Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread botman
Paolo, There is absolutely no way for you to backup this assertion. You certainly have not conducted any sort of survey of most people to determine what their views are or what influenced them. ...and Michael, there's no way for you to back up the assertion that Paolo can't back up his

[hlcoders] Weapon help:- again :/

2003-05-31 Thread Joel Richards
Refering to the help request i sent before, i cloned the mp5 into both the server and the client a detaield description is here http://www.chatbear.com/board.plm?a=viewthreadt=801,1054221271,4594b=590id=467278s=0 Thanks in advance :)

[hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )

2003-05-31 Thread Punisher
Hi, Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure out the weapon names. In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send with the WeaponList Engine

Re: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin( StatsMe to be exact )

2003-05-31 Thread Alfred
Why don't you want to hard code the weapon names? I know its not elegant, but I reckon it would be safer than any hack to pull the name from the engine. Punisher wrote: Hi, Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The

RE: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )

2003-05-31 Thread Punisher
I will do if there is no other solution Is there any dod header file with all weapon names then ? that would be helpful if not it will take some more time to get all weapon names -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Sent: Friday, May 30,

[hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread matthew lewis
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I seem to remember seeing that the SDK for HL2 will be released ahead of the full game. Is there a target release date for the SDK? -- ___ To unsubscribe,

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread RDG O'Sullivan
I seem to remember seeing that the SDK for HL2 will be released ahead of the full game. Is there a target release date for the SDK? I doubt this applies to us. A coding SDK would be basically useless without a copy of the engine. Even with well documented APIs, though then we'd at least be able

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread Sniper
The discussion has ended, C++ will be the official language for Half-Life 2's SDK. Erik Johnson replied to question at hand. Please, no more flame-worthy/pointless scripting VS C++ discussions. Sniper - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Valve clearly stated that the SDK will be released BEFORE the game, not when it goes gold. As I recall, some time in August was the official word. By releasing the SDK that early, it's going to jump-start the mod community for Half-Life 2... which is probably what Valve is hoping for. Sniper

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Beef
Subject: Re: [hlcoders] estimated release date foe hl2 sdk? Valve clearly stated that the SDK will be released BEFORE the game, not when it goes gold. As I recall, some time in August was the official word. By releasing the SDK that early, it's going to jump-start the mod community for

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread botman
Still, 'released' can also mean that they'll only release it to a few mod teams under strict NDA... say DoD and NS team -Beef I love all the paranoid speculation that's been going on surrounding Half-Life2 and the Half-Life2 SDK. I suspect the G-man is behind all of this! :) Jeffrey

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Why would Valve do that? It defeats the purpose of getting the modification community jump-started. Sniper - Original Message - From: Beef [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, May 30, 2003 6:06 PM Subject: Re: [hlcoders] estimated release date foe hl2 sdk? Subject:

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Omega, perhaps you forgot about the information on Planet Half-Life: Erik says: Yes, we will be releasing an SDK for the Source engine for MOD developers before the game is shipped. I don't have to say anymore. Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To:

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phantom
Assuming they have used a sane OOP setup it shouldnt take long for a programmer used to C++ and OOP designs etc to get their head around it all :) I hope this SDK is proper pure C++ and not the C with classes added to try to help that the old SDK was, now i've become alot more fluant and

RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Tony \omega\ Sergi
And you know that this SDK that erik spoke of, isn't the same as the tookit that gabe had said in an interview before.. how? Right, you don't. We don't know what they're releasing. But releasing SOURCE CODE to a game that's not even out yet, is REALLY silly. omega Blackened Interactive -

RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phil
But releasing SOURCE CODE to a game that's not even out yet, is REALLY silly. Really? I'd assume that they would release the SDK (with source code) when the game goes RTM or something, to make it non-stupid. -Philip ___ To unsubscribe, edit your

Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Paolo \Nusco\ Perrotta
You certainly have not conducted any sort of survey of most people to determine what their views are or what influenced them. ...and Michael, there's no way for you to back up the assertion that Paolo can't back up his assertion. Kind of a pointless argument, don't you think? :) Anyway, I'm

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Michael A. Hobson
Paolo, My post may have seemed unnecessarily harsh. For that, I apologize. No disrespect was intended. Clearly, I mistook your intent. At 11:31 AM 5/31/2003 +0200, you wrote: You certainly have not conducted any sort of survey of most people to determine what their views are or what