Runt he srcds command line from the console and nothing, no windows no error
messages nothing.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
Sent: Wednesday, August 20, 2008 9:38 PM
To: 'Half-Life dedicated Win32 server mailing list'
Is it meor are the downloads taking longer and longer to start. I've
never had a problem before last night's update.
Aaron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
Sent: Wednesday, August 20, 2008 6:38 PM
To: 'Half-Life dedicated
Vanilla to me is standard rules of play. Maps don't matter IMHO.
Instant respawn is NOT part of the rules of play IMHO as well.
That's the issue. Perhaps I'm coming down to hard on a server owner who
advertises Vanilla with Instant Respawn on by calling him an ass, but I
can also see several
I'd call my servers vanilla as well. Valve classifies them that way too,
but we do run all-talk and custom maps.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
*sighs*
All-talk? Seriously? That's Vanilla?
I give up.
Anthal wrote:
I'd call my servers vanilla as well. Valve classifies them that way too,
but we do run all-talk and custom maps.
___
To unsubscribe, edit your list preferences, or view the
Also the admin thing - if admins are abusing their powers on a server,
that's not valve's problem :-P
- Neph
On Wed, Aug 20, 2008 at 7:43 AM, bl4nkeh [EMAIL PROTECTED] wrote:
The respawning in arena isn't a glitch. It's a plugin that the servers
have. They just hook the player_death event and
I've had longer DLs too, their servers might just be getting hammered a lot.
On Wed, Aug 20, 2008 at 6:45 PM, Aaron Rapp [EMAIL PROTECTED] wrote:
Is it meor are the downloads taking longer and longer to start. I've
never had a problem before last night's update.
Aaron
-Original
we've never had instant respawn or no-crits enabled, we've run default
servers since the beginning. you can check hlsw and see what plugins we
are running and what respawn and crit settings we have. you just choose
to make up a story about my server and didn't realize I belonged to this
I believe this might just create more problems later when we have to decide
what is vanilla and what is not vanilla. Therefore I want Valve to add the
following feature and the tagging system would be able to work out very
well.
http://forums.steampowered.com/forums/showthread.php?t=716145
On
I agree that we need a way to filter against tags as well as for them.
If your server is doomed to fail while properly tagged, maybe nobody
wants to play on your server? There's no more blaming
not-being-on-the-first-tab for that... and lying to people wont fix it
anymore.
- Neph
On Wed, Aug
My servers have a plugin that causes them to instantly reboot (instead
of on map change) when a plugin comes out, but for the last 3 patches
or so they've failed to do so. I thought maybe the master server just
wasn't getting updated quickly enough, but my master-server-based
update checker finds
same...took about 3-4mins just to get to the first file...but went
quicker then yesterday hehe
Nephyrin Zey wrote:
I've had longer DLs too, their servers might just be getting hammered a lot.
On Wed, Aug 20, 2008 at 6:45 PM, Aaron Rapp [EMAIL PROTECTED] wrote:
Is it meor are the
LOL
Log in man. I was playing Steel when that happened. Look at your player
log and you will see that I was on.
You have instant respawn on. I'm not making crap up. Tell me, what tags
do you have on?
Either case, you are still advertising your server as vanilla with
instant respawn on.
Stop playing on servers like that... It's simple.
On Wed, Aug 20, 2008 at 9:51 PM, Nephyrin Zey [EMAIL PROTECTED]wrote:
Also the admin thing - if admins are abusing their powers on a server,
that's not valve's problem :-P
- Neph
On Wed, Aug 20, 2008 at 7:43 AM, bl4nkeh [EMAIL PROTECTED]
with sourcemod this makes it hard for them to do that. there are many
plugins that will modify the game, but will not trigger anything to
force the tags.
you can turn weapon crits off with a cvar and that will force a tag on
the server, however you can get a SM plugin to do the same this that
When you get the 100% crits with the KGB, it adds a point to the Supreme
Soviet count (get ubered 50 times).
Guess the game things you got critcharged
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
is there a section for server admins that does not have all the rant that
this one does. I run a server and would like to find a place that makes it
easier to find information that i need.
___
To unsubscribe, edit your list preferences, or view the list
Circle-x servers are anything but vanilla...
Date: Wed, 20 Aug 2008 21:48:35 -0400 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system
I'd call my servers vanilla as well. Valve classifies them that way too,
but we do run all-talk and custom
The tag system is awesome. All the servers that I manage use it. People can
now actually search for my servers.
You are broken.
On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church
[EMAIL PROTECTED]wrote:
LOL
Log in man. I was playing Steel when that happened. Look at your player
log and you
Having had just played on this server for 5 minutes, It struck me as
vanilla gameplay, but not a vanilla server.
I had to wait for respawns, and I got Crits.
I can't prove either, but I've had no dealings with CircleX and I'm
unlikely to, given they appear to be on the wrong side of the
After today's patch, I'm still seeing mass (isolated to one team,
right when the round begins) timeouts affecting ~10 players at a time
on my servers. Anyone else experiencing this?
Ryan
On Wed, Aug 20, 2008 at 6:56 PM, SakeFox [EMAIL PROTECTED] wrote:
same...took about 3-4mins just to get to
I should also note that it's possible that there were players on the
server who had not patched their clients, so perhaps this problem will
clear itself up in a few hours.
Ryan
On Wed, Aug 20, 2008 at 7:49 PM, Ryan Mannion [EMAIL PROTECTED] wrote:
After today's patch, I'm still seeing mass
I simply don't care anymore. Valve, the tag system as it is now is still
broke. The only way it's going to work is to take the tags out of the
hands of the server admins and make it automated.
According to who?
There's no more incentive to lie about your server. People who lie
will just get
in the target path for the srcds.exe file you need to indicate which game
you are planning to host on the server.
i.e. -game cstrike
On Wed, Aug 20, 2008 at 4:09 PM, Charles Chang [EMAIL PROTECTED] wrote:
I'm not sure what batch file you are referring to. The only batch file
in the directions
Sounds good.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
link for plugins that allow for all players?
It's not public. I suggest you give three team mode a chance before
anyone publicly releases one, valve implemented it for a reason. It
really should be cvar togglable, but nobody would give it a chance!
- Neph
Im just trying to work out how to get the 12v12 that was promised prior to
the update.
On Thu, Aug 21, 2008 at 3:41 PM, Nephyrin Zey [EMAIL PROTECTED]wrote:
link for plugins that allow for all players?
It's not public. I suggest you give three team mode a chance before
anyone publicly
101 - 127 of 127 matches
Mail list logo