I think a "vanilla" tag (or something similar) should be forced by the
engine.
If you don't change anythin the tag is automatically set. But if you change
any essential settings or install a plugin the tag is removed (and cannot be
set manually).
A second "hardcoded" tag should be something like "c
Well, it's here in a way that seems to have been suggested on the list. Is
everyone satisfied with how the new system is set up? Personally, I feel
the Custom tab was a great idea but because it was universally hated amongst
server operators, it didn't work. This new tagging system has the same
The sandvich heals in 4 parts i believe, with every munch or so? I'm not
seeing an instant 120 health, I did notice it can easily stop you from
dieing while on fire.
tgnwells wrote:
> I was looking forward to the update, but after playing it for only a
> couple of hours I can easily say I'm not
I agree that valve should make their arena maps modify in some way to make it
more simaler to Halo 3's Swat. Maybe like...eveyrone
gets equiped with very accurate...battle rifle remakes. headshots kill,
everything else hurts a good amount you know..
just throwin ideas out there.
o and communi
i would have to disagree.
you already have the fist taunt that actually has some range on the
kill. another kill taunt would be to much. with the slow down i think
its quite balanced. It slows people enough with out being over powered.
i think if it froze them in place then it would be a issue.
I was looking forward to the update, but after playing it for only a
couple of hours I can easily say I'm not happy with it.
It seems rushed. The sandvich might have been a good idea but the way
it's done makes no sense. Like it just instantly heals you at the start,
rather than it being a gradu
Although i must suggest having the sandvich's taunt to be something
awesome..like he can throw it at someone and kill them. that
would be a cool taunt. throws it like 200mph or sometin. not the same move as
when he attacks at least..
Natasha i dont like much...it only slows em down for like .1
server.cfg is renamed as server.cfg.bak
maxplayers 12
hostname "[FR] www.canardplus.com - Demoman (Arena 6Vs6) - Canard PC by
gandi.net"
mapcyclefile "arena_mapcycle.txt"
rcon_password ""
sv_rcon_banpenalty 5
sv_rcon_maxfailures 100
sv_password ""
//sv_password "maintenance"
This shou
So, to be clear...
what is in your config_arena.cfg and what is in your server.cfg ?
> Date: Wed, 20 Aug 2008 03:31:04 +0200> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Arena issues> > Well before
> i delete it, i copied all of it in arena config, the gam
Just rename it.
2008/8/20 Blood Letter <[EMAIL PROTECTED]>
> Can't play arena. Just sits at waiting for players.
> Why?
>
> (I will not be deleting server.cfg.)
>
>
>
> > Date: Wed, 20 Aug 2008 11:14:01 +1000> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds
Can't play arena. Just sits at waiting for players.
Why?
(I will not be deleting server.cfg.)
> Date: Wed, 20 Aug 2008 11:14:01 +1000> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Arena issues> > deleted???
> so this is for running arena mode only
Well before i delete it, i copied all of it in arena config, the game won't
start.
I put the minimum required (rcon / hostname / maxplayers / mapcycle /
sv_password) and it's working.
2008/8/20 chillicane <[EMAIL PROTECTED]>
> deleted??? so this is for running arena mode only then?
>
> On Wed,
deleted??? so this is for running arena mode only then?
On Wed, Aug 20, 2008 at 11:09 AM, Flubber <[EMAIL PROTECTED]> wrote:
> I just deleted the server.cfg, and the arena mode is launching. So simple,
> so valve...
>
> 2008/8/20 chillicane <[EMAIL PROTECTED]>
>
> > many reports of this happening
im running latest STABLE sourcemod (1.0.3)
players noticed this, but it worked eventually. It looks to me like its
waiting for X number of players perhaps?
On Wed, Aug 20, 2008 at 10:56 AM, Flubber <[EMAIL PROTECTED]> wrote:
> Arena mode won't even start, got every addons remove it's still block
I just deleted the server.cfg, and the arena mode is launching. So simple,
so valve...
2008/8/20 chillicane <[EMAIL PROTECTED]>
> many reports of this happening.
>
> Are these vanilla servers or running modifications/plugins?
>
> On Wed, Aug 20, 2008 at 10:49 AM, 1nsane <[EMAIL PROTECTED]> wrote:
You could remove the hostname command from the fileproblem solved.
Everyone is so fracking dramatic today!
Flubber wrote:
> If I can't call an specific arena cfg what's the point running multiple
> server, i won't install 3 server each having their arena cfg, we need a
> clear way to launch s
many reports of this happening.
Are these vanilla servers or running modifications/plugins?
On Wed, Aug 20, 2008 at 10:49 AM, 1nsane <[EMAIL PROTECTED]> wrote:
> Player Jammar left the game (Jammar timed out)
> Player L-r | KILLFACE has joined the game
> Player Hrothgar teh Mighty left the game
Arena mode won't even start, got every addons remove it's still blocked in
waiting for player. After reading sourcemod forums, several people are
having the same problem.
2008/8/20 1nsane <[EMAIL PROTECTED]>
> Player Jammar left the game (Jammar timed out)
> Player L-r | KILLFACE has joined the g
Flubber, just set the mapcycle to only arena maps and use the new
config_arena.cfg
On Wed, Aug 20, 2008 at 10:21 AM, P. Bhandal <[EMAIL PROTECTED]> wrote:
> That would be acceptable, but I'm seeing up to 6 or 8 people in "waiting
> mode" at a given time.
>
> On Tue, Aug 19, 2008 at 8:16 PM, Patri
Player Jammar left the game (Jammar timed out)
Player L-r | KILLFACE has joined the game
Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out)
Player L-r | fried rice left the game (L-r | fried rice timed out)
Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out)
Pla
#1:
Dropped Drue from server (Drue timed out)
Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED]
timed out)
Dropped Man-O-War from server (Man-O-War timed out)
Dropped Ganjatron from server (Ganjatron timed out)
Dropped IPb0mb3r from server (IPb0mb3r timed out)
Dropped Mu
That would be acceptable, but I'm seeing up to 6 or 8 people in "waiting
mode" at a given time.
On Tue, Aug 19, 2008 at 8:16 PM, Patrick O <[EMAIL PROTECTED]> wrote:
> If there are an uneven amount of clients on the server at the start of
> the round, then it will force one player to sit out to m
If I can't call an specific arena cfg what's the point running multiple
server, i won't install 3 server each having their arena cfg, we need a
clear way to launch server with a specific arena cfg like we do for the
classic cfg file.
-like this :
./srcds_run -game tf +map arena_ravine -ip xxx.xxx
if someone can explain the specifics of how arena mode works for players,
can they please make a new post about it,
its confusing the hell out of me, and the players more so.
On Wed, Aug 20, 2008 at 10:14 AM, Don Williams <[EMAIL PROTECTED]> wrote:
> Apparently I got to re-install TF2 every time
If there are an uneven amount of clients on the server at the start of
the round, then it will force one player to sit out to make even
teams. I think this is how it works anyway.
On Tue, Aug 19, 2008 at 6:04 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:
> How exactly does this "sitting out" work exa
Apparently I got to re-install TF2 every time an update comes out.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Tuesday, August 19, 2008 8:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] A Heavy Update
How e
How exactly does this "sitting out" work exactly? Does some percentage of
the server have to sit out every round?
On Tue, Aug 19, 2008 at 7:50 PM, Patrick O <[EMAIL PROTECTED]> wrote:
> It's not a command line option, afaik. The option to use arena mode is
> probably within each map itself, or pe
Just a quick question.
My server seems to be running, but I won't be able to hop on for a while to
test. (People are playing though, so that's a good sign.)
How do you switch to arena mode? Do you just have to load an arena map
manually?
How do you get out of arena mode? Do you just have to m
It's not a command line option, afaik. The option to use arena mode is
probably within each map itself, or perhaps changing the map to an
"arena_" map causes the server to switch to "arena mode" and use the
arena mapcycle as well as the arena_config.cfg
Patrick
On Tue, Aug 19, 2008 at 5:43 PM, F
Clearly there must be a command line option to call a specific one for a
server, can't you valve release all info for once?
2008/8/20 chillicane <[EMAIL PROTECTED]>
> theres a new config file in cfg called config_arena.cfg
>
> this sets the server name to that.
>
> On Wed, Aug 20, 2008 at 7:43 AM
so exactly how do you work this arena thing? I have not been keeping up
with this.
Glad to see they blammo'd the custom tab. That was a pile of fail from day
1 :)
On Tue, Aug 19, 2008 at 5:00 PM, Don Williams <[EMAIL PROTECTED]> wrote:
> I got one updated I just can't get it to start at ALL
>
I'm having no problems with meta mod and Mani installedupdated and
running fine.
On Tue, Aug 19, 2008 at 6:00 PM, Don Williams <[EMAIL PROTECTED]> wrote:
> I got one updated I just can't get it to start at ALL
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED
theres a new config file in cfg called config_arena.cfg
this sets the server name to that.
On Wed, Aug 20, 2008 at 7:43 AM, steve grout <[EMAIL PROTECTED]> wrote:
> wtf
>
> cant change server name away from Team Fortress 2 Arena Server
>
>
> Spencer wrote:
> > They just corrected it.. lmao
> >
>
i agree Robert, thats what im sticking to atm
On Tue, Aug 19, 2008 at 10:45 PM, Robert Whelan <[EMAIL PROTECTED]>wrote:
> people will always complain, thats the nature of the beast. instaspawn
> blows imho... so many times you die and you don't even see who or what kill
> you and from where, lol.
I got one updated I just can't get it to start at ALL
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, August 19, 2008 6:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released
The up
The update servers are getting crushed by all the players and servers
updating.. be patient guys.. i doubt the system is broken.. my server
already got updated. just took a few tries.
> Delete all the blob files you can find and try again. That fixed it for
> me.
>
> On Tue, Aug 19, 2008 at 6:44
config_arena.cfg doesn't execute on map change, does the server have to
be set up to just run arena mode?
this is the error I get when I manually try to execute config_arena.cfg
15:54:21 exec config_arena.cfg
15:54:21 Cannot change maxplayers while the server is running
Craig Collinson wrote:
Delete all the blob files you can find and try again. That fixed it for me.
On Tue, Aug 19, 2008 at 6:44 PM, -xL-Trinidad
<[EMAIL PROTECTED]>wrote:
> Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the
> update starts. The hlds update tool says 'updating installation', then for
Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the
update starts. The hlds update tool says 'updating installation', then for
about 1 minute nothing happens and then the window closes. Im
using -verify_all option...
- Original Message -
From: "Don Williams" <[EMAIL
I can't even get that far, I think I have one updated and it won't even
start and that's with zero plugins.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad
Sent: Tuesday, August 19, 2008 6:44 PM
To: Half-Life dedicated Win32 server mailing lis
ahh thanks for that.
why the hell is this though... thats just stupid!!
Patrick O wrote:
> For those who cannot change their hostname on arena servers:
>
> When the server is changed to an arena map, the server will execute
> the config_arena.cfg file located in the cfg directory of the server.
>
I've got the same thing, I've already got "Five Second Plan" and
"Konspicuous Konsumption".
I've not even played heavy yet, I certainly haven't eaten 100 sandviches.
http://steamcommunity.com/id/vlad/stats/TF2?tab=achievements&agroup=heavy
Alex
2008/8/19 Richard Stone <[EMAIL PROTECTED]>
> hey
For those who cannot change their hostname on arena servers:
When the server is changed to an arena map, the server will execute
the config_arena.cfg file located in the cfg directory of the server.
In there is where the hostname is being changed.
Patrick
On Tue, Aug 19, 2008 at 4:34 PM, -xL-Tri
It seems that a bunch of players on the same team are crashing at
random times on arena mode. It doesn't seem to be tied to a specific
map. It also seems to happen right near the start of a round, as a
clump of players will just halt in their tracks and crash while
leaving the spawn.
On Tue, Aug 1
Having same problem
On Tue, Aug 19, 2008 at 11:32 PM, steve grout <[EMAIL PROTECTED]> wrote:
> ok ..being a little stupid here may be but...
>
> on our windows server and on our linux server i cannot change the
> server name away from Team Fortress 2 Arena Server when the server has
> upda
They should not at all. One server will not even start with zero plugins.
Updated fully from what I can tell.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad
Sent: Tuesday, August 19, 2008 6:34 PM
To: Half-Life dedicated Win32 server mailing
something really strange just happened on one of my servers.. I am
watching it on HLSW from work and it suddenly went from 18 to 12 players..
the players who didn't get booted said almost every player was heavy
class.. firing the minigun.. timeout errors in the console. anyone else
seeing this?
change maxplayers in config_arena.cfg changed mine to 19 (wanted 1 as
reserved slot) and its started and shows as 19
2008/8/19 Chris <[EMAIL PROTECTED]>
> So arena has a 16 or an 18 player limit ?
>
> On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] <
> [EMAIL PROTECTED]> wrote:
>
> > just loa
do pluins have efect on hlds update tool?
- Original Message -
From: "Cc2iscooL" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: Wednesday, August 20, 2008 12:26 AM
Subject: Re: [hlds] Team Fortress 2 Update Released
> Remove all plugins.
>
> -xL-Trinidad
18 by default. 16 was because I have 2 reserved (and hidden) slots.
Check config_arena.cfg to change the maxplayers and server name. I just
set it at 26 (24, with 2 hidden, again), and it seems to be working fine.
Chris wrote:
> So arena has a 16 or an 18 player limit ?
>
> On Tue, Aug 19, 2008
ok ..being a little stupid here may be but...
on our windows server and on our linux server i cannot change the
server name away from Team Fortress 2 Arena Server when the server has
updated and running an arena map.
my server.cfg is okay and is the same one it was before the update.
Any he
Restarted the server.
[EMAIL PROTECTED] wrote:
> how do you change it back manually?
>
> Anthal wrote:
>
>> Just load one of the maps. Unfortunately, it automatically changes the
>> maxplayers to 16, and doesn't change back after you switch away from the
>> map.
>>
>> Craig Collinson wrote:
>
So arena has a 16 or an 18 player limit ?
On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
> just load the map.
>
> im having a problem after playing an arena map and not being able to
> change the server back to a 24 player server its stuck at 18.
>
> Craig Collins
just load the map.
im having a problem after playing an arena map and not being able to
change the server back to a 24 player server its stuck at 18.
Craig Collinson wrote:
> is there a cvar to start areana mode or do you just simply load one of the
> maps for it to start ?
> ___
pl_badwater missing from changelog - unless im blind...
On Tue, Aug 19, 2008 at 11:20 PM, Don Williams <[EMAIL PROTECTED]> wrote:
> My server won't start with no error messages or anything.. Fail.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of -x
Remove all plugins.
-xL-Trinidad wrote:
> update dont start.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
__
how do you change it back manually?
Anthal wrote:
> Just load one of the maps. Unfortunately, it automatically changes the
> maxplayers to 16, and doesn't change back after you switch away from the
> map.
>
> Craig Collinson wrote:
>
>> is there a cvar to start areana mode or do you just simp
Just load one of the maps. Unfortunately, it automatically changes the
maxplayers to 16, and doesn't change back after you switch away from the
map.
Craig Collinson wrote:
> is there a cvar to start areana mode or do you just simply load one of the
> maps for it to start ?
>
is there a cvar to start areana mode or do you just simply load one of the
maps for it to start ?
___
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My server won't start with no error messages or anything.. Fail.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad
Sent: Tuesday, August 19, 2008 6:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Updat
Just great Valve... Thx
Eagle
- Original Message -
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'"
Sent: Wednesday, August 20, 2008 12:13 AM
Subject: Re: [hlds] Team Fortress 2 Update Released
>- Removed the Custom Tab in th
By the way, the update overwrites mapcycle.txt and maplist.txt
It created backups, but a heads up is never a bad thing.
Richard Stone wrote:
> hey, my bro just updated and has 2 of the achievments - whats going on
> there?
>
> --
> From: "Flubber" <
update dont start.
___
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- Removed the Custom Tab in the serverbrowser, and added the Tags field to
the base Internet Tab
*Checks to make sure it's not April 1st.
...
My faith in valve, is restored.
- voogru.
___
To unsubscribe, edit your list preferences, or view the lis
hey, my bro just updated and has 2 of the achievments - whats going on
there?
--
From: "Flubber" <[EMAIL PROTECTED]>
Sent: Tuesday, August 19, 2008 10:56 PM
To: "Half-Life dedicated Win32 server mailing list"
Subject: Re: [hlds] Team Fortress 2 Up
I hope that's a joke.
I hope that's a joke.
GOOD ON YA VALVE!
Rian Brooks-Kane wrote:
> - Removed the Custom Tab in the serverbrowser, and added the Tags field
> to the base Internet Tab
>
> W
>
>
> -Original Message-
> From: [EMAIL PROTECTED] on behalf of Jason Ruymen
> Sent: Wed
How can we call a specific arena.cfg, can't valve think about multi server
on one install.
2008/8/19 Ferenc Kovacs <[EMAIL PROTECTED]>
> 2008/8/19 Jason Ruymen <[EMAIL PROTECTED]>:
> > The required Heavy update for Team Fortress 2 has been released. Please
> > use hldsupdatetool to receive it.
Removed the Custom Tab in the serverbrowser, and added the Tags field
to the base Internet Tab
Hooray!
On Tue, Aug 19, 2008 at 5:34 PM, Jason Ruymen <[EMAIL PROTECTED]>wrote:
> The required Heavy update for Team Fortress 2 has been released. Please
> use hldsupdatetool to receive it. The speci
wtf
cant change server name away from Team Fortress 2 Arena Server
Spencer wrote:
> They just corrected it.. lmao
>
> On Tue, Aug 19, 2008 at 2:59 PM, Patrick O <[EMAIL PROTECTED]> wrote:
>
>
>> There appears to be a spelling mistake on
>> http://www.steampowered.com/tf2/heavy/images/06_sandv
2008/8/19 Jason Ruymen <[EMAIL PROTECTED]>:
> The required Heavy update for Team Fortress 2 has been released. Please
> use hldsupdatetool to receive it. The specific changes include:
>
> Added 3 Heavy unlockables:
> - Natascha, The Sandvich, The Killing Gloves of Boxing
> - Added 35 new Heavy ac
- Removed the Custom Tab in the serverbrowser, and added the Tags field
to the base Internet Tab
W
-Original Message-
From: [EMAIL PROTECTED] on behalf of Jason Ruymen
Sent: Wed 8/20/2008 7:34 AM
To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL
PROTECTED]
Updates to Team Fortress 2 have been released. The updates will be applied
automatically when your Steam client is restarted. The specific changes
include:
*Added 3 Heavy unlockables*
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
*Added Arena gam
The required Heavy update for Team Fortress 2 has been released. Please
use hldsupdatetool to receive it. The specific changes include:
Added 3 Heavy unlockables:
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
Added Arena game mode:
- 5 arenas: Lumber
It's out!
___
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They just corrected it.. lmao
On Tue, Aug 19, 2008 at 2:59 PM, Patrick O <[EMAIL PROTECTED]> wrote:
> There appears to be a spelling mistake on
> http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg
>
> @Cheese and dairy group
> +20 HEATLH
>
> Is this intended?
>
> On Tue, Aug 19, 2008 at
There appears to be a spelling mistake on
http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg
@Cheese and dairy group
+20 HEATLH
Is this intended?
On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
> Good! This is my reason for getting at least 10 achievements. The
Good! This is my reason for getting at least 10 achievements. The other
two didn't do it for me, and I never use the HWG shotgun anyway. I
wonder what the taunt will be. :P
bl4nkeh wrote:
> Sandvich!
> http://www.steampowered.com/tf2/heavy/sandvich.htm
>
> Fudgstu wrote:
>
>> Thank you Jason
Sandvich!
http://www.steampowered.com/tf2/heavy/sandvich.htm
Fudgstu wrote:
> Thank you Jason for giving us an idea of the approx. time
> Blood, I think he means the update will be released hopefully at 2:30pm PDT.
>
>
> On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter <[EMAIL PROTECTED]>wrote:
>
>
Thank you Jason for giving us an idea of the approx. time
Blood, I think he means the update will be released hopefully at 2:30pm PDT.
On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter <[EMAIL PROTECTED]>wrote:
> I'm in a meeting from 2-3. Excellent.
>
> I will inform my subordinates that they are
well I'm impressed, not many people use the right timezone stamp during
daylight savings.
i know i know, pointless email =P
Jason Ruymen wrote:
> And it is going to happen today. Hopefully around 2:30 PM PDT.
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PR
I'm in a meeting from 2-3. Excellent.
I will inform my subordinates that they are now responsible.
(Or, did he mean he would post with an update on timing at 2:30?)
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Date: Tue, 19 Aug 2008 18:37:39 +
> Subject: Re: [hlds] A Heav
Well since that is only 3 hours away are you going to put the 6th thing on the
Heavy Update website so we can have some preview of it to keep us drooling.
-VM
> Date: Tue, 19 Aug 2008 11:31:22 -0700> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com; [EMAIL PROTECTED]> Subject: Re:
Thank you for the update, Jason. Looking forward to it.
Thanks
Aaron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, August 19, 2008 11:31 AM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]
Subject: Re: [
okokok... I take it back. :)
Jason Ruymen wrote:
> And it is going to happen today. Hopefully around 2:30 PM PDT.
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: Tuesday, August 19, 2008 10:51 AM
> To: 'Half-Life dedicat
And it is going to happen today. Hopefully around 2:30 PM PDT.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Tuesday, August 19, 2008 10:51 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] A Heavy Update
Th
I have seen it, though rare they do post on other issues at times.
Leonard L. Church wrote:
> Just curious..
>
> Has anyone from Valve EVER posted to this list except to tell us an
> update is coming? I mean, has there ever been any 2 way communication
> from them to us? I don't recall ever seei
Sometimes they email back and say things like "Hey, send us an mdmp
file" "It's the plugin that's crashing" and "EXCEPT WHEN IT'S A FARM!"
Ok, that last one may be a stretch...
Leonard L. Church wrote:
> Just curious..
>
> Has anyone from Valve EVER posted to this list except to tell us an
> up
There have been many posts by Alfred, Mike, Jason, and Eric.
Jason usually tells us that it's going to happen soon, so when you see his
post you know you have a couple of hours at most to finish your sammich.
No worries :)
Keeper
-Original Message-
From: Leonard L. Church [mailto:[EMAIL
Just curious..
Has anyone from Valve EVER posted to this list except to tell us an
update is coming? I mean, has there ever been any 2 way communication
from them to us? I don't recall ever seeing it if so.
Blood Letter wrote:
> Hey Valve,
>
> Can we get an update on the update? Specifically.
I agree completely with this guy. Can we get a solid time. I've been hearing so
many different times im feeling sick.
Thanks ;p
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Hey Valve,
Can we get an update on the update? Specifically...
Are you still on track for releasing sometime today?
Will we be given an advance warning as the time draws nearer?
I fully expect to find out the update is released, drop my sandvich, and go
into typical panic mode updating servers
Reminds me of mirror damage in tfc when lamers would jump onto my grenades
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CAIN
Sent: Tuesday, August 19, 2008 7:49 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Suggestion for new FF M
2008/8/19 David Ulbrich <[EMAIL PROTECTED]>:
> You can't burn your team anyways so what does it matter?
>
>> Date: Tue, 19 Aug 2008 16:33:09 +0200> From: [EMAIL PROTECTED]> To:
>> hlds@list.valvesoftware.com> Subject: Re: [hlds] Suggestion for new FF Mode>
>> > 2008/8/19 YankeeDeuce <[EMAIL PROTE
You can't burn your team anyways so what does it matter?
> Date: Tue, 19 Aug 2008 16:33:09 +0200> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Suggestion for new FF Mode>
> > 2008/8/19 YankeeDeuce <[EMAIL PROTECTED]>:> > What is the point of having
> FF on if
2008/8/19 Thomas Morton <[EMAIL PROTECTED]>:
> Surely if TK is a a problem then you should turn FF off?
>
> If you have a FF that simply reflects damage then, IMO, that is not FF..
> :P
>
> Thomas Morton
>
> ++ No problem should ever have to be solved twice ++
>
>
> On Tue, Aug 19, 2008 at 3:06
maybe to make people aim better.. ?
lol
On Tue, Aug 19, 2008 at 10:06 AM, YankeeDeuce <[EMAIL PROTECTED]> wrote:
> What is the point of having FF on if you make it impossible to inflict
> damage on teammates?
>
> On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:
>
> > While many p
team killing makes me think about that myg0t flash video.. lol
i know your hacking.. i know leave now leave leave before the admin bans
you!!!
lol
On Tue, Aug 19, 2008 at 10:28 AM, Thomas Morton <
[EMAIL PROTECTED]> wrote:
> Surely if TK is a a problem then you should turn FF off?
>
> If you ha
Not to mention it'd be easier to detect spies.
Shoot at friendly = get hurt.
Shoot at spy = don't get hurt.
Easy money.
YankeeDeuce wrote:
> What is the point of having FF on if you make it impossible to inflict
> damage on teammates?
>
> On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]>
2008/8/19 YankeeDeuce <[EMAIL PROTECTED]>:
> What is the point of having FF on if you make it impossible to inflict
> damage on teammates?
>
> On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:
>
>> While many players enjoy Friendly Fire being enabled, for public servers FF
>> require
Surely if TK is a a problem then you should turn FF off?
If you have a FF that simply reflects damage then, IMO, that is not FF..
:P
Thomas Morton
++ No problem should ever have to be solved twice ++
On Tue, Aug 19, 2008 at 3:06 PM, YankeeDeuce <[EMAIL PROTECTED]> wrote:
> What is the poi
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