Re: [Audyssey] new game idea: teddy bear machines

2009-12-22 Thread Nicol Oosthuizen
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 21 December 2009 09:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] new game idea: teddy bear machines Hi Nicol, Yes, we have those machines here in the United States too. However

Re: [Audyssey] new game idea: teddy bear machines

2009-12-22 Thread Thomas Ward
Hi Nicol, Yeah, you could say that. Your chances of getting lucky at one of those toy machines is pretty low so in a way it is like gambling. You throw a few coins in the machine and see what you can get. Nicol Oosthuizen wrote: HI Tom As always, you are so informative. Thanks for the nice

[Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Nicol Oosthuizen
Attention all south African members: arrie willem and jakob But you guys in other parts of the world may also comment. Have you seen those machines where one can win a teddy bear by beating a little game? My mom has always told me about these machines, they are very tricky. Basically you are

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread dark
gamers@audyssey.org Sent: Monday, December 21, 2009 12:56 PM Subject: [Audyssey] new game idea: teddy bear machines Attention all south African members: arrie willem and jakob But you guys in other parts of the world may also comment. Have you seen those machines where one can win a teddy bear

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Ryan Strunk
that. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 21, 2009 7:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] new game idea: teddy bear machines I have seen these machines, we have them in England too

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread peter Mahach
indeed the tune may very. I saw some with no music at all using retro sfx instead and I even saw one with a techno beat with fred saying yaba daba do! if you managed to get the bear. however according to brainiac if you get the bear or not is very much controled. the first thing is the not

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Jacob Kruger
...' - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 21, 2009 2:56 PM Subject: [Audyssey] new game idea: teddy bear machines Attention all south African members: arrie willem and jakob But you guys

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Claudio Zeni
Hi Nicol! Oh, I know them very good. You can find these machines in most contries in gaming centres. A game simmilar to this concept would be really gread and shouldn't be to tricky for create. My problem is, I can't imagine how this really would sound like in an audio version. Do you have an

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread dark
Yes, that is unfortunately true about the crane jaws, but I suppose the owners of the game would lose a lot of cash if everyone could win teddybears. the kirby series in general was famous for having innumerable minigames included. In kirby's nightmare in dremland for the Gba (an

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Thomas Ward
Hi Nicol, Yes, we have those machines here in the United States too. However, they aren't exactly fair. The main reason is they are specifically designed not to be able to pick up the larger stuffed toys, and in many other cases there is a switch in the arm that prevents it from grabbing the

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Thomas Ward
Hi Dark, Yeah, they are a scam alright. I haven't found many people who actually have beaten one of those things. My uncle is the only person I've met who has any luck at all with those machines, and he says it is because there is a trick to getting things out of one of them. They usually put

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Thomas Ward
Hi Claudio, The sounds should be easy enough. Since these toy machines usually have all kinds of stuffed animals besides bears you could give each toy a sound like the animal it is suppose to be. A toy dog could bark, a toy cat could meow, a lion could roar, a bear could growl, a cow could

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread shaun everiss
yes I have once. although it was a gift not necessarily a teddy. we also have a game where you put a coin in a slot and click a trigger. you only have around 30 seconds to click that trigger because after that the coin will drop back in the basket. even if you hit the trigger there is a 50-50

Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread shaun everiss
, your probably talking about a completely different game entirely. Beware the grue! Dark. - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 21, 2009 12:56 PM Subject: [Audyssey] new game idea: teddy bear

[Audyssey] new game idea

2007-01-06 Thread Kim Etheridge
Hi. I know I've posted ideas for games in the past, but if they were to be developed, they'd need to be updated. That's not true with this idea, though. What about a speech friendly Uno game, or a speech friendly War game? There aren't any puzzles or information to be updated, or at least not

Re: [Audyssey] new game idea

2007-01-06 Thread Charles Rivard
: Saturday, January 06, 2007 2:38 PM Subject: [Audyssey] new game idea Hi. I know I've posted ideas for games in the past, but if they were to be developed, they'd need to be updated. That's not true with this idea, though. What about a speech friendly Uno game, or a speech friendly War game

Re: [Audyssey] new game idea

2007-01-06 Thread Thomas Ward
Hi Sarah, I have from time to time thought about writing a speech friendly Uno game. I'd certainly be up for it if I didn't have Montezuma's Revenge and Raceway to deal with first. However, if there isn't one by the time I finish the two mentioned titles I'll certainly look at writing one.

Re: [Audyssey] new game idea

2006-06-08 Thread Jim Kitchen
Hi Kim, The only thing is that I had lost my sight before Mario came out. So I have never played it and thus don't know the game. BFN Jim Communication.. without it, everyone's a mushroom. [EMAIL PROTECTED] http://www.kitchensinc.net 1-440-286-6920 Chardon Ohio

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Kim. Again no problem on the effects. I am loaded for stuff like that. I have dragon sounds for the Dragon caves as well as the sound of swinging vines. I suppose as a dev I am probably the best one to take on a project of that type. Marrio is a side scroller like Montezuma's Revenge, and

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Yes. That is true. There is several wourlds and levels in Marrio. Would take a while to create that old classic, but it was very addictive. Nicol Oosthuizen wrote: NB: This email and its contents are subject to our email legal notice which can be viewed at

Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Cool! My idea might actually make a difference here. By the way, what's a side scroller engine, and how does it work? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 10:11 AM Subject: Re: [Audyssey] new

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
a difference here. By the way, what's a side scroller engine, and how does it work? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 10:11 AM Subject: Re: [Audyssey] new game idea Hi, Kim. Again

Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Are you really going to start work on Mario tomorrow, or were you just giving me an example? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 1:39 PM Subject: Re: [Audyssey] new game idea Hi, Kim

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Kim. My comment of working on Marrio tomorrow was an example. It was not meant to be taken litterally. Smile. The point I was trying to get at is with a game engine when you want to write a game the engine has built in code that makes writing a new game faster, and a good majority of the

Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Hmm. At least now I know what you meant. Sorry if I took it out of context.- Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 2:35 PM Subject: Re: [Audyssey] new game idea Hi, Kim. My comment

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
No problem. As it happens I will look around for some Mario sound effects to see if I have enough to get the project at least on the drawing board. However, I have to get STFC and Monty out before I sattle another game project. Kim Etheridge wrote: Hmm. At least now I know what you meant.

[Audyssey] new game idea

2006-06-07 Thread Kim Etheridge
Hi. I know this may not make any sense, but I've been thinking about something lately. I know it's virtually impossible to produce a Mario game for the blind, although I wish it could be done. However, I've been thinking. What if someone created a game like Mario? Of course they couldn't name

Re: [Audyssey] new game idea

2006-06-07 Thread Thomas Ward
Hi, Kim. I think your suggestion is a very good one. As a dev of such games let me expand upon some of your ideas. In the PCS Games such as packman when you need to get an item which normally has no sound like an apple, charries, etc Phil simply uses a voice file to repete the word cherrries

Re: [Audyssey] new game idea

2006-06-07 Thread Ian McNamara
i vote you should try and do it if their is a dev that could or would - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 07, 2006 10:34 PM Subject: Re: [Audyssey] new game idea Hi, Kim. I think your suggestion