Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2015-03-02 Thread Sebastian Pipping
On 23.02.2015 23:34, Daniel Campbell wrote: Can't the logo be remade in a more recent version of Blender? Assuming you can run two separate Blender instances, it would mostly be copying the poly/vertex values from one to the other. I'm not versed in 3-D but it would surprise me if there

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2015-02-23 Thread Sebastian Pipping
Hi! Please excuse bringing up a topic as old as this, again. Only bringing up half, actually. On 05.05.2011 07:36, Sebastian Pipping wrote: On 05/01/2011 06:10 AM, Ulrich Mueller wrote: Could you bisect Blender to find out why it doesn't work with the new version? I tried a few more

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2015-02-23 Thread Diego Elio Pettenò
On 23 February 2015 at 22:11, Sebastian Pipping sp...@gentoo.org wrote: I have streamlined those into ebuilds and a dedicated overlay Thanks! So whoever needs to render Blender files from 2003 again at some point should find working ebuilds to do that. Feel free to join keeping them in

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2015-02-23 Thread Daniel Campbell
On 02/23/2015 02:29 PM, Diego Elio Pettenò wrote: On 23 February 2015 at 22:11, Sebastian Pipping sp...@gentoo.org mailto:sp...@gentoo.org wrote: I have streamlined those into ebuilds and a dedicated overlay Thanks! So whoever needs to render Blender files from 2003 again

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2011-05-05 Thread Marijn
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/05/11 07:36, Sebastian Pipping wrote: On 05/01/2011 06:10 AM, Ulrich Mueller wrote: Could you bisect Blender to find out why it doesn't work with the new version? I tried a few more versions now. While Blender 2.31a still applies the

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2011-05-05 Thread Matthew Summers
On Thu, May 5, 2011 at 11:47 AM, Sebastian Pipping sp...@gentoo.org wrote: On 05/05/2011 03:44 PM, Marijn wrote: I confess I know next to nothing about Blender, but what exactly makes it so hard to port the logo to a recent version? My experience modelling in Blender is zero, so it's hard to

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2011-05-04 Thread Sebastian Pipping
On 05/01/2011 06:10 AM, Ulrich Mueller wrote: Could you bisect Blender to find out why it doesn't work with the new version? If 2.26 still produced good results, 2.37a already does not. Bisecting involves fixing compilation for each version. I stopped getting 2.30 to compile because it seemed

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2011-05-04 Thread Sebastian Pipping
On 05/01/2011 08:06 AM, Michał Górny wrote: Isn't it possible to create a better SVG then? It may be. Of the three variants trying to match the Blender version that I have seen so far, none is a replacement of equal quality on the bling scale to my impression. They feel like tradeoffs, not

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2011-05-04 Thread Sebastian Pipping
On 05/01/2011 06:10 AM, Ulrich Mueller wrote: Could you bisect Blender to find out why it doesn't work with the new version? I tried a few more versions now. While Blender 2.31a still applies the reflection texture, Blender 2.32 does not anymore. At least on

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2011-05-04 Thread Michał Górny
On Thu, 05 May 2011 04:31:10 +0200 Sebastian Pipping sp...@gentoo.org wrote: I think such a variant would be much more portable and reproducible than blender files. What I dislike about the idea of moving to a new logo is that we would give up part of our culture just because we were

Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2011-05-01 Thread Michał Górny
On Sun, 1 May 2011 06:10:02 +0200 Ulrich Mueller u...@gentoo.org wrote: Maybe it's time to make the SVG variant the official logo, and leave the blender file as a historical variant. The Blender variant looks better though, especially at high resolutions. Isn't it possible to create a

[gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2

2011-04-30 Thread Ulrich Mueller
On Fri, 29 Apr 2011, Michał Górny wrote: Among the options I see is the following: A) Find out how to render g-metal.blend with recent Blender (2.57b at best) to give pixel-identical results to Blender 2.04. Needs an advanced Blender user ideally. B) Port Blender 2.26 to a