[hlds] Could not establish Connection to Steam Servers

2005-07-23 Thread leo bounds
Why would I get a Could not establish Connection to Steam Servers - VAC Secure mode Disabled message on one of my source servers when I have another source server on the same machine that downloads VAC and is running secure mode with no problem ? I've rebooted the css server with the problem 3

Re: [hlds] rate toggle

2005-07-23 Thread James Tucker
I disagree however, the fact that people are turning their cl_interp values down is a large part the cause of the low rate users warping or being harder to hit. It is no doubt however that there is an impact to model placement accuracy with cmdrate set so low, whether by lack of human compensation

Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-23 Thread James Tucker
I have generally found that my choke in net_channels shows a consistent 0.0 on my chosen rates during these periouds. Changing to default rates at this time will always produce choke on the outbound and on the inbound channels. P.S. Want a gmail account, and I'd recommend not using digests -

Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also

2005-07-23 Thread James Tucker
Depending on your client side FPS you may not see a difference between sv_maxupdaterate 60 and 66. There is a difference however, you can recieve a packet every tick (you dont need more generally) if you set sv_maxupdaterate 66, and cl_updaterate 66. I run, rented on a dual xeon located in Redbus

Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-23 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Huh? This is a gmail account All F1 does in this window is bring up IE Help On 7/23/05, James Tucker [EMAIL PROTECTED] wrote: I have generally found that my choke in net_channels shows a consistent 0.0 on my chosen rates during these

Re: [hlds] Could not establish Connection to Steam Servers

2005-07-23 Thread iceflatline
leo, I've gotten this response several times myself. Eventually, after several tries, my server will connect and all is well. I don't think it's a problem on my end, rather connection-handling issues on Valve's end. iceflatline leo bounds wrote: Why would I get a Could not establish

Re: [hlds] tickrate

2005-07-23 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] u da man whisper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] rate toggle

2005-07-23 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] cool -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] vegas.wad

2005-07-23 Thread David Williams
Are you running amx coz if yoou are you'd be bbetter off getting a file upload plugin coz then all you have to do is add the maps to one file so it knows where they are and ur off. Agent|BeNt wrote: Not sure how or whatever they do this since I'm not a map maker but why can't map makers just

Re: [hlds] vegas.wad

2005-07-23 Thread m0gely
David Williams wrote: Are you running amx coz if yoou are you'd be bbetter off getting a file upload plugin coz then all you have to do is add the maps to one file so it knows where they are and ur off. Better off getting a file upload plugin? The feature is built into the game. -- - m0gely

Re: [hlds] rate toggle

2005-07-23 Thread Clayton Macleod
I thought cl_interp only affects that client's view, and not anything to do with actual network communication, no? Why would it affect anything on my side if you changed cl_interp on your machine? On 7/23/05, James Tucker [EMAIL PROTECTED] wrote: I disagree however, the fact that people are

[hlds] Setting Up HTTP Server

2005-07-23 Thread Jim
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] SRCDS - Server. I aquired an HTTP service to host my Custom objects to eliminate the pull on the Game server. I then FTP'd all the strutures required maps, materials, etc. to a folder

Re: [hlds] Setting Up HTTP Server

2005-07-23 Thread Hackmett
Hi, Please post what information the apache log (should be /var/log/apache/error.log) gives you. Then look into the server log for errors. Do not forget to put all files that need to be downloaded on the gameserver and also on the webserver. You also should compress your files with bz2, looking

Re: [hlds] Setting Up HTTP Server

2005-07-23 Thread Jim
Thanks Hackmett, Let me check into that and see what I find.. Jim - Original Message - From: Hackmett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, July 23, 2005 4:48 PM Subject: Re: [hlds] Setting Up HTTP Server Hi, Please post what information the apache log

Re: [hlds] rate toggle

2005-07-23 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] If I read this correctly http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking cl_interp is a key component to whether you hit something or not according to the server!

[hlds] 66 tick

2005-07-23 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] with new hlds update what should serverside and client side rates be ? and with 66 tick i should see more than 33 on in and out on net_graph? -- ___ To unsubscribe, edit your list preferences, or