Re: [hlds] error: reliable channel overflowed

2009-04-24 Thread Ryan Batchelor
I need help i made a cs.s server and i did everything it told me to do on steam and it comes up on a lan server, i used to make servers back in 1.2 1.3 1.4 1.5 now with steam it's dumb, my exec is set at this C:\srcds\srcds.exe -console -game cstrike +maxplayers 32 +map de_dust +sv_lan 0

Re: [hlds] Left 4 Dead Update Released

2009-04-24 Thread [ЯтR] The-/iller
TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already

Re: [hlds] [SPAM] Re: error: reliable channel overflowed

2009-04-24 Thread Yaakov Smith
It should be +ip XXX.XXX.XXX.XXX where XXX.XXX.XXX.XXX is your LAN IP. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Batchelor Sent: Friday, 24 April 2009 4:01 PM To: hlds@list.valvesoftware.com Subject: [SPAM]

[hlds] [L4D]Server wont allow any more connections after a game concludes.

2009-04-24 Thread Nick Ekström
I've rented a server through Gameservers.com and I've had it for about a month. However every time a game concludes (either normally or everyone returning to lobby or disconnecting) my server then won't allow a new game/lobby to connect. The only way I have figured out, is to restart the server

Re: [hlds] [SPAM] Re: error: reliable channel overflowed

2009-04-24 Thread Ryan Batchelor
64.0 fps 0/32 on map de_dust Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 32 maxplayers set to 32 Network: IP 209.47.229.154, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Executing dedicated server config file Error: Material sprites/bubble :

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread Kim Olesen Baarsch
I got the same issue with my servers (pre todays update at least). The server would fill it up with survivor bots, and it would just stay on the same map, seemingly forever. Changing map is an easy fix though. - Kimo -- From: Nick Ekström

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread Brent Veal
Ive noticed that my servers sometimes stay on with 4 survivor bots when all the human players leave. Does that prevent lobbies from joining? On Fri, Apr 24, 2009 at 8:54 AM, Kim Olesen Baarsch valvewind...@baarsch.dk wrote: I got the same issue with my servers (pre todays update at least).

Re: [hlds] [L4D]Server wont allow any more connections after agameconcludes.

2009-04-24 Thread Kim Olesen Baarsch
It does for me. - Kimo -- From: Brent Veal naslund.fan...@gmail.com Sent: Friday, April 24, 2009 6:28 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D]Server wont allow any more connections

Re: [hlds] [L4D]Server wont allow any more connections after agameconcludes.

2009-04-24 Thread K Jarrett
I've got this issue too, currently two of our servers are idle with 4 bots connected; # | Name| Frags | Time | Ping 01 | Bill| 0 | 01:28:59 | 0 02 | Louis | 0 | 01:28:59 | 0 03 | Zoey| 0 | 01:28:59 | 0 04 | Francis | 0 | 01:28:59 | 0 # | Name|

[hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Dustin Wyatt
Looking to get thoughts from people with the experience of moving their game server(s) to a new IP. Specifically I'm concerned about the effect on your community and on your server popularity. Discuss! ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Alec Sanger
it sucks, but (almost) everyone has to do it at some point... What we did was announce the new IP a couple weeks before making the move. If possible, keep the new server as well as the old server up for a week or so. Change the name of the old server to Community HAS MOVED TO IP. Add all of

Re: [hlds] [L4D]Server wont allow any more connections after agameconcludes.

2009-04-24 Thread Alec Sanger
happens on my servers as well Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: k...@kingj.net To: hlds@list.valvesoftware.com Date: Fri, 24 Apr 2009 09:39:03 -0700 Subject: Re: [hlds] [L4D]Server wont allow any more connections after agameconcludes. I've got this

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread Rick Payton
I hope that's a fake rcon_password dude -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nick Ekström Sent: Friday, April 24, 2009 4:50 AM To: hlds@list.valvesoftware.com Subject: [hlds] [L4D]Server

Re: [hlds] [L4D]Server wont allow any more connections after a

2009-04-24 Thread Mike O'Laughlen
When posting server.cfg settings, remember to exclude your rcon_password. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Nightbox
try to the old server to make a redirect :) 2009/4/24 Alec Sanger eclyp...@hotmail.com it sucks, but (almost) everyone has to do it at some point... What we did was announce the new IP a couple weeks before making the move. If possible, keep the new server as well as the old server up for a

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Michael Lebson
Yea... my community is actually doing that today/tomorrow. One problem we are going to have is that we are physically moving our box to a different location so there will be no old server to have up. What we have been doing is have our server IP on a DNS for our website. IE, our website is

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread [ЯтR] The-/iller
We just did that this past week, after being on the same ips for almost 2 years... It sucks but definitely put the word out as far ahead as you can. And people are not always smart enough to connect to ips so we put on a reserved slot redirection plugin that had the number of slots as full

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Ryan Batchelor
Can you help me make me cs.s server plz it's all done but it stays on ln tho Date: Fri, 24 Apr 2009 13:31:08 -0400 From: kil...@righttorule.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Anyone with active servers move to new IP addresses? We just did that this past week,

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread Roman S
Same thing, running a server on my own machine. Would be very nice to hear of a solution to that bot problem. Maybe there is a plugin to auto-restart the server if only the bots are present? (as a makeshift fix) ___ To unsubscribe, edit your list

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread DontWannaName!
This is where the redirect method works really well. All you have to do is change your motd and on the next map change it will move everyone over. Then you change the server name and leave the motd like that for a week or as long as possible. ___ To

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Ryan Batchelor
how do i do this Date: Fri, 24 Apr 2009 10:52:16 -0700 From: ad...@topnotchclan.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Anyone with active servers move to new IP addresses? This is where the redirect method works really well. All you have to do is change your motd and on

[hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread MjrNuT
I've encountered this same issue recently. Only way I was able to reconnect my lobby to the server, was to kill the Lobby and remake it. WTF?? A bit annoying especially if you can't get your same crew back. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread 88 fingers louie
meta HTTP-EQUIV=REFRESH content=0; url=steam://connect/put Ip Here Put the above code into your MOTD and change the put Ip here to the IP you wish to redirect them to. Hope this helps. Cheers. On Fri, Apr 24, 2009 at 1:11 PM, Ryan Batchelor ry-ry...@hotmail.comwrote: how do i do this

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Steven Sumichrast
This is a good reason why (and I don't know why more GSPs don't...) use DNS for your servers. All of my TF2 servers run at tf2.packhead.com. L4D at l4d.packhead.com -- they all are CNAME's right now as they all point to the same physical server... In a few weeks I've got a brand new server

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Alec Sanger
but steam doesn't let you add servers by dns, only ip, right? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 24 Apr 2009 14:12:27 -0500 From: packh...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Anyone with active servers move to new IP addresses?

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Nicholas Hastings
You can add to favorites by hostname, but it only stores the IP address so it will not auto-update unless they re-add it. Alec Sanger wrote: but steam doesn't let you add servers by dns, only ip, right? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 24 Apr 2009

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Jarno Veuger
Exactly, so using DNS on Steam doesn't help. Only handy when people always use the connect command in the console, but well... who does that? Regards, Ywa Alec Sanger wrote: but steam doesn't let you add servers by dns, only ip, right? Thank you, Alec Sanger P: 248.941.3813 F:

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Steven Sumichrast
Hum -- guess we just use it differently in our community, we have a steam link (steam://whateverthisis) to the DNS name, so it works for our community. That is a little annoying -- I don't use the server browser (as I always use the community link).. Guessing it's been like that since the dawn

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Matthew Gottlieb
Crome = Safari = Apple Check your sources. On Fri, Apr 24, 2009 at 12:38 AM, DontWannaName! ad...@topnotchclan.com wrote: Firefox web forgery = Googles web forgery... Chrome = Google ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread msleeper
Thread = Dumb = Pointless am i doing it rite? On Fri, 2009-04-24 at 15:13 -0500, Matthew Gottlieb wrote: Crome = Safari = Apple Check your sources. On Fri, Apr 24, 2009 at 12:38 AM, DontWannaName! ad...@topnotchclan.com wrote: Firefox web forgery = Googles web forgery... Chrome =

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Dustin Wyatt
What he's saying is that both Firefox and Chrome use the same repository to determine which sites are scams. On Fri, Apr 24, 2009 at 3:13 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Crome = Safari = Apple Check your sources. On Fri, Apr 24, 2009 at 12:38 AM, DontWannaName!

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Dustin Wyatt
I think you did it wrong. On Fri, Apr 24, 2009 at 3:21 PM, msleeper mslee...@cyberwurx.com wrote: Thread = Dumb = Pointless am i doing it rite? On Fri, 2009-04-24 at 15:13 -0500, Matthew Gottlieb wrote: Crome = Safari = Apple Check your sources. On Fri, Apr 24, 2009 at 12:38 AM,

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread msleeper
lol @ whoever tried to submit a removal request for me from the list. Nice try, it won't be that easy. On Fri, 2009-04-24 at 16:21 -0400, msleeper wrote: Thread = Dumb = Pointless am i doing it rite? On Fri, 2009-04-24 at 15:13 -0500, Matthew Gottlieb wrote: Crome = Safari = Apple

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Phillip Vector
Yeah. It's not as easy as setting up a honeypot server and calling people cheaters. :) On Fri, Apr 24, 2009 at 1:38 PM, msleeper mslee...@cyberwurx.com wrote: lol @ whoever tried to submit a removal request for me from the list. Nice try, it won't be that easy.

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Justin
hahah, what a spam thread. On Fri, Apr 24, 2009 at 4:39 PM, Phillip Vector t...@mostdeadlygame.comwrote: Yeah. It's not as easy as setting up a honeypot server and calling people cheaters. :) On Fri, Apr 24, 2009 at 1:38 PM, msleeper mslee...@cyberwurx.com wrote: lol @ whoever tried to

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread msleeper
Still got your panties in a knot about that huh? Cool story bro, setup a blog so I can subscribe to your RSS. On Fri, 2009-04-24 at 13:39 -0700, Phillip Vector wrote: Yeah. It's not as easy as setting up a honeypot server and calling people cheaters. :) On Fri, Apr 24, 2009 at 1:38 PM,

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread msleeper
How goes the nosteam hack business? Rip off any other game companies lately? On Fri, 2009-04-24 at 16:43 -0400, Justin wrote: hahah, what a spam thread. On Fri, Apr 24, 2009 at 4:39 PM, Phillip Vector t...@mostdeadlygame.comwrote: Yeah. It's not as easy as setting up a honeypot server

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Phillip Vector
No man. Just like reminding people about it. On Fri, Apr 24, 2009 at 1:46 PM, msleeper mslee...@cyberwurx.com wrote: Still got your panties in a knot about that huh? Cool story bro, setup a blog so I can subscribe to your RSS. On Fri, 2009-04-24 at 13:39 -0700, Phillip Vector wrote: Yeah.

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Phillip Vector
Like Honey into a pot. ;) On Fri, Apr 24, 2009 at 1:57 PM, msleeper mslee...@cyberwurx.com wrote: How goes the nosteam hack business? Rip off any other game companies lately? On Fri, 2009-04-24 at 16:43 -0400, Justin wrote: hahah, what a spam thread. On Fri, Apr 24, 2009 at 4:39 PM,

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Olly
Double post much, wow. You are taking up space in my limited 7319MB inbox! -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Justin
I need to start up a honeypot for thread spammers, msleeper would definantly would be on that block list. On Fri, Apr 24, 2009 at 4:57 PM, msleeper mslee...@cyberwurx.com wrote: How goes the nosteam hack business? Rip off any other game companies lately? On Fri, 2009-04-24 at 16:43 -0400,

Re: [hlds] Stealing Accounts

2009-04-24 Thread Patrick Shelley
and there i was thinking sleeper was starting to act a bit more mature but no, still the same stupidity and hypocrisy prevails throughout his posts. valve, please do something about him! On 24/04/2009, Olly oli...@gmail.com wrote: Double post much, wow. You are taking up space in my

Re: [hlds] Left 4 Dead Update Released

2009-04-24 Thread Tony Paloma
I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009

Re: [hlds] Stealing Accounts

2009-04-24 Thread David Kellaway
You're *both* repeatedly posting stupid off-topic garbage to the list here. Come to think of it, so am I by discussing it further. You'd think common sense would prevail and everyone would just drop this, but this *is* the internet... 2009/4/25 Patrick Shelley sidest...@gmail.com: and there i

Re: [hlds] Stealing Accounts

2009-04-24 Thread Justin
I think we all need to act like mature adults. Your right, the internet is composed mostly of immaturity, so who is gonna tell everybody to grow the hell up? On Fri, Apr 24, 2009 at 9:29 PM, David Kellaway dkella...@mac.com wrote: You're *both* repeatedly posting stupid off-topic garbage to the

Re: [hlds] Stealing Accounts

2009-04-24 Thread Rick Payton
I will. Everyone, grow the hell up. Happy? :D -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Friday, April 24, 2009 3:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Stealing Accounts

2009-04-24 Thread f0rkz
Anyone still going on about this obviously has nothing else to do with their lives. Get the fuck over it. Valve do something about him I think valve has plenty of other things to do than to listen to you bitch and moan about stupid shit all day. On Apr 24, 2009, at 9:56 PM, Rick Payton

Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-24 Thread Andrew Armstrong
Does anyone know whether this issue was resolved in the DLC release? Thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Sunday, 19 April 2009 4:52 PM To: 'Half-Life dedicated Win32 server

Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-24 Thread Brent Veal
I dont remember seeing it listed in the update release notes, so I doubt it On Fri, Apr 24, 2009 at 9:51 PM, Andrew Armstrong and...@mammoth.com.auwrote: Does anyone know whether this issue was resolved in the DLC release? Thanks! -Original Message- From: