> Nope, they are not even giving the code to HDR (lost
> coast)!
Does that mean no one can create HDR maps?!
On 23/02/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> Nope, they are not even giving the code to HDR (lost
> coast)!
>
> --- Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> > --
> >
> I think Valve is not sure whether the complaints are real or are from
> whiners. For example: On the client side the "video test" in CS:S gave
> me an average FPS of 110, and that data was sent to Valve. But in the
> real world my system would be unplayable at times. The FPS would drop
> when
> The method i am trying to implement seperates the arms/weapon
> of the player from the head in a manner that allows for more realistic
> aiming.
I cannot see how this is more realistic: In reality, in order for a
user of a weapon to maintain their view down the iron sights of a gun,
they would h
> ...especially since wireless communication *is* sound - in the 2.4ghz
> spectrum.
Not quite. Wireless coms use Radio waves, which are an electromagnetic
wave. Sound is not an electromagnetic wave ;)
On 08/01/06, Kuja <[EMAIL PROTECTED]> wrote:
> Why would you use pressure waves as packet emitt
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Should you not wish to disable sprays entirely, is it possible to remove a
spray once it's been sprayed (and before it's removed automatically). I
suppose one could cover it over with another spray, but this is tricky of
course, because it can onl
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Doesn't the CS:S map, aim_advanced have explosive barrels? That map has been
around a while. I haven't played on it a great deal, but I've never noticed
a crash while playing on it.
Dan
On 03/11/05, Brandon <[EMAIL PROTECTED]> wrote:
>
> --
> [
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I've just started learning PHP and I am eager to get stuck in and practice
programming. I am experienced programmer in Java and C/C++ so I believe I'll
be able to adapt quickly, and I'm sure I'll be able to contribute to such a
project.
Dan
On
ters) is "F4"
>
> http://www.sendmepic.com//out.php/i18668_reportbug.jpg
>
>
>
>
> On 10/30/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > >
> > > a 3
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>
> a 3 letter word in the console that pulls up a very handy and easy to use
> VGUI panel, in my opinion is handy enough and a good use of their
> resources
> while not making it too intrusive. Some people may go on about not getting
> reported b
> tool, go to the steampowered.com <http://steampowered.com> <
> http://steampowered.com> support center
> and fill out a bug report there.
>
> L. Duke
>
> On 10/30/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/p
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I am not suprised people are posing bugs on random mailing lists -- There is
no real, proper method of reporting bugs to Valve.
Dan
On 30/10/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> There are alot of bugs with LC.
>
> Cliping, dis
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If there are any syntactical errors, they should be picked up by the
compiler, shouldn't they?
On 28/10/05, Ignacio Martín <[EMAIL PROTECTED]> wrote:
>
> Thank you for your reply!
> I´ll give it a try. I have tryed all but running a release build
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I thought the new UI has been released, thus is no longer a beta.
On 20/10/05, Alex W <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Delete your clientregistry.blob file. If that doesn't work, create a mod
tiveX object so I am guessing we can just attach this to a window
> and go from there.
>
> Oh and hey ss =P
>
> -Aditya
>
> On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'v
nfo screen.
>
> And as for your question of an in-game browser, no way is Source's VGUI
> a practical solution to making it (again because of the problems
> experienced with it), it would probably be much better if you
> implemented your own sort of HTML browser.
>
> -- Andre
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I am afraid I cannot help you with your queries. However, would you mine if
I asked what the purpose of your invistigation in the VGUI:HTML control? I
am interested as I have been considering the possibility of an in-game web
browser. Do you think
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An easier and less drastic solution is to create a desktop shortcut for the
mod.
On 12/10/05, Draco <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks alot mate, now I have an answer for anyone I see com
dev -sw -game
E:\Documents\Programs\MyMod. It's working fine now.
Thanks for your responce anyway, Adam.
On 11/10/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
>
> I find I can load MyMod through the Steam games list and was able to
> create a shortcut for the desktop. I t
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I agree. Variance in design.
On 11/10/05, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
>
> Benjamin Davison wrote:
> > Well basically, the grey area isn't 'rounded' and all the other areas
> are.
>
> SO WHAT.
>
> Let the man work on more important
I will be able to step through code and such like, I
guess I'll find out later.
Thanks for your help anyway.
On 11/10/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
>
> It will be interesting if there is a bug in the code, because I've not
> made any changes to i
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It will be interesting if there is a bug in the code, because I've not made
any changes to it!
I tried creating a shortcut for MyMod and I received a Windows program
error; presumably the exception is still occurring.
I have a feeling that it mi
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I'm very interested in learning Source programming so decided to start
following the programming guides and tutorials in The Valve Developer
Community wiki (http://developer.valvesoftware.com/wiki/Category:Programming).
I started the Installing an
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http://www.cstrike-planet.com/steamskins/
So why does it have a skin menu in settings?
On 10/10/05, Andrew Foss <[EMAIL PROTECTED]> wrote:
>
> Steam is not skinnable enough.
>
> On 10/9/05, Tim Holt <[EMAIL PROTECTED]> wrote:
> > The irony is th
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Of course it does - Steam has Windows, icons, menus, buttons, drop down
lists and all sorts of standard Windows GUI elements. Of course, it does
have its own visual style and there is nothing wrong with that. In addition,
with the introduction of
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I've have never normally witnessed hitbox lagging. Although occasionally
someone gets me just after I've jumped into cover, or so it seems; perhaps I
was still sticking out :P
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Who would host the content? Steam content servers, or would be an external
hosting, that is ported through the Steam content servers?
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Quote by Chris James:
...he did after all follow it up with a valid message!
He did? I missed that. So its been proven that it's not spam by the original
sender? I must appologise.
Dan
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that's why
> his keybd_event email follows right after.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens
> (IAmAI)
> Sent: Tuesday, September 27, 2005 11:34 AM
> To: hlcoders@list.valvesoftware.com
> Subje
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I hope this guy gets removed from the list as this is blatantly spam.
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The translation of this as follows:
Subject: How to get the mapcycle.txt file from a server?
Body:
Thank you.
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