On 23.02.2015 23:34, Daniel Campbell wrote:
Can't the logo be remade in a more recent version of Blender? Assuming
you can run two separate Blender instances, it would mostly be copying
the poly/vertex values from one to the other.
I'm not versed in 3-D but it would surprise me if there
Hi!
Please excuse bringing up a topic as old as this, again.
Only bringing up half, actually.
On 05.05.2011 07:36, Sebastian Pipping wrote:
On 05/01/2011 06:10 AM, Ulrich Mueller wrote:
Could you bisect Blender to find out why it doesn't work with the new
version?
I tried a few more
On 23 February 2015 at 22:11, Sebastian Pipping sp...@gentoo.org wrote:
I have streamlined those into ebuilds and a dedicated overlay
Thanks!
So whoever needs to render Blender files from 2003 again at some point
should find working ebuilds to do that. Feel free to join keeping them
in
On 02/23/2015 02:29 PM, Diego Elio Pettenò wrote:
On 23 February 2015 at 22:11, Sebastian Pipping sp...@gentoo.org
mailto:sp...@gentoo.org wrote:
I have streamlined those into ebuilds and a dedicated overlay
Thanks!
So whoever needs to render Blender files from 2003 again
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On 05/05/11 07:36, Sebastian Pipping wrote:
On 05/01/2011 06:10 AM, Ulrich Mueller wrote:
Could you bisect Blender to find out why it doesn't work with the new
version?
I tried a few more versions now. While Blender 2.31a still applies the
On Thu, May 5, 2011 at 11:47 AM, Sebastian Pipping sp...@gentoo.org wrote:
On 05/05/2011 03:44 PM, Marijn wrote:
I confess I know next to nothing about Blender, but what exactly makes
it so hard to port the logo to a recent version?
My experience modelling in Blender is zero, so it's hard to
On 05/01/2011 06:10 AM, Ulrich Mueller wrote:
Could you bisect Blender to find out why it doesn't work with the new
version?
If 2.26 still produced good results, 2.37a already does not. Bisecting
involves fixing compilation for each version. I stopped getting 2.30 to
compile because it seemed
On 05/01/2011 08:06 AM, Michał Górny wrote:
Isn't it possible to create a better SVG then?
It may be. Of the three variants trying to match the Blender version
that I have seen so far, none is a replacement of equal quality on the
bling scale to my impression. They feel like tradeoffs, not
On 05/01/2011 06:10 AM, Ulrich Mueller wrote:
Could you bisect Blender to find out why it doesn't work with the new
version?
I tried a few more versions now. While Blender 2.31a still applies the
reflection texture, Blender 2.32 does not anymore. At least on
On Thu, 05 May 2011 04:31:10 +0200
Sebastian Pipping sp...@gentoo.org wrote:
I think such a variant
would be much more portable and reproducible than blender files.
What I dislike about the idea of moving to a new logo is that we would
give up part of our culture just because we were
On Sun, 1 May 2011 06:10:02 +0200
Ulrich Mueller u...@gentoo.org wrote:
Maybe it's time to make the SVG variant the official logo, and leave
the blender file as a historical variant.
The Blender variant looks better though, especially at high
resolutions.
Isn't it possible to create a
On Fri, 29 Apr 2011, Michał Górny wrote:
Among the options I see is the following:
A) Find out how to render g-metal.blend with recent Blender
(2.57b at best) to give pixel-identical results to Blender 2.04.
Needs an advanced Blender user ideally.
B) Port Blender 2.26 to a
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