Hi Muhammed,
Is what in beta 16? Your question needs to be more specific as I
completely lost the thread of the conversation.
Cheers!
On 11/20/10, Ben wrote:
> Is that in beta 16
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Is that in beta 16
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 04 November 2010 16:05
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9
version 1.2
difficulties was Re: best side scroller? -Re:Q9
version 1.2.
Hi Philip,
Very good points. This has been one of the leading issues with
Mysteries of the Ancients. Some people say it is too hard on beginner
and completely unbeatable on expert. Others say beginner is far too
easy. There are so many
on list
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
Re:Q9 version 1.2.
I certainly understand where you're coming from, but if the game's too
difficult, it gets to a point where your fastest reflexes won't help you out
for long. Since Q9 is Philip's m
ock way too far.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, November 05, 2010 3:29 PM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller?- Re:Q9
version 1.
y.org] On
Behalf Of dark
Sent: Thursday, November 04, 2010 1:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
Re:Q9 version 1.2.
I agree Haiden.
Were it the easy or normal difficulties which were too difficult, as in
something like techno
03, 2010 11:29 PM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
Re:Q9 version 1.2.
> Sorry to get on the case... just one comment then I'll drop it. How do you
> get our names confused if they don't even look the same? lol.
>
> At 07:17 PM 03/11/20
Hi Thomas,
If you rounded off the floating point value to a tenth of a meter you would
only need to record 9 new sound files.
The distance and how accurate the measure is, doesn't matter since you can
not vary your step.
How about a tip toe hot key that would move you by .1 of a meter and also
ey] game difficulties was Re: best side scroller? -Re:Q9
version 1.2.
Hi,
Ah, but that's where alternative methods come in handy. Remember the
super large chasm in level 2 of MOTA?
There is no way you can jump it, but if you locate the hidden pressure
switchg in the wall you can lower
Hi Phil,
Um..As I recall when you open the view menu it pauses the game. That
is so you can look around at things without monsters trying to take
your head off or shoot you full of arrows while examining stuff.
As far as rounding meters I explained this in part in another e-mail.
Since I am using
Hi,
Ah, but that's where alternative methods come in handy. Remember the
super large chasm in level 2 of MOTA?
There is no way you can jump it, but if you locate the hidden pressure
switchg in the wall you can lower a drawbridge so you can simply walk
across the chasm. This is why such impossible
are the best beasts!
- Original Message -
From: "Ian McNamara"
To: "Gamers Discussion list"
Sent: Wednesday, November 03, 2010 9:49 PM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9
version 1.2.
hi i agree with this, the game needs
Hi Thomas,
I don't mind the distance in meters. I have a problem when the game rounds
off the distance to the nearest meter.
If I knew that the trap was .3 away then I would be sure that one step would
bring me to 0.
But the game says 1 meter if you are .3 or .6 away from the trap.
I think the
Hi Phil,
In MOTA a meter is approxamately 3 steps although not quite given the
conversion from feet into meters. Since you grew up with the standard
American measurements like feet, inches, etc I imagine your confusion
comes from trying to convert that in your head into meters. One
possible solutio
Hi Yohandy,
Lol! Okay, 350 creatures, moving at 55 MPH, all attacking at once in
3d space? What do we call this skill level? Isn't that like the
suicide level? Smile.
Point well taken. i do know what you are saying, but developing skill
levels is difficult for a developer in large part because th
Hi Thomas,
I do like the warning at the edge of traps for several reasons.
In a sighted game or in reality, you would know exactly how far you were
away from a trap just by seeing it.
Before the edge warning, I had to go into view, fine the specific trap and
hit enter.
The distance is in meters
Hi Philip,
Very good points. This has been one of the leading issues with
Mysteries of the Ancients. Some people say it is too hard on beginner
and completely unbeatable on expert. Others say beginner is far too
easy. There are so many variables to take in account it is awefully
difficult to balanc
quot;
To: "'Gamers Discussion list'"
Sent: Thursday, November 04, 2010 2:12 AM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
Re:Q9 version 1.2.
Hi,
That's a two-sided coin. On one hand I can see how you can be a bit
exasperated with that (like I sai
will become too easy. lol, I don't envy Philip's
programming work right about now... Tweaking must be a tough beast to tame.
- Original Message - From: "Clement Chou"
To: "Philip Bennefall" ; "Gamers Discussion
list"
Sent: Wednesday, Novemb
Gamers Discussion list"
Sent: Wednesday, November 03, 2010 11:09 PM
Subject: Re: [Audyssey] game difficulties was Re: best side
scroller? - Re:Q9 version 1.2.
Uh... where did you get the idea Yohandy was me? lol.
My views are somewhat opposite, actually. True, games have to be
easier, but that
ginal Message -
From: "Clement Chou"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Wednesday, November 03, 2010 11:23 PM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9
version 1.2.
Hi Phillip.
Now, I have a question.
one evening.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Wednesday, November 03, 2010 9:51 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game difficulties was Re:
ct I can't
think of a single one where you can do what you described. lol
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wednesday, November 03, 2010 11:09 PM
Subject: Re: [Audyssey] game difficulties was Re: best side scr
amers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Wednesday, November 03, 2010 9:51 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
Re:Q9 version 1.2.
Hi Clement,
Good points, all of th
d not tell us hahaha.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Wednesday, November 03, 2010 11:14 PM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller?-Re:Q9
version 1.2.
Hi Yohandy,
Designing difficu
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, November 04, 2010 3:43 AM
Subject: Re: [Audyssey] game difficulties was Re: best side
scroller? -Re:Q9 version 1.2.
I certainly understand where you're coming from, but if the game's too
difficult, it gets to
ovember 03, 2010 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
Re:Q9 version 1.2.
I certainly understand where you're coming from, but if the game's too
difficult, it gets to a point where your fastest reflexes won't help yo
-
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, November 04, 2010 3:43 AM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9
version 1.2.
I certainly understand where you're coming from, but if the game's too
difficult,
Uh... where did you get the idea Yohandy was me? lol.
My views are somewhat opposite, actually. True, games have to be
easier, but that doesn't mean what you describe is unbeatable,
Yohandy. This is where one generally resorts to hit and run
tactics... in sengoku basara 3, as an example, I was
Clement? Bit confused are we? :P
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Wednesday, November 03, 2010 10:50 PM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller?- Re:Q9
version 1.2.
Hi Cle
rag about it, then
what would be the point? the clue's in the name guys. It's called game
difficulty setting, not game impossibility setting. or unbeatable game
setting.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
hi i agree with this, the game needs to be hard inuff on the harder levels to
make it challinging but also it needs to be beetable.
Ian McNamara.
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You can make changes or
27;s in the name guys. It's called game
difficulty setting, not game impossibility setting. or unbeatable game
setting.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Wednesday, November 03, 2010 10:12 PM
Subject: Re:
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