Hi all
I want to get back in to proper development (C++/C/asm etc), and I have some nice
ideas for plugins (even a simple mod idea).
I have not done any serious C development in around 3 years (swapped from C++ to Java
due to work).
Where is best to begin ? Writing plugins in amx ? writing meta
stop/start the server
and reconnect adds up quickly.
The amx site also has tons of plugins that work well as examples when
trying to get ideas for solving problems.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of McCormack,
Chris
Sent: Friday, August 29,
status in hlds console returns the time a player has been on the server.
-Original Message-
From: James Couzens [mailto:[EMAIL PROTECTED]
Sent: 17 September 2003 09:12
To: [EMAIL PROTECTED]
Subject: [hlcoders] Time on a server?
Anyone happen to know if generally speaking on mods, the tim
you trap the output from console?
James
---
James Couzens
My Half-Life Admin
http://myHLAdmin.com
- Original Message -
From: "McCormack, Chris" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 17, 2003 1:36 AM
Subject: RE: [hlcoders] Time on a
[EMAIL PROTECTED] - I love it ! But he now lives in Delaware.
***
This e-mail and its attachments are confidential
and are intended for the above named recipient
only. If this has come to you in error, please
notify the sender immediately and delete th
Hollywood's interpretation of hacker, is actually the definition of a cracker.
The only people that see the hacker definition as 'changed', are the people that
assumed a hacker was infact a cracker in the first place.
-Original Message-
From: Manip [mailto:[EMAIL PROTECTED]
Sent: 10 Octob
Hi folks
I have been poking through the hlsdk and some amx scripts and have a nice mod idea I
have planned out. The trouble is I just don't know where to begin physically coding a
completely new mod ! Also with steam sdk not yet released and, a number of posts from
mod coders having steam relat
Just to add. I do know C++ and am a developer (but primarily in Java), the level of
detail I want is a bit higher than "learn C++".
-Original Message-----
From: McCormack, Chris
Sent: 13 October 2003 09:19
To: [EMAIL PROTECTED]
Subject: [hlcoders] if its worth it... where to be
cts of mod creation.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of McCormack,
Chris
Sent: Monday, October 13, 2003 4:19 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] if its worth it... where to begin !
Hi folks
I have been poking through the hlsdk and some a
>1) I should create 2 UDP sockets 1 for listen & 1 for send (or I can only have one
>socket and recv() send() with it ?)
yes
>2) I must send ""\377\377\377\377challenge rcon\n" and what else I must send in order
>to specifiy my LISTEN socket UDP port
again yes although in the browser I wrote my
in the beta there were VALVE_ STEAM_ WON_ etc
-Original Message-
From: Kyle [mailto:[EMAIL PROTECTED]
Sent: 10 November 2003 12:15
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] which part of the steam id is the real id?
So what else would it start with?
STEAM_0:
STEAM_1:
STEAM_2:?
In th
hehe
got 20 people in the office loving the videos on that site :)
Kind of makes me wish I had a Dremel !
-Original Message-
From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED]
Sent: 15 December 2003 16:13
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Software companies
BuzzKill wr
The window handle has been discussed on this forum before, although I can't remember
what the outcome was. Check the archives.
Chris
-Original Message-
From: Kris [mailto:[EMAIL PROTECTED]
Sent: 23 December 2003 13:31
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Visual Basic / Console
Gotta love that reply :D
-Original Message-
From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
Sent: 05 January 2004 15:59
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Adding a new skill level and Steam
Why not just make a really hard map ?
-Original Message-
From: [EMAIL PROTECTE
steam sdk.
-Original Message-
From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
Sent: 09 January 2004 15:19
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] SDK
Yes ... Me want SDK list too
HL2 sdk?
YES YES YES YES I WAN"T
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EM
I think it was blocked ages ago. People used to use it to get amx,am admin passwords
etc. No idea if you can do it via amx nowadays.
-Original Message-
From: Jonny Bergström [mailto:[EMAIL PROTECTED]
Sent: 28 January 2004 09:43
To: [EMAIL PROTECTED]
Subject: [hlcoders] Get setinfo data fr
I have a demo of this cheat in action from about 2 months ago on a VAC server. I saw
it again last night on a VAC server (both got banned). This is one of the worst cheats
I have ever seen imo.
-Original Message-
From: Jonny Bergström [mailto:[EMAIL PROTECTED]
Sent: 10 February 2004 22:0
02/17/2004 16:25:59 Original attachment (cmhsg.exe) was Deleted.
>Behalf Of [EMAIL PROTECTED]
Virus under erics name ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: 17 February 2004 16:22
To: [EMAIL PROTECTED]
Subject: [hlcoders]
I think this only happens if the user is using directx.
There is an amx plugin that touches a flag that stops a user exploiting this. Check
the archives on hlds_linux for the plugin.
-Original Message-
From: BuzzKill [mailto:[EMAIL PROTECTED]
Sent: 23 February 2004 23:12
To: [EMAIL PROTE
It said a porsche in my mail. You not get one too ? ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeffrey
"botman" Broome
Sent: 22 March 2004 13:40
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] ^_^ meay-meay!
[EMAIL PROTECTED] wrote:
> --
> You have wo
I pity the fool that wants Mr.T's autograph. crazy sukka.
*sorry I couldnt resist :)*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Brian A.
Stumm
Sent: 24 March 2004 04:47
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] ^_^ meay-meay!
Mr. T? Can I get yo
Two random solutions I see from your response
a. write a virus that is so potent and devastating to the point of irrevocable
destruction of any pc that ever connects to an online system once the virus is
released. Aside from innovative new connection technology that is a complete break
from exis
what a great site that is :)
http://www.urbandictionary.com/define.php?term=microsoft
"also see : bill gates, world domination" was a nice touch :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeffrey
"botman" Broome
Sent: 13 May 2004 20:11
To: [EMAIL PR
> More a nice idea than anything else. Would people be interested in a competition of
> some sort that pitted teams of custom AI bots against each other in CS ?
>
With the focus of the competition being to complete the teams objective, as a team
using team tactics (more RL sas tactics than clan
get him tei GET HIM !
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: 18 May 2004 21:35
To: [EMAIL PROTECTED]
Subject: [hlcoders] :-)
--
Looking forward for a response :P
password for archive: 54213
--
[ AttachedFile.zip of type
ject: RE: [hlcoders] :-)
> LOL !
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of McCormack,
Chris
> Sent: Wednesday, May 19, 2004 4:17 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] :-)
>
> get him tei GET
Message -
> From: "K. Mike Bradley" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, May 19, 2004 9:45 AM
> Subject: RE: [hlcoders] :-)
>
>
>
>>LOL !
>>
>>-----Original Message-
>>From: [EMAIL PROTECTED]
&g
These are getting content specific now. Time to do something about it ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred
Sent: 23 May 2004 22:19
To: Hlcoders
Subject: [hlcoders] Re: Document
--
[ Converted text/html to text/plain ]
--
[ Counter_strik
check the hlmappers fourm. This msg is related to dodgy firmware in certain routers.
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Cale Dunlap
Sent: 26 May 2004 06:09
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] UserMsg 57. ?
I'd check for mes
Probably not. People still play doom2 and quake.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of tei
Sent: 23 July 2004 15:47
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Mod Idea.
Oh.. Oh,...
A few millions gamers will feel very solitaire from the day 0
>What about starting a server with 21 Slots, reserving one with AMX, so that on
It's not Valve's concern if AMX breaks your server.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Thomas
Ackermann
Sent: 09 August 2004 16:23
To: [EMAIL PROTECTED]
Subje
I wouldn't say it was an intentional exploit as the srchlds is still beta, it may just
be dodgy code ;)
Alfred, code bug ? or should we disable spectator modes just incase ?
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of NeoMatrix99
Sent: 26 August
IIRC mail [EMAIL PROTECTED] with all the details of your mod and a url (including a
link to download the mod)
and he will tell you where it goes from there.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dave R.
Meyers
Sent: 31 August 2004 06:30
To: [EMAIL
Jeez there are some slow days on this list ;)
>It's not pointless, it's FUN! :)
>--
>Jeffrey "botman" Broome
***
This e-mail and its attachments are confidential
and are intended for the above named recipient
only. If this has come to you in error, p
The spec for the rcon protocol was posted by alfred a while back to this list. Google
for it.
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alex
Wasserman
Sent: 12 October 2004 14:51
To: [EMAIL PROTECTED]
Subject: [hlcoders] Parsing Player Informati
Alfred aka Dr.Who
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike
Bradley
Sent: 13 October 2004 15:15
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like
functionality?
He has a time machine
-Original Message-
Havok is the physics engine, Valve used it and incorporated it in their game engine so
what :P
Why re-invent the VERY complicated wheel when there is one ready made to drop
in which performs everything you need. I think it works amazing.
The ragdoll effect when a body drops off a ledge or gets thr
Any idea on an approximate month or year+quarter that the sdk may see light in Alfred ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred
Reynolds
Sent: 07 October 2004 04:14
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] sdk for css?
The SDK will inclu
Or maybe taking a deserved holiday ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Bob Aman
Sent: 18 November 2004 21:56
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] So, what do you think of Half-Life2?
> Anyway, player support aside, there's still the s
hehe tei you typed that like you have been on a coffee fuelled HL2 binge. I
have images of you typing frantically occasionally throwing your head back in
manic laughter whilst drooling at the keyboard.
quality
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf O
It may support it but might not be used by the current release of games using
the engine. If they say its there then I would give them the benefit of the
doubt until you can prove otherwise.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dan Partelly
Sent:
Maybe he is basing it on the leak. hmmm
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael
Shimmins
Sent: 29 November 2004 10:42
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Realtime radiosity & Source ?
How on earth can you make such a claim? You th
What a great post.
Any comments from Valve on this statement in their release notes ?
>On Behalf Of Dan Partelly
>Sent: Monday, 29 November 2004 8:37 PM
>Subject: [hlcoders] Realtime radiosity & Source ?
>http://www.valvesoftware.com/sourcelicense/enginefeatures.htm
>states that the Source engin
> this level of technical discussion is starting to give me a headache...
> anyone else?
I think its great, it beats the hell out of working. Plus I think I may have
actually learnt something.
Excellent explanations from Michael and nice argument from Dan Partelly which
was also quite insightfu
Disgraceful, remove yourself from the list immediately and go stand in the
corner until mailed to do otherwise !
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of covert
Sent: 01 December 2004 15:22
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] (no subject)
are they available anywhere offline ! pdf etc ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of ChessMess
Sent: 01 December 2004 18:53
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL2 SDK Docs Available Online
Thanks!
On Wed, 1 Dec 2004 13:22:15 -0500, J
Can't access the site through this stupid firewall :(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Draco
Sent: 02 December 2004 09:10
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL2 SDK Docs Available Online
> are they available anywhere offline ! pdf
bject: Re: [hlcoders] HL2 SDK Docs Available Online
no but i wish there was would be very usefull and make it so we dont
have to save each page by hand.
On Thu, 2 Dec 2004 08:48:31 -0000, McCormack, Chris
<[EMAIL PROTECTED]> wrote:
> are they available anywhere off
Released 2 days ago via Steam. Check www.steampowered.com for more information.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kyle Keating
Sent: 02 December 2004 11:26
To: [EMAIL PROTECTED]
Subject: [hlcoders] hl2 SDK?
What is the projected release date f
I think that breaks a few laws even without reading any documentation on it :)
Have patience and leave your pc on for a while downloading 3kb/sec aint that
bad if you really really want it.
Try mailing alfred or eric directly as to what the situation is. If they say
mailing a cd is fine if you
http://dev.mysql.com/doc/mysql/en/Installing.html
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Vyacheslav
Djura
Sent: 03 December 2004 22:37
To: ChessMess
Subject: Re[2]: [hlcoders] Community Shared Code Base
Hello ChessMess,
Friday, December 3, 2004, 6
If you have all the other 'required' content I believe the sdk download from
steam is only 16mb ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Vyacheslav
Djura
Sent: 05 December 2004 21:20
To: [EMAIL PROTECTED]
Subject: [hlcoders] sourcesdk.gcf question
I am not an employee or affiliated with Valve in anyway.
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Vyacheslav
Djura
Sent: 06 December 2004 16:26
To: McCormack, Chris
Subject: Re[2]: [hlcoders] sourcesdk.gcf question
Hello Chris,
Monday
You can group your emails in outlook by conversation topic. Makes reading posts
a lot easier.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of John Carr
Sent: 04 December 2004 19:40
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Gmail & Mailing Lists
i have
Thats pretty good going, only in the new place 4 days and already your taking
whole afternoons to write personal code :) Get me a job there !
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Scott
McNaught
Sent: 13 January 2005 08:43
To: hlcoders@list.valveso
Are there any websites that modellers post their work to for use by mod makers ?
*
This e-mail and its attachments are confidential and are intended for the above
named recipient only. If this has come to you in error,
Perfect working code ! Quick print it out and frame it ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ben Everett
Sent: 21 March 2005 16:14
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Anyone want to start a "What to do while
compiling hl2"
hehe this thread is insane, I think some of the contributors may possibly be on
FBI watch lists :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael A.
Hobson
Sent: 11 May 2005 06:11
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: 3 rou
There is a flag to enable old style queries on each server (the style which you
are not sending).
I have no idea (Alfred will of course), but if this old style is enabled it
might disable A2S
queries. That would explain why some are responding(A2S query enabled) and some
are not (old style queri
wow !
next
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of r00t 3:16
Sent: 31 May 2005 01:51
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] [OT] Reality Revisited
wow..
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
Fro
Ask someone at Valve :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeff Fearn
Sent: 07 June 2005 08:37
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Speed hack detection, was new SDK version is
live
On 6/6/05, Deadman Standing <[EMAIL PRO
Good luck with that btw, as_highrise was one of the best cs maps ever.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of LDuke
Sent: 07 June 2005 03:32
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] as maps and chickens
Sorry, I'll try there.
I
Go open source and post up the TODO list hehe
You'd have 30 different solutions for each item on your list in under a week ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred
Reynolds
Sent: 11 June 2005 00:04
To: hlcoders@list.valvesoftware.com
Subject:
viva la revolution
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: 17 June 2005 04:41
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?
> On the other hand of course we
Cooledit pro. I think there is a demo version that you will be able to use in
restricted mode.
load your wav and go to Tools. Hit find loop points and then play the wav in
loop mode.
You could also try Acid, Recycle or "the Daddy" Soundforge.
All will do what you want in demo version.
-Origi
Hello all -
I don't know if there's a definitive list of mods out there (not that I can
find),
but I was wondering what people had developed that is NOT a game related mod.
I know someone is working on a medical training mod that looks very interesting
(but probably not for public release), so
>Havok
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Childe
Roland
Sent: 12 July 2005 12:51
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Vehicle Prediction
How does that not make sense?? Name one new feature that CS:S had
when it was rele
I have written a simple class that can rcon auth and then issue rcon commands
to a source server.
When I try the same code pointing at a 1.6 server the socket connection gets
refused or just does not connect.
(checked sv_max_queries etc its not that).
Is the rcon protocol 'exactly' the same for
Behalf Of McCormack,
Chris Sent: Tuesday, July 12, 2005 6:59 AM To:
hlcoders@list.valvesoftware.com Subject: [hlcoders] Source RCon Protocol
> I have written a simple class that can rcon auth and then issue rcon
> commands to a source server.
> When I try the same code pointing at a 1.6 s
http://developer.valvesoftware.com/wiki/Source_Server_Queries
It doesnt however cover issuing Rcon commands or Rcon authing which is entirely
different to 1.6.
There are however plenty of ready made implementations in php. Try kquery
forums for lots of homebrew
php classes and functions.
A link off that article Jeff posted is a good read :
http://www.next-gen.biz/index.php?option=com_content&task=view&id=362&Itemid=36
Its Valve stance on publishers and more specifically Gabe Newall's take on
advertising and reaching the customer. What a great perspective.
As I am not in marketing
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