[Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Achim Schneider
Nick Rolfe [EMAIL PROTECTED] wrote: http://morpheus.cs.ucdavis.edu/papers/sweeny.pdf He refers to Haskell and its strengths (and some of its weaknesses) quite a bit. For those who don't know him, Tim Sweeney is the main programmer behind Epic Games's popular Unreal Engine. When he talks,

Re: [Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Sebastian Sylvan
On Jan 10, 2008 11:51 AM, Achim Schneider [EMAIL PROTECTED] wrote: Nick Rolfe [EMAIL PROTECTED] wrote: http://morpheus.cs.ucdavis.edu/papers/sweeny.pdf He refers to Haskell and its strengths (and some of its weaknesses) quite a bit. For those who don't know him, Tim Sweeney is the

Re: [Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Sebastian Sylvan
On Jan 10, 2008 12:41 PM, Achim Schneider [EMAIL PROTECTED] wrote: Sebastian Sylvan [EMAIL PROTECTED] wrote: For those who don't know him, Tim Sweeney is the main programmer behind Epic Games's popular Unreal Engine. When he talks, many game developers will listen. We will

[Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Achim Schneider
Sebastian Sylvan [EMAIL PROTECTED] wrote: For those who don't know him, Tim Sweeney is the main programmer behind Epic Games's popular Unreal Engine. When he talks, many game developers will listen. We will dream, most likely. Perhaps more importantly, anything he does will

[Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Achim Schneider
Sebastian Sylvan [EMAIL PROTECTED] wrote: You make less bugs with that language? Fucking learn to write C++! Excuse me? A probable exclamation of a pointy-haired boss, that is. What I wanted to say is that if you tell such a guy that you'll make less bugs in language X, he would assume

[Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Achim Schneider
Achim Schneider [EMAIL PROTECTED] wrote: The surest thing to make people switch is to make them not aware of it, i.e. make things look exactly like in C, with incremental updates of the same variable and everything, while still retaining a purely functional semantic under the hood. I guess

Re: [Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Sebastian Sylvan
On Jan 10, 2008 1:49 PM, Achim Schneider [EMAIL PROTECTED] wrote: Sebastian Sylvan [EMAIL PROTECTED] wrote: You make less bugs with that language? Fucking learn to write C++! Excuse me? A probable exclamation of a pointy-haired boss, that is. What I wanted to say is that if you

[Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Achim Schneider
Sebastian Sylvan [EMAIL PROTECTED] wrote: Concurrency does seem pretty disruptive. Yes, the thought of using par on a dual quad-core makes me salivate. -- (c) this sig last receiving data processing entity. Inspect headers for past copyright information. All rights reserved. Unauthorised

Re: [Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Don Stewart
barsoap: Sebastian Sylvan [EMAIL PROTECTED] wrote: Concurrency does seem pretty disruptive. Yes, the thought of using par on a dual quad-core makes me salivate. Haskell is (in a very small part) driving sales of multicore boxes -- I've met half a dozen people who nominated Haskell's

[Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Achim Schneider
Don Stewart [EMAIL PROTECTED] wrote: In return, we can improve the parallelism support further. Now don't make me think of using par on a beowolf cluster of ps3's. -- (c) this sig last receiving data processing entity. Inspect headers for past copyright information. All rights reserved.

Re: [Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Ketil Malde
Sebastian Sylvan [EMAIL PROTECTED] writes: Maybe I'm just lucky, but if we are still talking about the games industry I don't think this fits my experience of bosses. Games compete very much on performance, and we basically rewrite almost all of our code over a few years or so anyway Another

[Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Achim Schneider
Ketil Malde [EMAIL PROTECTED] wrote: Sebastian Sylvan [EMAIL PROTECTED] writes: Maybe I'm just lucky, but if we are still talking about the games industry I don't think this fits my experience of bosses. Games compete very much on performance, and we basically rewrite almost all of our

Re: [Haskell-cafe] Re: Tim Sweeney (the gamer)

2008-01-10 Thread Jake McArthur
On Jan 10, 2008, at 1:57 PM, Achim Schneider wrote: Now don't make me think of using par on a beowolf cluster of ps3's. Never in my life have I _literally_ drooled over using a programming abstraction. - Jake___ Haskell-Cafe mailing list