Paolo,
There is absolutely no way for you to backup this assertion.
You certainly have not conducted any sort of survey of most
people to determine what their views are or what influenced them.
...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his
Refering to the help request i sent before, i cloned the mp5 into both the server and
the client
a detaield description is here
http://www.chatbear.com/board.plm?a=viewthreadt=801,1054221271,4594b=590id=467278s=0
Thanks in advance :)
Hi,
Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics
from players.
So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure
out the weapon names.
In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send
with the WeaponList Engine
Why don't you want to hard code the weapon names? I know its not
elegant, but I reckon it would be safer than any hack to pull the name
from the engine.
Punisher wrote:
Hi,
Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics
from players.
So it has per-weapon stats. The
I will do if there is no other solution
Is there any dod header file with all weapon names then ? that would be
helpful
if not it will take some more time to get all weapon names
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred
Sent: Friday, May 30,
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I seem to remember seeing that the SDK for HL2 will be released ahead of the full
game. Is there a target release date for the SDK?
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To unsubscribe,
I seem to remember seeing that the SDK for HL2 will be released ahead
of the full game. Is there a target release date for the SDK?
I doubt this applies to us. A coding SDK would be basically useless
without a copy of the engine. Even with well documented APIs, though
then we'd at least be able
The discussion has ended, C++ will be the official language for Half-Life
2's SDK. Erik Johnson replied to question at hand.
Please, no more flame-worthy/pointless scripting VS C++ discussions.
Sniper
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
Valve clearly stated that the SDK will be released BEFORE the game, not when
it goes gold. As I recall, some time in August was the official word.
By releasing the SDK that early, it's going to jump-start the mod community
for Half-Life 2... which is probably what Valve is hoping for.
Sniper
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
Valve clearly stated that the SDK will be released BEFORE the game, not
when
it goes gold. As I recall, some time in August was the official word.
By releasing the SDK that early, it's going to jump-start the mod
community
for
Still, 'released' can also mean that they'll only release it to a few mod
teams under strict NDA...
say DoD and NS team
-Beef
I love all the paranoid speculation that's been going on surrounding
Half-Life2 and the Half-Life2 SDK.
I suspect the G-man is behind all of this! :)
Jeffrey
Why would Valve do that?
It defeats the purpose of getting the modification community jump-started.
Sniper
- Original Message -
From: Beef [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 30, 2003 6:06 PM
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
Subject:
Omega, perhaps you forgot about the information on Planet Half-Life:
Erik says: Yes, we will be releasing an SDK for the Source engine for MOD
developers before the game is shipped.
I don't have to say anymore.
Sniper
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To:
Assuming they have used a sane OOP setup it shouldnt take long for a
programmer used to C++ and OOP designs etc to get their head around it all
:)
I hope this SDK is proper pure C++ and not the C with classes added to try
to help that the old SDK was, now i've become alot more fluant and
And you know that this SDK that erik spoke of, isn't the same as the tookit
that gabe had said in an interview before.. how?
Right, you don't.
We don't know what they're releasing.
But releasing SOURCE CODE to a game that's not even out yet, is REALLY
silly.
omega
Blackened Interactive -
But releasing SOURCE CODE to a game that's not even out yet, is REALLY
silly.
Really? I'd assume that they would release the SDK (with source code) when
the game goes RTM or something, to make it non-stupid.
-Philip
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To unsubscribe, edit your
You certainly have not conducted any sort of survey of most
people to determine what their views are or what influenced them.
...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his assertion. Kind of a pointless argument, don't you
think? :)
Anyway, I'm
Paolo,
My post may have seemed unnecessarily harsh.
For that, I apologize.
No disrespect was intended.
Clearly, I mistook your intent.
At 11:31 AM 5/31/2003 +0200, you wrote:
You certainly have not conducted any sort of survey of most
people to determine what their views are or what
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