Hi.
Cackle! Native Americans used to use those sometimes.
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, November 20, 2008 1:43 AM
Subject: Re: [Audyssey] MOTA Random items.
In that case, flaming
hmm, why not? It makes life exciting.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Wednesday, November 19, 2008 10:53 PM
Subject: Re: [Audyssey] MOTA Rand
Hi Charles,
Now, that is just down right wicked. You want to make sure the player
gets killed for sure don't you?
Charles Rivard wrote:
In that case, flaming arrows.
---
Pretty is as pretty does.
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In that case, flaming arrows.
---
Pretty is as pretty does.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, November 19, 2008 3:59 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi,
Good question.
S P A W N.
---
Pretty is as pretty does.
- Original Message -
From: "Valiant8086" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, November 19, 2008 8:59 AM
Subject: Re: [Audyssey] MOTA Random items.
Hi.
I'm not sure, but I thin
Hi,
Well, if someones aim is so bad that they shoot the floor instead of
the charging centaur then they don't belong in the game.
Smile.
Valiant8086 wrote:
Hi.
Now you need to add the ability to destroy scrolls when you go too
trigger happy and shoot one.
ROFL
---
Gamers mailing list __
Hi,
Good question. The arrows made during the iron and bronze age were
certainly capable of
shooting through a man's body provided he didn't have decent armer to
protect him. If it hit a man in the center or right side of the chest it
would spell a very quick and certain death as it would cut c
Hi,
Sorry, about that. The correct spelling is s p a w n I believe. Lately I
am getting so much e-mail if i took time to spell check every message I
would never get anything else done. Grin.
Valiant8086 wrote:
Hi.
I'm not sure, but I think spon is spelled wrong here. I believe it's
spong, or
Wo, jinx! I promise i didn't read this first.
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, November 16, 2008 8:23 PM
Subject: Re: [Audyssey] MOTA Random items.
Did you destroy the ancient s
to the larger public.
Cheers:
Aaron T. Spears
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 3:43 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Claudio,
Oh, yeah. I have had the new
Hi.
Now you need to add the ability to destroy scrolls when you go too trigger
happy and shoot one.
ROFL
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, November 16, 2008 6:14 PM
Subject: Re: [Audyssey
Hi.
How about a different type of damage? Would a bow and arrow hurt more or
less than a fireball?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 5:38 PM
Subject: Re: [Audyssey] MOTA
Hi Charles,
Yeah, you got that right. Here in Ohio we have a very active hunting
community, and bow hunting is quite popular in this area. Let us just
say if one of those aluminum arrows can take down a full grown buck
easily it should have no problem doing in a human body. Those things can
do
vember 17, 2008 6:02 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Willem,
Not very likely. I don't know actual statistics, but I do remember doing
some archery when I was sighted. One thing I can say is arrows can move
very fast. Given that this is a dark, ancient, temple the odds ar y
than bullets,
but you still wouldn't have the time to aim and shoot accurately enough.
---
Pretty is as pretty does.
- Original Message -
From: "Ryan Chou" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, November 17, 2008 4:17 PM
Subject: Re:
You'd have better luck deflecting them with either a sword or a shield, and
even then you'd still need excellent reflexes.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, November 17, 2008
Hi Willem,
Not very likely. I don't know actual statistics, but I do remember doing
some archery when I was sighted. One thing I can say is arrows can move
very fast. Given that this is a dark, ancient, temple the odds ar you
couldn't even see it coming just by using torchlight. You would here
Hi Ryan,
That would be way to unrealistic. Realistically speaking it would be
extremely difficult, if not impossible, to shoot an arrow out of he air
in mid flight. For one thing it isn't a very big target to begin with
which means your aim would have to be very very precise, and then the
spee
What are the chances of hitting a moving arrow with a gun?
- Original Message -
From: "Ryan Chou" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, November 17, 2008 6:17 PM
Subject: Re: [Audyssey] MOTA Random items.
how about a way to shoot
how about a way to shoot the arrows out of the air?
On 11/16/08, Thomas Ward <[EMAIL PROTECTED]> wrote:
> Hi Charles,
> No. Though, that would be kind of a cool idea to add someday. If you
> miss an enemy and hit a potion bottle have it sshadder, hit a scroll and
> have it rip, etc. Though, that i
Hi Charles,
No. Though, that would be kind of a cool idea to add someday. If you
miss an enemy and hit a potion bottle have it sshadder, hit a scroll and
have it rip, etc. Though, that is way too much realism for a side-scroller.
Charles Rivard wrote:
Did you destroy the ancient scroll?
---
Hi,
Not yet. Though, I want to certainly add some sort of way to avoid
getting hit like ducking or jumping over the enemy attack. Keep in mind
we are only talking about an Alpha hear. It works, but there is lots of
things to test, fix, and add yet.
Ryan Strunk wrote:
Is it possible to duck
Hi Charles,
not really. The spon code works the same for all levels. Now, that I
have just spend the last two days creating random potions, gold coins,
scrolls, and monsters I am not about to rewrite the code again. It is in
and i consider it finished in my opinion. I have bugs and other things
Hi Charles,
That is one possability. I have also thought about adding the feature
where you could jump over arrows. In the classic side-scrollers you
could jump over laser beams, arrows, bullets, etc to keep from getting
hit and when you land put in a few shots of your own. Perhaps a bit
unrea
Did you destroy the ancient scroll?
---
Pretty is as pretty does.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, November 16, 2008 3:14 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Willem,
Al
PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of
hours and already they have given me my share of nasty surprises. In
my last game I opened up a stone door to see if there was a potion
inside, because my health was runnin
Hi Yohandy,
It all depends on the weapon you use. If you use the shotgun you can
drop a harpy, centaur, or skeleton with one shot. If you use Angela's
pistol it will take 4 or 5 shots to drop one of the basic monsters.
However, since the shotgun and MP5 are found later in the game they are
th
Is it possible to duck fireballs/lightning bolts?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, November 15, 2008 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Random items.
Hi Yohandy,
Actually, it
Uh! oh! This will be fun frustration!
---
Pretty is as pretty does.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, November 14, 2008 11:08 PM
Subject: [Audyssey] MOTA Random items.
Hi everyon
amers Discussion list"
Sent: Saturday, November 15, 2008 12:43 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours
and already they have given me my share of nasty surprises. In my last
game I opened up a stone
ent: Saturday, November 15, 2008 2:38 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Bryan,
Nope. I've actually thought about adding some triditional Centaurs with
bows and arrows, to make it more authentic, and so it is a very easy thing
to do. Just replace fireball sounds with a bow and
My thoughts exactly.
- Original Message -
From: "Trenton Matthews" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 2:49 PM
Subject: Re: [Audyssey] MOTA Random items.
You are starting to scare me!
But its cool you'
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds
exciting!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 2:43 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi
haha. does it take more than 1 shot to kill them?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 6:10 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Yohandy,
Actually, it is no
Hi Yohandy,
Actually, it is no fun at all. Earlier in the day I let it spon up to
three monsters and it was way too much to handle. I reduced it to two
and I either ran out of ammo or they ganged up on me so bat I was dead
before I killed a single monster. So I settled that it has to be one
m
Hi Ryan,
I have played level 1 about 5 times today with the new random monsters,
doing testing, tweeking, etc and to date it has only happened like
twice. So odds are most of the time the random spon code puts them in
the center of the room, the far side of the room, etc. Unless I
specifically
Hi Bryan,
Nope. I've actually thought about adding some triditional Centaurs with
bows and arrows, to make it more authentic, and so it is a very easy
thing to do. Just replace fireball sounds with a bow and arrow, and give
them a longer attack range.
Bryan Peterson wrote:
I also seem to reca
Hi Bryan,
No problem. I have saved everyones sales records on my system so I can
bring up your actual invoice and send it to you with your original
product key once the game is ready to accept product keys. I've disabled
the register feature for the time being as I don't want anyone else
besid
can multiple monsters be sponned in a room? now that would be fun wouldn't
it?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 3:54 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Tom,
Will it be like this throughout the whole game? I mean, as far as monsters
possibly being right behind a door? I don't think it's fair if you can't hear
them ahead of you and walk right into there attack. If you can hear them behind
the door, or when you open the door that's a different
Hi Ron,
Thanks to a couple of pointers from someone off list they gave me a
really really easy way to spon items and creatures. As it turned out I
already had most of the work in place for a completely different purpose.
In the Genesis engine it constantly keeps track of where you are in the
ga
uot;Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Random items.
Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours
and already they have given me my share of nasty surprises. In my last
game I opened up a stone door to see if there was a potion inside,
I also seem to recall Centaurs as being excellent archers. Would that be too
difficult to program?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 1:43 PM
Subject: Re: [Audyssey
Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours
and already they have given me my share of nasty surprises. In my last
game I opened up a stone door to see if there was a potion inside,
because my health was running low, and no sooner did I take one step in
"Gamers Discussion list"
Sent: Saturday, November 15, 2008 12:35 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Lisa,
Well, with a little luck you won't have to wait much longer. I am rapidly
reaching a stable release candidate for the public demo, and once I let my
private teste
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know
AIL PROTECTED]>
Sent: Saturday, November 15, 2008 9:25 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Random items.
awesome! can't wait to play this thing!
- Original Message -
From: "Lisa Hayes" <[EMAIL PROTECTED]>
To: "Gamers Discuss
AM
To: "Gamers Discussion list"
Subject: [Audyssey] MOTA Random items.
> Hi everyone,
> I know earlier I said I wouldn't add random monsters and items to
> Mysteries of the Ancients, but I think I just changed my mind. I have done
> some experimental testing with randomly
awesome! can't wait to play this thing!
- Original Message -
From: "Lisa Hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 2:16 AM
Subject: Re: [Audyssey] MOTA Random items.
Thomas, bring it on man, bring it on
Now that's the spearit!
--
From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2008 12:08 AM
To: "Gamers Discussion list"
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know earlier I said
Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster is!
hahaha
Very cool!
Regards,
claudio.
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You can make changes or update your subscri
Now that's cool! Hope it works out.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 12:08 AM
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know earlier I said I wouldn&
d" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know earlier I said I wouldn't add random monsters and items to
Mysteries of the Ancients, but I think I jus
Hi everyone,
I know earlier I said I wouldn't add random monsters and items to
Mysteries of the Ancients, but I think I just changed my mind. I have
done some experimental testing with randomly placing a monster in a room
and as it turns out I don't think it is going to be all that difficult
t
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