Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 21 December 2009 09:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game idea: teddy bear machines
Hi Nicol,
Yes, we have those machines here in the United States too. However
Hi Nicol,
Yeah, you could say that. Your chances of getting lucky at one of those
toy machines is pretty low so in a way it is like gambling. You throw a
few coins in the machine and see what you can get.
Nicol Oosthuizen wrote:
HI Tom
As always, you are so informative.
Thanks for the nice
Attention all south African members: arrie willem and jakob
But you guys in other parts of the world may also comment.
Have you seen those machines where one can win a teddy bear by beating
a little game?
My mom has always told me about these machines, they are very tricky.
Basically you are
gamers@audyssey.org
Sent: Monday, December 21, 2009 12:56 PM
Subject: [Audyssey] new game idea: teddy bear machines
Attention all south African members: arrie willem and jakob
But you guys in other parts of the world may also comment.
Have you seen those machines where one can win a teddy bear
that.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, December 21, 2009 7:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game idea: teddy bear machines
I have seen these machines, we have them in England too
indeed the tune may very. I saw some with no music at all using retro sfx
instead and I even saw one with a techno beat with fred saying yaba daba
do! if you managed to get the bear.
however according to brainiac if you get the bear or not is very much
controled.
the first thing is the not
...'
- Original Message -
From: Nicol Oosthuizen noosthui...@sars.gov.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 2:56 PM
Subject: [Audyssey] new game idea: teddy bear machines
Attention all south African members: arrie willem and jakob
But you guys
Hi Nicol!
Oh, I know them very good.
You can find these machines in most contries in gaming centres.
A game simmilar to this concept would be really gread and shouldn't be to
tricky for create.
My problem is, I can't imagine how this really would sound like in an audio
version.
Do you have an
Yes, that is unfortunately true about the crane jaws, but I suppose the
owners of the game would lose a lot of cash if everyone could win
teddybears.
the kirby series in general was famous for having innumerable minigames
included. In kirby's nightmare in dremland for the Gba (an
Hi Nicol,
Yes, we have those machines here in the United States too. However, they
aren't exactly fair. The main reason is they are specifically designed
not to be able to pick up the larger stuffed toys, and in many other
cases there is a switch in the arm that prevents it from grabbing the
Hi Dark,
Yeah, they are a scam alright. I haven't found many people who actually
have beaten one of those things. My uncle is the only person I've met
who has any luck at all with those machines, and he says it is because
there is a trick to getting things out of one of them. They usually put
Hi Claudio,
The sounds should be easy enough. Since these toy machines usually have
all kinds of stuffed animals besides bears you could give each toy a
sound like the animal it is suppose to be. A toy dog could bark, a toy
cat could meow, a lion could roar, a bear could growl, a cow could
yes I have once.
although it was a gift not necessarily a teddy.
we also have a game where you put a coin in a slot and click a trigger.
you only have around 30 seconds to click that trigger because after that the
coin will drop back in the basket.
even if you hit the trigger there is a 50-50
, your probably talking about a completely different
game entirely.
Beware the grue!
Dark.
- Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 12:56 PM
Subject: [Audyssey] new game idea: teddy bear
Hi. I know I've posted ideas for games in the past, but if they were to be
developed, they'd need to be updated. That's not true with this idea, though.
What about a speech friendly Uno game, or a speech friendly War game? There
aren't any puzzles or information to be updated, or at least not
: Saturday, January 06, 2007 2:38 PM
Subject: [Audyssey] new game idea
Hi. I know I've posted ideas for games in the past, but if they were to be
developed, they'd need to be updated. That's not true with this idea,
though. What about a speech friendly Uno game, or a speech friendly War
game
Hi Sarah,
I have from time to time thought about writing a speech friendly Uno
game. I'd certainly be up for it if I didn't have Montezuma's Revenge
and Raceway to deal with first.
However, if there isn't one by the time I finish the two mentioned
titles I'll certainly look at writing one.
Hi Kim,
The only thing is that I had lost my sight before Mario came out. So I have
never played it and thus don't know the game.
BFN
Jim
Communication.. without it, everyone's a mushroom.
[EMAIL PROTECTED]
http://www.kitchensinc.net
1-440-286-6920
Chardon Ohio
Hi, Kim.
Again no problem on the effects. I am loaded for stuff like that. I have
dragon sounds for the Dragon caves as well as the sound of swinging
vines. I suppose as a dev I am probably the best one to take on a
project of that type. Marrio is a side scroller like Montezuma's
Revenge, and
Hi, Yes.
That is true. There is several wourlds and levels in Marrio. Would take
a while to create that old classic, but it was very addictive.
Nicol Oosthuizen wrote:
NB: This email and its contents are subject to our email legal notice
which can be viewed at
Cool! My idea might actually make a difference here. By the way, what's a
side scroller engine, and how does it work?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 10:11 AM
Subject: Re: [Audyssey] new
a difference here. By the way, what's a
side scroller engine, and how does it work?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 10:11 AM
Subject: Re: [Audyssey] new game idea
Hi, Kim.
Again
Are you really going to start work on Mario tomorrow, or were you just
giving me an example?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 1:39 PM
Subject: Re: [Audyssey] new game idea
Hi, Kim
Hi, Kim.
My comment of working on Marrio tomorrow was an example. It was not
meant to be taken litterally. Smile.
The point I was trying to get at is with a game engine when you want to
write a game the engine has built in code that makes writing a new game
faster, and a good majority of the
Hmm. At least now I know what you meant. Sorry if I took it out of
context.- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 2:35 PM
Subject: Re: [Audyssey] new game idea
Hi, Kim.
My comment
No problem. As it happens I will look around for some Mario sound
effects to see if I have enough to get the project at least on the
drawing board.
However, I have to get STFC and Monty out before I sattle another game
project.
Kim Etheridge wrote:
Hmm. At least now I know what you meant.
Hi. I know this may not make any sense, but I've been thinking about something
lately. I know it's virtually impossible to produce a Mario game for the blind,
although I wish it could be done. However, I've been thinking. What if someone
created a game like Mario? Of course they couldn't name
Hi, Kim.
I think your suggestion is a very good one. As a dev of such games let
me expand upon some of your ideas. In the PCS Games such as packman when
you need to get an item which normally has no sound like an apple,
charries, etc Phil simply uses a voice file to repete the word cherrries
i vote you should try and do it if their is a dev that could or would
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 07, 2006 10:34 PM
Subject: Re: [Audyssey] new game idea
Hi, Kim.
I think your suggestion
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