IP address on the server list is frequently changing, and this explains why your server is frequently registered twice on the list. Anyway, I will have to improve the way multiplayer games are

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread Robert Montowski
Jean Luc, I have Verizon DSL in the United States.. it was my understanding that my IP is dynamic but should not change for 24 hours after I login. I jus ttook the server down..not sure why you were not able to connect with the IP address I gave..sigh. Your game is excellant cause it supports

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
Robert, Can you check if your IP address has changed since your previous message? It was 70.16.154.69. Thanks, Jean-Luc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread Alex Fatso
There is a server called qrzy come and join it it is cool or if it is down before u get this someone make a server for beta7 cuz i wana play multyplayer map 1 -- Alex ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Che
: [Audyssey] Sound RTS and server trouble Che, that was part of the reason i wished to host the serverr and NOT play the game. I wanted to have a neutral server up and running for others. Robert ___ Gamers mailing list .. Gamers@audyssey.org

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
I tried and it didn't work, but it was probably too late. And in the servers list I found another IP address probably for your server (70.110.215.35). If you open a private server you will be the only one that can start a game. So a public server is better.

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread Robert Montowski
Jean Luc, are u familiar with any software I can download and run that will quickly tell me my IP address? I have some visual basic code to do this but it only reports my address as 192.168.1.100 as I am behind a router. I have been using the web address: www.whatismyipaddress.com to get my

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
The www.whatismyipaddress.com web site probably gives you the right IP address. You can compare it to the IP address found by my web site: http://jlpo.free.fr/test/ip.php It will probably give the same result. ___ Gamers mailing list ..

[Audyssey] Sound RTS server going up

2007-08-07 Thread Robert Montowski
on Wed. Aug 8 at 3PM eastern U.S. time I will b putting my Sound rTS server 7 up. I will also post my IP address here in a message prior to 3PM. Hope to see you folks online. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send

[Audyssey] Sound RTS beta8

2007-08-07 Thread Che
Ok, We did some tests with beta 8 as the server, and it seemed to work better, there was no apparent slow down for the oponent on my server. It will take more testing to verify, so I have left the server as a public server the name is C h e. Thanks to Alex for helping test this out.

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread shaun everiss
yeah www.randylaptop.com there is some ip software somewhere I think its copyip. At 09:29 a.m. 8/08/2007, you wrote: Jean Luc, are u familiar with any software I can download and run that will quickly tell me my IP address? I have some visual basic code to do this but it only reports my address

[Audyssey] Sound RTS and server trouble

2007-08-06 Thread Robert Montowski
Has anyone else noticed bizarre behavior with Sound RTS 7 lately? I tried to do a multi-player game online and it showed me 4 servers and two had my name on it? Is Jean Luc having some sort of trouble on his website? I noticed that all talk about sound RTS ont he gamers list just dropped off to

Re: [Audyssey] Sound RTS and server trouble

2007-08-06 Thread Niall
PM Subject: [Audyssey] Sound RTS and server trouble Has anyone else noticed bizarre behavior with Sound RTS 7 lately? I tried to do a multi-player game online and it showed me 4 servers and two had my name on it? Is Jean Luc having some sort of trouble on his website? I noticed that all talk

Re: [Audyssey] Sound RTS and server trouble

2007-08-06 Thread Che
Montowski [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 9:54 PM Subject: [Audyssey] Sound RTS and server trouble Has anyone else noticed bizarre behavior with Sound RTS 7 lately? I tried to do a multi-player game online and it showed me 4 servers

[Audyssey] Sound RTS Upgrading troops

2007-08-05 Thread Robert Montowski
I know this is going to sound like a dumb question.. but here goes. When I get a blacksmith going in Sound RTS.. and I choose to upgrade armour or arrows.. or swords, is the upgrade immediate? Are all the troops I currently have getting this upgrade or only troops created after the upgrade kicks

Re: [Audyssey] Sound RTS Upgrading troops

2007-08-05 Thread Che
recruited already, and I would think the same would apply to all other upgrades. Later, Che - Original Message - From: Robert Montowski [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 6:48 AM Subject: [Audyssey] Sound RTS Upgrading troops I

Re: [Audyssey] sound rts

2007-07-27 Thread The BlindTechs Network
do you keep foot men around your pesents or do you leave them on their own? Gabe Vega The BlindTechtech of all techs Board of directors Arizona Council of the Blind Phoenix 602-903-3852 skype theblindtech ___ Gamers mailing list ..

Re: [Audyssey] sound rts

2007-07-27 Thread Joseli Walter
lol that happened to me too. don't worry. - Original Message - From: Josh [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 26, 2007 10:49 PM Subject: [Audyssey] sound rts Ok, maybe I'm just not good at this game. I've been playing for a few hours and I just can't get

Re: [Audyssey] sound rts tutorial 3

2007-07-27 Thread Joseli Walter
hey cool, I didn't know that the town hall square would heal the troops! - Original Message - From: Josh [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 26, 2007 8:53 PM Subject: [Audyssey] sound rts tutorial 3 Hi, I just can't get past tutorial3 on sound rts. I keep

Re: [Audyssey] sound rts

2007-07-27 Thread Niall
[EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 8:32 AM Subject: Re: [Audyssey] sound rts do you keep foot men around your pesents or do you leave them on their own? Gabe Vega The BlindTechtech of all techs Board of directors Arizona Council

Re: [Audyssey] sound rts tutorial

2007-07-26 Thread Niall
Just send some soldiers to the same square as the building and they will destroy it. - Original Message - From: Josh [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, July 25, 2007 11:59 PM Subject: [Audyssey] sound rts tutorial Hi, I've gained access to the third tutorial

Re: [Audyssey] sound rts tutorial 3

2007-07-26 Thread Dakotah Rickard
Ok. This is how I do it. I exploit the goldmine with a couple peasants. I move my footmen and archer to a1. They will kill the enemy footman. Then, take them to b1 to get healed, while peasants are building barracks. Send them to c1 once they are healed and they'll get the other enemy when he

[Audyssey] sound rts tutorial 3

2007-07-26 Thread Josh
Hi, I just can't get past tutorial3 on sound rts. I keep getting attacked when i exploit the gold-mine and I start building a barracks to recruit more footman but it gets attacked and I can never hardly if ever attack the enemy. Josh Most of the reason I don't like spam is because a lot of

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Willem
Yeah please put in Sapi support. Also please fix the numbers so that they are standard english numbers. - Original Message - From: Josh [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 26, 2007 4:19 AM Subject: [Audyssey] sound rts other suggestion Hi, Instead

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Kathy Seven Williams
- Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 26, 2007 12:32 PM Subject: Re: [Audyssey] sound rts other suggestion lol if you don't like sam, then use mary or mike or espeak if you really want to. - Original

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Josh
- From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 26, 2007 12:32 PM Subject: Re: [Audyssey] sound rts other suggestion lol if you don't like sam, then use mary or mike or espeak if you really want to. - Original Message - From: Robert

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Niall
The standard english numbers are in beta 7. - Original Message - From: Willem [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 26, 2007 7:49 AM Subject: Re: [Audyssey] sound rts other suggestion Yeah please put in Sapi

[Audyssey] sound rts

2007-07-26 Thread Josh
Ok, maybe I'm just not good at this game. I've been playing for a few hours and I just can't get past tutorial3. I've been sending all my peasants to defend the gold-mine to exploit it rather. And I send all my soldiers to b2 and set their mode to offensive. they defeat the enemy and one or two

Re: [Audyssey] sound rts

2007-07-26 Thread Christopher Bartlett
Josh, SoundRTS is a game where time is of the essence. You need to build a farm and a barracks and be recruiting fresh troops before the first invasion takes place. You don't have time to do anything else but get several footmen into the field at first. Station them forward by setting the

Re: [Audyssey] sound rts

2007-07-26 Thread Che
enough, maybe 10 if you go with knights. Good luck, Che - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 26, 2007 11:06 PM Subject: Re: [Audyssey] sound rts Josh, SoundRTS

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Robert Montowski
If the author of Sound RTS adds SAPI support he should offer the option of not using SAPI support. why do I say this... I love the sounds built into this game..I love the ability to modify the sound files in this game to my tastes. Not everyone who has a windows XP system...has the money to go

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