Re: [Audyssey] thoughts on monty

2006-06-26 Thread Thomas Ward
Hi, Bryan. Yes, there are still other enemies that haven't been introduced yet. For example there may be some crocks, and there will be zombies walking around in some of the temples. There is allot of traps that haven't been introduced yet. Let's just say Alpha 1 is only a preview of that which

Re: [Audyssey] thoughts on monty

2006-06-26 Thread Bryan Peterson
IL PROTECTED]> Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Date: Mon, 26 Jun 2006 23:57:20 -0400 Hi, Will. Well, as for falling off ladders that has now been corrected in the patch I am working on. You can't fall off of them. A

Re: [Audyssey] thoughts on monty

2006-06-26 Thread Thomas Ward
Hi, Will. Well, as for falling off ladders that has now been corrected in the patch I am working on. You can't fall off of them. As for metal ladders it is a bit unrealistic to have metal ladders, but then again there are always unreal elements in games. For example, they didn't have warp platfo

Re: [Audyssey] thoughts on monty

2006-06-26 Thread Wil James
ECTED] AIM: wilanddenise1 Skype: wiljames -- -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Sunday, June 25, 2006 12:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Kelly. I don't believe you could in the classic arcade

Re: [Audyssey] thoughts on monty

2006-06-25 Thread Thomas Ward
Hi, Kelly. Agreed, but unfortunately it wasn't very well recieved by the end users so I am now going to restrict ladder movement to up and down. However, you can still fall off ledges and die where in the original game you fell off ledges and landed ok no matter if it was 50 feet in the air. Gr

Re: [Audyssey] thoughts on monty

2006-06-25 Thread The Kolesar Brothers
and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 11:24 PM Subject: Re: [Audyssey] thoughts on monty > Hi, Ron. > Well, obviously the time

Re: [Audyssey] thoughts on monty

2006-06-25 Thread Yohandy
: Saturday, June 24, 2006 11:24 PM Subject: Re: [Audyssey] thoughts on monty > Hours, even days? I want a game that's hard enough to take me weeks! If I > buy a game, and I can beat it in only a few days, I'm not happy. > > Ryan > > -Original Message- > Fr

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Kellie and Lady J
homas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 11:59 PM Subject: Re: [Audyssey] thoughts on monty > Hi, Kelly. > I don't believe you could in the classic arcade game. In fact I don't > remember being able to mov

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Kelly. I don't believe you could in the classic arcade game. In fact I don't remember being able to move any other direction other than up or down on a ladder. I attempted to add a little more element of realism with Monty, but apparently that element of realism has thrown people. Kellie a

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
xperience that some of the best RPG storylines come from revisiting places from earlier in the game to find things amis. Just my three cents. - Original Message - From: "Ryan Strunk" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Sat

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Kellie and Lady J
ROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty > Hi, Brandon and all. > Well, if this becomes to much of a trouble I can see doing one of two > things for ladders. A restrict the player from falling off t

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Ron. Well, obviously the time on releasing the patch will be dependant on how long it takes to fix the various bug reports, test, etc. As for reviewing I do have something planned for that. esentually, how it would work you would use something like r and it would say review mode on. You coul

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Ryan Strunk
To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way to

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Kellie and Lady J
From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 12:40 PM Subject: Re: [Audyssey] thoughts on monty > Hi Che, > I'm sad to say this, I know it's a space, installer, and resources issue, > but what annoys me about

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Kellie and Lady J
uot;Gamers Discussion list" Sent: Saturday, June 24, 2006 12:33 PM Subject: Re: [Audyssey] thoughts on monty > Well, I haven't playd the game myself, as platform games aren't my cup of > tea, but just because a game designer is doing something in a new way > doesn't me

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Kellie and Lady J
;Liam Erven" <[EMAIL PROTECTED]> To: "gamers discussion list" Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty > Ok. I thought I'd try and write up a very specific post on my feelings > about this game. It's kind of hard to

Re: [Audyssey] thoughts on monty

2006-06-24 Thread The Kolesar Brothers
So the jurrey is still >> out >> on this game. >> Ron >> The Kolesar Brothers and their >> great guide dogs. >> [EMAIL PROTECTED] >> >> - Original Message - >> From: "Che" <[EMAIL PROTECTED]> >> To: "Gamers Discus

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Ian. In most cases you have to jump to grab an item. For example jump right if an item is on your right and you will catch it. If it is left jump left. If it is directly above you jump up to grab it. Items like gold are automatically picked up when walked over. Smile. Ian McNamara wrote: >

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Ian McNamara
good game i am confused what jumps and when you here something how do you pick it up - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 25, 2006 12:30 AM Subject: Re: [Audyssey] thoughts on monty >

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
That is strange. After it says you have died give it a few seconds and it should return to the main menu. If it is not doing that then it is doing something strange. I can't seam to reproduce this report. Anyone else have this problem? Sarah wrote: > I also notice that I can't play the game f

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Charles. Yeah, I see your point. Well, either that or when a player reaches the edge of a ladder I can also have it call a jump action which would jump rather than fall. Charles Rivard wrote: > If you fall from a ladder after climbing only a few feet, it would be > unrealistic to die, woul

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Liam. Interesting thoughts. As I recall I don't believe you could fall off the ladders in the Monty arcade classic. You merely went up or down. Although, this is a recreation of the original game there is nothing saying we can't have a bit of realism here. Liam Erven wrote: > But, the big q

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Ok. H... I'll think about that. Brandon Cole wrote: > I say that if you want the most realism you can get, allow for falling > without dying, and base the amount of damage taken on the distance the > player falls. For really short falls, the player could actually take no > damage at al

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Phil. I'll keep your suggestions in mind. Thanks. Phil Vlasak wrote: > Hi Tom, > I just played my first game of Monty and I think you did a great job! > Now with the praises over with, I did find a few things annoying. > I liked the other version look ahead key for things such as walls and do

Re: [Audyssey] thoughts on Monty.

2006-06-24 Thread Thomas Ward
Hi, Ryan. This time it seams to have gotten through. I did send a more complete responce to the list answering these questions in a post Monty Comments. Ryan Conroy wrote: > I Emailed Tom, for my Emails are not getting threw to the list. I hope this > one does. > There should be a look function

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
All I can say is that would be suicide. It is bad enough at times to get past both skulls in the room with the red key and the gem in it. Yohandy wrote: > Che's right! We need even more challenge! Why not have 7 skulls at beginning > of level, then 3 snakes right after that and 2 lava pits? lo

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
MAIL PROTECTED] > > - Original Message - > From: "Che" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, June 24, 2006 12:33 PM > Subject: Re: [Audyssey] thoughts on monty > > > >> Well, I haven't playd the

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Ari. I certainly haven't forgotten about the various tunnels etc in Mario. If I do it it certainly will take a long time to make. However, that isn't the game we are talking about now so enough said. ari wrote: > Hi Che, > I'm sad to say this, I know it's a space, installer, and resources is

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Wil James
ailto:[EMAIL PROTECTED] Sent: Saturday, June 24, 2006 2:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B f

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
quot;Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 1:47 PM Subject: Re: [Audyssey] thoughts on monty > Hi, Yohandy. > > Quote > Are we actually supposed to be able to jump from roof to roof? > When the game first star

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Sarah
I also notice that I can't play the game for a third time. I hear "you have died" and ihave to exit with alt+f4 - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 11:25 AM

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Charles Rivard
ot;Yohandy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 1:38 PM Subject: Re: [Audyssey] thoughts on monty > No, it should definitely kill you. makes the game much more interesting. > - Original Message - > From: "T

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
No, it should definitely kill you. makes the game much more interesting. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty > Hi, Bra

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Jason SW
Sent: Saturday, June 24, 2006 11:40 AM Subject: Re: [Audyssey] thoughts on monty > Hi Che, > I'm sad to say this, I know it's a space, installer, and resources issue, > but what annoys me about some accessible games, especially a game like > Tank > Commander, I was extre

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
ends where you plan to take the game. - Original Message - From: "Brandon Cole" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 1:11 PM Subject: Re: [Audyssey] thoughts on monty >I say that if you want the most realism y

Re: [Audyssey] thoughts on monty

2006-06-24 Thread The Kolesar Brothers
;Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 1:48 PM Subject: Re: [Audyssey] thoughts on monty > Hi Tom, > I just played my first game of Monty and I think you did a great job! > Now with the praises over with, I did find a

Re: [Audyssey] thoughts on monty

2006-06-24 Thread ari
Yes, how about, take the ladder. A few steps up, if you fall, nothing happens. About halfway or three-quarters up, you fall, you then have something wrong, i.e slower walk, you then need a potion to restore your health. Or maybe just an option, for the players who want, do you want to die when fall

Re: [Audyssey] thoughts on monty

2006-06-24 Thread reinhard Stebner
I vote for the falling of latter and getting killed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, June 24, 2006 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Charles Rivard
ROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 11:06 AM Subject: Re: [Audyssey] thoughts on monty > Hi, Brandon and all. > Well, if this becomes to much of a trouble I can see doing one of two > things for ladders. A restrict the player from falling of

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
t; <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty > Hi, Brandon and all. > Well, if this becomes to much of a trouble I can see doing one of two > things for ladders. A restrict the player from falli

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Tom Randall
y for you jaws users, grin. > >- Original Message - >From: "Liam Erven" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Saturday, June 24, 2006 11:03 AM >Subject: Re: [Audyssey] thoughts on monty > > > > There is also nothing

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Phil Vlasak
Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I liked the other version look ahead key for things such as walls and doors. Now, when you hit a door or wall you get the character scream and also Kate s

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Yohandy. Quote Are we actually supposed to be able to jump from roof to roof? When the game first starts, I can just keep jumping up into the air, with out using ladders or ropes. End Quote If you mean jumping to the different levels the answer is no. What you have is a nice big fat bug, and

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi. I'd like to take a moment to answer each point of this, and express what is happening, and where my thoughts and plans are going with this. Certainly, constructive opinions and suggestions like this is well taken. After all this is the first release, and many things are going to be updated

Re: [Audyssey] thoughts on Monty.

2006-06-24 Thread Ryan Conroy
I Emailed Tom, for my Emails are not getting threw to the list. I hope this one does. There should be a look function; there was one in the previous version. Also, this jumping thing is pretty bad. lol You jump more than a step, and you're dead? Sorry, that's odd. I think there are some issues w

Re: [Audyssey] thoughts on monty

2006-06-24 Thread ari
Hi Che, I'm sad to say this, I know it's a space, installer, and resources issue, but what annoys me about some accessible games, especially a game like Tank Commander, I was extremely disappointed about that their were only 6 levels. Developers, particularly Tank Commander, should really bring out

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
I think it's that jumping bug. Don't jump too far in either direction. - Original Message - From: "The Kolesar Brothers" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 12:41 PM Subject: Re: [Audyssey] thoughts on monty

Re: [Audyssey] thoughts on monty

2006-06-24 Thread The Kolesar Brothers
guide dogs. [EMAIL PROTECTED] - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 12:33 PM Subject: Re: [Audyssey] thoughts on monty > Well, I haven't playd the game myself, as platform games are

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
inal Message - > From: "Liam Erven" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, June 24, 2006 11:03 AM > Subject: Re: [Audyssey] thoughts on monty > > >> There is also nothing wrong with pressing space and up to jump

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
ssage - From: "Liam Erven" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 12:03 PM Subject: Re: [Audyssey] thoughts on monty > There is also nothing wrong with pressing space and up to jump up. Seems > logical to me. > > In all

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Che
" Sent: Saturday, June 24, 2006 11:03 AM Subject: Re: [Audyssey] thoughts on monty > There is also nothing wrong with pressing space and up to jump up. Seems > logical to me. > > In all the consoll games I played jump sent you up in to the air, and then > you could use arrows to

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
CTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 12:22 PM Subject: Re: [Audyssey] thoughts on monty > oh? I didn't see one documented. I'm gonna look again. > k. just went through and didn't see one. I see a direction command, and > an >

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
Discussion list" Sent: Saturday, June 24, 2006 11:12 AM Subject: Re: [Audyssey] thoughts on monty > The only thing I would like to say in response to this is that I do agree > that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're > high enough, bu

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
s for the ledge, well, there is a look function. There. I'm done. Just my thoughts. - Original Message - From: "Liam Erven" <[EMAIL PROTECTED]> To: "gamers discussion list" Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty > Ok

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
Does anyone remember any? - Original Message - From: "Yohandy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, June 24, 2006 10:59 AM Subject: Re: [Audyssey] thoughts on monty >I actually really enjoy this game. That's the hole point, to

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
AIL PROTECTED]> To: "gamers discussion list" Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty > Ok. I thought I'd try and write up a very specific post on my feelings > about this game. It's kind of hard to review this fairly from a game

[Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind