Um...Yeah, you might want to talk to him first. You don't want him to
say, "I am Locutus a Borg. From this time forward your life as it has
been is over. Resistance is futile."
Smile.
On 6/12/11, Jeremy Kaldobsky wrote:
> Pitermach, I've written down your suggestion, and I'll see if I can figur
Hi Jeremy,
Thanks. So far this game is turning out to be very interesting and
adictive. Keep up the good work.
On 6/12/11, Jeremy Kaldobsky wrote:
> Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the
> new Temporal game. For the rest of my games, the site is
> www.kaldob
Hi Jeremy,
What's the download link again? I just checked your website and can't
find a link for it.
Cheers!
On 6/12/11, Jeremy Kaldobsky wrote:
> I've just uploaded version 1.2b, which actually contains a major bug fix for
> mission 2. If you are on mission 2, I highly recommend you take the
Hi Jeremy.
This is a very interesting project, I'm glad you didn't trash it. Great job!
I didn't finnish the first mission yet, though I managed to take out 7
guards so far, but managing your passed selves are surprisingly
tricky.
On 6/13/11, Jeremy Kaldobsky wrote:
> I've just uploaded version
I've just uploaded version 1.2b, which actually contains a major bug fix for
mission 2. If you are on mission 2, I highly recommend you take the time to
grab this update otherwise you might not even be able to beat it.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list
Shaun, you attack guards simply by walking on top of them. The trick, of
course, is that guards will turn to face you, and you are unable to attack them
if they are facing you. Move to one side of a guard so that it turns to look
at you. If you don't already know the current tick, press Z to
Yes better check before you go off.
It doesn't pay to anger the borg.
At 10:27 a.m. 13/06/2011, you wrote:
Pitermach, I've written down your suggestion, and I'll see if I can
figure out a good way to make it. I might end up contacting you
about sounds, but I need to check with Locutus first, si
I am still having issues playing.
I don't know how to attack, and I end up running into a trap, loads
of me and guards and not being able to get to where I should go.
we need some sort of internal map to.
something to record how many ticks have gone past to.
On the subject of sounds you already
Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the new
Temporal game. For the rest of my games, the site is
www.kaldobsky.com/audiogames/
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can
hi jeremy,
sorry man, I recently cleaned out my email folders, and hadn't caught
a page or link for your games.
would you mind reposting it?
thanks
che
On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote:
Pitermach, I've written down your suggestion, and I'll see if I can figure out
a good wa
Pitermach, I've written down your suggestion, and I'll see if I can figure out
a good way to make it. I might end up contacting you about sounds, but I need
to check with Locutus first, since I'm already working on a game with him as my
sound effects guy. It might be rude for me to not ask him
sage -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 3:57 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Thanks guys! Several audyssey posts have come in, so I won't respond to
each one individual
Thanks guys! Several audyssey posts have come in, so I won't respond to each
one individually just because I know they'll end up as a big block of like 10
messages by me, all in a row. I don't think anyone wants to read that many
posts from me all in a row, Haha!
I'm very glad this game conce
Hi Jeremy,
The game definitely has an interesting story line, and as you stated
there currently isn't anything on the accessible games market that
comes close to it in concept. 've just downloaded it, and probably
won't get to test or look at it until this afternoon, but just wanted
to say from w
poral. Aprone's time traveling strategy game.
this sounds awesome!
- Original Message -
From: "Allen"
To: "Gamers Discussion list"
Sent: Saturday, June 11, 2011 2:00 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
>I agree. This g
From: "william lomas"
To: "Gamers Discussion list"
Sent: Saturday, June 11, 2011 12:37 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
my god this sounds awesome
On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:
Hey guys, earlier this week
Hi AProne,
Whoa. You do have a talent for coming up with unusual and innovative concepts.
This one fits both labels. Time travel as a game mechanic would never have
occurred to me. I imagine there is an almost infinite number of possible
solutions, and ways to optimize your play to no end.
O
"
To: "Gamers Discussion list"
Sent: Saturday, June 11, 2011 9:56 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I agree! mn! where do you get these freakin awesome ideas from? Love
it.gonna try it! I know I'm gonna love it, so you'd be
rs Discussion list"
Sent: Saturday, June 11, 2011 6:16 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Ok guys, the latest update adds keys to quickly jump you to new cells.
While holding shift, you can press A through Z, or 1 through 0. If you
only pressed Shif
nt: Saturday, June 11, 2011 12:37 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
my god this sounds awesome
On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:
Hey guys, earlier this week I started working on a little game idea that
popped in to my head at work.
Hi,
Wow! I like this game's concept. After Wednesday I'll have some time
and playing it sounds great!
Dave.
On 6/11/11, Jeremy Kaldobsky wrote:
> Ok guys, the latest update adds keys to quickly jump you to new cells.
> While holding shift, you can press A through Z, or 1 through 0. If you only
Ok guys, the latest update adds keys to quickly jump you to new cells. While
holding shift, you can press A through Z, or 1 through 0. If you only pressed
Shift C, for example, it would take you to cell C-whatever row you were already
on. I've kept the row and column commands separate just to
that game is cool to man
As allways.
I will definately be looking foreward to the next version.
At 06:44 a.m. 12/06/2011, you wrote:
Hey that game sounds pretty good however yeah you don't want to
create any paradoxes.
On 6/11/2011 12:33 PM, Jeremy Kaldobsky wrote:
Hey guys, earlier this week I
It does sound awesome
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, June 11, 2011 1:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
this s
This should come as no surprise to anyone who followed Lunimals, but I'm
already posting updates and the game is only about an hour old, lol. There's
no better way to spot bugs, or gather useful suggestions, than to post a game
for everyone to try. If you've already been playing the game, I'd
Hey that game sounds pretty good however yeah you don't want to create
any paradoxes.
On 6/11/2011 12:33 PM, Jeremy Kaldobsky wrote:
Hey guys, earlier this week I started working on a little game idea that popped
in to my head at work. To clarify, this is Not! the game I've been developing
w
sion list"
Sent: Saturday, June 11, 2011 2:40 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
this sounds awesome!
- Original Message -
From: "Allen"
To: "Gamers Discussion list"
Sent: Saturday, June 11, 2011 2:00 PM
Subject: Re:
this sounds awesome!
- Original Message -
From: "Allen"
To: "Gamers Discussion list"
Sent: Saturday, June 11, 2011 2:00 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I agree. This game idea sounds totally cool.
On Jun 11, 2
I agree. This game idea sounds totally cool.
On Jun 11, 2011, at 11:37 AM, william lomas wrote:
> my god this sounds awesome
>
> On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:
>
>> Hey guys, earlier this week I started working on a little game idea that
>> popped in to my head at work. To
I've fixed a bug that caused some problems to arise after leaving the menu and
returning to an ongoing game. If you have the time, I do recommend grabbing
the new update. Saved games should still work even after updating the game.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to l
my god this sounds awesome
On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:
> Hey guys, earlier this week I started working on a little game idea that
> popped in to my head at work. To clarify, this is Not! the game I've been
> developing with Locutus that will be using head tracking technol
Hey guys, earlier this week I started working on a little game idea that popped
in to my head at work. To clarify, this is Not! the game I've been developing
with Locutus that will be using head tracking technology. As you all know by
now, I can't keep myself from branching out into other idea
32 matches
Mail list logo