Re: Adding RPG to Half-Life (Whas [hlcoders] [OT] Server-side plugins and mod ownership)

2005-02-16 Thread Draco
Look for a decent, open source mud client written in C++(or c even), snatch the networking code from that and put it in cl_dll maybe? Using VGUI2/key bindings etc, you could probly make a really nice MUD client in HL2 -- ** Draco Coder for Perfect Dark and Kreedz Climbing

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-16 Thread Draco
British_Bomber wrote: I'm sure there was a point in there somewhere, but this is just going to turn into flames. lol, you missed it, it was about 15 posts ago :D -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

[hlcoders] CreateServerRagdoll, please i need help with this.

2005-02-16 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Please, can someone help in this???. What is the problem with CreateServerRagdoll? How I can create the ragdoll in the point I wanted??. When I call the function, the ragdoll creates just in the

[hlcoders] Joining server if round in progress

2005-02-16 Thread r00t 3:16
When a player joins a server, and a round is in progress does the player need to actually be spawned? What I would like to happen is when a player joins it displays the team menu, they select a team and then puts them in spectate mode on the team they selected. Is it necessary to spawn the player

[hlcoders] Removing Dead Corpses

2005-02-16 Thread Andre Bandarra
OK... On a round based game, how do i do to remove dead bodies when the round ends? Are the ragdolls client-only or they are on the server too? I respawned all the possible entities but the dead bodies still there... ___ To unsubscribe, edit your list

[hlcoders] Intermission

2005-02-16 Thread r00t 3:16
During the intermission, I use gpGlobals-curtime to check if it is greater then the roundtimer. If it is, we goto the intermission screen, (currently just a scoreboard) Where I am sort of stuck is, when im in intermission do I want to reset the gpGlobals-curtime to 0 while in intermission, then

Re: [hlcoders] Linker error on fresh mod

2005-02-16 Thread Robert Kosten
It's my first post here, so don't bash me if it's stupid or rehashes something said before, ok? :-P When I followed the SDK tutorial I encountered the same error: The instruction is to load the game_sdk project and compile it, which didn't work. I suspected that Everything_SDK was there for a

Re: [hlcoders] [OT] Server-side plugins and mod ownership

2005-02-16 Thread Pavol Marko
About your stats-issue: You can't trust my server. The minute I have your binaries on my server, I can change their behaviour without any server plugin. I could just disassemble and patch them. I could actually not run a server at all and only pretend that I am one to your stats system. The only

[hlcoders] Access trainingmap setting in liblist.gam from the GameMenu.res in HL2 based mod?

2005-02-16 Thread Robert Kosten
Is there a command known to access the trainingmap (HazardCourse, I suspect) setting in the liblist.gam inside the GameMenu.res, Just like OpenNewGameDialog uses the startmap setting (MOD is HL2-based)? I tried google et al. and I didn't find a thing besides You can extract all commands from a

Re: [hlcoders] Intermission

2005-02-16 Thread r00t 3:16
Ok, thanks Yahn That is kind of what I figured... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Yahn Bernier [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, February 16, 2005 10:25 AM Subject: RE: [hlcoders] Intermission No, you need to have

RE: [hlcoders] CreateServerRagdoll, please i need help with this.

2005-02-16 Thread Jay Stelly
It's hard to debug this with such a small amount of information, but I can try to help: Server-side ragdolls don't have this bug in Half-Life 2. The people you grab with the super gravity gun, the citizens who get skewered by striders, and enemies you kill by running over with the jeep are all

[hlcoders] Send user message

2005-02-16 Thread Frank Weima
Hey, how can I send a message to a client. If I want to send the shake message, it keeps saying that I have to enable sv_cheats. There is a way to send that kind of strings without this CVAR. Can anyone help me? Thanks, Frank anxiro Weima. ___ To

Re: [hlcoders] Joining server if round in progress

2005-02-16 Thread British_Bomber
I'm not sure if this is the proper solution to that or not, but what I do is when the intial spawn function is called I manually set the players team to spectator, then the command on the MOTD opens up the team select. ___ To unsubscribe, edit your list

Re: [hlcoders] Joining server if round in progress

2005-02-16 Thread British_Bomber
Sorry for the 2 emails but I also meant to add that, that way when they select a team you can wait to spawn them until the round has started again ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Freeing VGUI Textures / Texture IDs

2005-02-16 Thread British_Bomber
VGUI has always been my down fall, but all VGUI panels are present at any given time, but hidden correct? If that is the case then my assumtion would be that in order to move the textures anywhere there would only be 1 place to go, destruction, but then you would have to reload them when they

[hlcoders] CreateServerRagdoll, please i need help with this. To Jay

2005-02-16 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Thanks Jay, but don't work. If i call BecomeRagdollOnClient works perfectly. I use InvalidateBoneCache before calling CreateServerRagdoll and don't work, still appears in Spawn point. I tell you

Re: [hlcoders] [OT] Server-side plugins and mod ownership

2005-02-16 Thread Ruari O'Sullivan
So why should I make it easy for you? -randomnine- Pavol Marko wrote: About your stats-issue: You can't trust my server. The minute I have your binaries on my server, I can change their behaviour without any server plugin. I could just disassemble and patch them. I could actually not run a server

[hlcoders] VGUI is trapping the keyboard code!!!

2005-02-16 Thread Imperio59
Hi, I added a OnKeyCodePressed function to the scoreboard to intercept the jump key events and toggle the mouse on and off when the user presses the jump key (keycode is getched with gameuifuncs-GetVGUI2KeyCodeForBind( jump ); ) All worked fine and dandy till i realised that this effectively

RE: [hlcoders] VGUI is trapping the keyboard code!!!

2005-02-16 Thread Alfred Reynolds
You can't have the scoreboard intercept keyboard events (SetKeyBoardInputEnabled(false) must be set) if you want the engine to process them ( which also means OnKeyCodePressed() won't be called as the scoreboard won't get key presses). - Alfred -Original Message- From: [EMAIL PROTECTED]

RE: [hlcoders] CreateServerRagdoll, please i need help with this. To Jay

2005-02-16 Thread Jay Stelly
I use InvalidateBoneCache before calling CreateServerRagdoll and don't work, still appears in Spawn point. Did you try the other tests I mentioned? Do other server ragdolls appear in the right places in your mod? It's important to figure out which code is broken. You need to isolate the

Re: [hlcoders] Send user message

2005-02-16 Thread Lance Vorgin
UserMessageBegin and MessageEnd are pretty straightforward - paste some sample code? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Removing Dead Corpses

2005-02-16 Thread Draco
Find out the entity name for ragdolls, search through all entities(forget func for that, its in util.cpp if memory serves) with that class name and call a function to destroy it(base ent should have one) -- ** Draco Coder for Perfect Dark and Kreedz Climbing