Hi, Bryan.
Yes, there are still other enemies that haven't been introduced yet. For
example there may be some crocks, and there will be zombies walking
around in some of the temples.
There is allot of traps that haven't been introduced yet. Let's just say
Alpha 1 is only a preview of that which
IL PROTECTED]>
Reply-To: Gamers Discussion list
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
Date: Mon, 26 Jun 2006 23:57:20 -0400
Hi, Will.
Well, as for falling off ladders that has now been corrected in the
patch I am working on. You can't fall off of them.
A
Hi, Will.
Well, as for falling off ladders that has now been corrected in the
patch I am working on. You can't fall off of them.
As for metal ladders it is a bit unrealistic to have metal ladders, but
then again there are always unreal elements in games. For example, they
didn't have warp platfo
ECTED]
AIM:
wilanddenise1
Skype:
wiljames
--
-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED]
Sent: Sunday, June 25, 2006 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
Hi, Kelly.
I don't believe you could in the classic arcade
Hi, Kelly.
Agreed, but unfortunately it wasn't very well recieved by the end users
so I am now going to restrict ladder movement to up and down. However,
you can still fall off ledges and die where in the original game you
fell off ledges and landed ok no matter if it was 50 feet in the air. Gr
and their
great guide dogs.
[EMAIL PROTECTED]
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 11:24 PM
Subject: Re: [Audyssey] thoughts on monty
> Hi, Ron.
> Well, obviously the time
: Saturday, June 24, 2006 11:24 PM
Subject: Re: [Audyssey] thoughts on monty
> Hours, even days? I want a game that's hard enough to take me weeks! If I
> buy a game, and I can beat it in only a few days, I'm not happy.
>
> Ryan
>
> -Original Message-
> Fr
homas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 11:59 PM
Subject: Re: [Audyssey] thoughts on monty
> Hi, Kelly.
> I don't believe you could in the classic arcade game. In fact I don't
> remember being able to mov
Hi, Kelly.
I don't believe you could in the classic arcade game. In fact I don't
remember being able to move any other direction other than up or down on
a ladder.
I attempted to add a little more element of realism with Monty, but
apparently that element of realism has thrown people.
Kellie a
xperience that some of the best RPG
storylines come from revisiting places from earlier in the game to find
things amis. Just my three cents.
- Original Message -
From: "Ryan Strunk" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Sat
ROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 2:06 PM
Subject: Re: [Audyssey] thoughts on monty
> Hi, Brandon and all.
> Well, if this becomes to much of a trouble I can see doing one of two
> things for ladders. A restrict the player from falling off t
Hi, Ron.
Well, obviously the time on releasing the patch will be dependant on how
long it takes to fix the various bug reports, test, etc.
As for reviewing I do have something planned for that. esentually, how
it would work you would use something like r and it would say review
mode on. You coul
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
I actually really enjoy this game. That's the hole point, to make it
realistic. I bet you won't be jumping off a ladder again, or jumping too far
to the right. *grin*. I really like it as it is. Audio games are just way
to
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 12:40 PM
Subject: Re: [Audyssey] thoughts on monty
> Hi Che,
> I'm sad to say this, I know it's a space, installer, and resources issue,
> but what annoys me about
uot;Gamers Discussion list"
Sent: Saturday, June 24, 2006 12:33 PM
Subject: Re: [Audyssey] thoughts on monty
> Well, I haven't playd the game myself, as platform games aren't my cup of
> tea, but just because a game designer is doing something in a new way
> doesn't me
;Liam Erven" <[EMAIL PROTECTED]>
To: "gamers discussion list"
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey] thoughts on monty
> Ok. I thought I'd try and write up a very specific post on my feelings
> about this game. It's kind of hard to
So the jurrey is still
>> out
>> on this game.
>> Ron
>> The Kolesar Brothers and their
>> great guide dogs.
>> [EMAIL PROTECTED]
>>
>> - Original Message -
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discus
Hi, Ian.
In most cases you have to jump to grab an item. For example jump right
if an item is on your right and you will catch it. If it is left jump
left. If it is directly above you jump up to grab it.
Items like gold are automatically picked up when walked over.
Smile.
Ian McNamara wrote:
>
good game i am confused what jumps and when you here something how do you
pick it up
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, June 25, 2006 12:30 AM
Subject: Re: [Audyssey] thoughts on monty
>
That is strange. After it says you have died give it a few seconds and
it should return to the main menu. If it is not doing that then it is
doing something strange.
I can't seam to reproduce this report. Anyone else have this problem?
Sarah wrote:
> I also notice that I can't play the game f
Hi, Charles.
Yeah, I see your point. Well, either that or when a player reaches the
edge of a ladder I can also have it call a jump action which would jump
rather than fall.
Charles Rivard wrote:
> If you fall from a ladder after climbing only a few feet, it would be
> unrealistic to die, woul
Hi, Liam.
Interesting thoughts. As I recall I don't believe you could fall off the
ladders in the Monty arcade classic. You merely went up or down.
Although, this is a recreation of the original game there is nothing
saying we can't have a bit of realism here.
Liam Erven wrote:
> But, the big q
Ok. H... I'll think about that.
Brandon Cole wrote:
> I say that if you want the most realism you can get, allow for falling
> without dying, and base the amount of damage taken on the distance the
> player falls. For really short falls, the player could actually take no
> damage at al
Hi, Phil.
I'll keep your suggestions in mind.
Thanks.
Phil Vlasak wrote:
> Hi Tom,
> I just played my first game of Monty and I think you did a great job!
> Now with the praises over with, I did find a few things annoying.
> I liked the other version look ahead key for things such as walls and do
Hi, Ryan.
This time it seams to have gotten through. I did send a more complete
responce to the list answering these questions in a post Monty Comments.
Ryan Conroy wrote:
> I Emailed Tom, for my Emails are not getting threw to the list. I hope this
> one does.
> There should be a look function
All I can say is that would be suicide. It is bad enough at times to
get past both skulls in the room with the red key and the gem in it.
Yohandy wrote:
> Che's right! We need even more challenge! Why not have 7 skulls at beginning
> of level, then 3 snakes right after that and 2 lava pits? lo
MAIL PROTECTED]
>
> - Original Message -
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Saturday, June 24, 2006 12:33 PM
> Subject: Re: [Audyssey] thoughts on monty
>
>
>
>> Well, I haven't playd the
Hi, Ari.
I certainly haven't forgotten about the various tunnels etc in Mario. If
I do it it certainly will take a long time to make.
However, that isn't the game we are talking about now so enough said.
ari wrote:
> Hi Che,
> I'm sad to say this, I know it's a space, installer, and resources is
ailto:[EMAIL PROTECTED]
Sent: Saturday, June 24, 2006 2:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two things
for ladders. A restrict the player from falling off the ladder, or B f
quot;Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 1:47 PM
Subject: Re: [Audyssey] thoughts on monty
> Hi, Yohandy.
>
> Quote
> Are we actually supposed to be able to jump from roof to roof?
> When the game first star
I also notice that I can't play the game for a third time. I hear "you have
died" and ihave to exit with alt+f4
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 11:25 AM
ot;Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 1:38 PM
Subject: Re: [Audyssey] thoughts on monty
> No, it should definitely kill you. makes the game much more interesting.
> - Original Message -
> From: "T
No, it should definitely kill you. makes the game much more interesting.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 2:06 PM
Subject: Re: [Audyssey] thoughts on monty
> Hi, Bra
Sent: Saturday, June 24, 2006 11:40 AM
Subject: Re: [Audyssey] thoughts on monty
> Hi Che,
> I'm sad to say this, I know it's a space, installer, and resources issue,
> but what annoys me about some accessible games, especially a game like
> Tank
> Commander, I was extre
ends where you
plan to take the game.
- Original Message -
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 1:11 PM
Subject: Re: [Audyssey] thoughts on monty
>I say that if you want the most realism y
;Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 1:48 PM
Subject: Re: [Audyssey] thoughts on monty
> Hi Tom,
> I just played my first game of Monty and I think you did a great job!
> Now with the praises over with, I did find a
Yes, how about, take the ladder. A few steps up, if you fall, nothing
happens. About halfway or three-quarters up, you fall, you then have
something wrong, i.e slower walk, you then need a potion to restore your
health. Or maybe just an option, for the players who want, do you want to
die when fall
I vote for the falling of latter and getting killed.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, June 24, 2006 1:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well, if
ROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 11:06 AM
Subject: Re: [Audyssey] thoughts on monty
> Hi, Brandon and all.
> Well, if this becomes to much of a trouble I can see doing one of two
> things for ladders. A restrict the player from falling of
t; <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 2:06 PM
Subject: Re: [Audyssey] thoughts on monty
> Hi, Brandon and all.
> Well, if this becomes to much of a trouble I can see doing one of two
> things for ladders. A restrict the player from falli
Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two
things for ladders. A restrict the player from falling off the ladder,
or B fix it so they can fall without dying. Any thoughts?
As fore look functions not in Alpha 1. Certainly one is planned, but
hasn't
y for you jaws users, grin.
>
>- Original Message -
>From: "Liam Erven" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Saturday, June 24, 2006 11:03 AM
>Subject: Re: [Audyssey] thoughts on monty
>
>
> > There is also nothing
Hi Tom,
I just played my first game of Monty and I think you did a great job!
Now with the praises over with, I did find a few things annoying.
I liked the other version look ahead key for things such as walls and doors.
Now, when you hit a door or wall you get the character scream and also Kate
s
Hi, Yohandy.
Quote
Are we actually supposed to be able to jump from roof to roof?
When the game first starts, I can just keep jumping up into the air, with
out using ladders or ropes.
End Quote
If you mean jumping to the different levels the answer is no. What you
have is a nice big fat bug, and
Hi.
I'd like to take a moment to answer each point of this, and express what
is happening, and where my thoughts and plans are going with this.
Certainly, constructive opinions and suggestions like this is well
taken. After all this is the first release, and many things are going to
be updated
I Emailed Tom, for my Emails are not getting threw to the list. I hope this one
does.
There should be a look function; there was one in the previous version.
Also, this jumping thing is pretty bad. lol You jump more than a step, and
you're dead? Sorry, that's odd. I think there are some issues w
Hi Che,
I'm sad to say this, I know it's a space, installer, and resources issue,
but what annoys me about some accessible games, especially a game like Tank
Commander, I was extremely disappointed about that their were only 6 levels.
Developers, particularly Tank Commander, should really bring out
I think it's that jumping bug. Don't jump too far in either direction.
- Original Message -
From: "The Kolesar Brothers" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 12:41 PM
Subject: Re: [Audyssey] thoughts on monty
guide dogs.
[EMAIL PROTECTED]
- Original Message -
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 12:33 PM
Subject: Re: [Audyssey] thoughts on monty
> Well, I haven't playd the game myself, as platform games are
inal Message -
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Saturday, June 24, 2006 11:03 AM
> Subject: Re: [Audyssey] thoughts on monty
>
>
>> There is also nothing wrong with pressing space and up to jump
ssage -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 12:03 PM
Subject: Re: [Audyssey] thoughts on monty
> There is also nothing wrong with pressing space and up to jump up. Seems
> logical to me.
>
> In all
"
Sent: Saturday, June 24, 2006 11:03 AM
Subject: Re: [Audyssey] thoughts on monty
> There is also nothing wrong with pressing space and up to jump up. Seems
> logical to me.
>
> In all the consoll games I played jump sent you up in to the air, and then
> you could use arrows to
CTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 12:22 PM
Subject: Re: [Audyssey] thoughts on monty
> oh? I didn't see one documented. I'm gonna look again.
> k. just went through and didn't see one. I see a direction command, and
> an
>
Discussion list"
Sent: Saturday, June 24, 2006 11:12 AM
Subject: Re: [Audyssey] thoughts on monty
> The only thing I would like to say in response to this is that I do agree
> that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're
> high enough, bu
s for the ledge, well,
there is a look function. There. I'm done. Just my thoughts.
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "gamers discussion list"
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey] thoughts on monty
> Ok
Does anyone remember any?
- Original Message -
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 10:59 AM
Subject: Re: [Audyssey] thoughts on monty
>I actually really enjoy this game. That's the hole point, to
AIL PROTECTED]>
To: "gamers discussion list"
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey] thoughts on monty
> Ok. I thought I'd try and write up a very specific post on my feelings
> about this game. It's kind of hard to review this fairly from a game
Ok. I thought I'd try and write up a very specific post on my feelings about
this game. It's kind of hard to review this fairly from a gamer's stand point
as I develop games and constantly have ideas. I certainly don't have anything
against Tom or the work he does, so please keep that in mind
58 matches
Mail list logo