14, 2009 7:06 PM
Subject: Re: [Audyssey] Getting target distance and direction.
Hi James,
Like I said I've been trying to design a targeting system similar to
that of GTC. If there are no currently selected targets, and there is an
enemy in range, the game will automatically default to that ta
Hi James,
Like I said I've been trying to design a targeting system similar to
that of GTC. If there are no currently selected targets, and there is an
enemy in range, the game will automatically default to that target. You
can use the n key to track or target other enemies that come in to
att
hmm in gtc the first target is always selected and new targets are announced,
and you can hit n at that point to cycle if you wish.
At 06:12 a.m. 15/04/2009, you wrote:
>Hi,
>Yeah, one thing I didn't mention earlier is that the distance/direction
>command or commands would be only for the current
Subject: [Audyssey] Getting target distance and direction.
Hello everyone,
As many of you know I have been spending a little time the last couple
weeks just working on the cross platform Genesis Engine so that when
Mysteries of the Ancients is finished I can jump in and begin work on
How about an option where your radar/scope targets the closest enemy
automatically? While playing Tank Commander I often found myself
wanting to destroy another target while forgetting that "n" was the
key to switch (either that or I'd need to switch through too many
before I found my mark). This w
Hi Lukas,
Good point. One thing to keep in mind here is because we are dealing
with an actual 3d environment, not just 3d audio, that is definitely
going to add complexity to my future titles.
For example, targeting is going to be a bit more complex then most
accessible game players are certain
t: Tuesday, April 14, 2009 2:12 PM
Subject: Re: [Audyssey] Getting target distance and direction.
Hi,
Yeah, one thing I didn't mention earlier is that the distance/direction
command or commands would be only for the currently selected target. I
am using a targeting system similar to GMA Tank C
Hi,
Yeah, one thing I didn't mention earlier is that the distance/direction
command or commands would be only for the currently selected target. I
am using a targeting system similar to GMA Tank Commander. You would use
the n key to cycle through the available targets in firing range, and
use
I like the first option.
the only thing though, is you really need to set it for single enemy only, I
don't want a big list unless it is a list ofcause then I select one lock it,
etc.
in sod and other such games for example depending on the direction I know when
it is in front and definately wit
009 11:31 AM
Subject: [Audyssey] Getting target distance and direction.
Hello everyone,
As many of you know I have been spending a little time the last couple
weeks just working on the cross platform Genesis Engine so that when
Mysteries of the Ancients is finished I can jump in and begin work on some
Hello everyone,
As many of you know I have been spending a little time the last couple
weeks just working on the cross platform Genesis Engine so that when
Mysteries of the Ancients is finished I can jump in and begin work on
some new titles with it. Anyway, while working last night I had some
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