RE: [hlcoders] c++ vs. scripts

2003-05-29 Thread RDG O'Sullivan
> > Any person who is not trained in the basics of programming (algorithms + > > data = programs) and how to express them in a computer language is > > -- by definition -- not a programmer. This is the same distinction > > made between real "hackers" and mere "script kiddies". > > The way you say

Re: QUERY PROTOCOL - WAS Re: [hlcoders] c++ vs. scripts

2003-05-29 Thread Alfred
The problem with the halfd protocol is that it is way too verbose. This querying standard will be used for ALL 3rd party server interactions (i.e when you are not actually in the game). We need to minimise the "cost" of getting the status of a server. That is why the standard specified default quer

RE: [hlcoders] c++ vs. scripts

2003-05-28 Thread Tony \"omega\" Sergi
Sneaky, why are you so bloody arrogant? Unless I'm reading what you said completely wrong: > Any person who is not trained in the basics of programming (algorithms + > data > = programs) and how to express them in a computer language is -- by > definition > -- not a programmer. This is the same

Re: [hlcoders] c++ vs. scripts

2003-05-28 Thread Michael A. Hobson
[Correction] This phrase: (algorithms + data = programs) Should be: (algorithms + data structures = programs) {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED] ___ To unsubscribe, edit your list prefe

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread Persuter
Yeah, this is what I've been saying too. There's a time and a place for scripting languages. Like, scripting languages for use by mappers to create cool far-ranging effects, that type of thing. For main logic use, however, it seems pointless. Any scripting language complex enough to use would be ju

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread [EMAIL PROTECTED]
Alfred wrote: >http://www.adminmod.org/alfred/SQS_v03.html > >This standard was produces by this list about 6 months ago. Hopefully >something like this will appear in HL2, nothing concrete about this side >of the engine has been decided however. > Actually, we had the discussion on the hlds_apps l

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread Alfred
http://www.adminmod.org/alfred/SQS_v03.html This standard was produces by this list about 6 months ago. Hopefully something like this will appear in HL2, nothing concrete about this side of the engine has been decided however. Brian A. Stumm wrote: Scripting languages belong OUTSIDE of hlds. Tak

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread Michael A. Hobson
Phantom, Try quoting me next time instead of making false representations of what I actually said, which was: >Persons who are not up to programming in C or C++ are not up to >programming at all and are certainly not skilled enough to produce anything >but crappy "weapons mods". > I made this stat

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread Phantom
p alot of docs/tool for the modders as well :) (and until this C++ vs scripts arguement i got alot more traffic on that list than this one) - Original Message - From: "RDG O'Sullivan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 27, 2003 9:08 AM S

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread Phantom
agree with :) - Original Message - From: "Sniper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 27, 2003 9:21 PM Subject: Re: [hlcoders] c++ vs. scripts > Truth hurts, doesn't it. The average game out there IS just a bunch of > crappy wea

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread RDG O'Sullivan
> Assuming there is a scripting language it will have been used to > create HL2 and to allow the engine to work with other games just as > well. The power Valve had to create HL2 isnt enuff for you? :) In that hypothetical case, Valve would have had the option of extending their proprietary script

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread RDG O'Sullivan
> On the subject of 'Half-life being the biggest mod community', yes, this is > true however it was also pretty much the first as well, it was a few years > before we saw other games which could be modable. However biggest doesnt > mean best, look at every mod we've seen for HL, 99% of them are 'oh

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread Sniper
2003 10:00 PM Subject: Re: [hlcoders] c++ vs. scripts > > - Original Message - > From: "Michael A. Hobson" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, May 26, 2003 9:18 PM > Subject: RE: [hlcoders] c++ vs. scripts > > > &g

RE: [hlcoders] c++ vs. scripts

2003-05-27 Thread Kyle
OMFG MY EMAIL, jesus christ you guys clam DOWN! LOL -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: Monday, May 26, 2003 8:39 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] c++ vs. scripts I'm replying to m

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread botman
> I really fail to see why anyone would WANT to be forced into using a > scripting language. Scripting languages are the equivalent of Visual Basic. > And the developers of Unreal Script created UnrealED with Visual Basic. > > I find that hilarious. Anybody that has ever tried to modify/extend Unr

Re: [hlcoders] c++ vs. scripts

2003-05-27 Thread Jeroen \"ShadowLord\" Bogers
> If you (or ANYONE) belive that C++ is the be all and end all of developement > of games then you need to take a reality check, wake up and stop being so > blinkered. It's not the be all and all. But it is the base for almost any AAA game. So you can't just shove C/C++ aside without looking back.