Look for a decent, open source mud client written in C++(or c even),
snatch the networking code from that and put it in cl_dll maybe? Using
VGUI2/key bindings etc, you could probly make a really nice MUD client
in HL2
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Draco
Coder for Perfect Dark and Kreedz Climbing
British_Bomber wrote:
I'm sure there was a point in there somewhere, but this is just going
to turn into flames.
lol, you missed it, it was about 15 posts ago :D
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Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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Please, can someone help in this???. What is the problem with
CreateServerRagdoll?
How I can create the ragdoll in the point I wanted??. When I call the
function, the ragdoll creates just in the
When a player joins a server, and a round is in progress does the player
need to actually be spawned?
What I would like to happen is when a player joins it displays the team
menu, they select a team and then puts them in spectate mode on the team
they selected.
Is it necessary to spawn the player
OK... On a round based game, how do i do to remove dead bodies when
the round ends? Are the ragdolls client-only or they are on the server
too?
I respawned all the possible entities but the dead bodies still there...
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During the intermission, I use gpGlobals-curtime to check if it is greater
then the roundtimer.
If it is, we goto the intermission screen, (currently just a scoreboard)
Where I am sort of stuck is, when im in intermission do I want to reset the
gpGlobals-curtime to 0 while in intermission, then
It's my first post here, so don't bash me if it's stupid or rehashes
something said before, ok? :-P
When I followed the SDK tutorial I encountered the same error: The
instruction is to load the game_sdk project and compile it, which didn't
work. I suspected that Everything_SDK was there for a
About your stats-issue:
You can't trust my server. The minute I have your binaries on my server,
I can change their behaviour without any server plugin. I could just
disassemble and patch them. I could actually not run a server at all and
only pretend that I am one to your stats system. The only
Is there a command known to access the trainingmap (HazardCourse, I
suspect) setting in the liblist.gam inside the GameMenu.res, Just like
OpenNewGameDialog uses the startmap setting (MOD is HL2-based)?
I tried google et al. and I didn't find a thing besides You can extract
all commands from a
Ok, thanks Yahn
That is kind of what I figured...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 16, 2005 10:25 AM
Subject: RE: [hlcoders] Intermission
No, you need to have
It's hard to debug this with such a small amount of information, but I
can try to help:
Server-side ragdolls don't have this bug in Half-Life 2. The people you
grab with the super gravity gun, the citizens who get skewered by
striders, and enemies you kill by running over with the jeep are all
Hey, how can I send a message to a client. If I want to send the shake
message, it keeps saying that I have to enable sv_cheats. There is a way to
send that kind of strings without this CVAR. Can anyone help me?
Thanks,
Frank anxiro Weima.
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To
I'm not sure if this is the proper solution to that or not, but what I
do is when the intial spawn function is called I manually set the
players team to spectator, then the command on the MOTD opens up the
team select.
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Sorry for the 2 emails but I also meant to add that, that way when
they select a team you can wait to spawn them until the round has
started again
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VGUI has always been my down fall, but all VGUI panels are present at
any given time, but hidden correct? If that is the case then my
assumtion would be that in order to move the textures anywhere there
would only be 1 place to go, destruction, but then you would have to
reload them when they
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Thanks Jay, but don't work. If i call BecomeRagdollOnClient works perfectly.
I use InvalidateBoneCache before calling CreateServerRagdoll and don't work,
still appears in Spawn point.
I tell you
So why should I make it easy for you?
-randomnine-
Pavol Marko wrote:
About your stats-issue:
You can't trust my server. The minute I have your binaries on my server,
I can change their behaviour without any server plugin. I could just
disassemble and patch them. I could actually not run a server
Hi,
I added a OnKeyCodePressed function to the scoreboard to intercept the
jump key events and toggle the mouse on and off when the user presses
the jump key (keycode is getched with
gameuifuncs-GetVGUI2KeyCodeForBind( jump ); )
All worked fine and dandy till i realised that this effectively
You can't have the scoreboard intercept keyboard events
(SetKeyBoardInputEnabled(false) must be set) if you want the engine to
process them ( which also means OnKeyCodePressed() won't be called as
the scoreboard won't get key presses).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
I use InvalidateBoneCache before calling CreateServerRagdoll
and don't work, still appears in Spawn point.
Did you try the other tests I mentioned? Do other server ragdolls
appear in the right places in your mod? It's important to figure out
which code is broken. You need to isolate the
UserMessageBegin and MessageEnd are pretty straightforward - paste
some sample code?
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Find out the entity name for ragdolls, search through all
entities(forget func for that, its in util.cpp if memory serves) with
that class name and call a function to destroy it(base ent should have
one)
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Draco
Coder for Perfect Dark and Kreedz Climbing
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