Nick Rolfe [EMAIL PROTECTED] wrote:
http://morpheus.cs.ucdavis.edu/papers/sweeny.pdf
He refers to Haskell and its strengths (and some of its weaknesses)
quite a bit.
For those who don't know him, Tim Sweeney is the main programmer
behind Epic Games's popular Unreal Engine. When he talks,
On Jan 10, 2008 11:51 AM, Achim Schneider [EMAIL PROTECTED] wrote:
Nick Rolfe [EMAIL PROTECTED] wrote:
http://morpheus.cs.ucdavis.edu/papers/sweeny.pdf
He refers to Haskell and its strengths (and some of its weaknesses)
quite a bit.
For those who don't know him, Tim Sweeney is the
On Jan 10, 2008 12:41 PM, Achim Schneider [EMAIL PROTECTED] wrote:
Sebastian Sylvan [EMAIL PROTECTED] wrote:
For those who don't know him, Tim Sweeney is the main programmer
behind Epic Games's popular Unreal Engine. When he talks, many
game developers will listen.
We will
Sebastian Sylvan [EMAIL PROTECTED] wrote:
For those who don't know him, Tim Sweeney is the main programmer
behind Epic Games's popular Unreal Engine. When he talks, many
game developers will listen.
We will dream, most likely.
Perhaps more importantly, anything he does
will
Sebastian Sylvan [EMAIL PROTECTED] wrote:
You make less bugs with that language? Fucking learn to write C++!
Excuse me?
A probable exclamation of a pointy-haired boss, that is. What I wanted
to say is that if you tell such a guy that you'll make less bugs in
language X, he would assume
Achim Schneider [EMAIL PROTECTED] wrote:
The surest thing to make people switch is to make them not aware of
it, i.e. make things look exactly like in C, with incremental updates
of the same variable and everything, while still retaining a purely
functional semantic under the hood.
I guess
On Jan 10, 2008 1:49 PM, Achim Schneider [EMAIL PROTECTED] wrote:
Sebastian Sylvan [EMAIL PROTECTED] wrote:
You make less bugs with that language? Fucking learn to write C++!
Excuse me?
A probable exclamation of a pointy-haired boss, that is. What I wanted
to say is that if you
Sebastian Sylvan [EMAIL PROTECTED] wrote:
Concurrency
does seem pretty disruptive.
Yes, the thought of using par on a dual quad-core makes me salivate.
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barsoap:
Sebastian Sylvan [EMAIL PROTECTED] wrote:
Concurrency
does seem pretty disruptive.
Yes, the thought of using par on a dual quad-core makes me salivate.
Haskell is (in a very small part) driving sales of multicore boxes --
I've met half a dozen people who nominated Haskell's
Don Stewart [EMAIL PROTECTED] wrote:
In return, we can improve the parallelism support further.
Now don't make me think of using par on a beowolf cluster of ps3's.
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Sebastian Sylvan [EMAIL PROTECTED] writes:
Maybe I'm just lucky, but if we are still talking about the games
industry I don't think this fits my experience of bosses. Games
compete very much on performance, and we basically rewrite almost all
of our code over a few years or so anyway
Another
Ketil Malde [EMAIL PROTECTED] wrote:
Sebastian Sylvan [EMAIL PROTECTED] writes:
Maybe I'm just lucky, but if we are still talking about the games
industry I don't think this fits my experience of bosses. Games
compete very much on performance, and we basically rewrite almost
all of our
On Jan 10, 2008, at 1:57 PM, Achim Schneider wrote:
Now don't make me think of using par on a beowolf cluster of ps3's.
Never in my life have I _literally_ drooled over using a programming
abstraction.
- Jake___
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