--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
and Project Lead
[EMAIL PROTECTED] Sentry Studios - Infiltration
[EMAIL PROTECTED] http://www.sentrystudios.net
http://infiltration.sentrystudios.net
- Original Message -
From: ChessMess [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent
Hey Beppo! Welcome to the list!
ChessMess
UnrealScript List Owner ;)
On Mon, 27 Dec 2004 21:26:29 +0100, Beppo [EMAIL PROTECTED] wrote:
am blind ... blaming the flu
thanks guys! ;)
--
Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead
[EMAIL PROTECTED] Sentry
Have someone throw a 25lb dethawed raw turkey at your head and you'll
get an idea of what its like to get one of Lamarr's kisses.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
the sdk for your purpose
total conversions are much more about breaktrough than to continue
clonning stuff... its normal to push the limits with TC
ChessMess wrote:
I find this incredibly troubling considering that a main focal point
of our mod is vehicular in nature (Hydroplane Racing
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChessMess
Sent: Tuesday, December 14, 2004 8:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Netcode and Vehicles
Almost seems that BF2 is going to be what we need rather then HL2.
Don't get me wrong... I've been dying to do
Learning through example is much more efficient then learning by
trial. If you have the time to spare, learn by trial. If you need to
get up to speed quickly or you don't have the time to spare, learn by
example.
What ever became of that Book that was suppose to be published about
modding for
I've read in some postings that there is net issues regarding vehicles
and multiplayer. Is there any truth to this? Has anyone had any
experience with multiplayer vehicles in thier mod?
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
:
ChessMess wrote:
So basically what your saying is Vehicle based mods are a no go for
the source engine?
A few ground based vehicles should be fine, I would imagine. Water
based vehicles are probably less complex physics-wise than wheeled
vehicles. Flying vehicles would be the least complex.
I
Broome
[EMAIL PROTECTED] wrote:
ChessMess wrote:
I find this incredibly troubling considering that a main focal point
of our mod is vehicular in nature (Hydroplane Racing). Can someone
from Valve comment on this situation and what if any steps they are
taking to help address this problem
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
)
not promoting warez SDKs.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
We'll this one seems to be getting updated everyday...
http://hl2sdk.wolferix.de/index.php/Main_Page
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
that come
with HL2.
What is the best way to proceed in climbing this learning curve?
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
the [+] or [-] to manually show associated emails).
Just wanted to throw that out since I see several people still using
Hotmail or other email clients.
..and now back to your regularly scheduled code. :)
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
chance of seeing the HL2DM code released?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
ChessMess
Stratactic Studios
http
Is there a preferred IRC channel/server where HLCoders hang out at?
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com
/hlcoders
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
such a group as the Half Life
Open Source Group exist or publish their code?
D
On Fri, 03 Dec 2004 20:44:58 +0100, tei [EMAIL PROTECTED] wrote:
HoundDawg wrote:
ChessMess wrote:
Has there been a shared repository of code setup for the HL
community?
I suspect can be interesting
the kids and while I can toss out the idea, I don't have
time to take follow it through. :)
ChessMess
On Fri, 3 Dec 2004 18:03:24 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
What if some people have different ideas on how to do the same
thing(like the scoreboard)? You will have 2 sets
Bahamut Andrews
ChessMess wrote:
Out of curiosity, how do you feel Valve's efforts compare with Epics?
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view
://list.valvesoftware.com/mailman/listinfo/hlcoders
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
botman Broome
[EMAIL PROTECTED] wrote:
ChessMess wrote:
Ahh let me clarify. I wasn't meaning the actual code and whatnot, I'm
talking about SDK/Mod Support. Such things as Epic releasing all the
video tutorials and whatnot. What they do to empower the MOD community
vs what Valve
I'd like to ask the community veterns out there what thier favorite
URLS are for modding news, tutorials, and documentation. Covering
coding specifically, and mod development in general.
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
Thanks!
On Wed, 1 Dec 2004 13:22:15 -0500, James Williams [EMAIL PROTECTED] wrote:
On Wed, 1 Dec 2004 13:17:08 -0500, ChessMess [EMAIL PROTECTED] wrote:
Are the SDK available anywhere online? I'd like to grab and read
during my lunch hour at work.
Docs can be found at http://www.valve
Out of curiosity, how do you feel Valve's efforts compare with Epics?
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
could produce in
mod form or otherwise.
Thanks for reading.
Illuminati
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com
Greetings and apologies,
Apologies if this has already been covered but I'm interested in anyone's
take on using managed code and C# to do HL2 coding. I was also curious,
being new to HL2 development if Visual C++ .Net was the preferred
development tool/environment.
Thanks for you time,
ChessMess
We'll I know Valve has shown interest in managed code for mod
development as they have discussed this with at least one developer
I'm aware of prior to HL2's release. I have not had the opportunity to
discuss if anything furthur has become of Valve's original interest.
On Tue, 30 Nov 2004
, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
31 matches
Mail list logo