Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
: Sunday, December 27, 2009 8:39 PM Subject: Re: [Audyssey] The future of Blastbay Studios We need first person games. I wish Thomas would have followed through with his first intent in making it such. However now that it is a true side scroller we have to wait for a new game which demonstrates

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
Yep and one of those is...space invaders! Grin -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 9:12 PM Subject: Re: [Audyssey] The future of Blastbay Studios I don't think it's more played out than any other game genre. The ideal RPG has yet to be written, I think. If I weren't engaged in the pursuit

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Mike, Keep in mind that's your opinion not a fact. I personally love roll playing games, and probably will write a few of my own some day. I don't find them boring, and that's my opinion. Cheers! mike maslo wrote: They are boring. We have Tom's game and we had super lium. That if I

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
: Saturday, December 26, 2009 10:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I don't think it's more played out than any other game genre. The ideal RPG has yet to be written, I think. If I weren't engaged in the pursuit of writing novels, I would

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
: [Audyssey] The future of Blastbay Studios Well said bill. I'd much rather have something with complex mechanics and explorable areas, in however many dimentions, jthan just another action kill fest requiring only the reflex parts of the brain! beware the grue! Dark. - Original

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
of Blastbay Studios Why another rpg though? Isn't that played out? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Saturday, December 26, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
@audyssey.org Subject: Re: [Audyssey] The future of Blastbay Studios mike, if you will relaly send emails to this list, can you please stop sending the same opinion, like, uh, six times in seven emails, without even other people replying to the subject as quick? myy inbox would thank you

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
, December 26, 2009 10:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Uhm, no. There's only one true audio RPG and it's still in beta phase. That's hardly played out. And anyway mainstream gamers don't complain when another side scroller or RPG or whatever

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Nor did I say that. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Side Scrollers and RPG's

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Side Scrollers and RPG's aren't the same genre. And what's boring to you isn't going to be boring to everyone else. Here's an idea. If ya don't like the game, ya don't have to play it. Then when something you

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
, December 26, 2009 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Side Scrollers and RPG's aren't the same genre. And what's boring to you isn't going to be boring to everyone else. Here's an idea. If ya don't like the game, ya don't have to play

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Bryan, Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and saying that's all there is they are obviously clueless as to the kinds of roll playing games are out there for the mainstream market. For example, before I lost my sight I was hooked on Final Fantasy, Heroes of

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
for a developer who wants to take us another level. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
] The future of Blastbay Studios Hi Bryan, Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and saying that's all there is they are obviously clueless as to the kinds of roll playing games are out there for the mainstream market. For example, before I lost my sight I

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts
: [Audyssey] The future of Blastbay Studios Well William that kind of thinking of staying in the past has hurt us as a blind community. We need to be more aggressive in all we do. We already have a stereotype that each and every one of us have to deal with. I faced them every day of my life since I

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Bryan, Right. I love 3d FPS type games, but by no means did I say we should stop creating roll playing games, side-scrollers, etc as we do need a little bit of everything. About the only type of game I am dead set against is Space Invader type games. If I see one more Space Invader clone

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
Hmmm, --- -well i find myself utterly convinced by your reasoned arguement here michael! could you please state which they your talking about, as I said, there is only one rpg, so it is boring might have been correct grammar, though I'd stil want a reason or two (especially sinse

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 11:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Keep in mind that's your opinion not a fact. I personally love roll playing games

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Mike, That's not what Darkw was saying. He was saying he values games with exploration and game mechanics over games completely focused on killing monsters left and right. That has nothing to do with fPS, side-scrollers, etc. HTH mike

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
, 2009 11:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and saying that's all there is they are obviously clueless as to the kinds of roll playing games are out

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread shaun everiss
:32 AM Subject: Re: [Audyssey] The future of Blastbay Studios I disagree completely. You talk about not limiting ourselves to one genre but yet you want Philip to do just that. There's plenty of room for more of every type of genre. Homer: Hey, uh, could you go across the street and get me

[Audyssey] The future of Blastbay Studios

2009-12-25 Thread Philip Bennefall
Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Angellko21
Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 9:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Oriol Gómez
, December 25, 2009 9:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
High Quality sounds? In Danger City? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Oriol Gómez Sent: Friday, December 25, 2009 3:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I agree

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
Sent: Friday, December 25, 2009 2:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi, Phillip, my opinion is good symply game with high quality sounds,for example like Danger city,which is not been finished.what a pity. - Original Message - From

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Tristan B
: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Milos Przic
Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 9:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark
opinions here. Beware the Grue! dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 8:32 PM Subject: [Audyssey] The future

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread peter Mahach
, December 25, 2009 9:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread lirin
I prefer a sidescrollers, especially with Many elements of many kinds, like castlevania, sidescroler with RPG elements. I want see a beat em up game, like old arcade tittles, like final fight, etc etc, or fighting game, like a fighting force, where you can go on four directions, noth, east,

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Thomas Ward
Hi Philip, That's a good question. As for myself I've always been a big fan of FPS type games such as Sarah and Shades of Doom. Never really had any issues or problems with them. However, as I've found out when discussing my own future plans with people I've got quite a lot of requests not to

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Thomas Ward
Hi Dark, Yes, in deed. Philip has only scratched the surface of potential when it comes to the types of side-scrollers he could create. There are several side-scrollers I can think of such as Double Dragon, Megaman, Legend of Kage, Castlevania, Prince of Persia, you name it Philip could use as

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Yohandy
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 7:45 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, That's a good question. As for myself I've always been a big fan of FPS type games such as Sarah and Shades

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Sharon Hooley
What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Sharon Hooley
The type of games I'd like to see is simulated adventure games, like being chased by a grisly or alligator, where it's a matter of life, injury or death, not racking up points. I wish somebody would take the game Great Hunting, and make an accessible version! Sharon --- Gamers mailing

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Philip Bennefall
be in a true 3d world, just without all the hassle. What do you say? Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 1:45 AM Subject: Re: [Audyssey] The future

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark
list gamers@audyssey.org Sent: Saturday, December 26, 2009 1:06 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, Yes, in deed. Philip has only scratched the surface of potential when it comes to the types of side-scrollers he could create. There are several side-scrollers I

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark
To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 2:20 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Thomas, I probably wouldn't say I have no sense of direction but I would definitely say that it is sparse. I could most likely learn to navigate

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread James Dietz
Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller

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