> > Any person who is not trained in the basics of programming (algorithms +
> > data = programs) and how to express them in a computer language is
> > -- by definition -- not a programmer. This is the same distinction
> > made between real "hackers" and mere "script kiddies".
>
> The way you say
The problem with the halfd protocol is that it is way too verbose. This
querying standard will be used for ALL 3rd party server interactions
(i.e when you are not actually in the game). We need to minimise the
"cost" of getting the status of a server. That is why the standard
specified default quer
Sneaky, why are you so bloody arrogant?
Unless I'm reading what you said completely wrong:
> Any person who is not trained in the basics of programming (algorithms +
> data
> = programs) and how to express them in a computer language is -- by
> definition
> -- not a programmer. This is the same
[Correction]
This phrase:
(algorithms + data = programs)
Should be:
(algorithms + data structures = programs)
{OLD}Sneaky_Bastard!
Michael A. Hobson
icq:#2186709
email: [EMAIL PROTECTED]
___
To unsubscribe, edit your list prefe
Yeah, this is what I've been saying too. There's a time and a place for
scripting languages. Like, scripting languages for use by mappers to create
cool far-ranging effects, that type of thing. For main logic use, however,
it seems pointless. Any scripting language complex enough to use would be
ju
Alfred wrote:
>http://www.adminmod.org/alfred/SQS_v03.html
>
>This standard was produces by this list about 6 months ago. Hopefully
>something like this will appear in HL2, nothing concrete about this side
>of the engine has been decided however.
>
Actually, we had the discussion on the hlds_apps l
http://www.adminmod.org/alfred/SQS_v03.html
This standard was produces by this list about 6 months ago. Hopefully
something like this will appear in HL2, nothing concrete about this side
of the engine has been decided however.
Brian A. Stumm wrote:
Scripting languages belong OUTSIDE of hlds.
Tak
Phantom,
Try quoting me next time instead of making false representations of
what I actually said, which was:
>Persons who are not up to programming in C or C++ are not up to
>programming at all and are certainly not skilled enough to produce anything
>but crappy "weapons mods".
>
I made this stat
p alot of docs/tool for the modders as well :) (and
until this C++ vs scripts arguement i got alot more traffic on that list
than this one)
- Original Message -
From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 27, 2003 9:08 AM
S
agree with :)
- Original Message -
From: "Sniper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 27, 2003 9:21 PM
Subject: Re: [hlcoders] c++ vs. scripts
> Truth hurts, doesn't it. The average game out there IS just a bunch of
> crappy wea
> Assuming there is a scripting language it will have been used to
> create HL2 and to allow the engine to work with other games just as
> well. The power Valve had to create HL2 isnt enuff for you? :)
In that hypothetical case, Valve would have had the option of extending
their proprietary script
> On the subject of 'Half-life being the biggest mod community', yes,
this is
> true however it was also pretty much the first as well, it was a few years
> before we saw other games which could be modable. However biggest doesnt
> mean best, look at every mod we've seen for HL, 99% of them are 'oh
2003 10:00 PM
Subject: Re: [hlcoders] c++ vs. scripts
>
> - Original Message -
> From: "Michael A. Hobson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 26, 2003 9:18 PM
> Subject: RE: [hlcoders] c++ vs. scripts
>
>
> &g
OMFG MY EMAIL, jesus christ you guys clam DOWN!
LOL
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Monday, May 26, 2003 8:39 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] c++ vs. scripts
I'm replying to m
> I really fail to see why anyone would WANT to be forced into using a
> scripting language. Scripting languages are the equivalent of Visual
Basic.
> And the developers of Unreal Script created UnrealED with Visual Basic.
>
> I find that hilarious.
Anybody that has ever tried to modify/extend Unr
> If you (or ANYONE) belive that C++ is the be all and end all of
developement
> of games then you need to take a reality check, wake up and stop being so
> blinkered.
It's not the be all and all. But it is the base for almost any AAA game. So
you can't just shove C/C++ aside without looking back.
16 matches
Mail list logo