Thank you Mike.
- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 07, 2007 8:07 PM
Subject: RE: [hlcoders] New SDK problems
Nope. This is still the right way to do it but the new vtex_dll.dll was
not included in the SDK dis
Sent: Wednesday, November 07, 2007 4:54 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New SDK problems
I tried that, still get:
] buildcubemaps
R_RedownloadAllLightmaps took 483.688 msec!
Can't load vtex_dll.dll
checking with filemon, it doesn't even appear to go out
al Message -
From: "Jake Breen"
To:
Sent: Wednesday, November 07, 2007 2:34 PM
Subject: Re: [hlcoders] New SDK problems
Tried copying the vtex dlls from the new sourcesdk orangebox bin to
ep2/tf2/portal's bin folder?
Christopher Harris wrote:
With the new engine games it seem
It appears that the %VProject% env var is not getting dynamically set
anymore when you change the mod in the SDK launcher.
If you exit the launcher with the mod set, and then run it again, then
%VProject% is set properly.
___
To unsubscribe, edit you
]>
To:
Sent: Wednesday, November 07, 2007 3:52 PM
Subject: RE: [hlcoders] New SDK problems
Please specify '-engine ep1' in the launch options for the Source SDK
tool and see if you see these problems with the older versions of the
tools. I can prevent the SDK Launcher from even prese
ew engine games it seems you can't buildcubemaps in the game.
>
> Chris
> - Original Message -
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To:
>
> Sent: Wednesday, November 07, 2007 3:52 PM
> Subject: RE: [hlcoders] New SDK problems
>
>
&g
With the new engine games it seems you can't buildcubemaps in the game.
Chris
- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 07, 2007 3:52 PM
Subject: RE: [hlcoders] New SDK problems
Please specify '-engine ep1&
s to edit my existing mod's
> > contents?
> >
> > - Original Message -
> > From: "Mike Durand" <[EMAIL PROTECTED]>
> > To:
> > Sent: Wednesday, November 07, 2007 12:52 PM
> > Subject: RE: [hlcoders] New SDK problems
> >
r and SDK tools.
Is is possible to use the new SDK tools to edit my existing mod's
contents?
- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 07, 2007 12:52 PM
Subject: RE: [hlcoders] New SDK problems
Please specify '-
riginal Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 07, 2007 12:52 PM
Subject: RE: [hlcoders] New SDK problems
> Please specify '-engine ep1' in the launch options for the Source SDK
> tool and see if you see these problem
;
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
> Ottalini
> Sent: Wednesday, November 07, 2007 12:43 PM
> To: hlcoders@list.valvesoftware.com
>
> Subject: Re: [hlcoders] New SDK problems
>
> I can c
adding:
-engine ep1
to the SDK launch option will fix the FileSystemOpenDialog.dll error.
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 07, 2007 12:43 PM
Subject: Re: [hlcoders] New SDK problems
I can confirm thi
tools?
- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 07, 2007 12:15 PM
Subject: RE: [hlcoders] New SDK problems
> Try this:
>
> 1. Close the SDK tool.
> 2. Rename the 'sourcesdk' and 'sourcesdk_conte
e".
Thanks for reporting these issues.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
Sent: Wednesday, November 07, 2007 12:43 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New SDK problems
I can confirm this
d
'sourcesdk_content' directories)
I'm also seeing # TextEntry messages in the hammer model viewer for
copy/cut/paste and some other strings.
- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 07, 2007 12:15 PM
Subje
tory. I'll fix this in the SDK Launcher in an update for now please
try this workaround.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Wednesday, November 07, 2007 12:06 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] New S
--
[ Picked text/plain from multipart/alternative ]
Ok, so I got the new SDK update and when I try to run hammer (the one in the
\sourcesdk\orangebox\bin )
I get this error:
"Can't load FileSystemOpenDialog.dll"
I click OK and it continues on.
Then I try to creating a new map and get this error:
"
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