bind one key to turn it on and one key to turn it off. Run around the
maps flicking back and forth. Ignore the sky area.
On 5/30/05, m1kest4r <[EMAIL PROTECTED]> wrote:
> right ive already done that (previously, several times) and if your
> talking about tops of buildings / palm trees dissapearing
blatently obvious.
- Original Message -
From: "m1kest4r" <[EMAIL PROTECTED]>
To:
Sent: 31 May, 2005 3:15 PM
Subject: Re: [hlds] r_3dsky
right ive already done that (previously, several times) and if your
talking about tops of buildings / palm trees dissapearing then honest
to god how
right ive already done that (previously, several times) and if your
talking about tops of buildings / palm trees dissapearing then honest
to god how does that affect ur gameplay. if theres something else
blatently obvious im missing...please tell me?
On 5/31/05, Dagok <[EMAIL PROTECTED]> wrote:
>
because it *was* possible, heh.
On 5/30/05, David Harrison <[EMAIL PROTECTED]> wrote:
> Well, if you don't think there's any "weight" to what I'm saying, this
> discussion is futile (like the MOTD one you weighed in on when you
> didn't believe someone when they said it wasn't possible to implemen
Well, if you don't think there's any "weight" to what I'm saying, this
discussion is futile (like the MOTD one you weighed in on when you
didn't believe someone when they said it wasn't possible to implement a
system that someone had suggested!)
Suffice to say, in our gaming environment, it is no
I understand the other side of the story as you see it, just fine, but
I definitely don't think there's any weight to it. You're acting as if
the general public has the right to be on any server they want to go
on, when they don't. You can ban someone just for having too many L's
in their name, doe
If you IP ban their IP then they won't be able to connect their HLTV proxy.
The proxy itself doesn't have a SteamID so the server wouldn't be able to
ban by that.
HLTV / HLDS has worked like this for a long time now.
quick
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To:
Sent:
Top posting vs quoting vs bottom posting:
There's arguments for them all and they all work well
as long as people trim and cut responsibly, including only
the information relevant to make the response
comprehendible.
Although 95% of the time top posting is quicker to deal
with especially if you ar
if someone was cheating, it's quite obvious if you watch the demo.
After you watch the demo, who cares? You want to listen to little
whiners cry that they didn't cheat, good for you. I couldn't care
less, if I catch you cheating, you're banned, end of story.
We know that's what _you'd_ do, and m
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Clayton Macleod
> Sent: Wednesday, May 25, 2005 2:59 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HOLY CRAP WTF?!
>
> mind explaining why all/so many email/new clients start you
> off at the top then? heh. Argue it
As Clayton said..."Create Server" and look for yourself.
I can't be specific because I'm not going to go look myself to give you
examples when you can do that yourself.
- Original Message -
From: "m1kest4r" <[EMAIL PROTECTED]>
To:
Sent: Monday, May 30, 2005 4:25 PM
Subject: Re: [hlds] r
I don't know why this has to be stated so many times, it affects MORE
than just the SKY. And in all this time of asking the same question
over and over and ignoring the answers you could have SEEN FOR
YOURSELF what is changed BESIDES the sky by simply starting your own
listen server, as we told you
Huh. In all the years I've been running servers, I've never seen this
before. I banned a couple clowns from my server, and I looked up the IP in
the logs and found out that one of the recent bannies was using HLTV to
spectate my server. Which answers my question about banned people being able
to do
OK, thanks for the confirmation. That makes me feel much better then
thinking that someone from the outside could wipe my banned.cfg anytime they
want. This started right after I banned some myg0t clown my server, so that
was one of my top suspicions.
- Original Message -
From: "Suck." <[
Thanks clayton, im well aware it turns the 3d sky off. but why is this
a "cheat". Thanks dagok but you see i wasnt satisified with the
replies of the older thread (which i started) so im asking again,
solely on this. can you tell me what 3dsky affects more than the sky?
thats what im asking.
On 5/
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Mikee <[EMAIL PROTECTED]> wrote:
Make sure in your server.cfg that you have in this order:
exec banned_user.cfg
writeid
If they are reversed, it will erase your banned file. Also, be careful with
HLSW if you use the "reload" feature on the ban
This was already discussed this past weekend, look back at older threads.
r_3dsky affects more than just the sky.
- Original Message -
From: "m1kest4r" <[EMAIL PROTECTED]>
To:
Sent: Monday, May 30, 2005 8:18 AM
Subject: [hlds] r_3dsky
failing anyone having a seriously legimate reaso
You want constructive? STFU and make AVI files out of the demo's before CSS
is patched.
You've already been told this but obviously don't care to listen. You
probably won't listen to this either, so I'm probably wasting my time.
I think everyone is getting tired of your whiney BS. We are all
heh, it would be faster for you to simply turn it on and look around
on the stock maps. The answer is obvious. But of course that would
require you to actually do something, so, by all means flame away.
On 5/30/05, m1kest4r <[EMAIL PROTECTED]> wrote:
> failing anyone having a seriously legimate re
if someone was cheating, it's quite obvious if you watch the demo.
After you watch the demo, who cares? You want to listen to little
whiners cry that they didn't cheat, good for you. I couldn't care
less, if I catch you cheating, you're banned, end of story. No
discussion whatsoever. Sounds to me l
Ook:
It's a known error with HLSW that it has the potential to erase your ban
lists. Thus, on our servers, we never, ever, use the Ban List tab, but
ALWAYS enter bans in console, in the same way that you would in-game.
"banid N STEAM_0:1:234567 kick; writeid" "addip N 123.4.56.789; writeip".
In a
I had exec banned.cfg, but not writeid. I am indeed using HLSW, and may have
pressed the reload button (more then once), I'll keep an eye on this.
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To:
Sent: Monday, May 30, 2005 8:00 AM
Subject: Re: [hlds] Server hack? wipe banned.cf
Slight correction, since like most CS admins/players, you have no awareness
that there are HL & HL2 players who are absolutely disgusted by anything to
do with CS or CS:S, and yet have Myg0t also come to all the other HL/HL2
levels and mods.
- Original Message -
From: "Whisper" <[EMAIL PR
Make sure in your server.cfg that you have in this order:
exec banned_user.cfg
writeid
If they are reversed, it will erase your banned file. Also, be careful with
HLSW if you use the "reload" feature on the ban tab, it also seems to wipe
out the file. Always keep a backup set of banned files,
failing anyone having a seriously legimate reason to why this is a
cheat cvar other than some garbage like "look at with sv_cheats 1 on".
can someone please (preferably from valve who actually knows whats
going on rather than making crappy assumptions) explain to me why this
is a cheat cvar. this
Although i think it's sad the older demos will not play, one could always
convert important demos to WMV files using Fraps (www.fraps.com) and Windows
Media Encoder.although quite a bit of work for big amounts of demos
___
To unsubscribe, edit
If you look back I said if you want long term storage convert them to avi.
You can control output frame rates to give more then enough resolution to
identify hackers, plus it allows a format that can be posted to web sites
for easy retrieval.
-Original Message-
From: [EMAIL PROTECTED]
[mai
They are know bunch of cheaters / hackers.
Steve / K
- Original Message -
From: "Sweaty Balls" <[EMAIL PROTECTED]>
Not to sound like an admin n00b, but what is myg0t? And why is this instaban
for everyone?
This e.mail is private an
I didn't get it at first either till I put the .com in front.
http://www.myg0t.com/
Then it became clear. Pure evil.
On 5/30/05, Sweaty Balls <[EMAIL PROTECTED]> wrote:
> Not to sound like an admin n00b, but what is myg0t? And why is this instaban
> for everyone?
>
__
--
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Its a cheating clan that whole existence is based on using cheats to be as
disruptive as possible in CS servers.
On 5/31/05, Sweaty Balls <[EMAIL PROTECTED]> wrote:
>
> Not to sound like an admin n00b, but what is myg0t? And why is this
> instaba
Not to sound like an admin n00b, but what is myg0t? And why is this instaban
for everyone?
___
To unsubscribe, edit your list preferences, or view the list archives, please
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You're current settings are irrelevant to solving choke problems.
You should specify rates suitable for your connection, as per the documentation.
On 5/29/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> servers side is
> sv_minrate 5000
>
--
[ Picked text/plain from multipart/alternative ]
Also
Demo files are small and smaller when zipped, if you try to convert them,
you lose half, if not most of the information that probably lead to the ban
in the first place AND the file becomes 10 times bigger even when
compressed, and it takes
I am having trouble with mine also, have not figured it out yet. Are
you using Mani or any other utility?
On 5/29/05, Ook <[EMAIL PROTECTED]> wrote:
> Yesterday I banned someone from my server. I write the ban out. I restart
> the server to make sure he is still banned. Today he comes back into t
--
[ Picked text/plain from multipart/alternative ]
You guys have no idea how our system works
EVERY CHEAT has a demo which can be reviewed at ANY TIME if they ever query
why they were banned.
This is how we keep transparancy and accountability for the bans we put in
place.
You might do things di
Now would be a good time grow up Whisper or at least be constructive to the
conversation.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Monday, May 30, 2005 8:14 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Force demo playback?
-
what are you, 13? Here's a tip: BAN cheaters. Here's another one: you
DON'T need to view your demos every day so you can ban all the
cheaters again, it's called writeid.
On 5/30/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> *Quotes from: **Clayton
--
[ Picked text/plain from multipart/alternative ]
*Quotes from: **Clayton (Iraqi Information Minister) Macleod*
**
"There are no cheats in Counter-Strike Source"
"Cheating is not a problem in Counter-Strike Source"
"If there were cheats in Counter-Strike Source, VAC would catch them"
"In fact VAC
The only way I see currently available to you to solve this one
is to create incremental images of the main install. We do this so
we can update on one machine and them push out to others. Each
image is versioned and therefore if you stored the version the image
was recorded with you could recreat
If you want long term storage convert them to avi.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Monday, May 30, 2005 6:23 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Force demo playback?
I agree with Whisper very muc
Actualy this should still work in some situations where the only thing
that was changed was in the CS:S/whatever mod and not a engine update.
so next time you make a demo back up the mod's dll's also and if the
demos break later see if the old dlls work.
On 5/30/05, Jordan Barker <[EMAIL PROTECTE
heh, you're a freak
On 5/30/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I'll grow up when you start offering constructive solutions, rather than
> sitting on your high horse claiming that its not a problem.
> Meet the new Iraqi Information Mini
This is the just the reality of steam and valve's update practices,
obviousily before steam you could just archive the older versions - but
sweeping changes did not happen nearly this often.
This last rash of updates was hard on one community I'm familar with,
they had a well-known player all of
LOL.
Ok...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: 30. mai 2005 12:38
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Force demo playback?
after you've viewed it once, I don't much see the point of even keeping the
fil
It would be a very large job for valve to undertake, let alone for someone
from the community to do.
Why do you need to store the demos anyway? Surely once you've made your
decision, you've made it? I don't see any point in storing thousands of old
demos.
If there is a genuine reason why you ne
--
[ Picked text/plain from multipart/alternative ]
I'll grow up when you start offering constructive solutions, rather than
sitting on your high horse claiming that its not a problem.
Meet the new Iraqi Information Minister people!
On 5/30/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
>
> afte
after you've viewed it once, I don't much see the point of even
keeping the file. I don't see what the fuss is about. If someone
cheated, ban them, end of story. No need to worry about it later. Who
cares what happened a month ago, or 6 months, or a year, etc. Soon
we'll know if VAC2's any good, an
I agree with Whisper very much.
And many anticheat-databases store the demo along with the description of
the cheat violation.
It must be very frustrating for them when suddenly all their demoes they
worked so hard for doesn't work anymore.
Is there no way to make a Demo viewer of some kind?
That
grow up
On 5/30/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> FFS, how does any of the crap you spew solve the problem?
> Smart arse comments about 5 year old demos doesn't apply to this situation
> I even went into a long winded explanation of
--
[ Picked text/plain from multipart/alternative ]
FFS, how does any of the crap you spew solve the problem?
Smart arse comments about 5 year old demos doesn't apply to this situation
I even went into a long winded explanation of the situation and why this is
a major problem for some of us.
But
if valve needs/wants to update the network protocol for whatever
reason, that's their business. What you're asking would likely require
a very major rewrite. There's no reason to have support for multiple
versions of network protocols, when all you need is the current one.
Get mad all you want.
On
--
[ Picked text/plain from multipart/alternative ]
No, I want to play demos from last month, fucktard!
Don't waste our time telling us that there is no real problem, when we know
quite damn well that there is one.
On 5/30/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
>
> I see no problem. As if
I see no problem. As if you need to play demos from 5 years ago...get over it...
On 5/30/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> And you telling us all this solves the problem how?
--
Clayton Macleod
__
--
[ Picked text/plain from multipart/alternative ]
And you telling us all this solves the problem how?
On 5/30/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> again, a demo is just a copy of the network stream, so obviously when
> they change the network protocol it will affect demo compatibili
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