Hi Shaun,
It's that drawing text to an actual Window which causes the most hastle
for a programmer. You need a dialog box, textbox, or something to draw
to, and well that stuff gets complicated using Win32, GTK, QT, etc...
Fortunately, .NET has this stuff builtin to the core framework so drawing
iscussion list"
Sent: Saturday, January 20, 2007 3:02 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
> Who knows.
> I started this programming thing as a good idea.
> But I suddenly last night after saying I am planning to program find i
> ac
inal Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Saturday, January 20, 2007 2:40 AM
>Subject: Re: [Audyssey] a few thoughts about what audio game maker could
>cause
>
>
>> and on an update to
I was thinking of more windows.
I really would like an adventure style if game.
However when I use the dos interpriters I feel I am in the game, but with the
windows ones by the time you fluff around with the vertual curser on you reader
and other things you keep being reminded that you need to u
t: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
> and on an update to this, I looked at ruby and hmm not for me, maybe
> programming is not for me since I havn't even bothered with manuals yet,
> just downloaded
Hi Shaun,
Interesting enough if style games are the easiest to program.
Give me a command line C++ compiler, and I could really crank one out
for dos Linux, etc with no trouble.
I'd make plenty of them except that there doesn't seam to be much of a
commercial market for them.
shaun everiss wrote
and on an update to this, I looked at ruby and hmm not for me, maybe
programming is not for me since I havn't even bothered with manuals yet, just
downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in
the towel.
I may actually be programming in
I'm not sure how I will impliment this but I plan if I can to do old style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some
work on keyboard and the external synths.
Even then I still want to make
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might win
future have multiple save slots.
Josh
- Original Message -
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "gamers audyssey."
Sent: Friday, January 19, 2007 6:51 PM
Subject: [Audyssey] a few thoughts about what audio game maker could cause
> Lo all,
>
Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a few
weeks and i'm just now getting through all these posts. The question that keeps
nagging at me as this audio game maker release draws near is, how are people
gonna showcase their games? Are we just gonna post you
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