[hlcoders] Where to begin....

2003-08-29 Thread McCormack, Chris
Hi all I want to get back in to proper development (C++/C/asm etc), and I have some nice ideas for plugins (even a simple mod idea). I have not done any serious C development in around 3 years (swapped from C++ to Java due to work). Where is best to begin ? Writing plugins in amx ? writing meta

RE: [hlcoders] Where to begin....

2003-08-29 Thread McCormack, Chris
stop/start the server and reconnect adds up quickly. The amx site also has tons of plugins that work well as examples when trying to get ideas for solving problems. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris Sent: Friday, August 29,

RE: [hlcoders] Time on a server?

2003-09-17 Thread McCormack, Chris
status in hlds console returns the time a player has been on the server. -Original Message- From: James Couzens [mailto:[EMAIL PROTECTED] Sent: 17 September 2003 09:12 To: [EMAIL PROTECTED] Subject: [hlcoders] Time on a server? Anyone happen to know if generally speaking on mods, the tim

RE: [hlcoders] Time on a server?

2003-09-17 Thread McCormack, Chris
you trap the output from console? James --- James Couzens My Half-Life Admin http://myHLAdmin.com - Original Message - From: "McCormack, Chris" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 17, 2003 1:36 AM Subject: RE: [hlcoders] Time on a

RE: [hlcoders] LINUX ABUSE REPORT

2003-10-06 Thread McCormack, Chris
[EMAIL PROTECTED] - I love it ! But he now lives in Delaware. *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete th

RE: [hlcoders] Open Letter To Hacker Community

2003-10-10 Thread McCormack, Chris
Hollywood's interpretation of hacker, is actually the definition of a cracker. The only people that see the hacker definition as 'changed', are the people that assumed a hacker was infact a cracker in the first place. -Original Message- From: Manip [mailto:[EMAIL PROTECTED] Sent: 10 Octob

[hlcoders] if its worth it... where to begin !

2003-10-13 Thread McCormack, Chris
Hi folks I have been poking through the hlsdk and some amx scripts and have a nice mod idea I have planned out. The trouble is I just don't know where to begin physically coding a completely new mod ! Also with steam sdk not yet released and, a number of posts from mod coders having steam relat

RE: [hlcoders] if its worth it... where to begin !

2003-10-13 Thread McCormack, Chris
Just to add. I do know C++ and am a developer (but primarily in Java), the level of detail I want is a bit higher than "learn C++". -Original Message----- From: McCormack, Chris Sent: 13 October 2003 09:19 To: [EMAIL PROTECTED] Subject: [hlcoders] if its worth it... where to be

RE: [hlcoders] if its worth it... where to begin !

2003-10-13 Thread McCormack, Chris
cts of mod creation. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris Sent: Monday, October 13, 2003 4:19 AM To: [EMAIL PROTECTED] Subject: [hlcoders] if its worth it... where to begin ! Hi folks I have been poking through the hlsdk and some a

RE: [hlcoders] request log

2003-10-20 Thread McCormack, Chris
>1) I should create 2 UDP sockets 1 for listen & 1 for send (or I can only have one >socket and recv() send() with it ?) yes >2) I must send ""\377\377\377\377challenge rcon\n" and what else I must send in order >to specifiy my LISTEN socket UDP port again yes although in the browser I wrote my

RE: [hlcoders] which part of the steam id is the real id?

2003-11-10 Thread McCormack, Chris
in the beta there were VALVE_ STEAM_ WON_ etc -Original Message- From: Kyle [mailto:[EMAIL PROTECTED] Sent: 10 November 2003 12:15 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] which part of the steam id is the real id? So what else would it start with? STEAM_0: STEAM_1: STEAM_2:? In th

RE: [hlcoders] Software companies

2003-12-16 Thread McCormack, Chris
hehe got 20 people in the office loving the videos on that site :) Kind of makes me wish I had a Dremel ! -Original Message- From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED] Sent: 15 December 2003 16:13 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Software companies BuzzKill wr

RE: [hlcoders] Visual Basic / Console

2003-12-23 Thread McCormack, Chris
The window handle has been discussed on this forum before, although I can't remember what the outcome was. Check the archives. Chris -Original Message- From: Kris [mailto:[EMAIL PROTECTED] Sent: 23 December 2003 13:31 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Visual Basic / Console

RE: [hlcoders] Adding a new skill level and Steam

2004-01-05 Thread McCormack, Chris
Gotta love that reply :D -Original Message- From: K. Mike Bradley [mailto:[EMAIL PROTECTED] Sent: 05 January 2004 15:59 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Adding a new skill level and Steam Why not just make a really hard map ? -Original Message- From: [EMAIL PROTECTE

RE: [hlcoders] SDK

2004-01-09 Thread McCormack, Chris
steam sdk. -Original Message- From: K. Mike Bradley [mailto:[EMAIL PROTECTED] Sent: 09 January 2004 15:19 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] SDK Yes ... Me want SDK list too HL2 sdk? YES YES YES YES I WAN"T -Original Message- From: [EMAIL PROTECTED] [mailto:[EM

RE: [hlcoders] Get setinfo data from client using server

2004-01-28 Thread McCormack, Chris
I think it was blocked ages ago. People used to use it to get amx,am admin passwords etc. No idea if you can do it via amx nowadays. -Original Message- From: Jonny Bergström [mailto:[EMAIL PROTECTED] Sent: 28 January 2004 09:43 To: [EMAIL PROTECTED] Subject: [hlcoders] Get setinfo data fr

RE: [hlcoders] Respawn Cheat

2004-02-11 Thread McCormack, Chris
I have a demo of this cheat in action from about 2 months ago on a VAC server. I saw it again last night on a VAC server (both got banned). This is one of the worst cheats I have ever seen imo. -Original Message- From: Jonny Bergström [mailto:[EMAIL PROTECTED] Sent: 10 February 2004 22:0

RE: [hlcoders] ID eti... thanks

2004-02-19 Thread McCormack, Chris
02/17/2004 16:25:59 Original attachment (cmhsg.exe) was Deleted. >Behalf Of [EMAIL PROTECTED] Virus under erics name ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: 17 February 2004 16:22 To: [EMAIL PROTECTED] Subject: [hlcoders]

RE: [hlcoders] CS Cheats - Aimbot in 1.6. - i think theres a steam + gf fx + forceware bug now.

2004-02-24 Thread McCormack, Chris
I think this only happens if the user is using directx. There is an amx plugin that touches a flag that stops a user exploiting this. Check the archives on hlds_linux for the plugin. -Original Message- From: BuzzKill [mailto:[EMAIL PROTECTED] Sent: 23 February 2004 23:12 To: [EMAIL PROTE

RE: [hlcoders] ^_^ meay-meay!

2004-03-22 Thread McCormack, Chris
It said a porsche in my mail. You not get one too ? ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jeffrey "botman" Broome Sent: 22 March 2004 13:40 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] ^_^ meay-meay! [EMAIL PROTECTED] wrote: > -- > You have wo

RE: [hlcoders] ^_^ meay-meay!

2004-03-24 Thread McCormack, Chris
I pity the fool that wants Mr.T's autograph. crazy sukka. *sorry I couldnt resist :)* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Brian A. Stumm Sent: 24 March 2004 04:47 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] ^_^ meay-meay! Mr. T? Can I get yo

RE: [hlcoders] Forum notify

2004-04-02 Thread McCormack, Chris
Two random solutions I see from your response a. write a virus that is so potent and devastating to the point of irrevocable destruction of any pc that ever connects to an online system once the virus is released. Aside from innovative new connection technology that is a complete break from exis

RE: [hlcoders] ^_^ mew-mew (-:

2004-05-14 Thread McCormack, Chris
what a great site that is :) http://www.urbandictionary.com/define.php?term=microsoft "also see : bill gates, world domination" was a nice touch :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jeffrey "botman" Broome Sent: 13 May 2004 20:11 To: [EMAIL PR

[hlcoders] Bots vs Bots

2004-04-27 Thread McCormack, Chris
> More a nice idea than anything else. Would people be interested in a competition of > some sort that pitted teams of custom AI bots against each other in CS ? > With the focus of the competition being to complete the teams objective, as a team using team tactics (more RL sas tactics than clan

RE: [hlcoders] :-)

2004-05-19 Thread McCormack, Chris
get him tei GET HIM ! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: 18 May 2004 21:35 To: [EMAIL PROTECTED] Subject: [hlcoders] :-) -- Looking forward for a response :P password for archive: 54213 -- [ AttachedFile.zip of type

RE: [hlcoders] :-)

2004-05-19 Thread McCormack, Chris
ject: RE: [hlcoders] :-) > LOL ! > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris > Sent: Wednesday, May 19, 2004 4:17 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] :-) > > get him tei GET

RE: [hlcoders] :-)

2004-05-20 Thread McCormack, Chris
Message - > From: "K. Mike Bradley" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, May 19, 2004 9:45 AM > Subject: RE: [hlcoders] :-) > > > >>LOL ! >> >>-----Original Message- >>From: [EMAIL PROTECTED] &g

RE: [hlcoders] Re: Document

2004-05-24 Thread McCormack, Chris
These are getting content specific now. Time to do something about it ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Sent: 23 May 2004 22:19 To: Hlcoders Subject: [hlcoders] Re: Document -- [ Converted text/html to text/plain ] -- [ Counter_strik

RE: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread McCormack, Chris
check the hlmappers fourm. This msg is related to dodgy firmware in certain routers. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Cale Dunlap Sent: 26 May 2004 06:09 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] UserMsg 57. ? I'd check for mes

RE: [hlcoders] Mod Idea.

2004-07-23 Thread McCormack, Chris
Probably not. People still play doom2 and quake. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of tei Sent: 23 July 2004 15:47 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Mod Idea. Oh.. Oh,... A few millions gamers will feel very solitaire from the day 0

RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread McCormack, Chris
>What about starting a server with 21 Slots, reserving one with AMX, so that on It's not Valve's concern if AMX breaks your server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ackermann Sent: 09 August 2004 16:23 To: [EMAIL PROTECTED] Subje

RE: [hlcoders] Spectator buffer overflow exploit

2004-08-26 Thread McCormack, Chris
I wouldn't say it was an intentional exploit as the srchlds is still beta, it may just be dodgy code ;) Alfred, code bug ? or should we disable spectator modes just incase ? Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of NeoMatrix99 Sent: 26 August

RE: [hlcoders] Getting third party mods listed on steam

2004-08-31 Thread McCormack, Chris
IIRC mail [EMAIL PROTECTED] with all the details of your mod and a url (including a link to download the mod) and he will tell you where it goes from there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dave R. Meyers Sent: 31 August 2004 06:30 To: [EMAIL

RE: [hlcoders] RE: Incoming Msg

2004-09-02 Thread McCormack, Chris
Jeez there are some slow days on this list ;) >It's not pointless, it's FUN! :) >-- >Jeffrey "botman" Broome *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, p

RE: [hlcoders] Parsing Player Information

2004-10-12 Thread McCormack, Chris
The spec for the rcon protocol was posted by alfred a while back to this list. Google for it. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alex Wasserman Sent: 12 October 2004 14:51 To: [EMAIL PROTECTED] Subject: [hlcoders] Parsing Player Informati

RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread McCormack, Chris
Alfred aka Dr.Who -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley Sent: 13 October 2004 15:15 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality? He has a time machine -Original Message-

RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-14 Thread McCormack, Chris
Havok is the physics engine, Valve used it and incorporated it in their game engine so what :P Why re-invent the VERY complicated wheel when there is one ready made to drop in which performs everything you need. I think it works amazing. The ragdoll effect when a body drops off a ledge or gets thr

RE: [hlcoders] sdk for css?

2004-10-07 Thread McCormack, Chris
Any idea on an approximate month or year+quarter that the sdk may see light in Alfred ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: 07 October 2004 04:14 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] sdk for css? The SDK will inclu

RE: [hlcoders] So, what do you think of Half-Life2?

2004-11-19 Thread McCormack, Chris
Or maybe taking a deserved holiday ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Bob Aman Sent: 18 November 2004 21:56 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] So, what do you think of Half-Life2? > Anyway, player support aside, there's still the s

RE: [hlcoders] HL2: first impressions

2004-11-19 Thread McCormack, Chris
hehe tei you typed that like you have been on a coffee fuelled HL2 binge. I have images of you typing frantically occasionally throwing your head back in manic laughter whilst drooling at the keyboard. quality -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf O

RE: [hlcoders] Realtime radiosity & Source ?

2004-11-29 Thread McCormack, Chris
It may support it but might not be used by the current release of games using the engine. If they say its there then I would give them the benefit of the doubt until you can prove otherwise. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dan Partelly Sent:

RE: [hlcoders] Realtime radiosity & Source ?

2004-11-29 Thread McCormack, Chris
Maybe he is basing it on the leak. hmmm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Michael Shimmins Sent: 29 November 2004 10:42 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Realtime radiosity & Source ? How on earth can you make such a claim? You th

RE: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread McCormack, Chris
What a great post. Any comments from Valve on this statement in their release notes ? >On Behalf Of Dan Partelly >Sent: Monday, 29 November 2004 8:37 PM >Subject: [hlcoders] Realtime radiosity & Source ? >http://www.valvesoftware.com/sourcelicense/enginefeatures.htm >states that the Source engin

RE: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread McCormack, Chris
> this level of technical discussion is starting to give me a headache... > anyone else? I think its great, it beats the hell out of working. Plus I think I may have actually learnt something. Excellent explanations from Michael and nice argument from Dan Partelly which was also quite insightfu

RE: [hlcoders] (no subject)

2004-12-01 Thread McCormack, Chris
Disgraceful, remove yourself from the list immediately and go stand in the corner until mailed to do otherwise ! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of covert Sent: 01 December 2004 15:22 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject)

RE: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread McCormack, Chris
are they available anywhere offline ! pdf etc ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ChessMess Sent: 01 December 2004 18:53 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL2 SDK Docs Available Online Thanks! On Wed, 1 Dec 2004 13:22:15 -0500, J

RE: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread McCormack, Chris
Can't access the site through this stupid firewall :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Draco Sent: 02 December 2004 09:10 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL2 SDK Docs Available Online > are they available anywhere offline ! pdf

RE: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread McCormack, Chris
bject: Re: [hlcoders] HL2 SDK Docs Available Online no but i wish there was would be very usefull and make it so we dont have to save each page by hand. On Thu, 2 Dec 2004 08:48:31 -0000, McCormack, Chris <[EMAIL PROTECTED]> wrote: > are they available anywhere off

RE: [hlcoders] hl2 SDK?

2004-12-02 Thread McCormack, Chris
Released 2 days ago via Steam. Check www.steampowered.com for more information. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Kyle Keating Sent: 02 December 2004 11:26 To: [EMAIL PROTECTED] Subject: [hlcoders] hl2 SDK? What is the projected release date f

RE: [hlcoders] Fun with the Code

2004-12-03 Thread McCormack, Chris
I think that breaks a few laws even without reading any documentation on it :) Have patience and leave your pc on for a while downloading 3kb/sec aint that bad if you really really want it. Try mailing alfred or eric directly as to what the situation is. If they say mailing a cd is fine if you

RE: Re[2]: [hlcoders] Community Shared Code Base

2004-12-06 Thread McCormack, Chris
http://dev.mysql.com/doc/mysql/en/Installing.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Vyacheslav Djura Sent: 03 December 2004 22:37 To: ChessMess Subject: Re[2]: [hlcoders] Community Shared Code Base Hello ChessMess, Friday, December 3, 2004, 6

RE: [hlcoders] sourcesdk.gcf question

2004-12-06 Thread McCormack, Chris
If you have all the other 'required' content I believe the sdk download from steam is only 16mb ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Vyacheslav Djura Sent: 05 December 2004 21:20 To: [EMAIL PROTECTED] Subject: [hlcoders] sourcesdk.gcf question

RE: Re[2]: [hlcoders] sourcesdk.gcf question

2004-12-07 Thread McCormack, Chris
I am not an employee or affiliated with Valve in anyway. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Vyacheslav Djura Sent: 06 December 2004 16:26 To: McCormack, Chris Subject: Re[2]: [hlcoders] sourcesdk.gcf question Hello Chris, Monday

RE: [hlcoders] Gmail & Mailing Lists

2004-12-07 Thread McCormack, Chris
You can group your emails in outlook by conversation topic. Makes reading posts a lot easier. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Carr Sent: 04 December 2004 19:40 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Gmail & Mailing Lists i have

RE: [hlcoders] filesystem_steam.dll

2005-01-13 Thread McCormack, Chris
Thats pretty good going, only in the new place 4 days and already your taking whole afternoons to write personal code :) Get me a job there ! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Scott McNaught Sent: 13 January 2005 08:43 To: hlcoders@list.valveso

[hlcoders] Free models/maps/textures/audio for mod use

2005-03-10 Thread McCormack, Chris
Are there any websites that modellers post their work to for use by mod makers ? * This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error,

RE: [hlcoders] Anyone want to start a "What to do while compiling hl2" list?

2005-03-22 Thread McCormack, Chris
Perfect working code ! Quick print it out and frame it ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Everett Sent: 21 March 2005 16:14 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Anyone want to start a "What to do while compiling hl2"

RE: [hlcoders] Re: 3 round burst

2005-05-11 Thread McCormack, Chris
hehe this thread is insane, I think some of the contributors may possibly be on FBI watch lists :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Michael A. Hobson Sent: 11 May 2005 06:11 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: 3 rou

RE: [hlcoders] Server query

2005-05-26 Thread McCormack, Chris
There is a flag to enable old style queries on each server (the style which you are not sending). I have no idea (Alfred will of course), but if this old style is enabled it might disable A2S queries. That would explain why some are responding(A2S query enabled) and some are not (old style queri

RE: [hlcoders] [OT] Reality Revisited

2005-05-31 Thread McCormack, Chris
wow ! next -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of r00t 3:16 Sent: 31 May 2005 01:51 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] [OT] Reality Revisited wow.. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - Fro

RE: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-07 Thread McCormack, Chris
Ask someone at Valve :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jeff Fearn Sent: 07 June 2005 08:37 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Speed hack detection, was new SDK version is live On 6/6/05, Deadman Standing <[EMAIL PRO

RE: [hlcoders] as maps and chickens

2005-06-07 Thread McCormack, Chris
Good luck with that btw, as_highrise was one of the best cs maps ever. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of LDuke Sent: 07 June 2005 03:32 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] as maps and chickens Sorry, I'll try there. I

RE: [hlcoders] Interface method request: engine->ServerInsertCommand()

2005-06-12 Thread McCormack, Chris
Go open source and post up the TODO list hehe You'd have 30 different solutions for each item on your list in under a week ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: 11 June 2005 00:04 To: hlcoders@list.valvesoftware.com Subject:

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread McCormack, Chris
viva la revolution -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: 17 June 2005 04:41 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing function? > On the other hand of course we

RE: [hlcoders] Loopable MP3

2005-06-20 Thread McCormack, Chris
Cooledit pro. I think there is a demo version that you will be able to use in restricted mode. load your wav and go to Tools. Hit find loop points and then play the wav in loop mode. You could also try Acid, Recycle or "the Daddy" Soundforge. All will do what you want in demo version. -Origi

[hlcoders] non-game mods for steam

2005-06-28 Thread McCormack, Chris
Hello all - I don't know if there's a definitive list of mods out there (not that I can find), but I was wondering what people had developed that is NOT a game related mod. I know someone is working on a medical training mod that looks very interesting (but probably not for public release), so

RE: [hlcoders] Vehicle Prediction

2005-07-12 Thread McCormack, Chris
>Havok -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Childe Roland Sent: 12 July 2005 12:51 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle Prediction How does that not make sense?? Name one new feature that CS:S had when it was rele

[hlcoders] Source RCon Protocol

2005-07-12 Thread McCormack, Chris
I have written a simple class that can rcon auth and then issue rcon commands to a source server. When I try the same code pointing at a 1.6 server the socket connection gets refused or just does not connect. (checked sv_max_queries etc its not that). Is the rcon protocol 'exactly' the same for

RE: [hlcoders] Source RCon Protocol

2005-07-13 Thread McCormack, Chris
Behalf Of McCormack, Chris Sent: Tuesday, July 12, 2005 6:59 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Source RCon Protocol > I have written a simple class that can rcon auth and then issue rcon > commands to a source server. > When I try the same code pointing at a 1.6 s

RE: [hlcoders] New HL2 RCON Protocol in CS.-

2005-07-15 Thread McCormack, Chris
http://developer.valvesoftware.com/wiki/Source_Server_Queries It doesnt however cover issuing Rcon commands or Rcon authing which is entirely different to 1.6. There are however plenty of ready made implementations in php. Try kquery forums for lots of homebrew php classes and functions.

RE: [hlcoders] Threaded plugin

2005-08-09 Thread McCormack, Chris
A link off that article Jeff posted is a good read : http://www.next-gen.biz/index.php?option=com_content&task=view&id=362&Itemid=36 Its Valve stance on publishers and more specifically Gabe Newall's take on advertising and reaching the customer. What a great perspective. As I am not in marketing