Hello,
I have encountered a very strange problem since the last major SDK update.
It is actually two similar issues, and happens both in my mod and a blank
mod with no changes at all. The first issue only happens when you're
hosting a listen server in a map with level-specific soundscripts: whe
Player movement issues after SDK update? Anyone else seen this? I finally got
my mod ported (on MSVC only anyway, no Linux of course) but at run time the
player is mostly stuck.
At times it almost seemed like the client and server disagreed on where the
walls were in map, as occasionally I'd
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Sweet, the system works. Cheat coders can get lost.
On 8/22/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
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> Him being a nub wasn't really the problem, it was more his attitude and
> immatu
Shh!!! Don't jinx it!
On 8/21/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
Mike Durand wrote:
> Oh man. You made me feel guilty for ignoring you, Jorge. :)
>
Mike, here at hlcoders we're all used to a long silence from Valve
followed by a negative reply five months later. However, ever since
Please ensure it also includes the choreo* stuff, per my entries on
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_not_link_fully_on_Linux
(... and anything else that might be missing ...)
At 2006/08/21 08:33 PM, Mike Durand wrote:
>I just added it to the SDK branch. It will be
Is your complaint that the muzzle flash appears pointed at a spot vertically
above the point of bullet impact?
At 2006/08/21 10:15 PM, Âèòàñ Ïðîòàñîâ wrote:
>Some weapons, not all in new code have bad trails, it's looks some
>up'ped.
>
>like pulserifle , smg...
>so, pistol work fine
>
>here is it
Some weapons, not all in new code have bad trails, it's looks some
up'ped.
like pulserifle , smg...
so, pistol work fine
here is it :
http://img214.imageshack.us/img214/9900/nonrealkl0.jpg
Do some one know fast fix for solve that bug?
And all have that? in fresh copy?
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Him being a nub wasn't really the problem, it was more his attitude and
immaturity towards others that was the real problem. Some of the questions
he asked, weren't Source SDK Nub questions, they were basically C++ nub
questions, which is not real
The attitude, plus the content of his sites, indicates that he's not
going to change at all.
Thanks, Mike.
On 8/21/06, John Sheu <[EMAIL PROTECTED]> wrote:
On Monday 21 August 2006 8:38 pm, Mike Durand wrote:
> Hi All-
>
> I just wanted to let the list know that we have banned
> '[EMAIL PROTECT
Well you can ban but the guys can register using another email so in my
opinion its probably not good to ban, that will change nothing. He will be
back using another name
Sylvain
- Original Message -
From: "John Sheu" <[EMAIL PROTECTED]>
To:
Sent: Monday, August 21, 2006 10:14 PM
Subjec
Mike Durand wrote:
Oh man. You made me feel guilty for ignoring you, Jorge. :)
Mike, here at hlcoders we're all used to a long silence from Valve
followed by a negative reply five months later. However, ever since
you've come on the list, not only have we been getting replies, results,
and rel
On Monday 21 August 2006 8:38 pm, Mike Durand wrote:
> Hi All-
>
> I just wanted to let the list know that we have banned
> '[EMAIL PROTECTED]'. We appreciate that the vast majority of the
> contributors to this list are very helpful and we will not tolerate
> people who cause trouble and behave ru
Oh man. You made me feel guilty for ignoring you, Jorge. :)
I just added the two 'public/datamodel' header files you will need to
build 'tier1' and they will be in the next SDK release. It will be out
"soon".
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On B
Jorge Rodriguez wrote:
Trying to build tier1, I find that tier1.cpp has a header file
dependency, datamodel/idatamodel.h that does not exist in the SDK. Does
anybody know where this header is, where I could get it, or if it was
perhaps forgotten from the SDK?
Bump!
This is the last time I'll b
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Thanks Mike, figured it was only a matter of time.
On 8/21/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Hi All-
>
> I just wanted to let the list know that we have banned
> '[EMAIL PROTECTED]'. We appreciate that the vast majority of the
> cont
Hi All-
I just wanted to let the list know that we have banned
'[EMAIL PROTECTED]'. We appreciate that the vast majority of the
contributors to this list are very helpful and we will not tolerate
people who cause trouble and behave rudely.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
I just added it to the SDK branch. It will be included in the next SDK
update. That should be coming out soon.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd
Sent: Monday, August 21, 2006 1:21 PM
To: hlcoders@list.valvesoftware.com
Subje
On 8/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
If any of you had checked it out http://www.valvesoftware.co.uk/ is
the host for a terrible attempt at a VAC secure hack which also means
you have to play the game with retarded models. Why bother with a nice
engine like Source if you're go
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Does it also work fine with a HL2DM-based mod?
On 8/21/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
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> Also I have tried a from scratch mod and it debugs fine(Although mine is
> MP
> bas
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Also I have tried a from scratch mod and it debugs fine(Although mine is MP
based) weird.
On 8/21/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> Newp :(
>
> Also the same problem shows up in release mode.
>
>
> On 8/21/06, Garry Newman <[EMA
Valve, can we have the source(s) to mathlib.lib?
[EMAIL PROTECTED] wrote:
FYI, I have confirmed that those missing symbols are present in the MSVC .lib
files. I don't see why Valve would've done that unless they wanted to make
them closed-source, but they'd already released previous versions
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Ok, I thought that's all I had to do. I seem to still have some issues with
this though. I run a level with the correct entities placed and it still
crashes out.
Here's my code for CHL2MP_Player::EntSelectSpawnPoint.
CBaseEntity
(Note my web mail client accidently sent the original reply to this
goon to his mail address instead of the list so please read my last
reply before the current one.)
Considering I didn't create ZombieHorde or even release one single
update to it then is there a reason I should care? Didn't think
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Newp :(
Also the same problem shows up in release mode.
On 8/21/06, Garry Newman <[EMAIL PROTECTED]> wrote:
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> This just happened to me again this morning. I don't know what fixed it
> exa
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This just happened to me again this morning. I don't know what fixed it
exactly but here's what I did:
Run mod through the steam menu
Run the mod through a desktop shortcut
Then it worked in the debugger.. here's my command line
Command: H:[EMA
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Well, first of all: You are in the HL2 modding business. Things like "pay
me" don't work well here. Second, most people are very helpfull here. We are
all making a mod so that people can enjoy playing it and in the meantime can
learn how to make a
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