Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes
Yeah maybe or maybe not enough, grin. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, September 03, 2012 11:49 AM Subject: Re: [Audyssey] Infocom text adventures HI Lisa, Beats

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Thomas Ward
HI Lisa, Beats me. I never got the point of that game either. Perhaps the authors were smoking too much weed when they wrote that one? :D On 9/2/12, Lisa Hayes wrote: > the only infocom game I could never understand was a mind forever voyaging. > What was the point of that game. > Lisa Hayes >

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes
infocom games the way winfrotz does. Beware the Grue! Dark. - Original Message - From: "Mike Maslo" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 3:57 PM Subject: Re: [Audyssey] Infocom text adventures Is there a imterperter for the mac Sent

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Mike Maslo
27;ll play the older zcode stuff in more unusual formats like the > infocom games the way winfrotz does. > > Beware the Grue! > > Dark. > - Original Message - From: "Mike Maslo" > To: "Gamers Discussion list" > Sent: Sunday, September 02, 201

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
It's usually help or hints, or there are sometimes speciic hints files with the games the ways h2g2 had. beware the Grue! dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 5:04 PM Subject: Re: [Audyssey

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
list" Sent: Sunday, September 02, 2012 10:55 AM Subject: Re: [Audyssey] Infocom text adventures Ah kieth, obviously the site is no longer up. Still, as I said, most infocom games include the invisiclues as part of their hints now (h2g2 certainly does for instance). All the best, Dar

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
ot;Gamers Discussion list" Sent: Sunday, September 02, 2012 4:29 PM Subject: Re: [Audyssey] Infocom text adventures Dark, I'm the same way about old games like Zork, and it's part of the reason AA has it's "no catrub puzzles" policy. I don't like playing

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
Sunday, September 02, 2012 4:05 PM Subject: Re: [Audyssey] Infocom text adventures I tried to go to this site and got a page saying something about being unable to open that page. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
e the Grue! Dark. - Original Message - From: "Mike Maslo" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 3:57 PM Subject: Re: [Audyssey] Infocom text adventures Is there a imterperter for the mac Sent from my iPhone On Sep 2, 2012, at 9:34 AM, "

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Dennis Towne
Dark, I'm the same way about old games like Zork, and it's part of the reason AA has it's "no catrub puzzles" policy. I don't like playing guessing games; I like to learn little things, and put them together in interesting ways to do other things. I like to explore and see what's going on, to le

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
I tried to go to this site and got a page saying something about being unable to open that page. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 9:47 AM Subject: Re: [Audyssey] Infocom text adventures

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Mike Maslo
redownloading them from there, and opening the dat or zip > files with winfrotz as I dscribed. > > All the best, > > Dark. > - Original Message - From: "Keith" > To: "Gamers Discussion list" > Sent: Sunday, September 02, 2012 3:09 PM > Sub

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
Actually tom, most versions of the infocom software usually hve the invisiclue hints built into them, and even those that don't the hints can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/ However, I really dislike a game where the choice is look at hints or remain stuck forever

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 3:09 PM Subject: Re: [Audyssey] Infocom text adventures then perhaps it's just the copies of these games I have that do not allow playing. Keith - Original Message

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Thomas Ward
Hi Keith, Yeah, that's exactly why I gave up on a lot of the Infocom games. Its not just that the puzzles would drive me half insane, but a lot of them depended on the documentation that came with the product. I guess they did that to try and protect the software from piracy, and without the books

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
then perhaps it's just the copies of these games I have that do not allow playing. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 8:47 AM Subject: Re: [Audyssey] Infocom text adventures Hi. Actual

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
gends of zork, this seems fine to me. Beware the Grue! Dark. - Original Message - From: "Fred Olver" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 2:02 PM Subject: Re: [Audyssey] Infocom text adventures Are the Infocom games yet available?

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
Hi. Actually Arthur, shogun etc are quite playable with the standard version of windows frotz, all you need to do is set the file type in the open dialogue to "infocom files dat, zip" and then open them, or use the winfrotz program in internet explorer to open the zip or dat file (not to be co

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Fred Olver
Are the Infocom games yet available? If So, Where? Fred Olver - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 7:47 AM Subject: Re: [Audyssey] Infocom text adventures I do wish there was an interpreter that would a

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
can't play them. Keith - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 7:43 AM Subject: Re: [Audyssey] Infocom text adventures and the advent game had the maze one alike and one different you know the

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes
, September 02, 2012 10:34 PM Subject: Re: [Audyssey] Infocom text adventures Hi Kieth. To be honest i never even got that far in zork, in zork 1 I was always stuck on how to get the silver bar out of the echo room. I think for me what irritates me with those sorts of puzzles is that you

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
rest of the game and the story than just banging my head against one particular brick wall, which is probably why I don't play if anymore. Beware the Grue! Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2

[Audyssey] Infocom text adventures

2012-09-02 Thread Keith
My only complaint about the infocom series of text adventures is that seemingly all of them either have mazes or puzzles that are next to impossible to figure out. Zork 1 has the mines and the theif's lair, zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you have