Re: [hlcoders] New SDK problems

2007-11-07 Thread Kevin Ottalini
Thank you Mike. - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 07, 2007 8:07 PM Subject: RE: [hlcoders] New SDK problems Nope. This is still the right way to do it but the new vtex_dll.dll was not included in the SDK dis

RE: [hlcoders] New SDK problems

2007-11-07 Thread Mike Durand
Sent: Wednesday, November 07, 2007 4:54 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New SDK problems I tried that, still get: ] buildcubemaps R_RedownloadAllLightmaps took 483.688 msec! Can't load vtex_dll.dll checking with filemon, it doesn't even appear to go out

Re: [hlcoders] New SDK problems

2007-11-07 Thread Kevin Ottalini
al Message - From: "Jake Breen" To: Sent: Wednesday, November 07, 2007 2:34 PM Subject: Re: [hlcoders] New SDK problems Tried copying the vtex dlls from the new sourcesdk orangebox bin to ep2/tf2/portal's bin folder? Christopher Harris wrote: With the new engine games it seem

Re: [hlcoders] New SDK problems

2007-11-07 Thread Kevin Ottalini
It appears that the %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher. If you exit the launcher with the mod set, and then run it again, then %VProject% is set properly. ___ To unsubscribe, edit you

Re: [hlcoders] New SDK problems

2007-11-07 Thread Jake Breen
]> To: Sent: Wednesday, November 07, 2007 3:52 PM Subject: RE: [hlcoders] New SDK problems Please specify '-engine ep1' in the launch options for the Source SDK tool and see if you see these problems with the older versions of the tools. I can prevent the SDK Launcher from even prese

Re: [hlcoders] New SDK problems

2007-11-07 Thread Ryan -------
ew engine games it seems you can't buildcubemaps in the game. > > Chris > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > > Sent: Wednesday, November 07, 2007 3:52 PM > Subject: RE: [hlcoders] New SDK problems > > &g

Re: [hlcoders] New SDK problems

2007-11-07 Thread Christopher Harris
With the new engine games it seems you can't buildcubemaps in the game. Chris - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 07, 2007 3:52 PM Subject: RE: [hlcoders] New SDK problems Please specify '-engine ep1&

Re: [hlcoders] New SDK problems

2007-11-07 Thread Ryan Sheffer
s to edit my existing mod's > > contents? > > > > - Original Message - > > From: "Mike Durand" <[EMAIL PROTECTED]> > > To: > > Sent: Wednesday, November 07, 2007 12:52 PM > > Subject: RE: [hlcoders] New SDK problems > >

Re: [hlcoders] New SDK problems

2007-11-07 Thread Jake Breen
r and SDK tools. Is is possible to use the new SDK tools to edit my existing mod's contents? - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 07, 2007 12:52 PM Subject: RE: [hlcoders] New SDK problems Please specify '-

Re: [hlcoders] New SDK problems

2007-11-07 Thread Minh
riginal Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 07, 2007 12:52 PM Subject: RE: [hlcoders] New SDK problems > Please specify '-engine ep1' in the launch options for the Source SDK > tool and see if you see these problem

Re: [hlcoders] New SDK problems

2007-11-07 Thread Ryan -------
; > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin > Ottalini > Sent: Wednesday, November 07, 2007 12:43 PM > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] New SDK problems > > I can c

Re: [hlcoders] New SDK problems

2007-11-07 Thread Kevin Ottalini
adding: -engine ep1 to the SDK launch option will fix the FileSystemOpenDialog.dll error. - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 07, 2007 12:43 PM Subject: Re: [hlcoders] New SDK problems I can confirm thi

Re: [hlcoders] New SDK problems

2007-11-07 Thread Minh
tools? - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 07, 2007 12:15 PM Subject: RE: [hlcoders] New SDK problems > Try this: > > 1. Close the SDK tool. > 2. Rename the 'sourcesdk' and 'sourcesdk_conte

RE: [hlcoders] New SDK problems

2007-11-07 Thread Mike Durand
e". Thanks for reporting these issues. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Wednesday, November 07, 2007 12:43 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New SDK problems I can confirm this

Re: [hlcoders] New SDK problems

2007-11-07 Thread Kevin Ottalini
d 'sourcesdk_content' directories) I'm also seeing # TextEntry messages in the hammer model viewer for copy/cut/paste and some other strings. - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 07, 2007 12:15 PM Subje

RE: [hlcoders] New SDK problems

2007-11-07 Thread Mike Durand
tory. I'll fix this in the SDK Launcher in an update for now please try this workaround. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Minh Sent: Wednesday, November 07, 2007 12:06 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] New S

[hlcoders] New SDK problems

2007-11-07 Thread Minh
-- [ Picked text/plain from multipart/alternative ] Ok, so I got the new SDK update and when I try to run hammer (the one in the \sourcesdk\orangebox\bin ) I get this error: "Can't load FileSystemOpenDialog.dll" I click OK and it continues on. Then I try to creating a new map and get this error: "