Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-25 Thread Valiant8086 on laptop
-- From: "will lomas" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, March 23, 2008 10:14 PM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. > but randomness can't be implemented in these games, am i right? > so that means that on

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread shaun everiss
oh man, can't wait for the next updates. At 01:53 p.m. 25/03/2008, you wrote: >Hi Charles, >You bet. Not only are the monsters going to be meaner, but I am thinking >of a couple of other nasties. I have one trap that is especially nasty >in mind. >All I can say is Angela Summers, yes she's back,

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Charles, You bet. Not only are the monsters going to be meaner, but I am thinking of a couple of other nasties. I have one trap that is especially nasty in mind. All I can say is Angela Summers, yes she's back, will have her hands full with this new list of monsters and traps. They are deadli

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Andy
What fun this will be! Can't wait, Thom! For another excellent side-scroller! > - Original Message - >From: "Charles Rivard" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Mon, 24 Mar 2008 14:26:26 -0700 >Subject: Re: [Audyssey] S

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Charles Rivard
iscussion list" Sent: Monday, March 24, 2008 8:20 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. > Hi Will, > Not true. There are all kinds of areas where randomization can be used > in side-scrollers. The reason it wasn't used in the Montezuma's Revenge >

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Bryan Peterson
gt; To: "Gamers Discussion list" Sent: Monday, March 24, 2008 9:20 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. > Hi Will, > Not true. There are all kinds of areas where randomization can be used > in side-scrollers. The reason it wasn't used in the Montez

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Will, Not true. There are all kinds of areas where randomization can be used in side-scrollers. The reason it wasn't used in the Montezuma's Revenge game engine is simply that Michael Feir, Charles, and a few others wanted the game to be along the lines of the Atari classic. Even if a snake

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Bryan Peterson
e the game itself or play Midi files using a really really bad sound card in your PC. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, March 23, 2008 8:10 PM Subjec

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Bryan, Yes, I also loved he original Castlevania theme music. The first level music really put in the mood of monster hunting. The Dracula theme song was also pretty cool. When it comes down to it the original NES games usually did have good music. Mario Brothers, Castlevania, Double Dragon,

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Willem
4:14 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. > but randomness can't be implemented in these games, am i right? > so that means that once the snake is in level 2 after taking four > steps, he'll always be there, so what's the point > --- Gamers ma

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread will lomas
but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point On 23 Mar 2008, at 23:28, Thomas Ward wrote: > Hi Bryan, > I couldn't agree with you more. For Will or anyone to pl

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-23 Thread Bryan Peterson
:28 PM Subject: [Audyssey] Side-scrollers was MOTA Beta 2. > Hi Bryan, > I couldn't agree with you more. For Will or anyone to play one or two > side-scrollers and say all side-scrollers are boring just only proves > that the person hasn't had much exposure to them. The truth is som

[Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-23 Thread Thomas Ward
Hi Bryan, I couldn't agree with you more. For Will or anyone to play one or two side-scrollers and say all side-scrollers are boring just only proves that the person hasn't had much exposure to them. The truth is some side-scrollers were very difficult and fun in the 1980's. One of my favorites,