Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Darren Harris
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 26 December 2009 20:52 To: Gamers Discussion list Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios Hi Dark, I like the concept of an open arena type game as a free training program, but unfortunately

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Thomas Ward
Hi Darren, Yes and no. While Lonewolf does allow your submarine to move in a 3d world most of the enemies such as the enemy subs stay on the surface. So while the game has the potential to go completely 3d it does not in fact do so. Plus it uses simple panning from left to right which means

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Darren Harris
me. Because that's 1 area of gaming that really hasn't been explored. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 27 December 2009 20:46 To: Gamers Discussion list Subject: Re: [Audyssey] 3d training

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Harmony Neil
. Gurr'rr'rr'rr'rr'rrr??? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 26 December 2009 10:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios Hi tom. One thing at a time! people

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Hayden Presley
The enemy subs stay on the surface? Hmmm. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 27, 2009 2:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] 3d training was: The future of Blastbay

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Thomas Ward
Hi Hayden, Yes, they do. That has been and is one of my major complaints with Lonewolf. All of the enemies, including submarines, are surface vessels, and there is no ability to have a 3d combat situation where you might have to combat enemy subs that might be above or below your current

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Thomas Ward
hi Tom, In Lonewolf the firing depth is 40 feet. However, were this a true World War II submarine simulation firing depth would be 60 feet if memory serves me correctly. So the games facts or technical specifications are off some. Tom Randall wrote: Yes, the enemy subs tend to stay close to

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios Hi Hayden, Yes, they do. That has been and is one of my major complaints with Lonewolf. All of the enemies, including submarines, are surface vessels, and there is no ability to have a 3d combat

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread shaun everiss
yeah the only thing the ships can do is charge your ship. this is dangerous however if you get to about 250-300 feet then it doesn't matter. if the ships keep going then they are hard to hit but if they stop and some do then these are easy targets. At 02:53 p.m. 28/12/2009, you wrote: Hi Hayden,

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-26 Thread Kevin Weispfennig
Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 3:51 AM Subject: [Audyssey] 3d training was: The future of Blastbay Studios Hi. While i do see your point tom, personally for me it depends entirely upon the navigation system

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Dark, I like the concept of an open arena type game as a free training program, but unfortunately that wouldn't be a very good example of a true 3d game. If we are talking a true 3d game keep in mind we aren't just talking north, south, east, and west directions. There has to be an element

Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-26 Thread dark
Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 8:51 PM Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios Hi Dark, I like the concept of an open arena type game as a free training program, but unfortunately that wouldn't be a very good example of a true 3d

[Audyssey] 3d training was: The future of Blastbay Studios

2009-12-25 Thread dark
Hi. While i do see your point tom, personally for me it depends entirely upon the navigation system. i'm probably the worst person you will find in terms of spacial navigation, due to brain damage when I was born. I physically find any grid based game with multiple objects such as