RE: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Alfred Reynolds
Ahh, its HL2DM. We will have an update soon for it to match the one we released yesterday for CS:S. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 24, 2005 9:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] C

Re: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Mikee
Read all the recent posts in the Steam Forums HL2-DM section about the skulls and purple squares. Get the plugin which fixes it as far as we know. No point in waiting on Valve to issue a patch. - Original Message - From: "aurigus" <[EMAIL PROTECTED]> To: Sent: Friday, March 25, 2005 12:24

RE: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Alfred Reynolds
"ED_Alloc: no free edicts" means too many entities have been spawned into the map. Remove any plugins and see if it still happens. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aurigus Sent: Thursday, March 24, 2005 9:24 PM To: hlds@list.valves

[hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread aurigus
I'm seeing a weird crash since the last update. Looking at screen last lines are: rcon from "x:3733": command "" rcon from "x:3733": command "decalfrequency 10" rcon from "x:3733": command "" rcon from "x:3733": command "logaddress_add "x:7130"" rcon from "x:3733": command "" ED_Alloc: no free edic

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
All I can say is Thank God for War God. - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 8:36 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Now here is a little present for anyone that doesn't like myg0t How about

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread wArgOd
Now here is a little present for anyone that doesn't like myg0t How about a set of confirmed myg0t member's IP addresses? And a bunch more ***tard myg0t downloaders too... the records with an IP address are confirmed myg0t members based on data in my logs. the records without IP addys are ***ta

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I'm going to openly share my current list of 487 banned users Steam ID's on all the forums, and hope that other server admins add to the list. These are permanent bans as far as I am concerned, since we cannot count on Valve to police the servers we are paying for. http://www.kain-9.com/server/ba

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_

RE: [hlds] What the hell happened to hlds_proc.

2005-03-24 Thread Jason O. Washburn
That would be great thanks. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, March 24, 2005 7:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] What the hell happened to hlds_proc. Actually he (Rob)

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and

RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Alfred Reynolds
As I posted earlier today the HL2DM team is working on deploying a fix. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 24, 2005 1:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Demo of New HL2-DM Ha

RE: [hlds] What the hell happened to hlds_proc.

2005-03-24 Thread Jason O. Washburn
Can you email it to me? I'd like to try it. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mick Sent: Thursday, March 24, 2005 1:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] What the hell happened to hlds_proc. Hi, I'm s

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious

RE: [hlds] Counter-Strike: Source update

2005-03-24 Thread Newbie
Valve, please read, There's a problem with last update. When a player selects Russian language in Steam CS:S starts crashing once every 3-5 minutes. Also Russian names in voice comm now unreadable, just as looking at Unicode text in Windows encoding. Regards, Newbie -Original Message- Fr

RE: [hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Alfred Reynolds
We use the GUI internally. It is slightly more expensive (it must blit to the screen rather than using native win32 console functions) but on any modern CPU the difference will be negligible. The GUI gives you better visualization of your servers state (especially with the budget panel turned on),

RE: [hlds] myg0t skull bug

2005-03-24 Thread Spencer 'voogru' MacDonald
The performance hit? Unlikely. SrcDS is now 0.05% more CPU intensive when a player changes his name. ;) - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, March 24, 2005 2:26 AM To: hlds@list.valvesoftware.com Subject

Re: [hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Bud Ingram
- Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 9:17 AM Subject: RE: [hlds] SRCDS - Console vs. GUI > Lol, just run the HLDS gui and compare the cpu load between that and the > console version. The difference should be obvious especial

RE: [hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Deadman Standing
Lol, just run the HLDS gui and compare the cpu load between that and the console version. The difference should be obvious especially if you start dragging HLDS gui windows around on your display. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram

[hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Bud Ingram
Mr. Reynolds, Is there any appreciable/performance difference (other than personal preferance) with regard to running SRCDS with "-console" or letting it default to GUI? I know that several people have stated that "-console" is the way to go, but I wonder if VALVe's perspective is a bit different

RE: [hlds] What the hell happened to hlds_proc.

2005-03-24 Thread Napier, Kevin
Actually he (Rob) just surfaced the other day on a certain forum after a long disappearance. He'd been (still is) sucked up by the borg of real life and a couple of moves. v2 & the first version of v3 had no timebombs, later builds I believe all did. If I chat with him I ask him if he's still

RE: [hlds] Counter-Strike: Source update

2005-03-24 Thread michavermeer
Oh no, not this: "Equipping the silencer is canceled if the player switches weapons" Now i cant put my silencer on in a twitch and run from spawn all the way with a split second advantage... :/ that is when you have a freeze time less then 2 (or so) seconds (For those that don't know, you run fas