Is there something weird going on? All the sudden all my servers are showing
up as 14 slots in L4D.
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I've noticed it on one of my servers. The other 2 are at the normal 8 or 4.
On Sun, Mar 8, 2009 at 3:31 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Is there something weird going on? All the sudden all my servers are
showing
up as 14 slots in L4D.
___
Also to note, even though the server says 8/14, it's still impossible to
join that game unless someone leaves.
On Sun, Mar 8, 2009 at 3:39 PM, Brent Veal naslund.fan...@gmail.com wrote:
I've noticed it on one of my servers. The other 2 are at the normal 8 or 4.
On Sun, Mar 8, 2009 at 3:31
Versus mode?
Is there something weird going on? All the sudden all my servers are showing
up as 14 slots in L4D.
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Nope. Single and versus both show up as 14, but as another person said, it
won't allow people to join. I was just curious if it was something I did
inadvertently.
On Sun, Mar 8, 2009 at 4:45 PM, Maximilian L. mail...@ml86.de wrote:
Versus mode?
Is there something weird going on? All the
there are 14 slots in L4D just that only 8 are playable. The rest are
slots the director uses the other slots to spawn mobs. afaik anyway
Maximilian L. wrote:
Versus mode?
Is there something weird going on? All the sudden all my servers are showing
up as 14 slots in L4D.
this has happened to me as well. Just happened this morning. my provider
automatically disabled all my servers because I was using extra slots
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Sun, 8 Mar 2009 23:45:47 +0100
From: mail...@ml86.de
To: hlds@list.valvesoftware.com
*there are 14 slots in L4D just that only 8 are playable. The rest are
slots the director uses the other slots to spawn mobs. afaik anyway*
That's true, but the extra slots normally shouldn't be showing up. It makes
it look like you're able to have extra players in the game.
On Sun, Mar 8, 2009
Same happened to me...
From: eclyp...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Sun, 8 Mar 2009 18:57:16 -0400
Subject: Re: [hlds] 14 slot L4D?
this has happened to me as well. Just happened this morning. my provider
automatically disabled all my servers because I was using
Now 2 of my 3 servers are saying they are 14 slotThis one just changed
randomly, no one entered or left the server before it bumped itself up to
14.
On Sun, Mar 8, 2009 at 4:05 PM, Blood Letter bw_bloodlet...@hotmail.comwrote:
Same happened to me...
From: eclyp...@hotmail.com
To:
I saw the same thing on mine and restarted the server. It still shows 14
slots in the console, but in HLSW and Game-Monitor, it went back to 4 or 8,
depending upon the type of game being played.
-Richard Eid
On Sun, Mar 8, 2009 at 6:23 PM,
hmmm, when I'm looking at my servers in HLSW, they say 14 slots no matter
what kind of game is going on
On Sun, Mar 8, 2009 at 4:31 PM, Richard Eid richard@gmail.com wrote:
I saw the same thing on mine and restarted the server. It still shows 14
slots in the console, but in HLSW and
I have half a dozen of them doing that as well. HLSW would show 4/14 and 8/14
respectively depending on if verses was running. This is new and has just
recently started, its not from any update either. There hasn't been any as of
late.
From: Cc2iscooL
In the meantime... one could add sv_visiblemaxplayers 8 to their server
configs. That way it would not trigger any alarms in TCAdmin or any other
shared server host control panel. Although I don't see why anyone would rent
an LFD server from a GSP. Perhaps if one has a totally horrible
That cvar is not helping in this case. I think this is only happening to
modded servers. STOCK servers dont have this issue..as far as I know..:)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Sunday,
we run a stock server and in hlsw and everwhere else we see the slot
count based on the game type..i.e no 14 players.
Bobby35ny wrote:
That cvar is not helping in this case. I think this is only happening to
modded servers. STOCK servers don’t have this issue..as far as I know..:)
I have 4 servers running on one box:
Ports:
* 27015
* 27016
* 27017
* 27018
Ever since the patch released on Friday for TF2, all my servers have
been crashing out in the middle of the map at random times. All except
the one on port 27015.
It appears the
After rebooting the servers it goes back to normal.
Must have been a DST thing.
On Sun, Mar 8, 2009 at 7:49 PM, steve grout steve.gr...@gmail.com wrote:
we run a stock server and in hlsw and everwhere else we see the slot
count based on the game type..i.e no 14 players.
- Show quoted text -
I won't point out the finer detail of this being a Win32 server mailing
list... oops.. :P Google windows junctions to get info on how to use
junction points.
You have found where you would need to link the shared content. Because you
would want cfg and addons separated (yes, I suppose you could
Good point. I once ran an OP4 server from a network share. The server was an
old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least
there was no noticable lag due to file i/o. I assumed that file i/o would
not be steller running it across the network like that. I watched
OGS Rconsends console commands to hlds or hlds:s via bat files.
I am looking for this tool.
I have found several referances to this tool.
But I can't seem to get a hold of it.
Does anyone know where to get it or who I need to talk to.
___
To
Vista has much better symlink support. I haven't tried it for game
servers myself. Would be nice if TCAdmin will support this in version 2.0.
Ook wrote:
Good point. I once ran an OP4 server from a network share. The server was an
old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran
Does XP/2003/2000 have symlink equivalents? Never actually tried it under
Winbloze.
- Original Message -
From: Midnight mido...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Sunday, March 08, 2009 9:23 PM
Subject: Re: [hlds] symlink
I believe this issue is caused by SourceMod and Metamod Source. Out server
that have this installed show up as x/14 and those without does not show
this problem.
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Yes but they are more limited. I think it doesn't support it on folders
the way you might expect, ie. it is more like an alias and not a symlink
like you might think about it in linux.
Ook wrote:
Does XP/2003/2000 have symlink equivalents? Never actually tried it under
Winbloze.
-
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