[hlcoders] Strange Bullet Impact Sound Problem

2006-08-21 Thread Hyperjag 3
Hello, I have encountered a very strange problem since the last major SDK update. It is actually two similar issues, and happens both in my mod and a blank mod with no changes at all. The first issue only happens when you're hosting a listen server in a map with level-specific soundscripts: whe

[hlcoders] Player movement issues after SDK update?

2006-08-21 Thread bloodykenny
Player movement issues after SDK update? Anyone else seen this? I finally got my mod ported (on MSVC only anyway, no Linux of course) but at run time the player is mostly stuck. At times it almost seemed like the client and server disagreed on where the walls were in map, as occasionally I'd

Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Jonathan Murphy
-- [ Picked text/plain from multipart/alternative ] Sweet, the system works. Cheat coders can get lost. On 8/22/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Him being a nub wasn't really the problem, it was more his attitude and > immatu

Re: [hlcoders] datamodel/idatamodel.h missing

2006-08-21 Thread Nick
Shh!!! Don't jinx it! On 8/21/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: Mike Durand wrote: > Oh man. You made me feel guilty for ignoring you, Jorge. :) > Mike, here at hlcoders we're all used to a long silence from Valve followed by a negative reply five months later. However, ever since

RE: [hlcoders] Linux crashes on startup, anybody else getting this?

2006-08-21 Thread bloodykenny
Please ensure it also includes the choreo* stuff, per my entries on http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_not_link_fully_on_Linux (... and anything else that might be missing ...) At 2006/08/21 08:33 PM, Mike Durand wrote: >I just added it to the SDK branch. It will be

Re: [hlcoders] New Bug found in Ep1 Source code

2006-08-21 Thread bloodykenny
Is your complaint that the muzzle flash appears pointed at a spot vertically above the point of bullet impact? At 2006/08/21 10:15 PM, Âèòàñ Ïðîòàñîâ wrote: >Some weapons, not all in new code have bad trails, it's looks some >up'ped. > >like pulserifle , smg... >so, pistol work fine > >here is it

[hlcoders] New Bug found in Ep1 Source code

2006-08-21 Thread Витас Протасов
Some weapons, not all in new code have bad trails, it's looks some up'ped. like pulserifle , smg... so, pistol work fine here is it : http://img214.imageshack.us/img214/9900/nonrealkl0.jpg Do some one know fast fix for solve that bug? And all have that? in fresh copy?

Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Him being a nub wasn't really the problem, it was more his attitude and immaturity towards others that was the real problem. Some of the questions he asked, weren't Source SDK Nub questions, they were basically C++ nub questions, which is not real

Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread David Kiger
The attitude, plus the content of his sites, indicates that he's not going to change at all. Thanks, Mike. On 8/21/06, John Sheu <[EMAIL PROTECTED]> wrote: On Monday 21 August 2006 8:38 pm, Mike Durand wrote: > Hi All- > > I just wanted to let the list know that we have banned > '[EMAIL PROTECT

Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Sylvain Rochette
Well you can ban but the guys can register using another email so in my opinion its probably not good to ban, that will change nothing. He will be back using another name Sylvain - Original Message - From: "John Sheu" <[EMAIL PROTECTED]> To: Sent: Monday, August 21, 2006 10:14 PM Subjec

Re: [hlcoders] datamodel/idatamodel.h missing

2006-08-21 Thread Jorge Rodriguez
Mike Durand wrote: Oh man. You made me feel guilty for ignoring you, Jorge. :) Mike, here at hlcoders we're all used to a long silence from Valve followed by a negative reply five months later. However, ever since you've come on the list, not only have we been getting replies, results, and rel

Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread John Sheu
On Monday 21 August 2006 8:38 pm, Mike Durand wrote: > Hi All- > > I just wanted to let the list know that we have banned > '[EMAIL PROTECTED]'. We appreciate that the vast majority of the > contributors to this list are very helpful and we will not tolerate > people who cause trouble and behave ru

RE: [hlcoders] datamodel/idatamodel.h missing

2006-08-21 Thread Mike Durand
Oh man. You made me feel guilty for ignoring you, Jorge. :) I just added the two 'public/datamodel' header files you will need to build 'tier1' and they will be in the next SDK release. It will be out "soon". -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On B

Re: [hlcoders] datamodel/idatamodel.h missing

2006-08-21 Thread Jorge Rodriguez
Jorge Rodriguez wrote: Trying to build tier1, I find that tier1.cpp has a header file dependency, datamodel/idatamodel.h that does not exist in the SDK. Does anybody know where this header is, where I could get it, or if it was perhaps forgotten from the SDK? Bump! This is the last time I'll b

Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Thanks Mike, figured it was only a matter of time. On 8/21/06, Mike Durand <[EMAIL PROTECTED]> wrote: > > Hi All- > > I just wanted to let the list know that we have banned > '[EMAIL PROTECTED]'. We appreciate that the vast majority of the > cont

RE: [hlcoders] Source Engine Bugs

2006-08-21 Thread Mike Durand
Hi All- I just wanted to let the list know that we have banned '[EMAIL PROTECTED]'. We appreciate that the vast majority of the contributors to this list are very helpful and we will not tolerate people who cause trouble and behave rudely. -Mike -Original Message- From: [EMAIL PROTECTED]

RE: [hlcoders] Linux crashes on startup, anybody else getting this?

2006-08-21 Thread Mike Durand
I just added it to the SDK branch. It will be included in the next SDK update. That should be coming out soon. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd Sent: Monday, August 21, 2006 1:21 PM To: hlcoders@list.valvesoftware.com Subje

Re: [hlcoders] Re: [hlcoders][OT] Source Engine Bugs

2006-08-21 Thread Nick
On 8/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: If any of you had checked it out http://www.valvesoftware.co.uk/ is the host for a terrible attempt at a VAC secure hack which also means you have to play the game with retarded models. Why bother with a nice engine like Source if you're go

Re: [hlcoders] Crashes trying to debug since the DOD: S update.

2006-08-21 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] Does it also work fine with a HL2DM-based mod? On 8/21/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Also I have tried a from scratch mod and it debugs fine(Although mine is > MP > bas

Re: [hlcoders] Crashes trying to debug since the DOD: S update.

2006-08-21 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Also I have tried a from scratch mod and it debugs fine(Although mine is MP based) weird. On 8/21/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > Newp :( > > Also the same problem shows up in release mode. > > > On 8/21/06, Garry Newman <[EMA

Re: [hlcoders] Linux crashes on startup, anybody else getting this?

2006-08-21 Thread Scott Loyd
Valve, can we have the source(s) to mathlib.lib? [EMAIL PROTECTED] wrote: FYI, I have confirmed that those missing symbols are present in the MSVC .lib files. I don't see why Valve would've done that unless they wanted to make them closed-source, but they'd already released previous versions

Re: [hlcoders] multiple spawn points

2006-08-21 Thread Greg Lindquist
-- [ Picked text/plain from multipart/alternative ] Ok, I thought that's all I had to do. I seem to still have some issues with this though. I run a level with the correct entities placed and it still crashes out. Here's my code for CHL2MP_Player::EntSelectSpawnPoint. CBaseEntity

[hlcoders] Re: [hlcoders][OT] Source Engine Bugs

2006-08-21 Thread c0ld
(Note my web mail client accidently sent the original reply to this goon to his mail address instead of the list so please read my last reply before the current one.) Considering I didn't create ZombieHorde or even release one single update to it then is there a reason I should care? Didn't think

Re: [hlcoders] Crashes trying to debug since the DOD: S update.

2006-08-21 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Newp :( Also the same problem shows up in release mode. On 8/21/06, Garry Newman <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > This just happened to me again this morning. I don't know what fixed it > exa

Re: [hlcoders] Crashes trying to debug since the DOD: S update.

2006-08-21 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] This just happened to me again this morning. I don't know what fixed it exactly but here's what I did: Run mod through the steam menu Run the mod through a desktop shortcut Then it worked in the debugger.. here's my command line Command: H:[EMA

Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] Well, first of all: You are in the HL2 modding business. Things like "pay me" don't work well here. Second, most people are very helpfull here. We are all making a mod so that people can enjoy playing it and in the meantime can learn how to make a