Indeed.
Sniper
- Original Message -
From: "Sin Sanx" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 28, 2003 10:01 AM
Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 )
> No as allready stated, index 0 is worldspawn, indexes 1 through 32 a
No as allready stated, index 0 is worldspawn, indexes 1 through 32 are
players.
From: "Oskar Lindgren" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 )
Date: Fri, 27 Jun 2003 12:46:54 +0200
The player
---
I've seen this in CTriggerCamera::Use. Which entity does it refer to? I
originally thought that it was the player, but this:
if ( !pActivator || !pActivator->IsPlayer() )
seems to rule that out. Which entity is it pointing at?
I think 1 is the world. ("worldspawn")
At 22:24 27/06/2003, you wrote:
I've seen this in CTriggerCamera::Use. Which entity does it refer to? I
originally thought that it was the player, but this:
if ( !pActivator || !pActivator->IsPlayer() )
seems to rule that out. Which entity is it pointing at?
The player is the first entity, 0 then? So maybe 1 is the weapon?
- Original Message -
From: "Jon 'DesPlesda' Manning" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 27, 2003 12:24 PM
Subject: [hlcoders] pfnPEntityOfEntIndex( 1 )
> I&
I've seen this in CTriggerCamera::Use. Which entity does it refer to? I
originally thought that it was the player, but this:
if ( !pActivator || !pActivator->IsPlayer() )
seems to rule that out. Which entity is it pointing at?
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