I believe he was being ironic.
On 8/30/06, John Sheu <[EMAIL PROTECTED]> wrote:
On Tuesday 29 August 2006 10:53 pm, [EMAIL PROTECTED] wrote:
> Please paste the callstack .png into a Word document, then gzip the .doc,
> so it's smaller to download and easier to read.
Not to be a pain, but "pasti
I assume you're questioning the size of the head hitbox? If so, this
isn't exactly a good way to do it...
But in any case, I'd wager that the main reason that many kills are
headshots is because people aim for the head. It's not like there's
an equal chance to hit any hitbox relative to the hit
The attitude, plus the content of his sites, indicates that he's not
going to change at all.
Thanks, Mike.
On 8/21/06, John Sheu <[EMAIL PROTECTED]> wrote:
On Monday 21 August 2006 8:38 pm, Mike Durand wrote:
> Hi All-
>
> I just wanted to let the list know that we have banned
> '[EMAIL PROTECT
The difference is that it's obvious you truly attempt to solve
problems BEFORE coming to the list. That's how you learn. Most of
his questions show his thought process to be "I tried one thing, it
didn't work, I don't know why, time to ask the list."
As for learning to code at the same time, me
Holy crap! That is the worst analogy ever. It's more like saying
you're not going to help someone build bombs, even if they won't set
them off themselves.
And personally, I agree. I'd love to see Valve remove you from this list.
On 8/12/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
That'
Still OT: Threading involving Valve employees works fine in Gmail as well.
On 8/2/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
>
> Are you guys required to use Outlook or something? Every post
> I've ever
> seen to this list from Valve has been with Outlook, and it
> always screws
> up the threa
How much publicity and how many sales has Valve gotten over the years
thanks to mods? Getting out a new SDK isn't just a courtesy, it's
smart business. I can understand that it's not top-priority, but at
the same time, the delay is somewhat ridiculous.
On 7/25/06, Alex W <[EMAIL PROTECTED]> wr
Pieces of this have been discussed many times, but I honestly don't
think I've ever seen a decent list explaining the differences. It's a
bit here and a bit there.
Personally, a nice explanation is something I'd like to see as well.
Not sure if anyone has one (outside of Valve themselves), but i
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Sorry, but I won't be pulled into a pointless flamewar.
On 9/27/05, Dan Partelly <[EMAIL PROTECTED]> wrote:
>
> David , you fat slobe. Your so idiot that you cant even realize
> how shitty steam is. And you dare to comment my email ?
> Your IQ is
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Constructive criticism is a good thing. All of your points have at least
some validity to them, and the way you put it forward is a breath of fresh
air. Honestly, I don't believe many people (if any) have a problem with
anything you've posted. Wha
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Anyone from Valve is more than welcome to correct me, but as I understand
it, CS:S was meant to be Counter-Strike on the Source engine. Not CS2, not
some huge revamping of the wildly popular game, but a port with some tweaks.
Interestingly enough,
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It wrapped. I believe we're all capable of typing "rce_Code" at the end of
the URL. :)
On 6/29/05, Michael A. Hobson <[EMAIL PROTECTED]> wrote:
>
> Mike,
>
> You linked to an *empty article*.
>
>
> At 05:38 PM 6/29/2005, Mike Dussault wrote:
> >T
Looks like it was a corrupt .gcf. Working fine now.
Thank again.
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Every morning.
I have a feeling that something in the .gcf was just corrupt. It's
possible that the first time I tested the everything_SDK that those
files were normal, I really don't know. Anyhow, I deleted the
sourcesdk directory, reinstalled, tried again, and had the same
results. This morni
Well, it appears I've found at least part of the reason that the .sln
file isn't happy. Both the files you listed are 0 bytes on a fresh
HL2 MP mod.
I'm guessing I'm going to have to get a completely clean SDK install.
I'd rather not reinstall all of Steam, so can you tell me what I need
to get r
Latest and greatest, and I'm using VS.NET 2003.
<[EMAIL PROTECTED]> wrote:
> Are you using the latest and greatest SDK (March 9th, 2005) or some
> earlier SDK release?
>
> Are you using Microsoft Visual Studio .NET 2003 or some previous Visual
> Studio?
___
Hrm. I wish I could elaborate, but that's the exact message Visual
Studio is giving me. I'll give it another shot tonight and see if I
can find out what the deal is. Like I said, it worked for every build
except "Modifiy HL2 Multiplayer," and the everything_SDK.sln file
worked on all of them. I
On Sat, 12 Mar 2005 13:41:27 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> I'll look into the game_sdk.sln bug.
Just wondering if there's any update on this. Seems like it should be
a pretty quick test of "No, it doesn't work," or "Yes, it does, this
guy's just messing something up." :)
Tha
#x27;s combo box via vconfig.exe or Hammer.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Kiger
> Sent: Saturday, March 12, 2005 10:24 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] game_SDK.sln in "Modify HL2 Multi
I've just now gotten around to playing with the SDK, and I'm running
into a problem right off the bat. It seems that the game_SDK.sln file
that is included in the "Modify HL2 Multiplayer" isn't valid. Visual
Studio recognizes the Everything_SDK.sln file, and the game_SDK.sln
file in other options
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