Check your plugins we were using a medic quick uber charging plugin that
is only on at certain times, and boom when that time hit server crashed,
other than that sm has been running great.
CLAN RCR wrote:
> I'm using Windows 2008, and previously had absolutally no issues with this
> server. I am
I'm using Windows 2008, and previously had absolutally no issues with this
server. I am running the SourceMod 1.1.0 and am unsure what is causing this
error. We have an identical server that has been solid as a rock. The server
with the issue will stay up for 30 minutes .. 1hr and then just die.
T
Oh well thanks any how for the info. BTW seems Valve slipped in another
change. I rechecked the update on my test server and got a new dll.
It went from 93 to 94 though no other version info has changed
> Date: Thu, 21 May 2009 23:26:39 -0400
> From: thedrunkenbraw...@gmail.com
> To: hlds@list.
Ive got the same version and No issues with it
On Thu, May 21, 2009 at 11:19 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:
> Of course plugins break during update. Silly people.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.v
This is the dumbest thing yet. People are finding items that they already
have. That is so stupid. Valve you screwed up again.
--
From: "Flubber"
Sent: Thursday, May 21, 2009 9:08 PM
To: "Half-Life dedicated Win32 server mailing list"
Subject:
Of course plugins break during update. Silly people.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr.
Sent: Thursday, May 21, 2009 11:11 PM
To: hlds list
Subject: [hlds] Server crashing after update (Bee
0.0.0.86
> Date: Thu, 21 May 2009 23:17:11 -0400
> From: thedrunkenbraw...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
>
> what version BM?
>
>
>
> On Thu, May 21, 2009 at 11:11 PM, Steve Kovack Sr.
> wrote:
>
> >
> > We r
what version BM?
On Thu, May 21, 2009 at 11:11 PM, Steve Kovack Sr. wrote:
>
> We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only
> plugin.
> Server is crashing with BM enabled, but runs fine without it. Basically
> use it to set
> respawn times and class limits. Anyone e
We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only plugin.
Server is crashing with BM enabled, but runs fine without it. Basically use it
to set
respawn times and class limits. Anyone else seeing something similar??
_
confirmed here
On Thu, May 21, 2009 at 10:59 PM, admin wrote:
> several people have reported SM not working any more
> not admion
> On May 21, 2009, at 10:40 PM, admin wrote:
>
> > i relize this is confusing to all of you
> >
> > I AM NOT AN HLDS ADMIN I AM TO STUPID TO BE AN HLDS ADMIN
> >
> >
According to one of my players the Ambassador fires through the starting
gates.
Wh
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Thu, May 21, 2009 at 7:36 PM, Jason Ruymen wrote:
> The required update to Team Fortress 2 is now released. Please run
> hldsupdatetool to recei
several people have reported SM not working any more
not admion
On May 21, 2009, at 10:40 PM, admin wrote:
> i relize this is confusing to all of you
>
> I AM NOT AN HLDS ADMIN I AM TO STUPID TO BE AN HLDS ADMIN
>
> On May 21, 2009, at 8:09 PM, shorec...@comcast.net wrote:
>
>> When you get back,
i relize this is confusing to all of you
I AM NOT AN HLDS ADMIN I AM TO STUPID TO BE AN HLDS ADMIN
On May 21, 2009, at 8:09 PM, shorec...@comcast.net wrote:
> When you get back, tell me how the update was! :)
>
> - Original Message -
> From: "Matthew Gottlieb"
> To: "Half-Life dedicated
every time my server starts it crashes every server i connect to
crashes sv_pure 1 is null? my custom skins were working on sv_pure 1
servers (for 5 seconds)
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visit:
h
When you get back, tell me how the update was! :)
- Original Message -
From: "Matthew Gottlieb"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, May 21, 2009 7:51:02 PM GMT -05:00 US/Canada Eastern
Subject: Re: [hlds] Team Fortress 2 Update Coming
ADMIN! You ha
This is the first I noticed Official Valve TF2 Servers ummm
- Original Message -
From: "Flubber"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, May 21, 2009 10:08 PM
Subject: Re: [hlds] Team Fortress 2 Update Available
> No weapons for us, i mean no extra weapon
Hearing reports that if CLIENTS actually exit out of steam completely and then
go back in, they get their loadouts properly.
YMMV.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Thursday, May 21, 2009
server give me errors that say it failed to pre cach then shuts down
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No weapons for us, i mean no extra weapons in any class of course.
2009/5/22 David J. Ulbrich
> Anyone get any of the weapons yet?
>
> --
> From: "admin"
> Sent: Thursday, May 21, 2009 7:55 PM
> To: "Half-Life dedicated Win32 server mailing list"
No more milestones!
"You now find new and old items as you play, instead of through achievements"
On Fri, May 22, 2009 at 3:33 AM, Aj Collins wrote:
> err. Is it just me or are there no milestone achievements? :S
>
> On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen wrote:
>
>> Yah, know, I just
Anyone get any of the weapons yet?
--
From: "admin"
Sent: Thursday, May 21, 2009 7:55 PM
To: "Half-Life dedicated Win32 server mailing list"
Subject: Re: [hlds] Team Fortress 2 Update Available
> wont up dater for me keeps checking and waiting 30
*sv_allow_voice_from_file is ultimately useless.*
well, its better than nothing
On Fri, May 22, 2009 at 11:43 AM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:
> sv_allow_voice_from_file is ultimately useless.
>
> Just set your recording device in the OS to your audio output (easily
> d
sv_allow_voice_from_file is ultimately useless.
Just set your recording device in the OS to your audio output (easily done).
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 9
my steam dl is measured in bytes
:0
On May 21, 2009, at 9:33 PM, Flubber wrote:
> That's just another great update, no problem for downloading it was
> even
> pretty fast, but no master connection so noone can test any new
> weapons, so
> borring...
>
> 2009/5/22 Mike O'Laughlen
>
>> Yah,
MILE STONES IS EPIC STEAM FAIL
AND
HLDS UPDATE KEEPS CRASHING AT 99.9% THEN RESTARTING AT %50
On May 21, 2009, at 9:33 PM, Aj Collins wrote:
> err. Is it just me or are there no milestone achievements? :S
>
> On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen
> wrote:
>
>> Yah, know, I just re
I been on 97% downloaded for 15 minutes lol its Fantastic.
- Original Message -
From: "Flubber"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, May 21, 2009 9:33 PM
Subject: Re: [hlds] Team Fortress 2 Update Available
> That's just another great update, no problem
;
>>>>>>
>>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>
>>>> please visit:
>>>>
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on A
That's just another great update, no problem for downloading it was even
pretty fast, but no master connection so noone can test any new weapons, so
borring...
2009/5/22 Mike O'Laughlen
> Yah, know, I just realized what you were saying. Hrm, still the demoman
> would have to make it to the spaw
err. Is it just me or are there no milestone achievements? :S
On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen wrote:
> Yah, know, I just realized what you were saying. Hrm, still the demoman
> would have to make it to the spawn and place all those stickies... then
> move
> to the 1st floor
Yah, know, I just realized what you were saying. Hrm, still the demoman
would have to make it to the spawn and place all those stickies... then move
to the 1st floor Yeah it would not be as bad as you think even with the
bad camera clipping code.
On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughl
>
> I've misunderstood something.
That.
Let's wait and see what the update has in store for us.
On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove wrote:
> Sorry, I don't think I'm sure what you mean.
>
> Well, imagine this scenario. A demoman is camping the main entrance to
> 2fort with stickies
Sorry, I don't think I'm sure what you mean.
Well, imagine this scenario. A demoman is camping the main entrance to
2fort with stickies all over the place and standing on the second
floor with his back against the wall (and against the entrance). Now
he can taunt with close to no risk of an enemy
I care deeply :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
Sent: Thursday, May 21, 2009 9:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Availab
a gain valve time 30 seconds = 2 1/2 hours
On May 21, 2009, at 9:11 PM, Clyde cide wrote:
> Im tempted to retart the update on mine, but I dont want to wait
> another 30
> minutes
>
>
>
> On Thu, May 21, 2009 at 9:07 PM, DontWannaName! >wrote:
>
>> Im more worried about the slowest download sp
Indeed.
They gave everyone a jar of piss. But server admins get two with this bug.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
Sent: Thursday, May 21, 2009 9:14 PM
To: Half-Life dedicated Win32 server mailin
Karl, say hello to gmail's delete filter.
On Thu, May 21, 2009 at 9:08 PM, Karl Weckstrom wrote:
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> Sent: Thursday, May 21, 2009 9:07 PM
> To: Half-Life dedicated Win32 server maili
two words "Epic Fail"
On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote:
>
> (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
> (k_EItemRequestResultNotLoggedOn).
> (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
> (k_EItemRequestResultNotLoggedOn).
> (SERVER) LoadItem
same here east coast 50/10 mbs conection and dling at 600/kbs and cant
run tf2
just thinking cant you have each computer that downloads the update to
"seed to other computers" like torents to lessen server load for the
first cupple of hours or days
On May 21, 2009, at 9:04 PM, Hutch wrote:
Im tempted to retart the update on mine, but I dont want to wait another 30
minutes
On Thu, May 21, 2009 at 9:07 PM, DontWannaName! wrote:
> Im more worried about the slowest download speed ever for clients and
> servers. I have never seen the wait 30 seconds thing before. I got 1 server
> done
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER
Thank you thank you thank you thank you (re: the first one)
That is all.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 8:01 PM
To: 'Half-Life dedicated Win32 server mailing l
I believe the functionality is that you can start a taunt then right click
to detonate. Plus taunts take 5 seconds to complete, so even if it were the
other way around it wouldn't be as effective as not taunting and just
right-clicking.
On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove wrote:
> Aw
Im more worried about the slowest download speed ever for clients and
servers. I have never seen the wait 30 seconds thing before. I got 1 server
done and it needs to be redone :(
___
To unsubscribe, edit your list preferences, or view the list archives,
You know what would be nice? If the servers actually reconnected to steam
without a restart.
On Thu, May 21, 2009 at 9:04 PM, Hutch wrote:
> (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
> (k_EItemRequestRes
> ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned
> FAIL
Awesome, only one thing...
* Demomen can now detonate their stickies while taunting
That seems like a very, very, very bad thing to do. A demoman could
place stickies around a corner and run the sticky taunt over and over
again which is also very quiet while looking around the corner,
basically g
(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
(k_EItemRequestRes
ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned
FAILCODE of 7 (k_EItemRequestRes
ultNotLoggedOn).
Yay errors! Server dumping!
At 07:55 PM 5/21/2009, you wrote:
>Send hlds mailing list submissions
I changed my content server location to the UK. Downloading the update at a
measly 600KBs :/.
On Thu, May 21, 2009 at 9:00 PM, admin wrote:
> steam servers are to busy to handle your request
>
> fuck that
>
> steam is to cheap to buy more servers to handle your request!
> we do'not care about th
Any idea about the hats Jason? Do we have an ETA for them, or will it be in a
later update? Also, no knife unlock?
> From: jas...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Date: Thu, 21 May 2009 18:00:39 -0700
> Subject: Re: [hlds] Team Fortress 2 U
Im at the 20 minute mark on my server :(
On Thu, May 21, 2009 at 8:55 PM, admin wrote:
> wont up dater for me keeps checking and waiting 30 seconds
> :(
>
> On May 21, 2009, at 8:45 PM, Aj Collins wrote:
>
> > "- Spies can now use enemy teleporters"
> > Do not want.
> >
> > On Thu, May 21, 200
steam servers are to busy to handle your request
fuck that
steam is to cheap to buy more servers to handle your request!
we do'not care about the consumer AKA you
On May 21, 2009, at 8:50 PM, Zack Slota wrote:
> I almost got wood when I read that.
>
> On Thu, May 21, 2009 at 8:45 PM, Aj Collins
Here's some additional changes I missed:
Servers
- Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0,
it'll prevent clients from using the "voice_inputfromfile" feature to broadcast
wav files over voice
- Enabled "sv_allow_wait_command" convar, which defaults to 1. When
wont up dater for me keeps checking and waiting 30 seconds
:(
On May 21, 2009, at 8:45 PM, Aj Collins wrote:
> "- Spies can now use enemy teleporters"
> Do not want.
>
> On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich > wrote:
>
>> Yay for having the update downloaded , but it is not connecting
Restart your server(s), looks like they are up now.
David J. Ulbrich wrote:
> Yay for having the update downloaded , but it is not connecting to steam so
> no achievements or loadouts. Come on Jason, get this stuff fixed.
>
> -VM
>
> --
> From: "Ja
Is there cvar for this Jason?
If not, my betting is that there will be a SM plugin for this in a week :-)
Phil
2009/5/22 Jason Ruymen
> - Spies can now use enemy teleporters
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Do we also get the hats?
On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen wrote:
> The required update to Team Fortress 2 is now released. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> Maps
> - Added new map, Pipeline. Pipeline is the first map in a new game mode
> n
I almost got wood when I read that.
On Thu, May 21, 2009 at 8:45 PM, Aj Collins wrote:
> "- Spies can now use enemy teleporters"
> Do not want.
>
> On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich <
> david_ulbr...@hotmail.com
> > wrote:
>
> > Yay for having the update downloaded , but it is no
My tf2 update when it was done told me DODS had finished updaiting and that
I dont have enough disk space to run it. I am using 250 gigs of 500
On Thu, May 21, 2009 at 8:45 PM, Aj Collins wrote:
> "- Spies can now use enemy teleporters"
> Do not want.
>
> On Thu, May 21, 2009 at 8:41 PM, David J
"- Spies can now use enemy teleporters"
Do not want.
On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich wrote:
> Yay for having the update downloaded , but it is not connecting to steam so
> no achievements or loadouts. Come on Jason, get this stuff fixed.
>
> -VM
>
> ---
Yay for having the update downloaded , but it is not connecting to steam so
no achievements or loadouts. Come on Jason, get this stuff fixed.
-VM
--
From: "Jason Ruymen"
Sent: Thursday, May 21, 2009 7:36 PM
To: ;
Subject: [hlds] Team Fortress 2
now because you still need 6
> > > >>>>>>>>> or 7
> > > >>>>>>>>> hours till
> > > >>>>>>>>> the update is ready or do I have to stay awake because the
> > > >>>
or 7
> > > >>>>>>>>> hours till
> > > >>>>>>>>> the update is ready or do I have to stay awake because the
> > > >>>>>>>>> update is
> > > &g
The required update to Team Fortress 2 is now released. Please run
hldsupdatetool to receive it. The specific changes include:
Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named
payload race, which uses two carts in each map instead of only one like
traditional
>>>>>>>> coming
> > >>>>>>>>> in about 30 minutes and 150 people will complain in my forums
> > >>>>>>>>> until
> > >>>>>>>>> the
> > >>>>>>>>> server
SUP BRO
On Thu, May 21, 2009 at 8:29 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:
> You sign up for good deal c1.a.l1s and v.1agra... yes?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson
;> update is
> > >>>>>>>>> coming
> > >>>>>>>>> in about 30 minutes and 150 people will complain in my forums
> > >>>>>>>>> until
> > >>>>>>>>> the
> > >>&
se the
> >>>>>>>>> update is
> >>>>>>>>> coming
> >>>>>>>>> in about 30 minutes and 150 people will complain in my forums
> >>>>>>>>> until
> >>>>>>>>> the
> >
e to stay awake because the
> >>>>>>>>> update is
> >>>>>>>>> coming
> >>>>>>>>> in about 30 minutes and 150 people will complain in my forums
> >>>>>>>>> until
>
You sign up for good deal c1.a.l1s and v.1agra... yes?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson
Sent: Thursday, May 21, 2009 8:20 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] (no subject)
wil...@s
Hello to you too.
On Thu, May 21, 2009 at 8:19 PM, C.Wilson wrote:
> wil...@seaside.net
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_
wil...@seaside.net
___
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A non-required update has been released for the Windows and Linux
dedicated server for Red Orchestra. This update should fix the issue
with player numbers not showing up properly in the server browser.
Regards,
John Gibson
President
Tripwire Interactive LLC
___
;> until
>>>>>>>>> the
>>>>>>>>> servers are updated?
>>>>>>>>>
>>>>>>>>> The same procedure as every update... :D
>>>>>>>>>
>>>>>>>>
;>>>>>>
>>>>>>>> The same procedure as every update... :D
>>>>>>>>
>>>>>>>> On Thu, 21 May 2009 17:57:48 -0400, 1nsane
>>>>>>>> <1nsane...@gmail.com>
>>>>>>>>
-0400, 1nsane <1nsane...@gmail.com>
> > >>>>>> wrote:
> > >>>>>>> Back to cleaning the pool it is for me then. Green water that
> > >>>>>>> smells like
> > >>>>>>> puke
> >>>>>>>
> >>>>>>> On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>> A required update for Team Fortress 2 is coming later today. No
> >&
:
>>>>>>> Back to cleaning the pool it is for me then. Green water that
>>>>>>> smells like
>>>>>>> puke... mhh
>>>>>>>
>>>>>>> On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
>>>>>>> wrote:
>>>>>>>
>>>>&g
;>> A required update for Team Fortress 2 is coming later today. No
>> > >> specific
>> > >>>> ETA yet, but it should be out in the next few hours.
>> > >>>>
>> > >>>> Jason
>> > >>>&
t;> specific
>>>>>>> ETA yet, but it should be out in the next few hours.
>>>>>>>
>>>>>>> Jason
>>>>>>>
>>>>>>> ___
>>>>>>> To
it should be out in the next few hours.
>>>>>>>
>>>>>>> Jason
>>>>>>>
>>>>>>> ___
>>>>>>> To unsubscribe, edit your list preferences, or view the list
&g
st preferences, or view the list
> > >>>> archives,
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>> ___
> >
t;>> wrote:
>>>>>>
>>>>>>> A required update for Team Fortress 2 is coming later today. No
>>>>> specific
>>>>>>> ETA yet, but it should be out in the next few hours.
>>>>>>>
>>>>>&g
as every update... :D
>
>On Thu, 21 May 2009 17:57:48 -0400, 1nsane <1nsane...@gmail.com> wrote:
> > Back to cleaning the pool it is for me then. Green water that smells like
> > puke... mhh
> >
> > On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
> > wrote:
&g
+1
___
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t;>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
gt; To unsubscribe, edit your list preferences, or view the list
>> >>>> archives,
>> >>>> please visit:
>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>>
>> >>>
>>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archive
s, or view the list
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
&
ailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> __ Information from ESET Smart Security, versi
there like the cable company, they will be there by 3pm and 8pm
Aj Collins wrote:
> hmmm..Valve time doesn't have "within the next few hours" but it does have
> within the hour which is really 5 hours. So about 10 hours? I kid, I kid.
> Thanks Jason for the time frame!
>
> On Thu, May 21, 2009 at
hmmm..Valve time doesn't have "within the next few hours" but it does have
within the hour which is really 5 hours. So about 10 hours? I kid, I kid.
Thanks Jason for the time frame!
On Thu, May 21, 2009 at 6:16 PM, FPSB | Goerge wrote:
> next few hours?
>
> so 11:59:59pm CentralTime? :p
>
> On Th
The valve time wiki doesn't have an exact representation for "next few hours",
but "within about an hour" is the equivalent of roughly 5 hours, so we can
assume that "next few hours" can mean "within the next 15 hours"
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> Date: Thu, 21 Ma
next few hours?
so 11:59:59pm CentralTime? :p
On Thu, May 21, 2009 at 4:08 PM, Redh3ad wrote:
> Does that mean I can go to bed now because you still need 6 or 7 hours till
> the update is ready or do I have to stay awake because the update is coming
> in about 30 minutes and 150 people will com
an/listinfo/hlds
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Thanks for the awesome update John.
On Thu, May 21, 2009 at 5:44 PM, John Gibson
wrote:
> A required update for Killing Floor has been released for both Windows
> and Linux dedicated servers. All dedicated servers must be updated to be
> compatible with the client version now on Steam (and to sho
Excellent, I love how this game is being updated with great fixes soo
quickly.
Cheers.
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Does that mean I can go to bed now because you still need 6 or 7 hours till
the update is ready or do I have to stay awake because the update is coming
in about 30 minutes and 150 people will complain in my forums until the
servers are updated?
The same procedure as every update... :D
On Thu, 21
I wouldn't recommend it. The Unreal engine isn't quite like the Source
engine and setting it that high will at best use a lot of extra CPU
unnecessarily, and at worst cause glitches/issues. I wouldn't go any
higher than 30-35.
Cheers,
John Gibson
President
Tripwire Interactive LLC
-Origina
Ohhh, yay! Hey, I've been outta the TF2 admin scene for quite a while and I
think I might like to try to run one for this update. Anything I need to
know that is different in running one of these servers? I know we don't
need that 32 player plugin anymore. I guess I'll still use Beetles admin
p
i have mine set to 100
like the rest of the servers i run is that ok? will it be unstable?
On May 21, 2009, at 5:44 PM, John Gibson wrote:
> A required update for Killing Floor has been released for both Windows
> and Linux dedicated servers. All dedicated servers must be updated
> to be
> comp
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