Ahh, its HL2DM. We will have an update soon for it to match the one we
released yesterday for CS:S.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 24, 2005 9:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] C
Read all the recent posts in the Steam Forums HL2-DM section about the
skulls and purple squares. Get the plugin which fixes it as far as we know.
No point in waiting on Valve to issue a patch.
- Original Message -
From: "aurigus" <[EMAIL PROTECTED]>
To:
Sent: Friday, March 25, 2005 12:24
"ED_Alloc: no free edicts" means too many entities have been spawned
into the map. Remove any plugins and see if it still happens.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aurigus
Sent: Thursday, March 24, 2005 9:24 PM
To: hlds@list.valves
I'm seeing a weird crash since the last update. Looking at screen last
lines are:
rcon from "x:3733": command ""
rcon from "x:3733": command "decalfrequency 10"
rcon from "x:3733": command ""
rcon from "x:3733": command "logaddress_add "x:7130""
rcon from "x:3733": command ""
ED_Alloc: no free edic
All I can say is Thank God for War God.
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To:
Sent: Thursday, March 24, 2005 8:36 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Now here is a little present for anyone that doesn't like myg0t
How about
Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based on data
in my logs.
the records without IP addys are ***ta
I'm going to openly share my current list of 487 banned users Steam ID's on
all the forums, and hope that other server admins add to the list. These
are permanent bans as far as I am concerned, since we cannot count on Valve
to police the servers we are paying for.
http://www.kain-9.com/server/ba
Meanwhile, the community itself has apparently come out with a fix for this.
You would think that Valve could at the very least copy this interim fix and
immediately have servers use the update. How hard is this? The site below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_
That would be great thanks.
Bleeding Tomato
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Thursday, March 24, 2005 7:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] What the hell happened to hlds_proc.
Actually he (Rob)
My servers were both down for 8 hours, so I am now going to permanently ban
the last 3 players who joined the servers prior to their crashing, assuming
that one of them was the person who is using this exploit. Innocent people
will be banned, but I don't care. I will look them up on my stats, and
As I posted earlier today the HL2DM team is working on deploying a fix.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 24, 2005 1:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Ha
Can you email it to me? I'd like to try it.
Bleeding Tomato
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick
Sent: Thursday, March 24, 2005 1:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] What the hell happened to hlds_proc.
Hi, I'm s
I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug. I also had several messages from clan members and friends who read
this on the Myg0t website. I don't see much point in running HL2-DM servers
at my expense when Valve cannot handle this in an effective and expedicious
Valve, please read,
There's a problem with last update. When a player selects Russian language
in Steam CS:S starts crashing once every 3-5 minutes.
Also Russian names in voice comm now unreadable, just as looking at Unicode
text in Windows encoding.
Regards,
Newbie
-Original Message-
Fr
We use the GUI internally. It is slightly more expensive (it must blit
to the screen rather than using native win32 console functions) but on
any modern CPU the difference will be negligible.
The GUI gives you better visualization of your servers state (especially
with the budget panel turned on),
The performance hit?
Unlikely.
SrcDS is now 0.05% more CPU intensive when a player changes his name.
;)
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, March 24, 2005 2:26 AM
To: hlds@list.valvesoftware.com
Subject
- Original Message -
From: "Deadman Standing" <[EMAIL PROTECTED]>
To:
Sent: Thursday, March 24, 2005 9:17 AM
Subject: RE: [hlds] SRCDS - Console vs. GUI
> Lol, just run the HLDS gui and compare the cpu load between that and the
> console version. The difference should be obvious especial
Lol, just run the HLDS gui and compare the cpu load between that and the
console version. The difference should be obvious especially if you
start dragging HLDS gui windows around on your display.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Mr. Reynolds,
Is there any appreciable/performance difference (other than personal
preferance) with regard to running SRCDS with "-console" or letting it
default to GUI? I know that several people have stated that "-console" is
the way to go, but I wonder if VALVe's perspective is a bit different
Actually he (Rob) just surfaced the other day on a certain forum after a long
disappearance. He'd been (still is) sucked up by the borg of real life and a
couple of moves. v2 & the first version of v3 had no timebombs, later builds I
believe all did. If I chat with him I ask him if he's still
Oh no, not this:
"Equipping the silencer is canceled if the player switches weapons"
Now i cant put my silencer on in a twitch and run from spawn all the way
with a split second advantage... :/ that is when you have a freeze time less
then 2 (or so) seconds (For those that don't know, you run fas
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