Hi David,
Wow! cool! 102 enemy planes shot down, very nice! My best is only 98. Glad to
hear that the headphones worked out better for you.
BFN
Jim
when you do your best whatever happens will be for the best.
[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
Yeah.
luckily all the coppies of xp that are on the desktops are indipendant ones.
now if you find xp and a key on an old box then it should work. as long as not
laptop.
At 11:52 p.m. 9/08/2008, you wrote:
>Hi,
>Yes and no. Are you aware Microsoft stopped selling Windows XP in June 2008?
>What tha
On 8/9/2008 1:52 PM wrote Thomas Ward:
> Hi,
> Yes and no.
That was just an idea from me.
Kevin
--
Email: [EMAIL PROTECTED]
Homepage: Im umzug, warten bis wieder existiert
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: [EMAIL PROT
Hi,
Yes and no. Are you aware Microsoft stopped selling Windows XP in June 2008?
What that means if Damien wants to get a copy of XP it will likely have
to come off of Ebay, find it in a store that isn't all sould out, or
grab the disk off of a piracy site that has cracked versions of XP.
Unfort
Hi,
But annything must work or not?
You can buy a new CD for Windows, i think, it is not so expencive, anny
more.
Kevin
--
Email: [EMAIL PROTECTED]
Homepage: http://www.weisi4u.de
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: [
yeah I have had that issue.
Something is screwed.
So if you have nothing to lose just reformat and everything will be ok,
probably not good idea for you since I never had anything to lose.
I can't just do that now because of stupid system setup being a visual mess.
At 11:07 a.m. 9/08/2008, you wro
07, 2008 10:55 PM
Subject: Re: [Audyssey] Puppy1
Hi Dakotah,
Thank you very much. I'm very glad that you like Puppy1 so well.
Hey, I have heard from folks whose Puppy1 record is less than your's. But
as long as you are having fun right?
Puppy1 is one of those games that allot of
Hi Damien,
Wow, I m sorry, but I am not sure what to say if you are not running the Total
Recorder program that messes with the sapi5 TTS, and you have tried all of the
fixes that people have found works for them and you do not have a Windows XP
recovery disk. Truthfully you are the first pers
Hi Leonard,
I know that already. What I was refering to is the sapisvr.exe program
that ships with Sapi 5.1 for XP that solves several problems with Sapi
5. It is present on XP and not on Vista. I was not talking about where
to change and set Sapi voices in the control panel.
Cheers.
Leonard de
Hi Thomas,
> I am actually running XP, but that is useful information for Vista users.
> Regards,
> Damien
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Friday, August 08, 2008 2:29 P
Hi Thomas,
I am actually running XP, but that is useful information for Vista users.
Regards,
Damien
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, August 08, 2008 2:29 PM
Subject: Re: [Audyssey]
Hi Jim,
Yeah, I tried that as well, since I use that to program with when I work
with SAPI, when I can. *smiles*.
Regards,
Damien
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Damien Sadler"
Sent: Friday, August 08, 2008 12:04 PM
Subj
ien Sadler"
Sent: Friday, August 08, 2008 11:06 AM
Subject: Re: [Audyssey] Puppy1
> Hi Damien,
>
> I'm sorry to hear that your sapi5 text to speech engine is not working.
>
> You could try going to the control panel and speech to set your computer's
> default vo
Hi,
Yeah, installing a from fresh Sapi install usually fixes the issues.
However, only install Sapi 5.1 if you are running 2000/XP. Installing
5.1 on Vista, which requires 5.3, might really fubar the speech for good.
Grin.
Jim Kitchen wrote:
> Hi Damien,
>
> Forgot, I also wanted to mention tha
Hi Jim and all,
quote
c:\Program Files\Common Files\Microsoft Shared\Speech
Then, press enter on Sapisvr.exe. It won't say anything, but it should
correct the control panel entries for Sapi.
End quote
Just for your information there doesn't appear to be a sapisvr.exe
program on Vista Home Basic,
Hi Damien,
Forgot, I also wanted to mention that you could try installing the
SpeechSDK51.exe file as I believe that it will install slash fix the sapi5
engine and Microsoft voices.
BTW sorry about the double messages before. Hopefully I've now gotten that
stupid thing turned off.
TGIF and B
Hi Charles,
Puppy1 does have a joystick configuration feature, so yes I can switch the gas
and brake peddles for diving and climbing. But using foot peddles for that as
compared to pushing the joystick forward or pulling it back or using the up and
down arrow keys just seems strange, or at lea
Hi Damien,
I'm sorry to hear that your sapi5 text to speech engine is not working.
You could try going to the control panel and speech to set your computer's
default voice to one of the Microsoft voices like Sam, Mary or Mike and then
running the DelUserLex.exe file from my site.
Another fix t
Hi Charles,
Puppy1 does have a joystick configuration feature, so yes I can switch the gas
and brake peddles for diving and climbing. But using foot peddles for that as
compared to pushing the joystick forward or pulling it back or using the up and
down arrow keys just seems strange, or at lea
Hi Damien,
I'm sorry to hear that your sapi5 text to speech engine is not working.
You could try going to the control panel and speech to set your computer's
default voice to one of the Microsoft voices like Sam, Mary or Mike and then
running the DelUserLex.exe file from my site.
Another fix t
Hi Jim,
Wish I could play Puppy1.
My SAPI has just gone cracka bonker on me and I've never been able to fix
it.
Regards,
Damien.
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Dakotah Rickard"
Sent: Thursday, August 07, 2008 1:55 PM
To: "Thomas Ward"
Sent: Thursday, August 07, 2008 5:55 AM
Subject: Re: [Audyssey] Puppy1
> Hi Thomas,
>
> Very! cool! glad that you like Puppy1. Thanks for saying so. I hope that
> you like it with the joystick even though it takes some getting used to.
>
> Just for t
Hi Thomas,
Very! cool! glad that you like Puppy1. Thanks for saying so. I hope that you
like it with the joystick even though it takes some getting used to.
Just for the heck of it I plugged in my steering wheel. It was cool steering
left and right with it, but the gas peddle to dive and the
Hi Dakotah,
Thank you very much. I'm very glad that you like Puppy1 so well.
Hey, I have heard from folks whose Puppy1 record is less than your's. But as
long as you are having fun right?
Puppy1 is one of those games that allot of people find it better to play with
headphones. I'm lucky tha
I have enjoyed your games, Jim, for several years, and I have to say
that this latest is really a great addition to anyone's computer games
collection.
Here is my records file. It is somewhat less impressive.
Record number of enemy planes shot down
21 for a total score of 524,252 points.
on 0
Hi Jim,
Coolness. As soon as I get my joystick from my apartment I will have to
try out this new version of Puppy1. I have to confess I am rather taken
by this game. Grin.
Jim Kitchen wrote:
> Hi,
>
> I have put a new file up on my site.
>
> File name winpup3.exe File size 2.3 meg.
>
> In v
Hi,
I have set a new personal enemies shot down record. And I used a joystick to
do it. Pretty strange too because it took me some time to get used to playing
with a joystick. It was like a whole new game getting used to flying with and
moving the joystick correctly after being so used to pr
Hi,
I have put a new file up on my site.
File name winpup3.exe File size 2.3 meg.
In version 3 I added joystick support, more scoring information and now Puppy1
has pause.
The file can be found on my free windows sapi5 text to speech games page.
BFN
Jim
My joystick is aSaitek ST290 Pro
Hi Jim,
No worries at all. Thanks so much for creating such a cool game.
David
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "David Standen"
Sent: Sunday, August 03, 2008 9:01 PM
Subject: Re: [Audyssey] puppy1 score
> Hi David,
>
&g
Hi David,
101 enemies shot down, very nice! And thanks, very glad to hear that you like
Puppy1.
BFN
Jim
Kitchen's Inc, for games that are up to 100 percent funner to play.
[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audy
Hi Matheus,
Cool! thank you very much for saying that you think Puppy1 is awesome.
Your 97 enemy planes shot down has me beat, nice job! My best is still 90 in
beginner and 77 in expert.
Thanks again and BFN
Jim
If you can't beat them, arrange to have them beaten.
[EMAIL PROTECTED]
htt
o:
Sent: Sunday, July 27, 2008 8:41 AM
Subject: [Audyssey] puppy1 score
> Jin,
> i'm sending this email to say that your game is awesome man.
> i start to play puppy1 today, and i whould like to post my score here.
> so, here it is:
> --
>
> Puppy1 record fil
Jin,
i'm sending this email to say that your game is awesome man.
i start to play puppy1 today, and i whould like to post my score here.
so, here it is:
--
Puppy1 record file By Jim Kitchen
Record number of enemy planes shot down 97 for a total score of 95.561 points.
on 07-26-2008
Hi Ian,
Yeah, Donovan's 105 and Eric's 103 has me beat by quite a bit. I think that
Eric's 103 was in beginner. My best in beginner is 90 and my best in expert is
77 and I have been playing this game for some time. Well so has Donovan.
Good luck.
BFN
Jim
The best things in life are f
23, 2008 10:44 AM
Subject: [Audyssey] Puppy1
>
> This was sent to me by a friend. It is the best that I have heard of for
> version 2.
>
> Puppy1 record file By Jim Kitchen
> Record number of enemy planes shot down 105 for a total score of
> 2,623,878 points.
> on 0
This was sent to me by a friend. It is the best that I have heard of for
version 2.
Puppy1 record file By Jim Kitchen
Record number of enemy planes shot down 105 for a total score of 2,623,878
points.
on 07-18-2008
By Donovan Ainsworth
BFN
Jim
We really don't have any enemies.
Hi Lisa,
Sure would befuddle my brain if I did.
Thanks again. TGIF and BFN
- Original Message -
well you can't think of everything at once can you. It's a very good game.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
Jim
I tried snorting Coke
Hi Lisa,
Sure would befuddle my brain if I did.
Thanks again. TGIF and BFN
- Original Message -
well you can't think of everything at once can you. It's a very good game.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
Jim
I tried snorting Coke
, July 17, 2008 12:25 AM
Subject: Re: [Audyssey] Puppy1
> Hi Lisa,
>
> Thank you very much for saying so. I don't know why I didn't think of
> having the number of enemy planes shot down and the number of planes that
> you have left announced in the first place. It is,
Hi Lisa,
Thank you very much for saying so. I don't know why I didn't think of having
the number of enemy planes shot down and the number of planes that you have
left announced in the first place. It is, nice to know.
Thanks again and BFN
Jim
Don't believe everything I think.
[EMAIL P
I also like the info about the number of planes left.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Charles Rivard"
Sent: Tuesday, July 15, 2008 7:16 PM
Subj
Hi Charles,
Glad that you like the added scoring information. Thank you very much for
saying so.
I added the space bar to do the same as the right control key because some
computers do not have a right control key. Other than the arrow keys, the
space bar and the control keys, I am not sure
you and find a dose.
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To:
Sent: Monday, July 14, 2008 2:21 AM
Subject: [Audyssey] Puppy1
> Hi,
>
> I have put Puppy1 version 2 up on my site.
>
> File name winpup2.exe File size 2.3 meg.
>
&
Hi,
I have put Puppy1 version 2 up on my site.
File name winpup2.exe File size 2.3 meg.
In version 2 I added adjustable wind volume, the space bar does the same as the
right control key, more scoring information, exit information and a speaker
check. I also fixed the out of range error as we
Hi MissWings,
Well no wonder you are better at Puppy1 than Homer on a Harley with a name like
that.
But seriously thank you very much for saying that you like Puppy1. I very much
appreciate that so many people have said so. I know that I haven't thanked
every one that has said so, but I do
Hi Sky,
Thank you very much for saying that you like Puppy1.
As others have said, I don't think that a beeping noise is necessary. I mean
there is already three indicators to listen to, the enemy plane sound, the wind
sound and the right control key. Plus as I have said, I think that a beepin
>certainly a good one.
>Time is an illusion, lunchtime doubly so.
>- Original Message -
>From: "Charles Rivard" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Wednesday, July 09, 2008 9:38 PM
>Subject: Re: [Audyssey] puppy1
>
&
IL PROTECTED]>; "Gamers Discussion list"
Sent: Thursday, July 10, 2008 12:16 PM
Subject: Re: [Audyssey] puppy1
> Not to mention the fact that Jim has already stated he doesn't want to add
> an audible cue like a beeping noise. While I admit that has frustrated me
y, July 09, 2008 9:38 PM
Subject: Re: [Audyssey] puppy1
> There's no need to make the game easier to play. Just use the keystrokes
> at
> hand to line up and shoot.
>
> ---
> Laughter is the best medicine. Look around you and find a dose.
> - Original Message
quot;
Sent: Wednesday, July 09, 2008 5:16 PM
Subject: Re: [Audyssey] puppy1
> Hi Jim, I really like your Puppy 1 game. It's a really great game. I do
> have
> a suggestion for the next release. When you get limed up on the enemy,
> would
> it be possible to get a beeping no
e enemy in the center
and you are in fireing range.
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "shaun everiss"
Sent: Thursday, July 03, 2008 5:23 PM
Subject: Re: [Audyssey] puppy1
> Hi shaun,
>
> Thank you very much. Very glad to h
Hi Shaun,
Quote
jim this aint true, dos has a kernal, but windows up to 95 was a shell
over that..
End quote
Actually, Windows 95 was just a graphical shell riding over top of MS
dos 7. the operating system was still Dos, but Dos was relegated to
mmore of a bootstrapper roll rather than the pr
Hi Jim,
right. the kernel can be given any name the developer wants to give it.
In MS dos it is msdos.sys, in Windows 95/98 it was io.sys, in Linux it
is vmlinuz, etc. It isn't the name that is important but the system
files function that determines what a kernel is.
At a minum a kernel bootstra
Hi Thomas and Shaun,
Oh, ok, so kernel is a term for a system file of any name. I mistakenly
thought that you were saying that it was literally the name of a system file
that every computer had.
BFN
Jim
Where the system is concerned, you're not allowed to ask
[EMAIL PROTECTED]
jim this aint true, dos has a kernal, but windows up to 95 was a shell over
that.
Ofcause things were much simpler than they are.
The system was controled by 2 configuration files, programs had their own files
and no central locations.
In windows 95-98 you still had this to a lesser degree pluss
Hi Jim,
As was stated before every single operating system ever created has a
kernel responcible for providing core functionality for the operating
system. Just because the kernel doesn't have the name kernel in the file
name doesn't mean there isn't one present. In fact in my experience most
o
Hi Aiden and Thomas,
Thank you very much for the explanation of what the kernel is. My old dos
computer does not have a kernel file and it can run Windows 3.1. So I guess I
ran computers for over 20 years without a kernel file on them. Sorry, just
curious now as to what was the first version
Hi Jim,
In a nutshell the kernel is the core of an operating system. It contains
the really really low level hardware and software support for your
operating system. Each operating system has its own unique type of
kernel, but every single os out there has one. it is the first thing
that gets l
em.
Aiden
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward"
Sent: Monday, July 07, 2008 10:20 AM
Subject: Re: [Audyssey] Puppy1 keyboard Issues
> Hi Thomas,
>
> Thanks for the explanation of the differences between the Timer function
Hi Thomas,
Thanks for the explanation of the differences between the Timer function and
the GetTickCount function. Actually I did not know the rest of what you said.
I mean I don't even know what a kernel is. I have mostly heard of that in
reference to compiling something in Linux. But I di
Hi Jim,
Well, I do have one theory that may explain why GetTickCount is more
accurate than using the VB 6 Form_Timer, and it has to do with the fact
the form timers are events and do not have direct access to the running
time like GetTickCount() does.
As you probably already know the GetTickCoun
Hi Kevin,
Well Karl got up to 87 kills before the enemy planes were starting so close to
him that it was impossible to shoot them. So you should be able to do several
rounds of shooting down the enemy before you do not have time to get lined up
on them and shoot them before you fly passed them
Hi Thomas,
Yeah it doesn't make sense to me either, but I have noticed that the get tick
count function does seem to be a bit more precise than the timer function
especially for very small amounts of time. You know like the .05 amount that I
use for a timing loop in Mach 1, Pong, Homer on a Ha
Hi Kevin,
Right. if the enemy plane gets in too close and manages to pass you the
enemy plane will turn and go for a tail shot. Personally, this is the
one aspect about Puppy1 I dislike as realistically I should be able to
roll, turn, or something else to evade his tail shot.
However, I understa
Hi,
when i play the game, annytime the ennemy planes are to close to me, so
i can't shot them, because i start the game, and one or two seconds
after starting, the enemy plane do shoting and wins.
Is this right?
Kevin
--
Email: [EMAIL PROTECTED]
Homepage: http://www.weisi4u.de
Skype: Foer
78k for me, it said I shot 80 planes, I think
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "shaun everiss"
Sent: Thursday, July 03, 2008 8:23 PM
Subject: Re: [Audyssey] puppy1
> Hi shaun,
>
> Thank you very much. Very glad t
yeh, it does it to me all the time. I'm forced to press an up or down arrow,
a bilyan times just to find what I want
Cory
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward"
Sent: Thursday, July 03, 2008 5:23 PM
Subject: Re: [A
Hi,
Hmmm... I'm not sure why that would make a difference, but we will see.
Theoretically speaking, both are timers that refresh the state of the
application x MS, and deciding on which to use is largely preference
unless you are using a console appplication that requires GetTickCount
instead
Hi Piotru and those having the keyboard menu problem with Puppy1,
I found out what the problem is. The delay routine is slightly different from
Homer on a Harley and Puppy1. One uses the timer function and one uses the get
tick count function. So I will definitely change the Puppy1 one to be
Hi Lisa,
Thank you very much for letting me know that the menus are working just fine
for you. It seems bizarre to me that they work fine for some but not for
others. I do also appreciate hearing that they are not working well for
others. I will take a look at it for version 2.
Thanks again
well jim i experience those menues problems. that's not good.
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward"
Sent: Friday, July 04, 2008 1:23 AM
Subject: Re: [Audyssey] Puppy1 keyboard Issues
> Hi Thomas,
>
> Thank
yeah, well I'd like it to be that you reach that point and get something like
the game over thing rather than you dieing and then advancing to the next level.
At 12:23 p.m. 4/07/2008, you wrote:
>Hi shaun,
>
>Thank you very much. Very glad to hear that you like Puppy1 so well.
>
>That 71 thousand
Hmm I have the issues in puppy1 menus, strangely not the homer thing but who
knows.
At 12:23 p.m. 4/07/2008, you wrote:
>Hi Thomas,
>
>Thank you for your programming example.
>
>I wonder how many people are having problems with the menus in Puppy1 and
>Homer on a Harley. If it is that many, I wi
I thought I was the only one who is having problems. Jim. both games do
that fo rme.
- Original Message -
From: "Lisa Hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, July 03, 2008 10:24 PM
Subject: Re: [Audyssey] Puppy1 keyboard Iss
Jim I've struck no problems with the menus, not one.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward"
Sent: Friday, July 04, 2008 10:23 AM
Hi Thomas,
Thank you for your programming example.
I wonder how many people are having problems with the menus in Puppy1 and Homer
on a Harley. If it is that many, I will make changes.
BFN
Jim
There are two ways to write error-free programs; only the third one works.
[EMAIL PROTECTED]
Hi shaun,
Thank you very much. Very glad to hear that you like Puppy1 so well.
That 71 thousand is on beginner level right?
Yeah, you know I wanted to make it harder and harder each level. Sounds like
you also got to just about as far as one can go for that level.
BFN
Jim
Tact is know
Hi Chris,
I will try increasing the volume of the wind sound a bit, but as I said I do
still want to hear the enemy plane more so.
Thank you very much for your input.
BFN
Jim
The only argument with the wind is to put on a coat.
[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Hi Jim,
Smile. Yes, I know how DirectInput polls for keyboard input. I guess I
should have been more specific what I meant.
In my games how I handle this problem with DirectX skipping menu items
or polling too fast is I trap the keyboard states in a Boolean array.
If the array reports that the
Hi.
Jim this game is adictive.
Once I got the wind in the middle I was able to hit the target.
I got up to 71000.
I must admit that after a while the planes being right next to me are a bit of
a headake.
I only have seconds to get them, I lasted ok but well in the end I just
couldn'tget it in tim
I'd probably like to see the wind sounds increased a bit so that it is a bit
easier to detect enemies.
Chris
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward"
Sent: Wednesday, July 02, 2008 8:41 PM
Subject: Re: [Audyssey
Hi Tyler,
Thank you and all for saying how much you like and are addicted to Puppy1. I
appreciate it very much.
I don't know of any bugs in Homer on a Harley and don't know of any new
features that the game needs. So am pretty sure that Homer on a Harley is done.
Thanks again and BFN
J
Hi Thomas,
Yes, please, I would appreciate it if you could share the p51 files that you
have.
The ones that I have are of high quality, the only thing is, is that they are
all of climbing, diving, starting, stopping or idling. So there is not a long
enough patch of constant engine sound so th
Hi Will,
Yeah, sorry about that. I forgot that some computers do not have a right
control key. I will as I did in Homer on a Harley, make the space bar do the
same as the right control key.
Again, I'm sorry that I forgot to do that for version 1 of Puppy1.
BFN
Jim
Effective Gun Contro
Hi Phil,
Yes, flipping the number for the direction to head the enemy back towards you
would sort of work. However the game randomly picks a number for a direction
for the enemy to move about 20 times a second. So just flipping it one time
would not fix the problem as the code is written. We
Hi Thomas,
Yes and no. Some of the menus in Puppy1 such as adjust volume, adjust rate of
speech and change voice still use the VB6 keyboard input, because those are
chunks of code from before. The main menus though are DirectX keyboard input
routines that I took from Homer on a Harley and jus
Hi DJC,
Thanks, I also like Puppy1 the way that it is. I do need to fix that one
little bug, add the space bar to do the same as the right control key and hope
to add joystick support, but other than that...
Thanks again and BFN
Jim
Beauty is in the eye of the beer holder.
[EMAIL PROTE
Yeah I noticed the laptop issue.
I thought the issue was my system, but didn't mention it.
At 02:51 a.m. 2/07/2008, you wrote:
>Hi Jim,
>I am having a couple of keyboard issues with Puppy1 i would like to ask
>you about. Perhaps you can address them in a future update of the game.
>the first one i
Hi Charles,
The fire key isn't the problem. One of my laptops has the left control
for firing, but it does not have the right control key which is used for
checking the enemy fighter's position.
Fortunately, the laptop I have with me currently has both control keys
so it isn't currently a major
y 01, 2008 7:51 AM
Subject: [Audyssey] Puppy1 keyboard Issues
> Hi Jim,
> I am having a couple of keyboard issues with Puppy1 i would like to ask
> you about. Perhaps you can address them in a future update of the game.
> the first one is about the menus. While in the menus pressin
Rivard"
Sent: Tuesday, July 01, 2008 3:23 AM
Subject: Re: [Audyssey] Puppy1
> Hi Charles,
>
> Yeah, it is mostly because it is an aerial dog fight game, but because of
> the planes that my Dad built I thought that Puppy1 was especially fitting.
> But no, I think that it will ju
Hi Jim,
Actually, I believe I have some high quality P-51 Mustang engine sounds
at home you would be welcome to if you want them. I should have a
standard P-51 loop since I have been collecting World War II sound
effects for a possible WW II combat simulation game over the Pacific.
Cheers.
Jim
Hi Jim,
I am having a couple of keyboard issues with Puppy1 i would like to ask
you about. Perhaps you can address them in a future update of the game.
the first one is about the menus. While in the menus pressing down arrow
or up arrow scrolls too rapidly. Instead of moving to the next item it
hi can the right control key be mapped if possible to the
spacebar?
with windows on my mac i try and remap shift key to right control and
nothing is happening?
thanks will
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Tuesday, July 01, 2008 6:23 AM
Subject: Re: [Audyssey] Puppy1
> Hi Phil,
>
> Thank you very much.
>
> I'm not sure about the running out of fuel. That way you would not ever
> have a chance to come back to get the enemy, but I will definitely put in
> a check to stop th
Outstanding Job on this title Jim and I personally wouldn't change a thing.
Like you said earlier practice makes all the difference. My highest score
is 29,000 points or so and I shot down 31 planes so far. I really like it.
djc's Jukebox: http://ultrastreams.us:9660 or
http://sc8.spacialnet
Hi Sascha,
Thank you very much.
75 kills, nice job!
BTW for the next version I am very much hoping to add joystick support. I
really think that it will be allot funner to play that way.
BFN
Jim
Kitchen's Inc, for games that are up to 100 percent funner to play.
[EMAIL PROTECTED]
http:
Hi piotru,
Thank you very much. 80 planes, nice job.
Yeah you know like I said Puppy1 is not like a flight simulator program, but
more just a simple dog fight shooter type game. That is why I had the take off
and landing just all automatic. The game is about flying, lining up on and
shootin
Hi Thomas,
My Dad built and flew all kinds of model planes from biplanes to modern ones.
I guess long long ago he even did fly some of the control line ones, but they
were always the radio control gas powered ones for as long as I can remember.
To tell you the truth in my game I can not even t
Hi Charles,
Yeah, my Dad chopped his fingers a few times as well, even needed stitches
once. He then bought the nose cones and an electronic spinner to spin the nose
cone and thus the propeller to start the engine. Some of the engines were not
that small.
BFN
Jim
A stitch in time woul
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