Re: [hlcoders] Alive?

2011-05-09 Thread Spencer 'Voogru' MacDonald
I'm on a coding list? I forgot. On 5/9/2011 8:03 PM, Trevor 'Drak' wrote: Is the coders mailing forum still active? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Awesome

2011-04-14 Thread Spencer 'Voogru' MacDonald
Perhaps you should have considered having a 200+ step process to 'fix' the problem, which involves reinstalling windows among other things to waste even more of their time. On 4/14/2011 1:32 PM, Garry Newman wrote: Exactly right. A lot of sites are reporting that people get banned from Steam

Re: [hlcoders] Awesome

2011-04-14 Thread Spencer 'Voogru' MacDonald
, would've been a much funnier troll if it did something humorous other than crash the game and then force the user to inadvertently publish identifying information. Bad form Garry. On Fri, Apr 15, 2011 at 8:25 AM, Spencer 'Voogru' MacDonald voo...@voogru.com mailto:voo...@voogru.com wrote

Re: [hlcoders] Awesome

2011-04-14 Thread Spencer 'Voogru' MacDonald
it. On Thu, Apr 14, 2011 at 5:07 PM, Spencer 'Voogru' MacDonald voo...@voogru.com mailto:voo...@voogru.com wrote: I didn't think it was a dick move. I just think he should have gone a little further to troll the user. Maybe crash garrys mod and force-open this URL: http

Re: [hlcoders] A2S_RULES just getting another challenge

2010-06-14 Thread Spencer 'voogru' MacDonald
Number 3 and 4 can be done by following valve employees into TF2 games and healing them. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of frostschutz Sent: Monday, June 14, 2010 12:27 PM To: Discussion of

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Spencer 'voogru' MacDonald
She got disfigured in a portal mishap. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, June 11, 2010 11:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source Engine

Re: [hlcoders] ConVar assignment breaks game

2010-05-19 Thread Spencer 'voogru' MacDonald
I made the assignment to a global variable cvar is NULL when the dll loads. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Klaus Müller Sent: Wednesday, May 19, 2010 10:43 AM To: Discussion of Half-Life

Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Spencer 'voogru' MacDonald
Besides that scripts are ugly as hell from a C++ coder's point of view. Fixed. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Monday, May 10, 2010 4:50 PM To: Discussion of Half-Life

Re: [hlcoders] VS2010

2010-04-13 Thread Spencer 'voogru' MacDonald
But it can be fixed, which is probably a good intelligence barrier. If someone can't figure out how to make it work, it's one less person posting on this list how do i nake rawkit launcher multiplay - voogru. -Original Message- From: hlcoders-boun...@list.valvesoftware.com

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Spencer 'voogru' MacDonald
One time google brought up a old news article about some Airline declaring bankruptcy from like 2000. In 2008 or 2009. The stock went weee-splat (-95%), and then immediately recovered. Some good deals there yar. - voogru. -Original Message- From: hlcoders-boun

Re: [hlcoders] How to find SteamID

2010-01-18 Thread Spencer 'voogru' MacDonald
If you're making any kind of player database though I'd go ahead and use the 64 bit ID's, that way if valve ever changes the STEAM_x:y:z format in the future your stuff will work without making any modifications. I don't use the STEAM_ id's anymore for anything big. -Original Message-

Re: [hlcoders] How to find SteamID

2010-01-04 Thread Spencer 'voogru' MacDonald
Community ID is the steam id. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Alexander Hirsch Sent: Monday, January 04, 2010 8:15 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] How to find

Re: [hlcoders] SVN GPL Question

2009-11-21 Thread Spencer 'voogru' MacDonald
+1 -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, November 20, 2009 10:57 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] SVN GPL Question You're right. You

Re: [hlcoders] Change default demo directory and move demos after creation

2009-11-17 Thread Spencer 'voogru' MacDonald
Why not just record the demo to where it will end up anyway and skip the whole moving part? With SourceTV you can change the demo path by simply doing like tv_record path/to/demo.dem, probably the same with the standard record command. -Original Message- From:

Re: [hlcoders] Bump mapping in HL1

2009-10-05 Thread Spencer 'voogru' MacDonald
Isn't there some other mod that changed out the OpenGL binary triggering VAC bans? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Trevor 'Drak' Sent: Monday, October 05, 2009 4:07 PM To: Discussion of

Re: [hlcoders] CSS FOV since last update?

2009-09-15 Thread Spencer 'voogru' MacDonald
Here's an idea, if you don't like valves mod support, go make awesome server mods for non-valve games. Oh wait... -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Nick Sent: Tuesday, September 15, 2009 6:39 PM

Re: [hlcoders] Fragments memory corruption in the Source Engine (exploit; arbitary memory access)

2009-08-20 Thread Spencer 'voogru' MacDonald
Not really. I've personally seen valve fix stuff like this once they were made aware of it. I'm wondering if this guy even alerted valve to it before releasing it. I don't mind him publicly disclosing stuff, but giving out pre-packaged binaries with the exploit that any 13 year old could figure

Re: [hlcoders] Lines of code in Source SDK?

2009-08-18 Thread Spencer 'voogru' MacDonald
Over 9000. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Adam Buckland Sent: Tuesday, August 18, 2009 8:35 PM To: Discussion of Half-Life Programming Subject: [hlcoders] Lines of code in Source SDK? Just a

Re: [hlcoders] New Headers?

2009-08-13 Thread Spencer 'voogru' MacDonald
In dt_send.h, in the SendProp class, add 4 bytes just before const char *m_pVarName;. There appears to be one more change that just might be the SendPropType, on DataTables the SendPropType comes up as DPT_NUMSendPropType. - voogru. -Original Message- From: hlcoders-boun

Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Spencer 'voogru' MacDonald
I like this one better. http://compsoc.dur.ac.uk/whitespace/ -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly Sent: Saturday, July 25, 2009 10:54 AM To: Discussion of Half-Life Programming Subject: Re:

Re: [hlcoders] Rendering Z-Depth Pass's in TF2?

2009-07-04 Thread Spencer 'voogru' MacDonald
Wait, he didn't get the whole $10 though, doesn't it split 50/50 between him and valve? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery Sent: Saturday, July 04, 2009 5:55 PM To: Discussion of

Re: [hlcoders] Source SDK Beta Concluded

2009-06-16 Thread Spencer 'voogru' MacDonald
No no no. Bush did it. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Tuesday, June 16, 2009 5:33 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK Beta

Re: [hlcoders] TF2 compound_bow kill

2009-06-04 Thread Spencer 'voogru' MacDonald
Yeah, you just think of what you want to accomplish and bam, it happens. Pretty cool. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Raphael Hehl Sent: Thursday, June 04, 2009 1:31 PM To: 'Discussion of

Re: [hlcoders] npc_surface - Could VALVekindlyprovidethesourcecodeto this awesome test entity?

2009-04-15 Thread Spencer 'voogru' MacDonald
Can I interest you in a tin foil hat? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of James Keith Sent: Wednesday, April 15, 2009 7:22 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders]

Re: [hlcoders] npc_surface - Could VALVe kindly provide the sourcecode to this awesome test entity?

2009-04-14 Thread Spencer 'voogru' MacDonald
IT'S THE TERMINATOR. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Tuesday, April 14, 2009 12:58 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] npc_surface - Could VALVe

Re: [hlcoders] Orange Box SDK Beta (Not L4D)

2009-03-16 Thread Spencer 'voogru' MacDonald
assuming it's just variant_t in disguise? There is no definition for it in the SDK. - voogru. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony Sergi Sent: Monday, March 16, 2009 8:51 PM To: Discussion of Half-Life

Re: [hlcoders] (no subject)

2009-03-05 Thread Spencer 'voogru' MacDonald
To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders How do these ppl get on the mailing list to begin with? Maybe time for valve to put triple opt-in ? -Original Message- From:

Re: [hlcoders] L4D Plugin Headers

2008-11-13 Thread Spencer 'voogru' MacDonald
I'd wait till full release before asking :) valves got a lot on their plate :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saul Rennison Sent: Thursday, November 13, 2008 5:06 PM To: Discussion of Half-Life Programming Subject: [hlcoders] L4D Plugin

Re: [hlcoders] Steam Community Group members

2008-10-23 Thread Spencer 'voogru' MacDonald
This isn't possible from the Steam API AFAIK. You're better off using the XML from the steam community pages. IE: http://steamcommunity.com/id/voogru?xml=1 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd Sent: Thursday, October 23, 2008 3:31 PM

[hlcoders] Old recorded demos

2008-09-17 Thread Spencer 'voogru' MacDonald
playback possible. Am I totally screwed? - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Spencer 'voogru' MacDonald
. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Spencer 'voogru' MacDonald
I'm going to be using the model in orangebox, I'm not trying to make an orangebox model work in EP1, I just need to fix a path in an orangebox model to a texture. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of bl4nkeh Sent: Monday, August 25

Re: [hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Spencer 'voogru' MacDonald
Ep2 models in Ep1. I imagine you could convert them over to Ep1 using that, change the stuff you want, and probably conver it back over to Ep2 afterwards. Spencer 'voogru' MacDonald wrote: Hey all, I'm trying to decompile an orangebox model to change the path of a texture, but it appears

Re: [hlcoders] Running Source on VMWare Fusion

2008-08-15 Thread Spencer 'voogru' MacDonald
Hi, I'm a PC. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of botman Sent: Friday, August 15, 2008 10:15 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Running Source on VMWare Fusion Adam amckern McKern wrote: I have

Re: [hlcoders] Breaking on Asserts freezes VS2005?

2008-07-21 Thread Spencer 'voogru' MacDonald
I can't remember the last time I ran a game in full screen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Sunday, July 20, 2008 10:35 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Breaking on Asserts freezes

Re: [hlcoders] Post your code!

2008-06-15 Thread Spencer 'voogru' MacDonald
I actually liked SI... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garrett Sent: Sunday, June 15, 2008 8:21 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! Yeah, that's what's killed Science and Industry 2. I

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Spencer 'voogru' MacDonald
Yeah, this would also have the side effect of allowing mappers to make their own particle systems. It's a no brainer. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Friday, June 13, 2008 4:59 AM To: Discussion of Half-Life

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Spencer 'voogru' MacDonald
potentially hundreds of particles that may end up in the particles folder that won't be used on the server they are connecting to. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford Sent: Friday, June 13, 2008 4:50 AM To: Discussion

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-12 Thread Spencer 'voogru' MacDonald
)? Or alternatively, watching the downloadables string table for *.pcf files and reading custom particle systems that way. It would be really nice for server plug-in authors to be able to create their own custom particle systems, and this is the only thing that is preventing it. - voogru. -Original

[hlcoders] Player collisions, enemies vs friendlies.

2008-06-10 Thread Spencer 'voogru' MacDonald
on red and blue players appear to be the same, so I'm wondering what function is actually determining whether they collide or not, I have looked at ShouldCollide and various other functions that seem to be related to this and haven't had any luck. Any ideas? Thanks. - voogru

Re: [hlcoders] Limiting access by Steam ID

2008-06-03 Thread Spencer 'voogru' MacDonald
This is your best bet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras (memzero) Sent: Tuesday, June 03, 2008 5:17 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] Limiting access by Steam ID Could you invite the testers to

Re: [hlcoders] Limiting access by Steam ID

2008-06-03 Thread Spencer 'voogru' MacDonald
You can use the Steam Client API to get their FriendID, which converts to their STEAM ID, this would be implemented on the client. Then for the server end you put some protection there as well. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [hlcoders] CUtlVector*... Memory management?

2008-05-31 Thread Spencer 'voogru' MacDonald
I thought FireFox could do no wrong? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, May 31, 2008 8:32 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] CUtlVector*... Memory management? There are only a few

Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-08 Thread Spencer 'voogru' MacDonald
Even loading up these IP's in HLSW give problems, it's probably something running on the server mucking with queries. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Allan Sent: Thursday, May 08, 2008 4:58 AM To: Discussion of Half-Life Programming

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Spencer 'voogru' MacDonald
It sounds to me like he wants to make some malicious server plugins. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Thursday, May 08, 2008 3:35 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam login ingame

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Spencer 'voogru' MacDonald
Okay. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chrs Anderson Sent: Friday, March 14, 2008 2:49 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] extract detail model positions from a .bsp file? DO NOT EMAIL ME Nick [EMAIL

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Spencer 'voogru' MacDonald
. On Fri, Mar 14, 2008 at 2:57 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Okay. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chrs Anderson Sent: Friday, March 14, 2008 2:49 PM To: Discussion of Half-Life Programming Subject: Re

RE: [hlcoders] RE: tags maybe messing up mods?

2008-03-04 Thread Spencer 'voogru' MacDonald
You can fix that by removing any declaration of maxplayers from configs or the servers startup line. Your server will be capped at 2 players, but now your sv_tags will be empty. Woop Woop Yay. Heres my sv_tags with maxplayers 24. 23:28:00 L 03/04/2008 - 22:27:58: server_cvar: sv_tags

RE: [hlcoders] Requesting (again): ent_fire and ent_name APIs for Server Plugins?

2008-02-29 Thread Spencer 'voogru' MacDonald
it, though with the new additions in the Orangebox engine, I think valve is improving. Let's hope it continues. Bash valve all you want (I do it too!), but they are leaps and bounds ahead of other companies when it comes to customization. I'll give them credit where it's due. - voogru

[hlcoders] Players getting stuck in physics objects.

2008-02-10 Thread Spencer 'voogru' MacDonald
until the entity is either deleted, or another player decides to put him out of his misery. I thought it might be the collision groups, but I tried every possible collision group with no change. Any ideas? Thanks. - voogru. ___ To unsubscribe, edit

RE: [hlcoders] New update.

2008-01-23 Thread Spencer 'voogru' MacDonald
The cake is a lie. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dylan McLaughlin Sent: Wednesday, January 23, 2008 8:33 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] New update. -- [ Picked text/plain from multipart/alternative ] Many

RE: [hlcoders] Steam account phishing

2008-01-18 Thread Spencer 'voogru' MacDonald
Or make bots to generate legitimate looking entries. That’s how you counter phishing. Fill it up with crap that the real stuff is so buried they'll never get to it. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Friday

RE: [hlcoders] Re: NPC Animation Latency...

2007-12-05 Thread Spencer 'voogru' MacDonald
You know what'd be cool? HL2 SDK on SVN, and as code patches get put in, we get access to the updates on the fly. Ah... wet dreams... - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Peloski Sent: Wednesday, December 05, 2007 7:37 PM

RE: [hlcoders] Combo System

2007-12-04 Thread Spencer 'voogru' MacDonald
Here this might help you, http://www.dummies.com/WileyCDA/DummiesTitle/productCd-0764568523.html - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kitson foo Sent: Tuesday, December 04, 2007 10:11 AM To: hlcoders@list.valvesoftware.com Subject

RE: [hlcoders] Team Fortress 2 Critical Hits

2007-11-19 Thread Spencer 'voogru' MacDonald
The cvars to control crits was removed in a recent update. So that wont work anymore. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Monday, November 19, 2007 2:24 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Team

RE: [hlcoders] Wall running.

2007-11-02 Thread Spencer 'voogru' MacDonald
{ player-SetMoveType( MOVETYPE_WALL ); } else { // no wall player-mv-m_nOldButtons |= IN_JUMP; return false; } } - voogru. -Original Message- From: Jonathan Murphy [mailto:[EMAIL PROTECTED] Sent: Friday, November 02, 2007 2:41 AM

RE: [hlcoders] OnQueryCvarValueFinished Orange Box

2007-10-29 Thread Spencer 'voogru' MacDonald
Yay! Thank you. - voogru. -Original Message- From: Mike Dussault [mailto:[EMAIL PROTECTED] Sent: Monday, October 29, 2007 2:21 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] OnQueryCvarValueFinished Orange Box I'll take a look. -Original Message- From: [EMAIL

RE: [hlcoders] OnQueryCvarValueFinished Orange Box

2007-10-27 Thread Spencer 'voogru' MacDonald
^ -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 23, 2007 1:55 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] OnQueryCvarValueFinished Orange Box Why are my questions always so hard :( - voogru. -Original

RE: [hlcoders] TF2 Sudden Death

2007-10-25 Thread Spencer 'voogru' MacDonald
They are not called as far as I know. I tried a few things, but no dice. -Original Message- From: Ray [mailto:[EMAIL PROTECTED] Sent: Thursday, October 25, 2007 8:57 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Sudden Death I get that when it appears the maps over

RE: [hlcoders] OnQueryCvarValueFinished Orange Box

2007-10-22 Thread Spencer 'voogru' MacDonald
Why are my questions always so hard :( - voogru. -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Monday, October 22, 2007 1:40 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] OnQueryCvarValueFinished Orange Box Is anyone noticing

[hlcoders] OnQueryCvarValueFinished Orange Box

2007-10-21 Thread Spencer 'voogru' MacDonald
-in helper interface to query the cvars rather than the engine (The engine interface seems to do absolutely nothing). - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

RE: [hlcoders] Valve/Mike: Hard coded 4 second limit on ingame menus

2007-10-16 Thread Spencer 'voogru' MacDonald
Yes. I noticed this myself. ShowMenus are ignoring the time variable that you're able to set on them. My temporary workaround is to reissue the menu every 4.5 seconds if a player has not voted. - voogru. -Original Message- From: Bryan Beaudreault [mailto:[EMAIL PROTECTED] Sent: Tuesday

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Spencer 'voogru' MacDonald
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello, nice, can you share it with us? With friendly Reguards Ratman2000 - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 12, 2007 6:36 PM Subject: RE

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Spencer 'voogru' MacDonald
I got mine working by just adding the new functions from filesystem.h -Original Message- From: David Anderson [mailto:[EMAIL PROTECTED] Sent: Friday, October 12, 2007 10:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I think we

[hlcoders] A rather simple feature request. (Pictures!)

2007-10-08 Thread Spencer 'voogru' MacDonald
://www.voogru.com/images/nicekick.jpg Preferably, making box blank by default so we can format the message however we like. I can't see this being that hard of a request and it would be nice. - voogru. ___ To unsubscribe, edit your list preferences, or view

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Spencer 'voogru' MacDonald
I just got my stuff working. Thanks! You're awesome! - voogru. -Original Message- From: Mike Durand [mailto:[EMAIL PROTECTED] Sent: Thursday, October 04, 2007 2:31 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Just out of curiosity

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Spencer 'voogru' MacDonald
sometimes, but compare them against other companies who laugh at you when you want an SDK. They don't have to give us zilch. - voogru. -Original Message- From: Christopher Harris [mailto:[EMAIL PROTECTED] Sent: Thursday, October 04, 2007 11:58 AM To: hlcoders@list.valvesoftware.com Subject

RE: [hlcoders] Current engine and orange box engine

2007-10-04 Thread Spencer 'voogru' MacDonald
An updated filesystem_passthru.h would be really tasty right about now :) Thanks. -Original Message- From: Mike Durand [mailto:[EMAIL PROTECTED] Sent: Thursday, October 04, 2007 2:44 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Current engine and orange box engine When

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread Spencer 'voogru' MacDonald
I hear crickets. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Spencer 'voogru' MacDonald
iconvar.h seems to be missing. From icvar.h #include tier1/iconvar.h - voogru. -Original Message- From: David Anderson [mailto:[EMAIL PROTECTED] Sent: Wednesday, October 03, 2007 12:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004

RE: [hlcoders] I want to play TF2 already

2007-09-18 Thread Spencer 'voogru' MacDonald
Now we just need to wait for valve to give us an updated SDK so we can stick our admin plugins on. /me whistles. -Original Message- From: Tobias Kammersgaard [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 9:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I

RE: [hlcoders] I want to play TF2 already

2007-09-18 Thread Spencer 'voogru' MacDonald
well that probably wont be until after orange box release On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Now we just need to wait for valve to give us an updated SDK so we can stick our admin plugins on. /me whistles. -Original Message- From: Tobias Kammersgaard

RE: [hlcoders] Is there a Bug in the Engine with Plugins???

2007-09-03 Thread Spencer 'voogru' MacDonald
I agree. The Valve plug-in interface is a slap in the face. - voogru. -Original Message- From: dackz [mailto:[EMAIL PROTECTED] Sent: Monday, September 03, 2007 10:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins??? Don't use

RE: [hlcoders] Weird request ... sound logs?

2007-08-14 Thread Spencer 'voogru' MacDonald
I highly wish that server admins would get the option of recording all voice traffic on the server with an individual file for each STEAMID. (Probably one file for each day or so). But, I'm just daydreaming. Oh well. - voogru -Original Message- From: Keeper [mailto:[EMAIL PROTECTED

RE: [hlcoders] Weird request ... sound logs?

2007-08-14 Thread Spencer 'voogru' MacDonald
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Tuesday, August 14, 2007 3:14 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Weird request ... sound logs? I highly wish that server admins would get the option

RE: [hlcoders] Weird request ... sound logs?

2007-08-14 Thread Spencer 'voogru' MacDonald
Yeah, but the numbers following, could they be repeated? For example: STEAM_0:0:12345 STEAM_0:1:12345 I'm asking if the 12345 is unique regardless of the auth server (least that's what I have been told what the 1 is. - voogru -Original Message- From: Kevin Ottalini [mailto:[EMAIL

RE: [hlcoders] make client authority

2007-07-30 Thread Spencer 'voogru' MacDonald
Emulate the movement client side and then send the final position to the server? Course, other players wont see it move until they finish moving it, no idea if that's important or not. -Original Message- From: Oliver [mailto:[EMAIL PROTECTED] Sent: Monday, July 30, 2007 2:57 AM To:

RE: [hlcoders] DOD:S and server plugins

2007-05-08 Thread Spencer 'voogru' MacDonald
Lol. I think they should just block commands such as bind, toggle, unbind, alias, and other blatant commands that can be abused (such as cvar setting) Rather than blocking everything and only allowing a select few. But I guess that's too much to ask for. We can't even use HudMsg. - voogru

RE: [hlcoders] ClientActive Bots

2007-04-28 Thread Spencer 'voogru' MacDonald
Well yes, you could do a hack like that, or find out if this behavior is intended and see if it's a possible bug that could be leading to other problems. - voogru -Original Message- From: Ratman2000 [mailto:[EMAIL PROTECTED] Sent: Saturday, April 28, 2007 9:05 AM To: hlcoders

RE: [hlcoders] plugin_unload woes

2007-04-27 Thread Spencer 'voogru' MacDonald
It's a hard question. Every time I ask a hard question the list goes quiet. :( - voogru. -Original Message- From: Tony Paloma [mailto:[EMAIL PROTECTED] Sent: Friday, April 27, 2007 5:27 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] plugin_unload woes Is there anyone

RE: [hlcoders] ClientActive Bots

2007-04-27 Thread Spencer 'voogru' MacDonald
Is this question really that hard? Is ClientActive ever intended to be called on bots or not? Thanks :) - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, March 31, 2007 11:14 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders

RE: [hlcoders] Free Sound List is full!

2007-04-06 Thread Spencer 'voogru' MacDonald
Okay. I write server plugins. I run a local dedicated server for testing. I can pretty much forget about using the console window because anything in there is instantly wiped out by the spam from the Free Sound List is full! message. Is this entity even needed in MP? Can the message at least

[hlcoders] Free Sound List is full!

2007-04-05 Thread Spencer 'voogru' MacDonald
! Free Sound List is full! Free Sound List is full! Free Sound List is full! PLEASE. MAKE. IT. STOP I'm about to go nuts, I have already signed into the loony bin. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives

RE: [hlcoders] Free Sound List is full!

2007-04-05 Thread Spencer 'voogru' MacDonald
for each emiter to less then 16. Adam --- Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Free Sound List is full! Free Sound List is full! Free Sound List is full! Free Sound List is full! Free Sound List is full! Free Sound List is full! Free Sound List is full! Free Sound List

RE: [hlcoders] InconsistentFile Function in Source

2007-04-03 Thread Spencer 'voogru' MacDonald
a new string table with filenames as the strings and an unsigned long CRC as the data. When the client joins it goes through the table and checks the CRC's of the files. On 4/3/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Yes. Except in HL1, there was a function that got called when

RE: [hlcoders] InconsistentFile Function in Source

2007-04-02 Thread Spencer 'voogru' MacDonald
/alternative ] I think this is what ForceExactFile() does? On 3/30/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: There is a little pet peeve I have with source. There seems to be no InconsistentFile function, like in HL1 where a GameDLL could decide to kick a player or not if a file

[hlcoders] InconsistentFile Function in Source

2007-03-30 Thread Spencer 'voogru' MacDonald
a CRC/MD5 hash of the clients file. Just a thought. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] ClientActive Bots

2007-03-28 Thread Spencer 'voogru' MacDonald
*Crickets* -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 27, 2007 2:50 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] ClientActive Bots Hi all, I have noticed that the ClientActive function does not seem to be called

[hlcoders] ClientActive Bots

2007-03-26 Thread Spencer 'voogru' MacDonald
Hi all, I have noticed that the ClientActive function does not seem to be called by bots. Is this supposed to be the case all of the time? I just ran into a case where it's being called on a bot if special conditions are met and I want to know if this is a bug. - voogru

RE: [hlcoders] Model Problem; Error Ingame

2007-03-22 Thread Spencer 'voogru' MacDonald
I'm sorry there is just no way anyone can take the OP seriously anymore. Should have reproduced the effect with another model. ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Thursday, March 22, 2007 10:15 PM To: hlcoders@list.valvesoftware.com Subject:

RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-20 Thread Spencer 'voogru' MacDonald
, if I do I'll be surprised. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-20 Thread Spencer 'voogru' MacDonald
Fat chance of this happening right? http://www.voogru.com/images/inyourdreams.jpg Nah, that's just too easy. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

RE: [hlcoders] Making a Score Keeping system.

2007-03-16 Thread Spencer 'voogru' MacDonald
Ignore who? I didn't see anything. -Original Message- From: Jorge Rodriguez [mailto:[EMAIL PROTECTED] Sent: Friday, March 16, 2007 9:47 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Making a Score Keeping system. -- [ Picked text/plain from multipart/alternative ]

RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Spencer 'voogru' MacDonald
, HudMsgs have been used in HL1 for all kinds of various purposes, what's the problem with having it in HL2? Isn't HL2 supposed to have more features? Not less? And I'm sure it's just an oversight that they missed putting the CenterPrintText definition in the file to begin with. - voogru

RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-14 Thread Spencer 'voogru' MacDonald
Intrusive? Make the font a little smaller maybe? If it's abused it's the users choice to leave the server. - voogru. -Original Message- From: David Anderson [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 13, 2007 10:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders

RE: [hlcoders] Compile Issues

2007-02-19 Thread Spencer 'voogru' MacDonald
Hi there. -Original Message- From: Gerry Brunelle [mailto:[EMAIL PROTECTED] Sent: Monday, February 19, 2007 12:41 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Compile Issues -- [ Picked text/plain from multipart/alternative ] Hello, --

RE: [hlcoders] Remove stacking on area damage

2007-02-09 Thread Spencer 'voogru' MacDonald
Or make a bitwise operator or Boolean value on the player for that effect, which would be thousands of times faster than scrolling through a linked list every time the entity thinks. - voogru. -Original Message- From: Minh [mailto:[EMAIL PROTECTED] Sent: Thursday, February 08, 2007 4:59

RE: [hlcoders] Fundamental Source engine question

2006-07-19 Thread Spencer 'voogru' MacDonald
I'm sure valve has some pillows available. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 19, 2006 10:09 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Fundamental Source engine question Hmm, is it worth a million dollars to be

RE: [hlcoders] Test

2006-07-10 Thread Spencer 'voogru' MacDonald
Test Smest... - voogru. -Original Message- From: Eric Smith [mailto:[EMAIL PROTECTED] Sent: Friday, July 07, 2006 1:57 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Test ___ To unsubscribe, edit your list preferences, or view

RE: [hlcoders] jerky platforms

2006-07-04 Thread Spencer 'voogru' MacDonald
Try this fix from Jay. Quote: I'm not sure if it's the issue or not, but I remember a bug like this in episode 1. If it's the same issue, then setting smoothstairs to zero will fix it (but cause other problems). If that's the case then you need to add some logic to disable stair smoothing when

  1   2   >