Re: [hlds] The new tagging system

2008-08-19 Thread Sebastian Staudt
I think a "vanilla" tag (or something similar) should be forced by the engine. If you don't change anythin the tag is automatically set. But if you change any essential settings or install a plugin the tag is removed (and cannot be set manually). A second "hardcoded" tag should be something like "c

[hlds] The new tagging system

2008-08-19 Thread Richard Eid
Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same

Re: [hlds] Lovin the Heavy Update

2008-08-19 Thread [??R] The-/
The sandvich heals in 4 parts i believe, with every munch or so? I'm not seeing an instant 120 health, I did notice it can easily stop you from dieing while on fire. tgnwells wrote: > I was looking forward to the update, but after playing it for only a > couple of hours I can easily say I'm not

Re: [hlds] Lovin the Heavy Update (tgnwells)

2008-08-19 Thread David
I agree that valve should make their arena maps modify in some way to make it more simaler to Halo 3's Swat. Maybe like...eveyrone gets equiped with very accurate...battle rifle remakes. headshots kill, everything else hurts a good amount you know.. just throwin ideas out there. o and communi

Re: [hlds] Lovin the Heavy Update

2008-08-19 Thread SakeFox
i would have to disagree. you already have the fist taunt that actually has some range on the kill. another kill taunt would be to much. with the slow down i think its quite balanced. It slows people enough with out being over powered. i think if it froze them in place then it would be a issue.

Re: [hlds] Lovin the Heavy Update

2008-08-19 Thread tgnwells
I was looking forward to the update, but after playing it for only a couple of hours I can easily say I'm not happy with it. It seems rushed. The sandvich might have been a good idea but the way it's done makes no sense. Like it just instantly heals you at the start, rather than it being a gradu

[hlds] Lovin the Heavy Update

2008-08-19 Thread David
Although i must suggest having the sandvich's taunt to be something awesome..like he can throw it at someone and kill them. that would be a cool taunt. throws it like 200mph or sometin. not the same move as when he attacks at least.. Natasha i dont like much...it only slows em down for like .1

Re: [hlds] Arena issues

2008-08-19 Thread Flubber
server.cfg is renamed as server.cfg.bak maxplayers 12 hostname "[FR] www.canardplus.com - Demoman (Arena 6Vs6) - Canard PC by gandi.net" mapcyclefile "arena_mapcycle.txt" rcon_password "" sv_rcon_banpenalty 5 sv_rcon_maxfailures 100 sv_password "" //sv_password "maintenance" This shou

Re: [hlds] Arena issues

2008-08-19 Thread Blood Letter
So, to be clear... what is in your config_arena.cfg and what is in your server.cfg ? > Date: Wed, 20 Aug 2008 03:31:04 +0200> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Arena issues> > Well before > i delete it, i copied all of it in arena config, the gam

Re: [hlds] Arena issues

2008-08-19 Thread Flubber
Just rename it. 2008/8/20 Blood Letter <[EMAIL PROTECTED]> > Can't play arena. Just sits at waiting for players. > Why? > > (I will not be deleting server.cfg.) > > > > > Date: Wed, 20 Aug 2008 11:14:01 +1000> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds

Re: [hlds] Arena issues

2008-08-19 Thread Blood Letter
Can't play arena. Just sits at waiting for players. Why? (I will not be deleting server.cfg.) > Date: Wed, 20 Aug 2008 11:14:01 +1000> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Arena issues> > deleted??? > so this is for running arena mode only

Re: [hlds] Arena issues

2008-08-19 Thread Flubber
Well before i delete it, i copied all of it in arena config, the game won't start. I put the minimum required (rcon / hostname / maxplayers / mapcycle / sv_password) and it's working. 2008/8/20 chillicane <[EMAIL PROTECTED]> > deleted??? so this is for running arena mode only then? > > On Wed,

Re: [hlds] Arena issues

2008-08-19 Thread chillicane
deleted??? so this is for running arena mode only then? On Wed, Aug 20, 2008 at 11:09 AM, Flubber <[EMAIL PROTECTED]> wrote: > I just deleted the server.cfg, and the arena mode is launching. So simple, > so valve... > > 2008/8/20 chillicane <[EMAIL PROTECTED]> > > > many reports of this happening

Re: [hlds] Arena issues

2008-08-19 Thread chillicane
im running latest STABLE sourcemod (1.0.3) players noticed this, but it worked eventually. It looks to me like its waiting for X number of players perhaps? On Wed, Aug 20, 2008 at 10:56 AM, Flubber <[EMAIL PROTECTED]> wrote: > Arena mode won't even start, got every addons remove it's still block

Re: [hlds] Arena issues

2008-08-19 Thread Flubber
I just deleted the server.cfg, and the arena mode is launching. So simple, so valve... 2008/8/20 chillicane <[EMAIL PROTECTED]> > many reports of this happening. > > Are these vanilla servers or running modifications/plugins? > > On Wed, Aug 20, 2008 at 10:49 AM, 1nsane <[EMAIL PROTECTED]> wrote:

Re: [hlds] A Heavy Update

2008-08-19 Thread Hell Phoenix
You could remove the hostname command from the fileproblem solved. Everyone is so fracking dramatic today! Flubber wrote: > If I can't call an specific arena cfg what's the point running multiple > server, i won't install 3 server each having their arena cfg, we need a > clear way to launch s

Re: [hlds] Arena issues

2008-08-19 Thread chillicane
many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane <[EMAIL PROTECTED]> wrote: > Player Jammar left the game (Jammar timed out) > Player L-r | KILLFACE has joined the game > Player Hrothgar teh Mighty left the game

Re: [hlds] Arena issues

2008-08-19 Thread Flubber
Arena mode won't even start, got every addons remove it's still blocked in waiting for player. After reading sourcemod forums, several people are having the same problem. 2008/8/20 1nsane <[EMAIL PROTECTED]> > Player Jammar left the game (Jammar timed out) > Player L-r | KILLFACE has joined the g

Re: [hlds] A Heavy Update

2008-08-19 Thread chillicane
Flubber, just set the mapcycle to only arena maps and use the new config_arena.cfg On Wed, Aug 20, 2008 at 10:21 AM, P. Bhandal <[EMAIL PROTECTED]> wrote: > That would be acceptable, but I'm seeing up to 6 or 8 people in "waiting > mode" at a given time. > > On Tue, Aug 19, 2008 at 8:16 PM, Patri

Re: [hlds] Arena issues

2008-08-19 Thread 1nsane
Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Pla

[hlds] Arena issues

2008-08-19 Thread Nephyrin Zey
#1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Mu

Re: [hlds] A Heavy Update

2008-08-19 Thread P. Bhandal
That would be acceptable, but I'm seeing up to 6 or 8 people in "waiting mode" at a given time. On Tue, Aug 19, 2008 at 8:16 PM, Patrick O <[EMAIL PROTECTED]> wrote: > If there are an uneven amount of clients on the server at the start of > the round, then it will force one player to sit out to m

Re: [hlds] A Heavy Update

2008-08-19 Thread Flubber
If I can't call an specific arena cfg what's the point running multiple server, i won't install 3 server each having their arena cfg, we need a clear way to launch server with a specific arena cfg like we do for the classic cfg file. -like this : ./srcds_run -game tf +map arena_ravine -ip xxx.xxx

Re: [hlds] A Heavy Update

2008-08-19 Thread chillicane
if someone can explain the specifics of how arena mode works for players, can they please make a new post about it, its confusing the hell out of me, and the players more so. On Wed, Aug 20, 2008 at 10:14 AM, Don Williams <[EMAIL PROTECTED]> wrote: > Apparently I got to re-install TF2 every time

Re: [hlds] A Heavy Update

2008-08-19 Thread Patrick O
If there are an uneven amount of clients on the server at the start of the round, then it will force one player to sit out to make even teams. I think this is how it works anyway. On Tue, Aug 19, 2008 at 6:04 PM, P. Bhandal <[EMAIL PROTECTED]> wrote: > How exactly does this "sitting out" work exa

Re: [hlds] A Heavy Update

2008-08-19 Thread Don Williams
Apparently I got to re-install TF2 every time an update comes out. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal Sent: Tuesday, August 19, 2008 8:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update How e

Re: [hlds] A Heavy Update

2008-08-19 Thread P. Bhandal
How exactly does this "sitting out" work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O <[EMAIL PROTECTED]> wrote: > It's not a command line option, afaik. The option to use arena mode is > probably within each map itself, or pe

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Blood Letter
Just a quick question. My server seems to be running, but I won't be able to hop on for a while to test. (People are playing though, so that's a good sign.) How do you switch to arena mode? Do you just have to load an arena map manually? How do you get out of arena mode? Do you just have to m

Re: [hlds] A Heavy Update

2008-08-19 Thread Patrick O
It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an "arena_" map causes the server to switch to "arena mode" and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, F

Re: [hlds] A Heavy Update

2008-08-19 Thread Flubber
Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane <[EMAIL PROTECTED]> > theres a new config file in cfg called config_arena.cfg > > this sets the server name to that. > > On Wed, Aug 20, 2008 at 7:43 AM

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Ben B
so exactly how do you work this arena thing? I have not been keeping up with this. Glad to see they blammo'd the custom tab. That was a pile of fail from day 1 :) On Tue, Aug 19, 2008 at 5:00 PM, Don Williams <[EMAIL PROTECTED]> wrote: > I got one updated I just can't get it to start at ALL >

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Fudgstu
I'm having no problems with meta mod and Mani installedupdated and running fine. On Tue, Aug 19, 2008 at 6:00 PM, Don Williams <[EMAIL PROTECTED]> wrote: > I got one updated I just can't get it to start at ALL > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED

Re: [hlds] A Heavy Update

2008-08-19 Thread chillicane
theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout <[EMAIL PROTECTED]> wrote: > wtf > > cant change server name away from Team Fortress 2 Arena Server > > > Spencer wrote: > > They just corrected it.. lmao > > >

Re: [hlds] New Heavy Update

2008-08-19 Thread chillicane
i agree Robert, thats what im sticking to atm On Tue, Aug 19, 2008 at 10:45 PM, Robert Whelan <[EMAIL PROTECTED]>wrote: > people will always complain, thats the nature of the beast. instaspawn > blows imho... so many times you die and you don't even see who or what kill > you and from where, lol.

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Don Williams
I got one updated I just can't get it to start at ALL -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, August 19, 2008 6:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released The up

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Steve
The update servers are getting crushed by all the players and servers updating.. be patient guys.. i doubt the system is broken.. my server already got updated. just took a few tries. > Delete all the blob files you can find and try again. That fixed it for > me. > > On Tue, Aug 19, 2008 at 6:44

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread [EMAIL PROTECTED]
config_arena.cfg doesn't execute on map change, does the server have to be set up to just run arena mode? this is the error I get when I manually try to execute config_arena.cfg 15:54:21 exec config_arena.cfg 15:54:21 Cannot change maxplayers while the server is running Craig Collinson wrote:

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread 1nsane
Delete all the blob files you can find and try again. That fixed it for me. On Tue, Aug 19, 2008 at 6:44 PM, -xL-Trinidad <[EMAIL PROTECTED]>wrote: > Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the > update starts. The hlds update tool says 'updating installation', then for

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread -xL-Trinidad
Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the update starts. The hlds update tool says 'updating installation', then for about 1 minute nothing happens and then the window closes. Im using -verify_all option... - Original Message - From: "Don Williams" <[EMAIL

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Don Williams
I can't even get that far, I think I have one updated and it won't even start and that's with zero plugins. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:44 PM To: Half-Life dedicated Win32 server mailing lis

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread steve grout
ahh thanks for that. why the hell is this though... thats just stupid!! Patrick O wrote: > For those who cannot change their hostname on arena servers: > > When the server is changed to an arena map, the server will execute > the config_arena.cfg file located in the cfg directory of the server. >

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Alex Richards
I've got the same thing, I've already got "Five Second Plan" and "Konspicuous Konsumption". I've not even played heavy yet, I certainly haven't eaten 100 sandviches. http://steamcommunity.com/id/vlad/stats/TF2?tab=achievements&agroup=heavy Alex 2008/8/19 Richard Stone <[EMAIL PROTECTED]> > hey

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Patrick O
For those who cannot change their hostname on arena servers: When the server is changed to an arena map, the server will execute the config_arena.cfg file located in the cfg directory of the server. In there is where the hostname is being changed. Patrick On Tue, Aug 19, 2008 at 4:34 PM, -xL-Tri

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Patrick O
It seems that a bunch of players on the same team are crashing at random times on arena mode. It doesn't seem to be tied to a specific map. It also seems to happen right near the start of a round, as a clump of players will just halt in their tracks and crash while leaving the spawn. On Tue, Aug 1

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Chris
Having same problem On Tue, Aug 19, 2008 at 11:32 PM, steve grout <[EMAIL PROTECTED]> wrote: > ok ..being a little stupid here may be but... > > on our windows server and on our linux server i cannot change the > server name away from Team Fortress 2 Arena Server when the server has > upda

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Don Williams
They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Steve
something really strange just happened on one of my servers.. I am watching it on HLSW from work and it suddenly went from 18 to 12 players.. the players who didn't get booted said almost every player was heavy class.. firing the minigun.. timeout errors in the console. anyone else seeing this?

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Craig Collinson
change maxplayers in config_arena.cfg changed mine to 19 (wanted 1 as reserved slot) and its started and shows as 19 2008/8/19 Chris <[EMAIL PROTECTED]> > So arena has a 16 or an 18 player limit ? > > On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] < > [EMAIL PROTECTED]> wrote: > > > just loa

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread -xL-Trinidad
do pluins have efect on hlds update tool? - Original Message - From: "Cc2iscooL" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released > Remove all plugins. > > -xL-Trinidad

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Anthal
18 by default. 16 was because I have 2 reserved (and hidden) slots. Check config_arena.cfg to change the maxplayers and server name. I just set it at 26 (24, with 2 hidden, again), and it seems to be working fine. Chris wrote: > So arena has a 16 or an 18 player limit ? > > On Tue, Aug 19, 2008

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread steve grout
ok ..being a little stupid here may be but... on our windows server and on our linux server i cannot change the server name away from Team Fortress 2 Arena Server when the server has updated and running an arena map. my server.cfg is okay and is the same one it was before the update. Any he

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Anthal
Restarted the server. [EMAIL PROTECTED] wrote: > how do you change it back manually? > > Anthal wrote: > >> Just load one of the maps. Unfortunately, it automatically changes the >> maxplayers to 16, and doesn't change back after you switch away from the >> map. >> >> Craig Collinson wrote: >

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Chris
So arena has a 16 or an 18 player limit ? On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] < [EMAIL PROTECTED]> wrote: > just load the map. > > im having a problem after playing an arena map and not being able to > change the server back to a 24 player server its stuck at 18. > > Craig Collins

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread [EMAIL PROTECTED]
just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: > is there a cvar to start areana mode or do you just simply load one of the > maps for it to start ? > ___

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Chris
pl_badwater missing from changelog - unless im blind... On Tue, Aug 19, 2008 at 11:20 PM, Don Williams <[EMAIL PROTECTED]> wrote: > My server won't start with no error messages or anything.. Fail. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of -x

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Cc2iscooL
Remove all plugins. -xL-Trinidad wrote: > update dont start. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread [EMAIL PROTECTED]
how do you change it back manually? Anthal wrote: > Just load one of the maps. Unfortunately, it automatically changes the > maxplayers to 16, and doesn't change back after you switch away from the > map. > > Craig Collinson wrote: > >> is there a cvar to start areana mode or do you just simp

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Anthal
Just load one of the maps. Unfortunately, it automatically changes the maxplayers to 16, and doesn't change back after you switch away from the map. Craig Collinson wrote: > is there a cvar to start areana mode or do you just simply load one of the > maps for it to start ? >

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Craig Collinson
is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Don Williams
My server won't start with no error messages or anything.. Fail. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Updat

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Eagle
Just great Valve... Thx Eagle - Original Message - From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: "'Half-Life dedicated Win32 server mailing list'" Sent: Wednesday, August 20, 2008 12:13 AM Subject: Re: [hlds] Team Fortress 2 Update Released >- Removed the Custom Tab in th

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Anthal
By the way, the update overwrites mapcycle.txt and maplist.txt It created backups, but a heads up is never a bad thing. Richard Stone wrote: > hey, my bro just updated and has 2 of the achievments - whats going on > there? > > -- > From: "Flubber" <

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread -xL-Trinidad
update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Spencer 'voogru' MacDonald
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab *Checks to make sure it's not April 1st. ... My faith in valve, is restored. - voogru. ___ To unsubscribe, edit your list preferences, or view the lis

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Richard Stone
hey, my bro just updated and has 2 of the achievments - whats going on there? -- From: "Flubber" <[EMAIL PROTECTED]> Sent: Tuesday, August 19, 2008 10:56 PM To: "Half-Life dedicated Win32 server mailing list" Subject: Re: [hlds] Team Fortress 2 Up

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Tom Leighton
I hope that's a joke. I hope that's a joke. GOOD ON YA VALVE! Rian Brooks-Kane wrote: > - Removed the Custom Tab in the serverbrowser, and added the Tags field > to the base Internet Tab > > W > > > -Original Message- > From: [EMAIL PROTECTED] on behalf of Jason Ruymen > Sent: Wed

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Flubber
How can we call a specific arena.cfg, can't valve think about multi server on one install. 2008/8/19 Ferenc Kovacs <[EMAIL PROTECTED]> > 2008/8/19 Jason Ruymen <[EMAIL PROTECTED]>: > > The required Heavy update for Team Fortress 2 has been released. Please > > use hldsupdatetool to receive it.

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread P. Bhandal
Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab Hooray! On Tue, Aug 19, 2008 at 5:34 PM, Jason Ruymen <[EMAIL PROTECTED]>wrote: > The required Heavy update for Team Fortress 2 has been released. Please > use hldsupdatetool to receive it. The speci

Re: [hlds] A Heavy Update

2008-08-19 Thread steve grout
wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: > They just corrected it.. lmao > > On Tue, Aug 19, 2008 at 2:59 PM, Patrick O <[EMAIL PROTECTED]> wrote: > > >> There appears to be a spelling mistake on >> http://www.steampowered.com/tf2/heavy/images/06_sandv

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Ferenc Kovacs
2008/8/19 Jason Ruymen <[EMAIL PROTECTED]>: > The required Heavy update for Team Fortress 2 has been released. Please > use hldsupdatetool to receive it. The specific changes include: > > Added 3 Heavy unlockables: > - Natascha, The Sandvich, The Killing Gloves of Boxing > - Added 35 new Heavy ac

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Rian Brooks-Kane
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab W -Original Message- From: [EMAIL PROTECTED] on behalf of Jason Ruymen Sent: Wed 8/20/2008 7:34 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED]

Re: [hlds] A Heavy Update

2008-08-19 Thread 1nsane
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: *Added 3 Heavy unlockables* - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements *Added Arena gam

[hlds] Team Fortress 2 Update Released

2008-08-19 Thread Jason Ruymen
The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumber

Re: [hlds] A Heavy Update

2008-08-19 Thread 1nsane
It's out! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] A Heavy Update

2008-08-19 Thread Spencer
They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O <[EMAIL PROTECTED]> wrote: > There appears to be a spelling mistake on > http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg > > @Cheese and dairy group > +20 HEATLH > > Is this intended? > > On Tue, Aug 19, 2008 at

Re: [hlds] A Heavy Update

2008-08-19 Thread Patrick O
There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote: > Good! This is my reason for getting at least 10 achievements. The

Re: [hlds] A Heavy Update

2008-08-19 Thread Jonah Hirsch
Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: > Sandvich! > http://www.steampowered.com/tf2/heavy/sandvich.htm > > Fudgstu wrote: > >> Thank you Jason

Re: [hlds] A Heavy Update

2008-08-19 Thread bl4nkeh
Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: > Thank you Jason for giving us an idea of the approx. time > Blood, I think he means the update will be released hopefully at 2:30pm PDT. > > > On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter <[EMAIL PROTECTED]>wrote: > >

Re: [hlds] A Heavy Update

2008-08-19 Thread Fudgstu
Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter <[EMAIL PROTECTED]>wrote: > I'm in a meeting from 2-3. Excellent. > > I will inform my subordinates that they are

Re: [hlds] A Heavy Update

2008-08-19 Thread SakeFox
well I'm impressed, not many people use the right timezone stamp during daylight savings. i know i know, pointless email =P Jason Ruymen wrote: > And it is going to happen today. Hopefully around 2:30 PM PDT. > > Jason > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PR

Re: [hlds] A Heavy Update

2008-08-19 Thread Blood Letter
I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Tue, 19 Aug 2008 18:37:39 + > Subject: Re: [hlds] A Heav

Re: [hlds] A Heavy Update

2008-08-19 Thread David Ulbrich
Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM > Date: Tue, 19 Aug 2008 11:31:22 -0700> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com; [EMAIL PROTECTED]> Subject: Re:

Re: [hlds] A Heavy Update

2008-08-19 Thread Aaron Rapp
Thank you for the update, Jason. Looking forward to it. Thanks Aaron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, August 19, 2008 11:31 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: Re: [

Re: [hlds] A Heavy Update

2008-08-19 Thread Leonard L. Church
okokok... I take it back. :) Jason Ruymen wrote: > And it is going to happen today. Hopefully around 2:30 PM PDT. > > Jason > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: Tuesday, August 19, 2008 10:51 AM > To: 'Half-Life dedicat

Re: [hlds] A Heavy Update

2008-08-19 Thread Jason Ruymen
And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update Th

Re: [hlds] A Heavy Update

2008-08-19 Thread [ЯтR] The-/
I have seen it, though rare they do post on other issues at times. Leonard L. Church wrote: > Just curious.. > > Has anyone from Valve EVER posted to this list except to tell us an > update is coming? I mean, has there ever been any 2 way communication > from them to us? I don't recall ever seei

Re: [hlds] A Heavy Update

2008-08-19 Thread Anthal
Sometimes they email back and say things like "Hey, send us an mdmp file" "It's the plugin that's crashing" and "EXCEPT WHEN IT'S A FARM!" Ok, that last one may be a stretch... Leonard L. Church wrote: > Just curious.. > > Has anyone from Valve EVER posted to this list except to tell us an > up

Re: [hlds] A Heavy Update

2008-08-19 Thread Keeper
There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL

Re: [hlds] A Heavy Update

2008-08-19 Thread Leonard L. Church
Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. Blood Letter wrote: > Hey Valve, > > Can we get an update on the update? Specifically.

Re: [hlds] A Heavy Update (Blood Letter)

2008-08-19 Thread David
I agree completely with this guy. Can we get a solid time. I've been hearing so many different times im feeling sick. Thanks ;p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/ma

[hlds] A Heavy Update

2008-08-19 Thread Blood Letter
Hey Valve, Can we get an update on the update? Specifically... Are you still on track for releasing sometime today? Will we be given an advance warning as the time draws nearer? I fully expect to find out the update is released, drop my sandvich, and go into typical panic mode updating servers

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Spencer 'voogru' MacDonald
Reminds me of mirror damage in tfc when lamers would jump onto my grenades -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CAIN Sent: Tuesday, August 19, 2008 7:49 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Suggestion for new FF M

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Ferenc Kovacs
2008/8/19 David Ulbrich <[EMAIL PROTECTED]>: > You can't burn your team anyways so what does it matter? > >> Date: Tue, 19 Aug 2008 16:33:09 +0200> From: [EMAIL PROTECTED]> To: >> hlds@list.valvesoftware.com> Subject: Re: [hlds] Suggestion for new FF Mode> >> > 2008/8/19 YankeeDeuce <[EMAIL PROTE

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread David Ulbrich
You can't burn your team anyways so what does it matter? > Date: Tue, 19 Aug 2008 16:33:09 +0200> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Suggestion for new FF Mode> > > 2008/8/19 YankeeDeuce <[EMAIL PROTECTED]>:> > What is the point of having > FF on if

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Ferenc Kovacs
2008/8/19 Thomas Morton <[EMAIL PROTECTED]>: > Surely if TK is a a problem then you should turn FF off? > > If you have a FF that simply reflects damage then, IMO, that is not FF.. > :P > > Thomas Morton > > ++ No problem should ever have to be solved twice ++ > > > On Tue, Aug 19, 2008 at 3:06

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Neil Voutt
maybe to make people aim better.. ? lol On Tue, Aug 19, 2008 at 10:06 AM, YankeeDeuce <[EMAIL PROTECTED]> wrote: > What is the point of having FF on if you make it impossible to inflict > damage on teammates? > > On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote: > > > While many p

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Neil Voutt
team killing makes me think about that myg0t flash video.. lol i know your hacking.. i know leave now leave leave before the admin bans you!!! lol On Tue, Aug 19, 2008 at 10:28 AM, Thomas Morton < [EMAIL PROTECTED]> wrote: > Surely if TK is a a problem then you should turn FF off? > > If you ha

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Cc2iscooL
Not to mention it'd be easier to detect spies. Shoot at friendly = get hurt. Shoot at spy = don't get hurt. Easy money. YankeeDeuce wrote: > What is the point of having FF on if you make it impossible to inflict > damage on teammates? > > On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]>

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Ferenc Kovacs
2008/8/19 YankeeDeuce <[EMAIL PROTECTED]>: > What is the point of having FF on if you make it impossible to inflict > damage on teammates? > > On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote: > >> While many players enjoy Friendly Fire being enabled, for public servers FF >> require

Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Thomas Morton
Surely if TK is a a problem then you should turn FF off? If you have a FF that simply reflects damage then, IMO, that is not FF.. :P Thomas Morton ++ No problem should ever have to be solved twice ++ On Tue, Aug 19, 2008 at 3:06 PM, YankeeDeuce <[EMAIL PROTECTED]> wrote: > What is the poi

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