All,
The conventional approach is to ahead of time compile MMTK to an
executable image. Then load this image during JVM initialization.
This means building some sort of AOT infrastructure. I would like to
avoid this for initial bring up if at all possible. Instead, I am
thinking of forcing
Hi,
Very hard part. Colors used in Harmony are not equivalent to RI.
Therefore I expect that as is comparison will show that everything
is different :-). The entire component Look is not 100% copied, i.e.
position of the focus frame, look of the borders, etc. differ.
Besides, colors are
On 6/2/06, Erik Axel Nielsen [EMAIL PROTECTED] wrote:
Hi,
Very hard part. Colors used in Harmony are not equivalent to RI.
Therefore I expect that as is comparison will show that everything
is different :-). The entire component Look is not 100% copied, i.e.
position of the focus frame,
Alexei Zakharov wrote:
Where do we have #foreach in our code?
I suppose nowhere currently. I mean we will need to define additional
coding rules to avoid using of such strings in the future.
Why? velocity does a reasonable job at figuring out VTL-like things
that aren't VTL...
geir
By next spring? I'm hoping to have this download by next *week* (ok,
two weeks...)
This is great news! Now if only I could get it to work on my Mac :)
We'll definitely have this for them. I'm hoping by next spring, we'll
be far enough along you can ask your students to just *do* their
For example, I failed to pass the following valid Java fragment
through the Velocity 1.4 compiler:
public static void main(String argv[]) {
// for #foreach lovers
String s = I love #foreach statement;
}
2006/6/2, Geir Magnusson Jr [EMAIL PROTECTED]:
Alexei Zakharov wrote:
Where do we
2006/6/2, Mark Hindess [EMAIL PROTECTED]:
We should probably wait until we have
javax.sound? Since most of the games fail because of these missing
packages. The others I tried failed with:
java.lang.RuntimeException: Method is not implemented
at
Well, some of them seem to contain images/sounds that might not be
original works of the game authors.
I can guarantee you that some of the games contain images and sound
that are not the original work of the authors. That of course will
have to be worked out if anything is going to be
Actually my English is not good :-). Will work on improvement.
What I tried to say is that we really don't need to use third-party
LFs for visual testing. It doesn't mean we should not try them. We
should! Just because LF implementation is one of the most significant
customization in Swing and
Erik Axel Nielsen wrote:
Most addictive: 109 Touch Balls
Yep - that's addictive...
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I didn't look at the MMTk source, but IMHO the special translation of
bytecodes is not nessasary in first stage. If the functionality
implemented as methods which are handled specially in jikes, in
interpreter they can be implemented as native methods. Anyway, I do
not insist on the use of
spill... who committed r411083? :)
Mark Hindess wrote:
testSerializationCompatibilityError Serialization file does not
exist, created in the current dir.
java.lang.Error: Serialization file does not exist, created in the current
dir. at
On 2 June 2006 at 7:49, Geir Magnusson Jr [EMAIL PROTECTED] wrote:
spill... who committed r411083? :)
Well, I wasn't pointing the finger just trying to narrow down the source
of the problem. Looking more closely, I can't see how it would work on
windows either. Looks like a missing svn add
On 2 June 2006 at 8:09, Geir Magnusson Jr [EMAIL PROTECTED] wrote:
I'm not suggesting we hold an inquisition, but just remind the person
who worked on it that something is amiss. This kind of thing happens
all the time...
Sorry, perhaps I should have included a :-) after the pointing the
-Original Message-
From: Mark Hindess [mailto:[EMAIL PROTECTED]
Sent: Friday, June 02, 2006 8:45 AM
To: harmony-dev@incubator.apache.org; [EMAIL PROTECTED]
Subject: Re: [classlib] Failing test on linux since r411083
On 2 June 2006 at 8:09, Geir Magnusson Jr [EMAIL PROTECTED]
On 6/2/06, Ivan Volosyuk [EMAIL PROTECTED] wrote:
I didn't look at the MMTk source, but IMHO the special translation of
bytecodes is not nessasary in first stage. If the functionality
implemented as methods which are handled specially in jikes, in
interpreter they can be implemented as native
Yes, I think so. Certainly we have people using eclipse today.
I thought this would be viable once we had the VM and Swing code in SVN
so that we can build binary snapshots that Just Work and that makes it
easier for people to test...
It also would be interesting to script running these apps
A question for the folks working on Jitrino.JET. I see comments in
the source code about back branch polling. Can I use back branch
polling?
It turns out that polling in a controlled fashion for GC would make
the MMTK port easier. MMTK has java classes that implement the
Uninterruptible
On 6/2/06, Weldon Washburn [EMAIL PROTECTED] wrote:
All,
Perhaps the following is already covered in documentation. If this is
the case, please tell me where to find it. Below are some initial
questions regarding porting MMTK to DRLVM.
A question about org.vmmagic.pragma.InlinePragma class.
I'm going to harvest this info for the website... good stuff...
Mark Hindess wrote:
On 2 June 2006 at 19:54, Vladimir Ivanov [EMAIL PROTECTED] wrote:
This post reminded me about that some times ago was a little discussion
about 'application testing' and that it will be good to define list of
On 6/2/06, Weldon Washburn [EMAIL PROTECTED] wrote:
All,
The conventional approach is to ahead of time compile MMTK to an
executable image. Then load this image during JVM initialization.
This means building some sort of AOT infrastructure. I would like to
avoid this for initial bring up if
Weldon,
Weldon Washburn wrote:
A question for the folks working on Jitrino.JET. I see comments in
the source code about back branch polling. Can I use back branch
polling?
Yes. The 'back branch pooling' is turned on by default in Jitrino.JET.
It inserts a call to VM's helper
Thanks to all for the suggestions... this is the first weekend I found where
I could spend some time on Harmony.
The error was because I did not have 'make' installed on my system (Ubuntu
on linux). The documentation talks about 'nmake' for windows, so probably it
is a good idea to include
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