Re: [hlcoders] pfnPEntityOfEntIndex( 1 )

2003-06-28 Thread Sniper
Indeed. Sniper - Original Message - From: "Sin Sanx" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 28, 2003 10:01 AM Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 ) > No as allready stated, index 0 is worldspawn, indexes 1 through 32 a

Re: [hlcoders] pfnPEntityOfEntIndex( 1 )

2003-06-28 Thread Sin Sanx
No as allready stated, index 0 is worldspawn, indexes 1 through 32 are players. From: "Oskar Lindgren" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]> Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 ) Date: Fri, 27 Jun 2003 12:46:54 +0200 The player

[hlcoders] pfnPEntityOfEntIndex( 1 )

2003-06-27 Thread matthew lewis
--- I've seen this in CTriggerCamera::Use. Which entity does it refer to? I originally thought that it was the player, but this: if ( !pActivator || !pActivator->IsPlayer() ) seems to rule that out. Which entity is it pointing at?

Re: [hlcoders] pfnPEntityOfEntIndex( 1 )

2003-06-27 Thread Daniel Koppes
I think 1 is the world. ("worldspawn") At 22:24 27/06/2003, you wrote: I've seen this in CTriggerCamera::Use. Which entity does it refer to? I originally thought that it was the player, but this: if ( !pActivator || !pActivator->IsPlayer() ) seems to rule that out. Which entity is it pointing at?

Re: [hlcoders] pfnPEntityOfEntIndex( 1 )

2003-06-27 Thread Oskar Lindgren
The player is the first entity, 0 then? So maybe 1 is the weapon? - Original Message - From: "Jon 'DesPlesda' Manning" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 27, 2003 12:24 PM Subject: [hlcoders] pfnPEntityOfEntIndex( 1 ) > I&

[hlcoders] pfnPEntityOfEntIndex( 1 )

2003-06-27 Thread Jon 'DesPlesda' Manning
I've seen this in CTriggerCamera::Use. Which entity does it refer to? I originally thought that it was the player, but this: if ( !pActivator || !pActivator->IsPlayer() ) seems to rule that out. Which entity is it pointing at? ___ To unsubscribe, edit yo