Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Thomas Ward
Hi Shaun, It's that drawing text to an actual Window which causes the most hastle for a programmer. You need a dialog box, textbox, or something to draw to, and well that stuff gets complicated using Win32, GTK, QT, etc... Fortunately, .NET has this stuff builtin to the core framework so drawing

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Josh
iscussion list" Sent: Saturday, January 20, 2007 3:02 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker could cause > Who knows. > I started this programming thing as a good idea. > But I suddenly last night after saying I am planning to program find i > ac

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread shaun everiss
inal Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Saturday, January 20, 2007 2:40 AM >Subject: Re: [Audyssey] a few thoughts about what audio game maker could >cause > > >> and on an update to

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread shaun everiss
I was thinking of more windows. I really would like an adventure style if game. However when I use the dos interpriters I feel I am in the game, but with the windows ones by the time you fluff around with the vertual curser on you reader and other things you keep being reminded that you need to u

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Josh
t: Saturday, January 20, 2007 2:40 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker could cause > and on an update to this, I looked at ruby and hmm not for me, maybe > programming is not for me since I havn't even bothered with manuals yet, > just downloaded

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Thomas Ward
Hi Shaun, Interesting enough if style games are the easiest to program. Give me a command line C++ compiler, and I could really crank one out for dos Linux, etc with no trouble. I'd make plenty of them except that there doesn't seam to be much of a commercial market for them. shaun everiss wrote

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such. Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel. I may actually be programming in

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread Thomas Ward
Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might win

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread Josh
future have multiple save slots. Josh - Original Message - From: "Everett Elam" <[EMAIL PROTECTED]> To: "gamers audyssey." Sent: Friday, January 19, 2007 6:51 PM Subject: [Audyssey] a few thoughts about what audio game maker could cause > Lo all, >

[Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread Everett Elam
Lo all, I'm sorry if this is a redundant inquiry, but my laptops been down for a few weeks and i'm just now getting through all these posts. The question that keeps nagging at me as this audio game maker release draws near is, how are people gonna showcase their games? Are we just gonna post you