We don't deserve a damned thing. Valve could have simply not released the
source code at all.
On Sat, May 17, 2008 at 11:25 AM, John <[EMAIL PROTECTED]> wrote:
> Come on Valve :D All us modders deserve that fixed code in good time :\ Its
> been a few months
>
> On Sat, May 17, 2008 at 2:25 PM, T
Which would obviously reduce the longevity of their games.
~~ Ondra
On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
> We don't deserve a damned thing. Valve could have simply not released the
> source code at all.
>
>
> On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote:
>
>
>> Come
Here's my opinion.
Valve doesn't owe us anything but it is in their best interest to keep us
happy as we are the ones who promote and further the Source Engine. After
all, where did Counter Strike, Team Fortress, and Portal originate from? I
think Valve has done a pretty good job of supporting us
Actually Portal came from another game (not Source/GoldSrc engine based)
but heh :P
Ben Mears wrote:
> Here's my opinion.
>
> Valve doesn't owe us anything but it is in their best interest to keep us
> happy as we are the ones who promote and further the Source Engine. After
> all, where did Co
Alright then, if you're going to be pedantic lets take out Portal and
add Day of Defeat. :P
2008/5/18 Tom Leighton <[EMAIL PROTECTED]>:
> Actually Portal came from another game (not Source/GoldSrc engine based)
> but heh :P
>
> Ben Mears wrote:
>> Here's my opinion.
>>
>> Valve doesn't owe us anyt
Heh. Is it too early to make this thread into a fanboy rant about how every
other engine pales in comparison to Source? If not, I want to start it. But
yes, I agree. I'm just not a big fan of people who think they're "owed"
something.
2008/5/18 Ben Mears <[EMAIL PROTECTED]>:
> Here's my opinion.
It's not about being owed something.
It's that we've been given a broken SDK and it's been that way for over 5
months with no update in sight. This is unheard of at the commercial
level.
2008/5/18 Daniel Glenn <[EMAIL PROTECTED]>:
> Heh. Is it too early to make this thread into a fanboy rant
Wouldn't it also be fair to say that an SDK like the one provided by Valve
is, in itself, something that's generally unheard of at the commercial
level? I think we're all darn lucky that Valve lets us extend their engine
at all...
// Adam Maras (memzero)
-Original Message-
From: [EMAIL P
Where do you work?? heh
Snds EXACTLY like what happens :)
Tom
--
From: "Joel R." <[EMAIL PROTECTED]>
Sent: Sunday, May 18, 2008 6:10 PM
To: "Discussion of Half-Life Programming"
Subject: Re: [hlcoders] Orange Box SDK Code Update???
> It's not abo
WTF !!!
"Maybe the people who are unhappy with Valve should move on to other
engines, Unreal 3 or CryEngine 2"
There are other engines?
(tongue planted firmly in cheek there)
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I was excited about Half-Life 2 when it was released, but I was more excited
for the modability. We have a lot, but at the same time, not enough. Valve
originally showed off Half-Life 2, but also showed off how we could mod it.
But now we are getting a very limited environment with the OB engine. O
I think they left Mike in Mexico by accident, he has been really quiet over
the past couple of weeks.
2008/5/18 Ryan Sheffer <[EMAIL PROTECTED]>:
> I was excited about Half-Life 2 when it was released, but I was more
> excited
> for the modability. We have a lot, but at the same time, not enough.
http://www.youtube.com/watch?v=yEdCmN9WeWc
"But now we are getting a very limited environment with the OB engine." I'm
sure that the lack of a particle editor or some bugs in the code didn't hold
the CS team or TF guys back from developing their games which then became
huge successes and resulted
well..I would actually pay for this engine stuff ahh I dunno I mean torque
is what 100 bucks and comes with almost no community support, I tried
working with it for a while but not many users I found generally share what
they are doing with coding. And I have thought seriously about moving to
Crys
The source engine probably licenses for like $100,000 a year or
something stupid.
Adam Donovan wrote:
> well..I would actually pay for this engine stuff ahh I dunno I mean torque
> is what 100 bucks and comes with almost no community support, I tried
> working with it for a while but not many use
Hey, don't knock Torque. It has some AMAZING community support actually.
Also, how the hell is the lack of a particle editor holding you back?
On Sun, May 18, 2008 at 3:41 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:
> The source engine probably licenses for like $100,000 a year or
> something st
It's supposed to be around $200,000 actually. And that's pretty damn
cheap as engines go. :-p
There's definitely no yearly fee.
Tom Leighton wrote:
> The source engine probably licenses for like $100,000 a year or
> something stupid.
>
> Adam Donovan wrote:
>
>> well..I would actually pay fo
well the particle editor doesn't worry me that much really but there are a
few things that I would like to realize that the particle editor would make
life a bit faster, and I was just trying to say that it should not be a big
deal for valve to let us play with it as its not a new concept..I do wai
I don't care about the lack of features like the particle editor, but
Valve really needs to fix the VAC connection issues and inability to
compile a Linux server with the OB SDK. Those things are definitely
holding mod teams back.
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