o do with these lists.
>
> Know why there are not more old heads around?
>
> Intellectual Theft.
>
> Which has everything to do with these lists.
>
> So again, troll, keep off my threads.
>
> Buh bye.
>
> Respectfully,
>
> Dr. StealthMode Hu
>
> Sovereign Ambas
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Also, when did you kill the list-owner email address?
>>>>>>>>>>>
>>>>>>>>>>> Respectfully,
&g
> Having skins like that [links supplied by Whisper] is just another form of
> cheating don't you think?
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don't forget, vac bans don't take effect immediately. It's not until
some days later that a cheater gets banned. So while you may see some
cheaters on your servers that doesn't necessarily mean you'll see them
*again.*
--
Clayton Macleod
>get ye f
oh, and of course a search and replace for .bsp -> .cfg
On 9/7/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> like Alex Spencer just said, and like I originally said, you're only
> making ONE config file, and just copying it to a handful of different
> names. He sai
sense and lots of people here have given you many idea's on
> how to solve your problem, if in fact you have a problem at all.
> >300 maps, my gawd, do you just run every dumb arse source map ever created
> just for the sake of it?
> 300 maps with a 5 minute map time would take
ain't rocket science.
On 9/6/05, SKELETOR <[EMAIL PROTECTED]> wrote:
> hmm.. ok.. lets see you make 300+ map config files in 5 minutes..
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t; files.
>
> so unless anyone has USEFULL input.. this topic is dead
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05, SKELETOR <[EMAIL PROTECTED]> wrote:
> yea, well that would work.. but i run about 300 different maps, most all of
> them, minus about 50 run bots fine.. making that many cfg files.. would take
> like a day..
--
Clayton Macleod
&g
would work as planned is another matter, haven't tried
it.
On 9/5/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I would have a per map config that just disabled bots on those particular
> maps.
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>get
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__
ougth to be
> treated as seperate applications on a single box, and making changes to the
> way the OS treats memory won't make any difference, or does the OS for
> whatever reason treat all instances of SRCDS as one application?
> Thanks
--
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>get ye flask
You c
to
single-process limits, not the OS as a whole.
On 9/2/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Let me rephrase
> Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with >2GB
> of RAM
--
Clay
running SRCDS on a server with >2GB or RAM what boot.ini changes
> (or any other changes) have you made (if any) to optimise for full use of
> physical RAM above 2GB?
> What are the options with Windows 2003?
> What are the options with Windows 2000?
> Thanks
--
Clayton Ma
I thought the engine itself does map config files now...
On 8/31/05, LDuke <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> All the major admin plugins have the option for map specific config
> settings.
--
Clayton Macleod
>get ye fl
Its only a problem with the sp2 and the integrated firewall.
> Block the firewall from sp2 furthermore the traffic that is needed for VAC ?
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Its only a problem with the sp2 and the integrated firewall.
> Block the firewall from sp2 furthermore the traffic that is needed for VAC ?
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immediately and then
> destroy this mail and any copies of it. Thank you!
>
> WARNING:
> Although the company has taken reasonable precautions to ensure no viruses
> are present in this email, the company cannot accept responsibility for any
> loss or damage arising from the use of
subscribe, edit your list preferences, or view the list archives, please
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stions how to make it happen on one line though.
> Running this for a weekend and then trying to analyze the log will give me a
> headace.
>
> Thanks.
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oh, and add an "@echo off" line before the :start line and your log
will be cleaner...
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m 66.94.234.13: bytes=32 time=188ms TTL=50
> 12:51:25Reply from 66.94.234.13: bytes=32 time=173ms TTL=50
> 12:51:26Reply from 66.94.234.13: bytes=32 time=173ms TTL=50
> 12:51:27Reply from 66.94.234.13: bytes=32 time=173ms TTL=50
>
> Possible?
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&
on Google etc. But either they try to get paid for a
> tool or it gets too complicated.
> I just need the simplest of simplest.
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holds a lot of
> knowledgeable people ;)
>
>
>
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getting real close to a release? Uh, he just said it was released.
On 8/24/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> This is Good News Maybe Getting Real Close to a release????
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You cannot
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d up from release by vivendi, if not for
> their court squabbles we would've gotten the game even sooner. HL2 single
> player appears to have been released properly, unless their bug fixes for it
> I missed ...
>
> HL1 wasn't released properly either?
--
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>
t only do this without inflicting
> upon me and my users 1000 other options we do not want or need?
> Thanks
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sense.
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a little far I would
> think to be bringing up anything new.
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to the next frame. Smoothing this out reduces
> "jitter", or more definably reduces the standard deviation of server
> performance variables.
>
>
> Just out of interest with regard to this stuff, anyone started up an
> HLDS or SRCDS instance on QNX?
--
Clayton Macleo
nah, that's ok.
On 8/15/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Your HLDS and SRCDS work don't they? STFU and go join a chatroom somewhere
> or shack up as roommates. Either way STFU.
--
Clayton Macleod
>get ye flas
>
> oh yes the MS KB, how I miss the internal one, if only I was allowed a
> burner while I was employed under the PSS outsource :'(
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suffer the problems associated
> with having excess hardware. Ideally, un-used hardware should be disabled.
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too strong a word, but you know.) in the algorithms which can be
> reduced by changing their run-time settings. This is simply what happens
> in this scenario. Never underestimate how active the kernel and driver
> pages are!
>
>
> Please don't try to tell me that the executive
high paging activity.
On 8/15/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> Setting that option *does* reduce paging. I'm not disputing that. I
> only disputed that it is going to change the paging behaviour of
> applications.
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to
> properly observe these things though, and never forget that everything
> you do on the system affects the system.
>
>
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> visit:
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-166a819af3ad.mspx
http://support.microsoft.com/default.aspx/kb/q184419/
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l take
a look in the morning, day off with nothing planned. (well, actually,
putting off getting under the car and getting all greasy, haha)
On 8/15/05, James Tucker <[EMAIL PROTECTED]> wrote:
> Clayton Macleod wrote:
> > MS themselves say that there is no way for us to know how much o
s correct.
>
> Besides, you made no effort to think what IS and ISN'T really getting
> paged in and out in the precense of a fat application like that. Most
> applications are no where near standalone, did you forget that?
>
>
> Actually, that ensures I don't miss anythi
n the switch is flicked
> and they are put there for good reason! Why don't you try looking for
> some information on those keys and see what other Micorosft articles you
> find - if you read those the same way you read that last one, we'll have
> you screa
with dynamic environments and are
> done for coninual performance puproses, and built for dynamic run-time
> environments. This is not the scenario that a dedicated box will be
> running, which much more resembles a static application set.
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>get ye flask
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of us that work in the HL leagues, it provides much
> needed information.
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til you see the behaviour return, and then go bug the
people that develop the addon at fault. It's only Valve's
responsibility if it is happening with no 3rd party software present.
On 8/13/05, Rick Payton <[EMAIL PROTECTED]> wrote:
> Is there a -debug type switch for srcds?
--
next time email Alfred/Valve directly, no need to spread word of
things like this further than their ears.
On 8/13/05, Your Name <[EMAIL PROTECTED]> wrote:
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> a cl_interp time of up to 0.5, which is plenty of time to see someone cross,
> have a fag and beer, and then headshot them.
>
> I could even tweak it so that the timing matched my average reaction time.
--
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r, and no further, except in fear of vac maybe) then it's not
> unlikely they have some reasonable skill to play the average masses
> anyway, and in this regard, any annoyance they generate is likely more
> attributable to general CS anger.
>
> Try the reaction time test
r
> of peeps get togather in one physical location to play togather they need to
> get a special license to do so?
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ave a good one. I've lost interest trying to find out
where we're both wrong and both right.
On 8/9/05, James Tucker <[EMAIL PROTECTED]> wrote:
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t;
> Client side interpolation is affected if the updaterate is too low or
> more importantly the real packetrate. (As updaterate is merely a
> desired 'boot-time' variable, whereas packetrate is an observed
> variable of the run-time system). at cl_interp 0.1 the above scenario
t t=0.066
> Server processing latency: 0.066s.
>
> N.B. that at 33fps the server is starting to approach several of the
> source netcode latency limits already - and this is without RTT or
> DTT's completed. Yes there are adjustments made for this, however
d text/plain from multipart/alternative ]
> Ask the guys that know directly
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difficult to try to work out how many waits you ought to
> have in a script.
> BTW, have you found out what the difference between server fps and tickrate
> actually means yet?
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I'd always thought it was a fixed period too, surprised that it's just
until the next frame. Serves its purpose I suppose.
On 8/5/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks Clayton
> I found it too luc
multipart/alternative ]
> Thanks anyway
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scenarios depending on the final layer of development that WE
> put on top.
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says you ;)
On 8/5/05, James Tucker <[EMAIL PROTECTED]> wrote:
> End of discussion.
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yes, multi-million/multi-billion dollar companies are worried about
paying for iis, you're right...
On 8/4/05, James Tucker <[EMAIL PROTECTED]> wrote:
> there is, apache is free.
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com/mailman/listinfo/hlds
> > >
> >
> >
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> >
>
&
at
> kind of environment I describe. Gaming isn't everything ;)
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could need a bit
> help on how to create these .res files. What should be typed in them and can
> they be created with notepad? If a have a custom skin on my server and want
> everybody to download these for example, how would the .res file look?
>
> Tha
value greater than
> 500 is used
> b) I cbf working out exactly what the value greater than 500 is
> c) Nobody has provided any explanation whatsoever as to why it is
> impossible to change the *rcon stats* fps actual value unless you do change
> by at least this amount, nor has a
h provides for a reasonable, and more importantly
> hoped for trouble free experience, but these setups are less than optimal so
> long as all pieces of the puzzle can cope with optimization of Valves
> default setups.
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t
> listen on top as they should be (best performance/pings 1st).
>
> Saint K.
>
>
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wrote:
> Oh so it had nothing to do with tickrates? It was just my updaterate?
> Cause sure enough,
>
> sv_maxupdaterate "19" is what i have in my server.cfg. Do you suggest
> having at it 100?
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he first time you have tried to pull this shit, but I here to
> make sure people are well aware of who you are and what you attempt to do,
> each and almost everytime you reply to this list.
> For the record, I am not here for a pissing contest, I'm just sick and
> tired of this Clay
hat you haven't even bothered to look at the
> dicument let alone read the section I specifically quoted
> What part of *"command execution"* don't understand?
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hing with my communication with the server. It only affects
you.
On 7/24/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Some how I doubt you have even bother to read it
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clearly misunderstand the document I refer to
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decide how the in game world is
> represented back to all players on the server, which does affect you!
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ware.com/wiki/Source_Multiplayer_Networking#Lag_Compensation
> *Command Execution Time = Current Server Time - Client Latency - Client
> View Interpolation*
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ew rate
> checking plugins I have seen floating around were built very
> inefficiently.
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et processor affinity last night and waiting to
> see if it makes any difference now.
>
> Should 1.6 automatically switch to the send cpu, or is it just cs:s?
>
> To answer the original post, I use firedemon and in the "advanced" options
> you can set processor af
bout it?
> and how to do it if so?
> --
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_
ing the sv_secure 1 CVAR in my autoexec.cfg
> server file, not on the command line (Win32 server). I assume either
> place is ok?
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no, VAC2 is for all games.
On 7/20/05, Ronny Schedel <[EMAIL PROTECTED]> wrote:
> HL1 engine -> VAC1
> HL2 engine -> VAC2
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middle with these two. They both have identical
> specs aside from the CPUs.
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of 192.168.0.1 is
> 0011.00010101..1 each place in the binary represents
> the 1,2,4,8,32,64,124 so the first octet that's 192 says there is only
> 1-124 and 1-64 added together gives 192. So now you have had a brief
> explanation on Binary and you und
1.0
On 7/16/05, sprout <[EMAIL PROTECTED]> wrote:
> what is default sv_unlag?
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ding 1024kbps, which is 1048576 bits per second.
> 128k is actually 131072 bits per second
> 16k is 16384 bits per second.
>
> Rounded values are however good as they leave some space for
> oversubscription / link control / protocol overhead.
>
>
after being banned for a few weeks and having
that ban removed...
On 7/11/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
> This seems like the ideal alternative, thanks.
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username and password are no longer used
On 7/10/05, Giulio Pipitone <[EMAIL PROTECTED]> wrote:
> Great! You got the solution:
> 1-using a folder not shared with hlds
> 2-specify -username and -password
>
> Thank you all for your help, my server is up :)
ove where I want and
> I'll do you another screenshot
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On 7/8/05, Graham Robinson <[EMAIL PROTECTED]> wrote:
> http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate
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Of my 2 PCs on my desk of work 1 has the update and 1 doesn't. Do you
> want me to take a screenshot and post it somewhere for you?
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On 7/7/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I feel like I'm shooting kids though...
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height. Now everybody's about four and a half
feet tall.
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ew
> Dual Core Athlons out...
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used to be 25000, actually
On 7/4/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> there is no such thing as maxrate 25000
> 2 is the maximum, always has been, therefore changing it from 25k to
> 20k won't make any difference.
<[EMAIL PROTECTED]> wrote:
> Any good mobos you would recommend?
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]> wrote:
> The AMD 64 has the memory controller on chip and with Hypertransport
> technology, decreases bottlenecks, and accesses memory
> faster than Intel P4 can. I would go for the AMD 64 3200 in 939 pin
> ADA3200DIK4BI, unless you can afford the dual core chips
> that just came
ke and can get a better deal for.
> the 64bit means that you have a choice of a 64bit OS, but that also
> means you have to find 64bit drivers etc. the Intel.. well its just a
> fast CPU, if you want it, then get it :) others might also drop their
> opinions here so you shall get more
'm guessing it has
> to do with the way it updates the status at the first line of the window,
> and scrolls the output up the windows.
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Clayton Macleod
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rom does this:
>
> Microsoft Windows XP [Version 5.1.2600]
> (C) Copyright 1985-2001 Microsoft Corp.
>
> P:\>hlds -console
>
> P:\>
>
> You are back at the ...um...so, can I call this a DOS prompt? Or is it more
> correctly the command shell prompt? Whatever you
cs/en-us/ntcmds_shelloverview.mspx
>
> I can't understand why I let myself reply to this.
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Clayton Macleod
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