Re: [hlcoders] HL2 Modding - What you need and where to start

2004-12-06 Thread Jeffrey \botman\ Broome
else can correct a tutorial that's wrong or incomplete). It's just going to take time for the community to get up to speed and gain critical mass. Once the learning curve has been overcome, you should see more and more tutorials showing up on VERC, Wavelength, and other places. -- Jeffrey botman

Re: [hlcoders] Gmail Mailing Lists

2004-12-06 Thread Jeffrey \botman\ Broome
John bKT Bellone wrote: Does thunderbird do something similar to gmail in conversations? I haven't found it yet (I haven't really been looking though). Try... View-Sort By-Threaded -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Plugin supported Interface Factories...

2004-12-06 Thread Jeffrey \botman\ Broome
gameServerFactory(). I'll try it tonight and see how it goes. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Naming format for Server Plugins

2004-12-06 Thread Jeffrey \botman\ Broome
Marcelo Bezerra wrote: I guess the new standard is serverplugin_myname At least it is what the sdk suggest (the sample is serverplugin_empty). I would agree. The above is much less ambiguous than xxx_sp. What is sp ? Server Plugin? Single Player? Super Powered? :) -- Jeffrey botman Broome

Re: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread Jeffrey \botman\ Broome
. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Alive / Dead status?

2004-12-05 Thread Jeffrey \botman\ Broome
Manip wrote: Any way to get a player's alive/dead status? -- Did you try IGameResources::IsAlive( int index )? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Plugin supported Interface Factories...

2004-12-05 Thread Jeffrey \botman\ Broome
to get 'origin' AND 'angles' for each player on a server via a plugin? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Client/Server System

2004-12-04 Thread Jeffrey \botman\ Broome
. Things that aren't as important or don't move as quickly can be replicated less often and still have a fairly accurate client simulation of what's happening on the server. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Client/Server System

2004-12-04 Thread Jeffrey \botman\ Broome
gateway or router take a small amount of time to forward the packet along. If you have a lot of stops in between, even with a high speed network connection and a fast server, you may have high latency. -- Jeffrey botman Broome ___ To unsubscribe, edit your

Re: [hlcoders] get what player is looking at in plugin?

2004-12-04 Thread Jeffrey \botman\ Broome
john smith wrote: Is there a way to get the vector the player is looking at in a plugin? Convert the edict rotation to a vector? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Community Shared Code Base

2004-12-03 Thread Jeffrey \botman\ Broome
HoundDawg wrote: Couldn't the proposed wiki support this? Yes. Show me the wiki! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-02 Thread Jeffrey \botman\ Broome
, sophisticated animation/blending/facial expression systems, and a large community to begin with sets the foundation for some very interesting possibilities. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] HL2 Modders Resource Link List

2004-12-02 Thread Jeffrey \botman\ Broome
://collective.valve-erc.com/index.php -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Jeffrey \botman\ Broome
variables of a MOD that you don't have the source code to (not without creating pointers to PrivateData space and overwriting random locations in memory). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] compiling the sdk

2004-12-01 Thread Jeffrey \botman\ Broome
hacking. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Any word on the SDK?

2004-11-30 Thread Jeffrey \botman\ Broome
in your web browser... http://www.steampowered.com/index.php?area=news ...refresh every 5 seconds. You'll know when it's released before everyone else will. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-29 Thread Jeffrey \botman\ Broome
your baby! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Debugging multiplayer mods

2004-11-22 Thread Jeffrey \botman\ Broome
. For the love of all that's holy, PLEASE STOP the looping, looping, looping, looping, looping, looping, looping, looping, looping, looping. It's slowly driving me insane. :) Thanks. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Debugging multiplayer mods

2004-11-22 Thread Jeffrey \botman\ Broome
seen it... http://games.slashdot.org/games/04/11/20/1746246.shtml?tid=204tid=206 -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] So, what do you think of Half-Life2?

2004-11-17 Thread Jeffrey \botman\ Broome
definitely surpassed that in all areas. Actually, it has blown EVERYTHING else away! Valve, I'd just like to say, You guys and gals TOTALLY ROCK! Excellent game. Well worth the money spent on it and well worth the time waiting for it. I can't wait for Half-Life3! :) -- Jeffrey botman Broome

Re: [hlcoders] A Half-life wiki?

2004-11-15 Thread Jeffrey \botman\ Broome
or contribute to a site that supports stolen code and I encourage everyone else here on this list to do the same. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] A Half-life wiki?

2004-11-15 Thread Jeffrey \botman\ Broome
or two, you can remove it (if you need to). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] height2normal.exe

2004-11-06 Thread Jeffrey \botman\ Broome
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK released

2004-11-05 Thread Jeffrey \botman\ Broome
). If you don't own CS:Source (like me), you don't have the HL2 SDK. :( -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-29 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: Hmmm... If Source was written from-scratch... Does this mean Source was begun in '99? Possibly. If there is a header file that has some content that hasn't changed since 1999, then yes, the copyright extends back to the time that is was first created. -- Jeffrey botman

Re: [hlcoders] Removing Grenades From a Player

2004-10-23 Thread Jeffrey \botman\ Broome
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Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Jeffrey \botman\ Broome
any sooner than that? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Jeffrey \botman\ Broome
to next to nothing. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Jeffrey \botman\ Broome
Brian Satertek Irelan wrote: You have to have a widescreen LCD monitor like all the guys at Valve. ...and you have to drive a Ferrari, like all the guys at Valve! ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Jeffrey \botman\ Broome
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Re: [hlcoders] Sniper Drift/Sway

2004-10-18 Thread Jeffrey \botman\ Broome
to the client--although the client executes the code also. I considered doing an event or something but I'm not sure what I'd put there anyway. Try looking at the head bob stuff in the client (as that effects the view offset). It's in the view.cpp file of the cl_dll folder. -- Jeffrey botman Broome

Re: [hlcoders] HL2 Gold

2004-10-18 Thread Jeffrey \botman\ Broome
Ruari O'Sullivan wrote: so, Valve... ...when's the SDK? Alfred already said... It should be soon (weeks, not months), we are working on it right now. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-14 Thread Jeffrey \botman\ Broome
of stairs in Half-Life). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Does HL2 have built-in metamod-likefunctionality?

2004-10-14 Thread Jeffrey \botman\ Broome
someone's leg after it had been blown off their body and whack them over their head with it! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Parsing Player Information

2004-10-12 Thread Jeffrey \botman\ Broome
McCormack, Chris wrote: The spec for the rcon protocol was posted by alfred a while back to this list. Google for it. No need to google it, here's the thread you want... http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg07640.html -- Jeffrey botman Broome

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \botman\ Broome
Alfred Reynolds wrote: It will be true (just as soon as I write it). Details will be sent to the list when something is available. Now that Half-Life2 is done, poor Alfred is the only one at Valve who still has work to do! :) -- Jeffrey botman Broome

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \botman\ Broome
or the recipient's machine's time). Notice how I sent this message from the future! ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \botman\ Broome
... http://list.valvesoftware.com/mailman/private/hlcoders/2004-October/009269.html ...shows the email dated as Tue Oct 12 11:56:01 2004 So, it's probably different for different folks. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] sdk for css?

2004-10-08 Thread Jeffrey \botman\ Broome
Brian Irelan wrote: CS is never final. And its not $50, its free. (With HL2) Oh God! You mean Valve is going to be updating Counter-Strike for the next 100 years? ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Looking for plugin coders

2004-09-29 Thread Jeffrey \botman\ Broome
because you think something should be possible, doesn't mean that it will be. Also, there might be things that are possible in the HL1 SDK (i.e. exploits) that aren't possible in the HL2 SDK. It's usually best to know what you can do before you start trying to do it. -- Jeffrey botman Broome

Re: [hlcoders] Looking for plugin coders

2004-09-29 Thread Jeffrey \botman\ Broome
and closer to being released. The Valve guys work pretty hard to get rid of exploits as soon as they can, especially if those exploits allow people to play online when they haven't purchased the game (i.e. keygens and such). -- Jeffrey botman Broome

Re: [hlcoders] Shield

2004-09-26 Thread Jeffrey \botman\ Broome
Freecode wrote: so would anyone have the shield offset? No. You'll have to find it yourself. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Shield

2004-09-25 Thread Jeffrey \botman\ Broome
if the 'skin' changes when picking up the shield? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Newbie question

2004-09-25 Thread Jeffrey \botman\ Broome
for the other). The CS models use 9 way blending which isn't supported by the existing code in the SDK. You can do a google.com search for half-life 9 way blending to find some links. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Shield

2004-09-25 Thread Jeffrey \botman\ Broome
Adrian Finol wrote: Having a shield is a state. When you pickup a weapon_shield it removes that entity and then sets the picker's m_bOwnsShield (part of CSPlayer) to true. It's that what I said? ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your

Re: [hlcoders] Resizing Models

2004-09-18 Thread Jeffrey \botman\ Broome
?) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] using metamod to get client rates

2004-09-16 Thread Jeffrey \botman\ Broome
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Public-Enemy server crash bug (infinite loop in valves hlds code)

2004-09-15 Thread Jeffrey \botman\ Broome
pev-origin directly, which is a BAD thing)? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] RE: Incoming Msg

2004-09-02 Thread Jeffrey \botman\ Broome
Stephen Micheals wrote: Everyone just ignore these virus mails there filtered out automatically so talking about them is pointless. It's not pointless, it's FUN! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] CS bugs

2004-09-02 Thread Jeffrey \botman\ Broome
Josh wrote: I might be asking in the wrong place, redirect me if I'm wrong. I was wondering where CS bugs could be reported or if they even could. Counter-Strike bugs should probably be reported in the Steam forum... http://www.steampowered.com/forums/ -- Jeffrey botman Broome

Re: [hlcoders] RE: Incoming Msg

2004-09-01 Thread Jeffrey \botman\ Broome
Alfred wrote: -- [ Converted text/html to text/plain ] -- [ Details.hta of type application/octet-stream deleted ] -- INCOMING Everyone get their heads down!!! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Half-Life:Source?

2004-08-30 Thread Jeffrey \botman\ Broome
Andrew Foss wrote: Didn't random texture tiling get broken outside of software in the won days, anyway? Ah, yes. That sounds correct. Random texture tiling is only supported in the software rendering mode (it don't work in OpenGL or D3D). Good point. -- Jeffrey botman Broome

Re: [hlcoders] idea: hell, limbo, spectators killing fest and others dimensions.

2004-08-30 Thread Jeffrey \botman\ Broome
to the server. Players would advance/decend in a ladder fashion so that the good players would shuffle to the top of the ladder (to play against each other) and the poorer players would shuffle to the bottom. -- Jeffrey botman Broome ___ To unsubscribe, edit your

Re: [hlcoders] Half-Life:Source?

2004-08-28 Thread Jeffrey \botman\ Broome
Dominik Tugend wrote: So I have 2 Questions: A) What happend to random texture tiling? B) What happend to the lightning? The HL:Source one is probably a screenshot taken early in the porting phase. Wait until the game is released before complaining about things. ;) -- Jeffrey botman Broome

Re: [hlcoders] HL2 SDK

2004-08-24 Thread Jeffrey \botman\ Broome
a LARGE chunk of cash due to the only available source of the game being Steam). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HL2 SDK

2004-08-23 Thread Jeffrey \botman\ Broome
even been a 'Gold' announcement yet). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] (no subject)

2004-07-30 Thread Jeffrey \botman\ Broome
Nick LaPlante wrote: -- [ Picked text/plain from multipart/alternative ] jackdarippa459 Well, at least it's not from alfred. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-27 Thread Jeffrey \botman\ Broome
. Yay! Go Valve! Anybody who says Valve doesn't care about or support the Half-Life community can go shove a snark up their ass! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-24 Thread Jeffrey \botman\ Broome
, you wouldn't see this problem at all with the last player on a 2 player server and you would see it 100% of the time with the last player on a 32 player server. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Mod Idea.

2004-07-22 Thread Jeffrey \botman\ Broome
was also from Gabe). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] huge debug problem

2004-07-16 Thread Jeffrey \botman\ Broome
-us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Creating a weapon that is thrown to do damage, but stays useable

2004-07-02 Thread Jeffrey \botman\ Broome
(with RestingThink and RestingTouch). These would do the same stuff a current weapon Touch function does (gives the weapon to the toucher). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Quiet!!!!

2004-06-04 Thread Jeffrey \botman\ Broome
Adrian Finol wrote: Shhh, Alfred's sleeping. He's ALWAYS sleeping. Tell him to get his lazy ass up and fix the memory leaks in the dedicated server!!! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Jeffrey \botman\ Broome
that the non-Valve MOD code is at fault (and not the engine or the network). I realize this doesn't help track down what the problem is, but it would help to identify who or what is at fault. -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Jeffrey \botman\ Broome
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Hidden message

2004-05-24 Thread Jeffrey \botman\ Broome
Alfred wrote: -- [ Converted text/html to text/plain ] -- [ Your_complaint.vbs of type application/octet-stream deleted ] -- Maybe somebody should kick Alfred off of this list! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Counter-Strike is multiplayer? (was ^_^ mew-mew)

2004-05-14 Thread Jeffrey \botman\ Broome
of deathmatch fun tossing shit at other people with the manipulator gun. I guess somebody will have to cruft together a quick deathmatch MOD with HL2 weapons (unless Valve is already secretly doing this. I guess we'll have to just wait and see). -- Jeffrey botman Broome

Re: [hlcoders] ^_^ mew-mew (-:

2004-05-13 Thread Jeffrey \botman\ Broome
Adrian Finol wrote: tl;dr For those not hip to Pinky's jive... http://www.urbandictionary.com/define.php?term=tl%3Bdr ...but yeah, everyone at Valve should be fired because someone posted crap to a e-mail listserver. -- Jeffrey botman Broome

Re: [hlcoders] .mdl format

2004-05-12 Thread Jeffrey \botman\ Broome
'studiomdl' for a model compiler app. You might want to take a look at Milkshape... http://www.swissquake.ch/chumbalum-soft/ ...if you haven't already done so. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] server protocol

2004-05-12 Thread Jeffrey \botman\ Broome
mr skull wrote: the sdk is coming in may 12 or 13? U, Magic 8 ball says... Don't count on it :) http://www.mattelgames.com/magic8/flash_index.asp -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] ^_^ mew-mew (-:

2004-05-12 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: -- Argh, i don't like the plaintext :) pass: 77157 The monkey got out of his cage while all the Valve peoples are at E3!!! -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] server protocol

2004-05-03 Thread Jeffrey \botman\ Broome
David Fencik wrote: How do you know that the hl1 engine is written in C? This has been stated many times before by the developers at Valve. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] RE: hlcoders digest, Vol 1 #1315 - 5 msgs

2004-05-03 Thread Jeffrey \botman\ Broome
Josh wrote: See the php file attached, may help some. snip End of hlcoders Digest -- [ server_info.php of type application/octet-stream deleted ] -- Attachments aren't allowed here and next time please remove unnecessary content from your replies. :) -- Jeffrey botman Broome

Re: [hlcoders] Removing entities

2004-04-29 Thread Jeffrey \botman\ Broome
see this as a setback to anyone trying to create a mod. What entities specifically can't you remove if you are creating your own MOD? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Removing entities

2004-04-29 Thread Jeffrey \botman\ Broome
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Bots vs Bots

2004-04-27 Thread Jeffrey \botman\ Broome
and rescues all the hostages. That would be ace. http://forums.nuclearbox.com/ ...see the dozens of threads in the CS Talk section about Bot X vs. Bot Y competitions. It's been done to death. -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] Mapping question ...

2004-04-27 Thread Jeffrey \botman\ Broome
K. Mike Bradley wrote: Also ... sv_allowmonsters 1 is not a command and is ignored on server.cfg. Doooh, just check the source code. It's mp_allowmonsters. P.S. This will only work in Half-Life deathmatch (not CS, TFC, DoD, etc.) -- Jeffrey botman Broome

Re: [hlcoders] Securing .mdl files with a bit-mask?

2004-04-26 Thread Jeffrey \botman\ Broome
, you'll have to render it yourself, you'll have to do collision testing yourself and you'll have to remember to free it up when the map changes. There's no way to load models yourself and then have the Half-Life engine handle them from there on out. -- Jeffrey botman Broome

Re: [hlcoders] Planet Half Life ftp site change

2004-04-14 Thread Jeffrey \botman\ Broome
Phil wrote: And that I won't be forced to get it off fileplanet! Nah, I bet you a dollar that they use BitTorrent. ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Map questions

2004-04-07 Thread Jeffrey \botman\ Broome
texture in multiple .bsp files). It's pretty much a 'wash' if you only use the texture in a single .bsp file though (memory-wise and disk-wise it's the same amount of space). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] ^_^ meay-meay!

2004-03-22 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: -- You have won!!! password: 16347 -- [ Text.zip of type application/octet-stream deleted ] OMG!!! YAY!!! What did I win :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Mod crash

2004-03-15 Thread Jeffrey \botman\ Broome
breakpoints (or text file log statements) into your code in all of the functions that you've changed and walk through it one function at a time. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Weeeeee! ;)))

2004-03-06 Thread Jeffrey \botman\ Broome
Adrian Finol wrote: We have replaced Alfred with a monkey, it might take a while to get used to it, so don't freak out! Does the monkey fling his poo like Alfred does? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] [OT] Map Source?

2004-03-02 Thread Jeffrey \botman\ Broome
out there, please let me know if this is possible. If you can't get the .map or .rmf source, you could always try Zipster's BSPTwoMap tool... http://collective.valve-erc.com/index.php?news=1072935576-17869900 -- Jeffrey botman Broome ___ To unsubscribe

Re: [hlcoders] The account

2004-03-01 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: -- Subj -- [ ebbebecde.zip of type application/octet-stream deleted ] -- Testing removing .zip files from the hlcoders list? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] CS Cheats - Aimbot in 1.6. - i think theres a steam

2004-02-24 Thread Jeffrey \botman\ Broome
of any cheat or hack except Valve. The more people you report this to, the more it will get used by cheaters. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] CS Cheats - Aimbot in 1.6.

2004-02-23 Thread Jeffrey \botman\ Broome
, etc.), but in the end, if someone is dedicated enough to want to change how the client behaves, this can't be completely stopped. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] CS Cheats - Aimbot in 1.6.

2004-02-23 Thread Jeffrey \botman\ Broome
system behaves (unbeknownst to the game). Clients can alter the way the video drivers display information (wireframe mode and such). The problem is that the Windows OS and Windows drivers are NOT secure and can not be trusted. -- Jeffrey botman Broome

Re: [hlcoders] Fixing a STEAM bug in Ricochet

2004-02-22 Thread Jeffrey \botman\ Broome
://countermap.counter-strike.net/Nemesis/index.php?p=26 ...also see Mem's and wunderboy's GCF file format document... http://www.wunderboy.org/3d_games/utils/gcfformat.php -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Need Valve's confirmation

2004-02-20 Thread Jeffrey \botman\ Broome
list archived on their website. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Need Valve's confirmation

2004-02-20 Thread Jeffrey \botman\ Broome
when you do. :) I too have learned to keep my mouth shut about such things. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] ID eti... thanks

2004-02-19 Thread Jeffrey \botman\ Broome
them a virus, someone else did using my e-mail address as the sender. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: SV: [hlcoders] RemoveEntity: New Question

2004-02-17 Thread Jeffrey \botman\ Broome
pfnCreateNamedEntity(). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] AddToFullPack(...) question...

2004-02-13 Thread Jeffrey \botman\ Broome
of where that player actually is in the world. As other players get VERY close to the client, you may want to update their position every frame so that people who are very close together, get very accurate representations of each other's position. -- Jeffrey botman Broome

Re: [hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread Jeffrey \botman\ Broome
effect how things are done and require plugins to be modified to work properly. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Server say (chat) messages

2004-02-09 Thread Jeffrey \botman\ Broome
with the say command in ClientCommand() found in the client.cpp file... if ( FStrEq(pcmd, say ) ) { Host_Say( pEntity, 0 ); } Host_Say() will propagate the text message to all clients. Other MODs may do this differently (server voting, etc. might not work the same way). -- Jeffrey botman Broome

Re: [hlcoders] Server say (chat) messages

2004-02-09 Thread Jeffrey \botman\ Broome
don't call ClientCommand(). I'm not sure what hooks the console say command into the SDK Host_Say() function. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] Steam problem

2004-01-15 Thread Jeffrey \botman\ Broome
Matt wrote: If i load qbasic and try to run steam it wont run, then if i close qbasic run steam, quit it, then run qbasic again it wont go into fullscreen mode..? Wow! How did I wind up on the Steam Support e-mail list? -- Jeffrey botman Broome

Re: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-15 Thread Jeffrey \botman\ Broome
Mike Frysinger wrote: i dunno, unless you can prove where/how he obtained the files it's pretty legal ;) Oh GOD! Let the flamewars begin!!! -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] SDK

2004-01-09 Thread Jeffrey \botman\ Broome
Codiac wrote: cool! apparently that is coming out soon ;) I heard it was coming out when it's done. Which one is it? Soon, or When it's done? Inquiring minds want to know. P.S. If you are reading this message, I think you already ARE on the SDK list. :) -- Jeffrey botman Broome

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