Re: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-28 Thread ChessMess
-- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] CS:S as SDK mod base

2004-12-28 Thread ChessMess
and Project Lead [EMAIL PROTECTED] Sentry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net - Original Message - From: ChessMess [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent

Re: [hlcoders] mailinglist archives?

2004-12-27 Thread ChessMess
Hey Beppo! Welcome to the list! ChessMess UnrealScript List Owner ;) On Mon, 27 Dec 2004 21:26:29 +0100, Beppo [EMAIL PROTECTED] wrote: am blind ... blaming the flu thanks guys! ;) -- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry

Re: Re[2]: [hlcoders] Merry Christmas!!!

2004-12-27 Thread ChessMess
Have someone throw a 25lb dethawed raw turkey at your head and you'll get an idea of what its like to get one of Lamarr's kisses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Netcode and Vehicles

2004-12-15 Thread ChessMess
the sdk for your purpose total conversions are much more about breaktrough than to continue clonning stuff... its normal to push the limits with TC ChessMess wrote: I find this incredibly troubling considering that a main focal point of our mod is vehicular in nature (Hydroplane Racing

Re: [hlcoders] Netcode and Vehicles

2004-12-15 Thread ChessMess
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChessMess Sent: Tuesday, December 14, 2004 8:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Netcode and Vehicles Almost seems that BF2 is going to be what we need rather then HL2. Don't get me wrong... I've been dying to do

Re: [hlcoders] should I wait for hl2dm sdk?

2004-12-15 Thread ChessMess
Learning through example is much more efficient then learning by trial. If you have the time to spare, learn by trial. If you need to get up to speed quickly or you don't have the time to spare, learn by example. What ever became of that Book that was suppose to be published about modding for

[hlcoders] Netcode and Vehicles

2004-12-14 Thread ChessMess
I've read in some postings that there is net issues regarding vehicles and multiplayer. Is there any truth to this? Has anyone had any experience with multiplayer vehicles in thier mod? -- ChessMess Stratactic Studios http://www.StratacticStudios.com

Re: [hlcoders] Netcode and Vehicles

2004-12-14 Thread ChessMess
: ChessMess wrote: So basically what your saying is Vehicle based mods are a no go for the source engine? A few ground based vehicles should be fine, I would imagine. Water based vehicles are probably less complex physics-wise than wheeled vehicles. Flying vehicles would be the least complex. I

Re: [hlcoders] Netcode and Vehicles

2004-12-14 Thread ChessMess
Broome [EMAIL PROTECTED] wrote: ChessMess wrote: I find this incredibly troubling considering that a main focal point of our mod is vehicular in nature (Hydroplane Racing). Can someone from Valve comment on this situation and what if any steps they are taking to help address this problem

Re: [hlcoders] Netcode and Vehicles

2004-12-14 Thread ChessMess
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ChessMess Stratactic Studios http://www.StratacticStudios.com

Re: [hlcoders] HelloWorld mod tutorial needs beta testers

2004-12-09 Thread ChessMess
) not promoting warez SDKs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ChessMess Stratactic Studios http://www.StratacticStudios.com

Re: [hlcoders] Finally a coding wiki!

2004-12-08 Thread ChessMess
We'll this one seems to be getting updated everyday... http://hl2sdk.wolferix.de/index.php/Main_Page ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] HL2 Modding - What you need and where to start

2004-12-06 Thread ChessMess
that come with HL2. What is the best way to proceed in climbing this learning curve? -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread ChessMess
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

[hlcoders] Gmail Mailing Lists

2004-12-04 Thread ChessMess
the [+] or [-] to manually show associated emails). Just wanted to throw that out since I see several people still using Hotmail or other email clients. ..and now back to your regularly scheduled code. :) -- ChessMess Stratactic Studios http://www.StratacticStudios.com

Re: [hlcoders] HL2DM code?

2004-12-04 Thread ChessMess
chance of seeing the HL2DM code released? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ChessMess Stratactic Studios http

[hlcoders] IRC Channel

2004-12-04 Thread ChessMess
Is there a preferred IRC channel/server where HLCoders hang out at? -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] Community Shared Code Base

2004-12-03 Thread ChessMess
/hlcoders -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Community Shared Code Base

2004-12-03 Thread ChessMess
such a group as the Half Life Open Source Group exist or publish their code? D On Fri, 03 Dec 2004 20:44:58 +0100, tei [EMAIL PROTECTED] wrote: HoundDawg wrote: ChessMess wrote: Has there been a shared repository of code setup for the HL community? I suspect can be interesting

Re: [hlcoders] Community Shared Code Base

2004-12-03 Thread ChessMess
the kids and while I can toss out the idea, I don't have time to take follow it through. :) ChessMess On Fri, 3 Dec 2004 18:03:24 -0600, SB Childe Roland [EMAIL PROTECTED] wrote: What if some people have different ideas on how to do the same thing(like the scoreboard)? You will have 2 sets

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-02 Thread ChessMess
Bahamut Andrews ChessMess wrote: Out of curiosity, how do you feel Valve's efforts compare with Epics? -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread ChessMess
://list.valvesoftware.com/mailman/listinfo/hlcoders -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-02 Thread ChessMess
botman Broome [EMAIL PROTECTED] wrote: ChessMess wrote: Ahh let me clarify. I wasn't meaning the actual code and whatnot, I'm talking about SDK/Mod Support. Such things as Epic releasing all the video tutorials and whatnot. What they do to empower the MOD community vs what Valve

[hlcoders] HL2 Modders Resource Link List

2004-12-02 Thread ChessMess
I'd like to ask the community veterns out there what thier favorite URLS are for modding news, tutorials, and documentation. Covering coding specifically, and mod development in general. -- ChessMess Stratactic Studios http://www.StratacticStudios.com

Re: [hlcoders] HL2 SDK Docs Available Online

2004-12-01 Thread ChessMess
Thanks! On Wed, 1 Dec 2004 13:22:15 -0500, James Williams [EMAIL PROTECTED] wrote: On Wed, 1 Dec 2004 13:17:08 -0500, ChessMess [EMAIL PROTECTED] wrote: Are the SDK available anywhere online? I'd like to grab and read during my lunch hour at work. Docs can be found at http://www.valve

[hlcoders] SDK - Valve vs. Epic

2004-12-01 Thread ChessMess
Out of curiosity, how do you feel Valve's efforts compare with Epics? -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

[hlcoders] New Physics Feature?

2004-12-01 Thread ChessMess
could produce in mod form or otherwise. Thanks for reading. Illuminati -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

[hlcoders] HL2 and Managed Code

2004-11-30 Thread ChessMess =/\=
Greetings and apologies, Apologies if this has already been covered but I'm interested in anyone's take on using managed code and C# to do HL2 coding. I was also curious, being new to HL2 development if Visual C++ .Net was the preferred development tool/environment. Thanks for you time, ChessMess

Re: [hlcoders] HL2 and Managed Code

2004-11-30 Thread ChessMess
We'll I know Valve has shown interest in managed code for mod development as they have discussed this with at least one developer I'm aware of prior to HL2's release. I have not had the opportunity to discuss if anything furthur has become of Valve's original interest. On Tue, 30 Nov 2004

Re: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread ChessMess
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ChessMess Stratactic Studios http://www.StratacticStudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please