Re: [Audyssey] The Future of MOTA

2012-02-09 Thread Thomas Ward
Hi Shaun, Not to be rude, but repeating myself is getting a bit tiring. I'm not going to use any retro sound effects, music, jingles, logos, etc. That's not what the game is about. That's even assuming I use this revised idea, because there are people who insist on having MOTA just as it is curren

Re: [Audyssey] The Future of MOTA

2012-02-09 Thread shaun everiss
hmmm I wander if you could mario music and sfx then. Obviously steps and navigation and stuff would have to sound but jumps, guns, etc music. Though if you are aselling it maybe not. If you are doing a retro game, as close as possible, not stopping access for the blind to it, not that far, not

Re: [Audyssey] The Future of MOTA

2012-02-09 Thread Thomas Ward
Hi Dark, Yeah, I don't think I made myself clear. Yeah, I was intending for a certain amount of magic items and creatures to be found in the game such as magic potions or perhaps a magic weapon or two. The point I wanted to make was that the main character in of himself can not use magic since he

Re: [Audyssey] The Future of MOTA

2012-02-09 Thread Thomas Ward
Hi Bryan, Lol! You are right. Big typo on my part. One a spell checker wouldn't catch unfortunately. On 2/9/12, BRYAN PETERSON wrote: > Just one question. Was Pitfall Harry hairy? LOL. Sorry. Just had to > comment on that since I assume we were talking about the name Harry > and not the adject

Re: [Audyssey] The Future of MOTA

2012-02-09 Thread Thomas Ward
Hi Shaun, No. One of the things I pride myself on in developing games is attempting to make the audio environment as realistic as possible. I try to create the audio environment as though I were making a movie with extremely high quality sound effects and music. Using cheap arcade sounds and music

Re: [Audyssey] The Future of MOTA

2012-02-09 Thread shaun everiss
aah. Well if not like that, could you make the sounds/music sound retro, ok, proper sounds and I guess the navigation stuff and steps will have to be normal, but the rest. If not sounds then maybe music, not sure how though. At 06:58 p.m. 8/02/2012 -0500, you wrote: Hi Shaun, I was thinking a

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread BRYAN PETERSON
Just one question. Was Pitfall Harry hairy? LOL. Sorry. Just had to comment on that since I assume we were talking about the name Harry and not the adjective. And Dark I was just going to mention the Holy Hand Grenade. Once the number three, being the third number be reached, lobbest thou thy Holy

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread dark
Hi tom. I agree on the main character using magic being not a good idea, but magic items,enemies or effects in the game could be fun. for instance, statues animated by ancient spells, skeletons and other undead as enemies, some mutant or mythical creatures (pitfall had jaguar men as I rememb

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Shaun, Pitfall was a popular series of games developed during the 80's and 90's featuring an archeologist and explorer named Hairy who suspiciously looks a bit like Mario. Anyway, the original game for the Atari was pretty simplistic where you ran through the jungle grabbing items, jumping trap

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Shaun, I was thinking a game kind of retro but not that retro. The sound effects in Atari games are useless to a blind gamer. Basically, a bunch of boops, bleeps, and beeps that are meaningless without describing each and every sound. Besides I don't have anything like that in my library. Thin

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Tim, Define magic in this context. As the main character will be an archeologist he or she wouldn't possess magic. The existants of spirits doesn't necessarily hint at magic either as many cultures believe that we have souls that live on after we die that really doesn't require magic. Although,

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Tim Kilgore
I think you should have a magic element in the 2 d game as yoy have spirits in it as well. Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 11:34 AM Subject: Re: [Audyssey] The Future of MOTA Hi Phil

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss
to be honest, I'd like a game that would sound like the system it was based on. So if this game is supposed to come from atary I'd like it to sound like that, I am a retro kind of guy. q9 is a good game, I have it myself. At 11:57 a.m. 8/02/2012 -0500, you wrote: Hi Michael, That's basically t

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss
hmmm excuse me for my dumbness but what was pitfall. At 04:44 p.m. 8/02/2012 +, you wrote: Hi Tom. As you can imagine I like this news very much. i was sorry Mota stopped, not because I was totally against a 3D game or tied to a side scroller, but simply because Mota was doing things

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss
Tom, its my vote you just release the game level1 or whatever for free at beta 15 to those that want it and wish to whine. I have watched you go over several incarnations of this game and I am passed caring. They want a side scroler game. many have been complaining. I suggest you release beta 15

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread BRYAN PETERSON
- Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Wednesday, February 08, 2012 6:16 AM > Subject: [Audyssey] The Future of MOTA > > >> Hello everyone, >> >> As a lot of you are aware a few weeks ago w

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Clement Chou
Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 6:16 AM Subject: [Audyssey] The Future of MOTA Hello everyone, As a lot of you are aware a few weeks ago we made a decision to redesign Mysteries of the Ancients and renamed that game Tomb Hunter: The Temple o

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Muhammed, As I told Michael. I have not taken any time to think about bosses or anything that detailed yet. All I will say is that bosses will probably be taken out of Aztec mythology, and therefore powers and abilities will be based on the myth and legends for those creatures. So let's not get

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Mike, The FPS game, Temple of Life, is still under development. I've had to make some serious changes to the source code to convert it from 2d to 3d and its still buggy. I expect another two or three months before I'll have a public beta ready although its functionally playable. If I work on M

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Shiny protector
wave of fire at you which is strong enough to shake the walls around your position. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 5:18 PM Subject: Re: [Audyssey] The Future of MOTA Hi Michael, I really can

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Phil, Yes and no. While I could use Angela Carter in this game there are good reasons not to use her. For one this will not be a part of the Tomb Hunter series. It is intended to be a stand alone game adventure much the same way Montezuma's Revenge was. Plus I intend the game to be a throwback

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Michael, I really can't say at this point. I'm still developing the idea. What I gave you was an outline rather than a full blown story. All I can say for sure is conceptually it will borrow ideas from Montezuma's Revenge, Pitfall, Prince of Persia and other side-scrollers from that era to give

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Dark, Yep. The new game will simply be an adaptation of the existing MOTA code from beta 22 since all of the basic code is there such as menus, jumping, running, swimming, saving/loading games, whatever. All I really need to do is redesign the levels, perhaps update the enemy AI for newenemies

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread michael barnes
I hope this time that the game will be completely finish. I would love to see this game get made into a full version game and not a beta. I have one question about MOTA is there going to be any kind of end level bosses? -- Email services provided by the System Access Mobile Network. Visit w

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Michael, That's basically the way my wife and I saw the situation as well. We can't offer people Montezuma's Revenge, but there is nothing saying we can't produce a game similar in design and story. Plus we have a lot of sounds left over from the development of Montezuma's Revenge as well as M

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread dark
Hi Tom. As you can imagine I like this news very much. i was sorry Mota stopped, not because I was totally against a 3D game or tied to a side scroller, but simply because Mota was doing things we've not seen in an audio side scroller before. Vertical movement, analogue jumping, mazelike

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Charles Rivard
8:39 AM Subject: Re: [Audyssey] The Future of MOTA Absolutely reasonable Tom. That would, in essence, provide people with what they ordered and have been waiting so long for. I for one would be extatic to at last have such a sidescroller in hand. Hopefully, this decision would allow you to enjoy

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Phil Vlasak
Hi Thomas, I applaud you for the decision to split up the 2d and 3d games. However I see no reason to remove Angela Carter, from the 2d game, unless you have a male voice actor that has already recorded all the things she says in the game. One suggestion is to change the pitch on the 2d voice so

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Mike Maslo
What is the status of the FPS? Will that be put on hold while you finish developing this side scrollr? To answer the question you asked I would agree low-tech would be best Sent from my iPhone On Feb 8, 2012, at 8:16 AM, Thomas Ward wrote: > Hello everyone, > > As a lot of you are aware a fe

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Michael Feir
Absolutely reasonable Tom. That would, in essence, provide people with what they ordered and have been waiting so long for. I for one would be extatic to at last have such a sidescroller in hand. Hopefully, this decision would allow you to enjoy the creation process of both titles as fully as possi