Re: [hlcoders] Motion Blur..hmm..

2006-02-23 Thread Dan Stevens (IAmAI)
> Nope, they are not even giving the code to HDR (lost > coast)! Does that mean no one can create HDR maps?! On 23/02/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > Nope, they are not even giving the code to HDR (lost > coast)! > > --- Michael Kramer <[EMAIL PROTECTED]> wrote: > > > -- > >

[hlcoders] Re: [hlds] Whining or true?

2006-02-19 Thread Dan Stevens (IAmAI)
> I think Valve is not sure whether the complaints are real or are from > whiners. For example: On the client side the "video test" in CS:S gave > me an average FPS of 110, and that data was sent to Valve. But in the > real world my system would be unplayable at times. The FPS would drop > when

Re: [hlcoders] Vectorized Aiming

2006-01-30 Thread Dan Stevens (IAmAI)
> The method i am trying to implement seperates the arms/weapon > of the player from the head in a manner that allows for more realistic > aiming. I cannot see how this is more realistic: In reality, in order for a user of a weapon to maintain their view down the iron sights of a gun, they would h

Re: [hlcoders] Creating wireless networking with half-life 2 engine

2006-01-08 Thread Dan Stevens (IAmAI)
> ...especially since wireless communication *is* sound - in the 2.4ghz > spectrum. Not quite. Wireless coms use Radio waves, which are an electromagnetic wave. Sound is not an electromagnetic wave ;) On 08/01/06, Kuja <[EMAIL PROTECTED]> wrote: > Why would you use pressure waves as packet emitt

Re: [hlcoders] Trapping Sprays

2005-11-14 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] Should you not wish to disable sprays entirely, is it possible to remove a spray once it's been sprayed (and before it's removed automatically). I suppose one could cover it over with another spray, but this is tricky of course, because it can onl

Re: [hlcoders] Source Engine: Fixed a rare crash in the physics system

2005-11-03 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] Doesn't the CS:S map, aim_advanced have explosive barrels? That map has been around a while. I haven't played on it a great deal, but I've never noticed a crash while playing on it. Dan On 03/11/05, Brandon <[EMAIL PROTECTED]> wrote: > > -- > [

Re: [hlcoders] Historical player number statistics

2005-11-02 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I've just started learning PHP and I am eager to get stuck in and practice programming. I am experienced programmer in Java and C/C++ so I believe I'll be able to adapt quickly, and I'm sure I'll be able to contribute to such a project. Dan On

Re: [hlcoders] Attn Valve, Minor Lost Coast Bug.

2005-10-31 Thread Dan Stevens (IAmAI)
ters) is "F4" > > http://www.sendmepic.com//out.php/i18668_reportbug.jpg > > > > > On 10/30/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > > > > > a 3

Re: [hlcoders] Attn Valve, Minor Lost Coast Bug.

2005-10-30 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] > > a 3 letter word in the console that pulls up a very handy and easy to use > VGUI panel, in my opinion is handy enough and a good use of their > resources > while not making it too intrusive. Some people may go on about not getting > reported b

Re: [hlcoders] Attn Valve, Minor Lost Coast Bug.

2005-10-30 Thread Dan Stevens (IAmAI)
> tool, go to the steampowered.com <http://steampowered.com> < > http://steampowered.com> support center > and fill out a bug report there. > > L. Duke > > On 10/30/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/p

Re: [hlcoders] Attn Valve, Minor Lost Coast Bug.

2005-10-30 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I am not suprised people are posing bugs on random mailing lists -- There is no real, proper method of reporting bugs to Valve. Dan On 30/10/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > There are alot of bugs with LC. > > Cliping, dis

Re: [hlcoders] some problems runing mod

2005-10-28 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] If there are any syntactical errors, they should be picked up by the compiler, shouldn't they? On 28/10/05, Ignacio Martín <[EMAIL PROTECTED]> wrote: > > Thank you for your reply! > I´ll give it a try. I have tryed all but running a release build

Re: [hlcoders] Problem with new Steam beta

2005-10-20 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I thought the new UI has been released, thus is no longer a beta. On 20/10/05, Alex W <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Delete your clientregistry.blob file. If that doesn't work, create a mod

Re: [hlcoders] vgui::HTML, Flashlight

2005-10-18 Thread Dan Stevens (IAmAI)
tiveX object so I am guessing we can just attach this to a window > and go from there. > > Oh and hey ss =P > > -Aditya > > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I'v

Re: [hlcoders] vgui::HTML, Flashlight

2005-10-18 Thread Dan Stevens (IAmAI)
nfo screen. > > And as for your question of an in-game browser, no way is Source's VGUI > a practical solution to making it (again because of the problems > experienced with it), it would probably be much better if you > implemented your own sort of HTML browser. > > -- Andre

Re: [hlcoders] vgui::HTML, Flashlight

2005-10-17 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I am afraid I cannot help you with your queries. However, would you mine if I asked what the purpose of your invistigation in the VGUI:HTML control? I am interested as I have been considering the possibility of an in-game web browser. Do you think

Re: [hlcoders] Steam update broken HL2 mods?

2005-10-12 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] An easier and less drastic solution is to create a desktop shortcut for the mod. On 12/10/05, Draco <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thanks alot mate, now I have an answer for anyone I see com

Re: [hlcoders] Please help a newbie who cannot complete the basic Source programming tutorial :(

2005-10-11 Thread Dan Stevens (IAmAI)
dev -sw -game E:\Documents\Programs\MyMod. It's working fine now. Thanks for your responce anyway, Adam. On 11/10/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > I find I can load MyMod through the Steam games list and was able to > create a shortcut for the desktop. I t

Re: [hlcoders] Steam UI Update

2005-10-11 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I agree. Variance in design. On 11/10/05, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > Benjamin Davison wrote: > > Well basically, the grey area isn't 'rounded' and all the other areas > are. > > SO WHAT. > > Let the man work on more important

Re: [hlcoders] Please help a newbie who cannot complete the basic Source programming tutorial :(

2005-10-11 Thread Dan Stevens (IAmAI)
I will be able to step through code and such like, I guess I'll find out later. Thanks for your help anyway. On 11/10/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > It will be interesting if there is a bug in the code, because I've not > made any changes to i

Re: [hlcoders] Please help a newbie who cannot complete the basic Source programming tutorial :(

2005-10-11 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] It will be interesting if there is a bug in the code, because I've not made any changes to it! I tried creating a shortcut for MyMod and I received a Windows program error; presumably the exception is still occurring. I have a feeling that it mi

[hlcoders] Please help a newbie who cannot complete the basic Source programming tutorial :(

2005-10-10 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I'm very interested in learning Source programming so decided to start following the programming guides and tutorials in The Valve Developer Community wiki (http://developer.valvesoftware.com/wiki/Category:Programming). I started the Installing an

Re: [hlcoders] Steam UI Update

2005-10-10 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] http://www.cstrike-planet.com/steamskins/ So why does it have a skin menu in settings? On 10/10/05, Andrew Foss <[EMAIL PROTECTED]> wrote: > > Steam is not skinnable enough. > > On 10/9/05, Tim Holt <[EMAIL PROTECTED]> wrote: > > The irony is th

Re: [hlcoders] Steam UI Update

2005-10-09 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] Of course it does - Steam has Windows, icons, menus, buttons, drop down lists and all sorts of standard Windows GUI elements. Of course, it does have its own visual style and there is nothing wrong with that. In addition, with the introduction of

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I've have never normally witnessed hitbox lagging. Although occasionally someone gets me just after I've jumped into cover, or so it seems; perhaps I was still sticking out :P -- ___ To unsubscribe, edi

Re: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] Who would host the content? Steam content servers, or would be an external hosting, that is ported through the Steam content servers? -- ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Spammer

2005-09-28 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] Quote by Chris James: ...he did after all follow it up with a valid message! He did? I missed that. So its been proven that it's not spam by the original sender? I must appologise. Dan -- ___ To unsub

Re: [hlcoders] Spammer

2005-09-28 Thread Dan Stevens (IAmAI)
that's why > his keybd_event email follows right after. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens > (IAmAI) > Sent: Tuesday, September 27, 2005 11:34 AM > To: hlcoders@list.valvesoftware.com > Subje

Re: [hlcoders] (No subject)

2005-09-27 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I hope this guy gets removed from the list as this is blatantly spam. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/l

Re: [OT][hlcoders] Como Obtener el archivo mapcycle.txt de un servidor? (How to get the mapcycle.txt file fron a server)

2005-09-27 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] The translation of this as follows: Subject: How to get the mapcycle.txt file from a server? Body: Thank you. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visi