I think the 1Mbit upstream will be your main problem and don't think
that would be enough for that setup. I generally don't think the
asymmetric typical ISP layouts are that good for gaming tbh, but if
its the only option I'd say at least 2Meg up (probably 3 would make
you about safe).
Machine
dexion wrote:
I guess i wasnt clear enough. When launching a hlds server in the
command
line one must specify a maxplayers -maxplayers 10 for instance. It is
possible to put maxplayers 32 in the server.cfg and have the server
launch
with 32 players instead of 10. I would like a way to
Let me summerise...
You are paying your host for a 10 player server and you want to rip
him off by turning it into a 32 man server?
G
On 7/17/05, dexion [EMAIL PROTECTED] wrote:
sorry, im not being clear. I want to disable, stop, invalidate any maxplayer
command put anywhere other than the
Sorry I got that the wrong way around. You are the host trying to stop
people ripping YOU off right?
On 7/17/05, Graham Robinson [EMAIL PROTECTED] wrote:
Let me summerise...
You are paying your host for a 10 player server and you want to rip
him off by turning it into a 32 man server?
G
well i thought i was strange when the guy and tech support told me to
divide the 1,024 value (the download speed 1 megabit and the upload 128
kilobits) i am currently runnin 6 players on any map very comfortably
and i really don't apprieciate being treated like an idiot it's not that
hard to
and to answer sprout who seems to be on the ball it's whatever the
default is mate.
rate = 6000
cmdupdate_rate = 101
update_rate = 101
sprout wrote:
its 1.0 so realisticly you should set it much higher if you have a nice
connection like 100Mb?
- Original Message -
From: Clayton
thats not a bad idea unless they overwrite the server.cfg with their own
(which they nearly often do, but I could work something up like that.)
That maxplayer in the server.cfg world or hlds, not sure about srcds.
dex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
yes, i am the host.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Graham Robinson
Sent: Sunday, July 17, 2005 6:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds
Sorry I got that the wrong way around. You are
woops thats supposed to read mmaxplayers works in hlds no idea about srcds
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of dexion
Sent: Sunday, July 17, 2005 9:57 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds
Try Beetlesmod. www.beetlesmod.com
[DinoBot]Sidmind wrote:
normally, when mani releases an update, I just
download the patch
make backups of my cfg folder,
then overwrite my existing files.
but TODAY, I did the same thing for revision R
He also recomended a model pak, so I downloaded it and
Could I get that link? I cannot find where Mani recommends any skin
pak and I am beating my head against the wall trying to get it to work
(Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I
want to be running it instead of the others out there.
On 7/16/05, [DinoBot]Sidmind
something you could do as I host is have it execute a server config thats
not in the folder they have access to like if they have c:/games/source then
set it in
c:/games/source1.cfg have that as the config I don't think if you set it to
another config file I don't think it executes the first one
well my question was mostly cause I run 3 40 person servers they run fine
but always looking to tweek them that little additional bit
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 7:41 AM
Subject: Re: [hlds] Re:
ive tried to get it to execute something outside the gamefolder but with no
success. I wanted to lock down a few other svars that people like to change.
I believe it has a place it is coded to look and can not deviate from.
Unless I am just plain not pathing it correctly. Anyone have any luck
You cant exec configs outside of the game folder, couldnt do it in hl1
engine either, and you cant do it in quake engine ... i see a pattern here
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of dexion
Sent: 17 July 2005 18:18
To:
well i suppose I can squirt in a test line to their server.cfg if it is
missing to exec a file they have no access too.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul Sands
Sent: Sunday, July 17, 2005 1:31 PM
To: hlds@list.valvesoftware.com
Subject:
http://www.lduke.com/plugins/modelchanger.php
both packs work fine with mani.
On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
Could I get that link? I cannot find where Mani recommends any skin
pak and I am beating my head against the wall trying to get it to work
(Not DL'ing w/sv_downloadurl).
Yea, that's the one I got. I'm using the Admin Pack 2 but it's not
pushing down to my clients. I was thinking of starting a new thread on
this to ask:
Has anyone noticed files not downloading sometimes (I'm using
Bluefish)? For example, I bzip'ed a dozen maps and they all pull from
the clients
Mapchange probably
iceflatline wrote:
m0gely,
for some strange reason it started appending files, not sure why. But
thanks for your help on this...
m0gely wrote:
[EMAIL PROTECTED] wrote:
Thanks m0gely, I have that set, however, I'm still getting mulitple
log files. Any other suggestions?
I have a server with some performance problems and I
noticed that when running Surf custom maps for CSS
there are 100's of errors per minute in the console.
The error is something like Datatable Warning:... Out
of Range Value.. in Send Prop Float
This is bad scripting in the custom map I would
its odd but once in a long while it does that, fixes after a restart
or so for me.
On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
Yea, that's the one I got. I'm using the Admin Pack 2 but it's not
pushing down to my clients. I was thinking of starting a new thread on
this to ask:
Has anyone
On 7/16/05, Clayton Macleod [EMAIL PROTECTED] wrote:
sorry, but you're wrong. 1Mbps in terms of *network communication* is
always 1,000,000 bits, just like 1Kbps is always 1,000 bits.
Yes, you're right. Clearly you're on the ball today ;)
On 7/16/05, James Tucker [EMAIL PROTECTED] wrote:
--
Try this file, it's for windows, let me know if you need a *nix shell
script to do the same job, but you should be able to get the idea.
You can schedule this to run regularly using the 'schtasks' command.
Enjoy.
On 7/17/05, dexion [EMAIL PROTECTED] wrote:
well i suppose I can squirt in a
I've seen this. The props have not been properly placed and along with
the errors you will tend to notice massive server load as the physics
works to make everything balance+/land.
On 7/18/05, leo bounds [EMAIL PROTECTED] wrote:
I have a server with some performance problems and I
noticed that
great!
windows flavor is fine
can you make the file bigger so i can see it :)
dex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Sunday, July 17, 2005 10:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg
bigger? o.0
On 7/18/05, dexion [EMAIL PROTECTED] wrote:
great!
windows flavor is fine
can you make the file bigger so i can see it :)
dex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Sunday, July 17, 2005 10:04 PM
To:
never mind, I assumed it was with you post at the top, didnt scroll down.
That is a good idea thanks
I think I can expand on that to find and replace a few other svars that are
troubling thanks
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Yes indeed you can use the principle to do any cvar of course.
The only thing you need to watch out for are potentially lines might
be written like so:
sv_something 1; sv_somethingelse 2; maxplayers 234; mp_another 0;
As a solution you could build a parser with the for loop command which
actually im sort of thinking of a variation that does not allow the server
to start. It will run before the service starts. If an illegal variable is
detected, the wont allow the service to start. It will then squirt out and
email to me and the client letting them know an illegal variable has been
Would you happen to know if this problem is in all CSS
Surf maps or just a few of them ?
The bad thing about this I guess is that the server
admin may not even know of these 100's of errors
unless he has a direct view of the server console.
Message: 1
Date: Mon, 18 Jul 2005 03:09:20 +0100
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