I'm wondering if, for some daft reason, Valve actually wants TF2 to slowly
become quieter until it's eventually dead. Still, they haven't made any
comment here so far which leads me to believe they don't give a care. I
agree with what someone else said earlier though, more drastic methods
might be
If you start breaking rules as somebody here suggested, all that will do is
prove Valve right - that community servers are not to be trusted. There
must be some other way to take action.
On 6 February 2015 at 21:08, Paul ubyu@gmail.com wrote:
I'm wondering if, for some daft reason, Valve
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Abusing quickplay is the dumbest idea I ever heard. The entire point of
these complaints is that almost no one is using community quickplay because
the UI is so bad and skewed in favor of official servers.
Since everyone else is putting forth their own solutions and theories, I
will repeat mine.
I agree that going out of our way to abuse quickplay break the rules is
pretty shortsighted and ill-conceived.
Having said that, there are always people that say it was not about ads
or they made the change because of THIS, but the truth is no one really
knows, because the TF2 team never TOLD US
A large part of the fact community is waning comes from the natural life
cycle of a game. TF2 has been around for almost 7 years now, and truth be
told, it doesn't have the staying power that games like CS do. That is not
to say Valve's mishandling of quickplay doesn't contribute to it, though.
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Amusingly this is exactly the problem that community servers help with.
Community servers run community made maps - free, fresh content.
Community servers have... communities. No one talks about games like
soccer dying. The rules rarely ever change, there's no new content. But
the game
Not as much as games like CS do, I mean. What has kept it alive thus far
was mostly the steady stream of major updates, drawing new players and
pulling the old ones back in. Lately, it seems to be slowing down.
On 7 February 2015 at 04:56, Albert Davis davis.alb...@gmail.com wrote:
It doesn't
Up until (guess when?) last year, TF2 had more players than CS:GO, and it
was already 2 years old.
The usual cycle of dying in a few years like Call of Duty does not and
should not apply to a game that is both free and heavily updated. A more
apt comparison would be with a game like League of
Nobody's saying it justifies anything. Just pointing out that, while the
game has a lot of players for a 7 years old one, the trend only goes
downward from here.
Call of Duty is not a good example, since it does get an update every year,
except you pay the full price for it.
On 7 February 2015
Thank you for pointing out the obvious that old games lose players. If you
are going to argue that a heavily updated F2P game is supposed to be losing
a lot of players now, I kindly ask you not to derail this thread and start
a new one.
This is something that Valve is an obligation to deal with,
It doesn't have staying power? How so?
On Fri, Feb 6, 2015 at 6:01 PM, spacebur...@gmail.com spacebur...@gmail.com
wrote:
A large part of the fact community is waning comes from the natural life
cycle of a game. TF2 has been around for almost 7 years now, and truth be
told, it doesn't have
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End of hlds Digest, Vol 46
I get the feeling Valve simply doesn't trust the community to provide a
quality experience anymore. Some of it is justified, but lumping all the
community server providers with the likes of Saigns and Nighteam is hardly
fair.
On 6 February 2015 at 13:30, Anthony James Duncan
That's my point, though. Even if there are servers who break the rules
(there always will be), putting the power back into the hands of the
players by making their personal blacklist work with both the server
browser AND quickplay solves that problem all together. If the server IS
breaking the
Hopefully Valve would then use that opportunity to restore a little more power
the Valve Community ‘Moderators’ and a system that’s similar to upward/downward
fast. So if you receive enough negative reports you’d lose 20-30% of the
quickplay traffic instead of someone with positive feedback
Normally I don't write to those topics, because I don't play longer TF2.
This does nothing to do with the change of their mind. The big problem is,
that valve seems to be blind and took the server admins freedom. Guys, who
created big communities around valves TF2, spent much time and effort in
To be honest the new quick play rules don’t even seem to be followed at all, An
example being Skial now kicking people to make room of reserve slots if they
so happen to dare to block ads when the server is full.
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Olsen, I agree with the blacklisting servers. But there are soo many scammers
and hackers out there that if you are running a really good server. Some A
holes could just come along and blacklist your server and negatively effect ur
server that u worked so hard on... And trust me there are a
I think you are misunderstanding my meaning on the use of a client
blacklist'. The blacklist would only be functional on YOUR personal
client. In other words, no hackers can get your server blacklisted across
the board, only players can blacklist your server, and ONLY for themselves
(i.e. they
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