It is a Friday, enjoy it over the weekend.
TF2 player count goes up during the weekend. I think the same goes for all
games really.
On Fri, Nov 4, 2011 at 11:04 PM, Team BOOM! wrote:
> ** **
>
> ALL 7 my servers are full again! How bizarre!
>
> ** **
>
> ** **
> ---
Maybe valve turned off their extra event servers :p
Sent from my iPhone 4
On Nov 4, 2011, at 8:05 PM, RSS List User wrote:
> Same just happened to me!
>
> On 11/4/2011 11:04 PM, Team BOOM! wrote:
>>
>> ALL 7 my servers are full again! How bizarre!
>>
>>
>> From: hlds-boun...@list.valvesof
Same just happened to me!
On 11/4/2011 11:04 PM, Team BOOM! wrote:
ALL 7 my servers are full again! How bizarre!
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jas
ALL 7 my servers are full again! How bizarre!
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, November 04, 2011 12:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Player Count D
No errors in STV setup. It is a Valve error that has to be FIXED by
them. Just tried an update again with no success. I have been trying
updating every time there is a TF2 engine update just in case they fixed
it by mistake as it has been a long running problem till now. The
"sv_master_legacy_m
I just got a 4mb download for DODS. Try updating your server, are there any
updated files?
On Fri, Nov 4, 2011 at 6:13 PM, Chet Michals wrote:
> I just remembered something, this is actually broken for TF2 also. Or at
> the very least, it is a bug that I have encountered. A server I am an admin
I just remembered something, this is actually broken for TF2 also. Or at
the very least, it is a bug that I have encountered. A server I am an admin
on has source TV set up, but I can't connect to it when the game is full,
which makes it a bit redundant for us (It was set up for players to be able
Followed the latest "Tribes" (in Dec)and then first quarter 2012 will
be CS:GO.so is this the inevitable slow and painful TF2 death? Who
knowsbut 4 years for a popular FPS with constant updates? I say it's
still here for a bit longer and hats off to Valve for it.
On Fri, Nov 4, 2011
Modern Warfare 3 is next. That should give us a nice drop as well.
On Fri, Nov 4, 2011 at 3:14 PM, Herover wrote:
> I think I can confirm that as a css server operator.
> I believed it was because of the new tf2 update, but I guess BF3 and
> other games have some influence too.
>
> 2011/11/4 E.
I think I can confirm that as a css server operator.
I believed it was because of the new tf2 update, but I guess BF3 and
other games have some influence too.
2011/11/4 E. Olsen :
> Actually, if you'll look at the Steam stats, it's pretty obvious that
> overall TF2 traffic has taken a downturn. Ad
Actually, if you'll look at the Steam stats, it's pretty obvious that
overall TF2 traffic has taken a downturn. Add to that all the additional
servers that went up after F2P went live, along with a pretty cluttered
release schedule of new PC games (BF3, etc.), and I think what most
operators are se
Well thank God it's not just me. Perhaps Fletch will see this and look into
it. I've spent a lot of time and money on my servers since quick-play was
released and sure hope I don't lose the player base I've worked so hard to
build.
Take care and thanks for the confirmation.
_
From:
I'm having the same ordeal with my servers. And I know that it's totally
unrelated to the amount of time people have been playing in it because over
10 people (almost constantly) had been connected for more than one hour on
the day of the most recent update. Everyone who connected to the three of
m
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