Yeah maybe or maybe not enough, grin.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, September 03, 2012 11:49 AM
Subject: Re: [Audyssey] Infocom text adventures
HI Lisa,
Beats
HI Lisa,
Beats me. I never got the point of that game either. Perhaps the
authors were smoking too much weed when they wrote that one? :D
On 9/2/12, Lisa Hayes wrote:
> the only infocom game I could never understand was a mind forever voyaging.
> What was the point of that game.
> Lisa Hayes
>
infocom games the way winfrotz does.
Beware the Grue!
Dark.
- Original Message -
From: "Mike Maslo"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 3:57 PM
Subject: Re: [Audyssey] Infocom text adventures
Is there a imterperter for the mac
Sent
27;ll play the older zcode stuff in more unusual formats like the
> infocom games the way winfrotz does.
>
> Beware the Grue!
>
> Dark.
> - Original Message - From: "Mike Maslo"
> To: "Gamers Discussion list"
> Sent: Sunday, September 02, 201
It's usually help or hints, or there are sometimes speciic hints files with
the games the ways h2g2 had.
beware the Grue!
dark.
- Original Message -
From: "Keith"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 5:04 PM
Subject: Re: [Audyssey
list"
Sent: Sunday, September 02, 2012 10:55 AM
Subject: Re: [Audyssey] Infocom text adventures
Ah kieth, obviously the site is no longer up.
Still, as I said, most infocom games include the invisiclues as part of
their hints now (h2g2 certainly does for instance).
All the best,
Dar
ot;Gamers Discussion list"
Sent: Sunday, September 02, 2012 4:29 PM
Subject: Re: [Audyssey] Infocom text adventures
Dark,
I'm the same way about old games like Zork, and it's part of the
reason AA has it's "no catrub puzzles" policy. I don't like playing
Sunday, September 02, 2012 4:05 PM
Subject: Re: [Audyssey] Infocom text adventures
I tried to go to this site and got a page saying something about being
unable to open that page.
Keith
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Sunday
e the Grue!
Dark.
- Original Message -
From: "Mike Maslo"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 3:57 PM
Subject: Re: [Audyssey] Infocom text adventures
Is there a imterperter for the mac
Sent from my iPhone
On Sep 2, 2012, at 9:34 AM, "
Dark,
I'm the same way about old games like Zork, and it's part of the
reason AA has it's "no catrub puzzles" policy. I don't like playing
guessing games; I like to learn little things, and put them together
in interesting ways to do other things. I like to explore and see
what's going on, to le
I tried to go to this site and got a page saying something about being
unable to open that page.
Keith
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures
redownloading them from there, and opening the dat or zip
> files with winfrotz as I dscribed.
>
> All the best,
>
> Dark.
> - Original Message - From: "Keith"
> To: "Gamers Discussion list"
> Sent: Sunday, September 02, 2012 3:09 PM
> Sub
Actually tom, most versions of the infocom software usually hve the
invisiclue hints built into them, and even those that don't the hints can be
found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/
However, I really dislike a game where the choice is look at hints or remain
stuck forever
.
- Original Message -
From: "Keith"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 3:09 PM
Subject: Re: [Audyssey] Infocom text adventures
then perhaps it's just the copies of these games I have that do not allow
playing.
Keith
- Original Message
Hi Keith,
Yeah, that's exactly why I gave up on a lot of the Infocom games. Its
not just that the puzzles would drive me half insane, but a lot of
them depended on the documentation that came with the product. I guess
they did that to try and protect the software from piracy, and without
the books
then perhaps it's just the copies of these games I have that do not allow
playing.
Keith
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures
Hi.
Actual
gends of zork, this seems fine to me.
Beware the Grue!
Dark.
- Original Message -
From: "Fred Olver"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 2:02 PM
Subject: Re: [Audyssey] Infocom text adventures
Are the Infocom games yet available?
Hi.
Actually Arthur, shogun etc are quite playable with the standard version of
windows frotz, all you need to do is set the file type in the open dialogue
to "infocom files dat, zip" and then open them, or use the winfrotz program
in internet explorer to open the zip or dat file (not to be co
Are the Infocom games yet available?
If So, Where?
Fred Olver
- Original Message -
From: "Keith"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 7:47 AM
Subject: Re: [Audyssey] Infocom text adventures
I do wish there was an interpreter that would a
can't
play them.
Keith
- Original Message -
From: "Lisa Hayes"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2012 7:43 AM
Subject: Re: [Audyssey] Infocom text adventures
and the advent game had the maze one alike and one different you know the
, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures
Hi Kieth.
To be honest i never even got that far in zork, in zork 1 I was always
stuck on how to get the silver bar out of the echo room.
I think for me what irritates me with those sorts of puzzles is that you
rest of the game and the story than just banging
my head against one particular brick wall, which is probably why I don't
play if anymore.
Beware the Grue!
Dark.
- Original Message -
From: "Keith"
To: "Gamers Discussion list"
Sent: Sunday, September 02, 2
My only complaint about the infocom series of text adventures is that
seemingly all of them either have mazes or puzzles that are next to
impossible to figure out. Zork 1 has the mines and the theif's lair, zork
2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you
have
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