Re: [hlds] Question about logs

2008-12-30 Thread James Gray
sv_logfile 0sv_logecho 0 On Sun, Dec 28, 2008 at 12:10 PM, Andreas Grimm wrote: > Hello, > > i have two questions about logging: > > 1. what exactly does "sv_logdownloadlist" mean? Servers don't have a help > text about it. > > 2. Is it possible only to log to UDP and nothing else? not to file,

Re: [hlds] TF2 Server Convars

2007-09-19 Thread James Gray
I wouldn't want to disable it, but it would be nice to lower it a bit. Maybe it would be good to create some ConVars to add some control over this. On 9/18/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > Hello Mike, > > thanks for the list. > > One another question about the vars ... > Do you think

Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread James Gray
No, only the engine files are out. The TF2 mod binaries are not released it seems. On 9/17/07, Munra -hlds <[EMAIL PROTECTED]> wrote: > I am Downloading Dlls :) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting - > Administrator > Sent:

[hlds] Client.dll failed to init

2007-07-04 Thread James Gray
In an unmodified mod codebase compiled on MS VS2005, I get a strange when I try to run the mod. The client.dll failed to load in Init().. after putting it in the debugger I tracked it down to not finding the ISceneCacheFile interface. The gameinfo.txt is setup correctly with 215 as appid and with

Re: [hlds] Command rate / Update rate limitation

2007-06-27 Thread James Gray
Try it? On 6/27/07, AnAkIn . <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Please whisper, can you just answer this question: Does a higher sys_ticrate than 100 makes the client send/receive more than 100 updates per sec ? For example, the server's sys_ticrate

Re: [hlds] Upcoming Steam Update

2007-06-21 Thread James Gray
There was a Source SDK update. On 6/21/07, Whisper <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Funny you should mention that The Source SDK did download some stuff via STEAM just the other day! On 6/21/07, James Gray <[EMAIL PROTECTED]> wrote:

Re: [hlds] Upcoming Steam Update

2007-06-21 Thread James Gray
Yes, it would be interesting if there was some sort of "Steam SDK" or whatever it would be called. I guess only time will tell, though. On 6/21/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: I just read about all interesting new features coming on next month. I wonder if there are any plans to pro

Re: [hlds] REMOVE ME

2007-06-17 Thread James Gray
Indeed... you sign up to a mailing list in order to receive email. :P On 6/17/07, Chad <[EMAIL PROTECTED]> wrote: I haven't been reading mail a lot lately from all of you, but damn, I missed FUCKING mail? How does that work? Is it allowed in this list? [EMAIL PROTECTED] wrote: > -- > [ Picked t

Re: [hlds] Source Engine Update Available

2007-06-12 Thread James Gray
Very nice update! Definitely got it right with this one. Looking forward to whatever else you have in store for Source. On 6/12/07, Whisper <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows & Lin

Re: [hlds] Gamers Against Cancer

2007-06-12 Thread James Gray
Actually sounds like a nice idea... I'm curious what you are looking for developers, for though. On 6/11/07, CyberGameZone.com <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Hopefully vALVE helps out in some way for this. I ran across it at.. http://gamingagainst

Re: [hlds] Gamers Against Cancer

2007-06-12 Thread James Gray
Nevermind, just realized you are just passing the message along. :S On 6/12/07, James Gray <[EMAIL PROTECTED]> wrote: Actually sounds like a nice idea... I'm curious what you are looking for developers, for though. On 6/11/07, CyberGameZone.com <[EMAIL PROTECTED]> wrote: >

Re: [hlds] Source Engine Beta Update

2007-06-11 Thread James Gray
Nice, glad to see it now allows custom maps. On 6/11/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: An update to the Source Engine/Dedicated Server beta is now available. To update, run hldsupdatetool or Steam with the command "-beta srcds0407". If this update goes well, we plan on releasing it wit

Re: [hlds] Source Dedicated Server Beta Update

2007-05-27 Thread James Gray
Has the beta made any progress...? Will it be finalized soon as an official update? On 5/25/07, Adam Sando <[EMAIL PROTECTED]> wrote: Greatly appreciated. Will test and see how it goes :) Regards, Adam -Original Message- From: "Benjamin Lange" <[EMAIL PROTECTED]> To: "hlds@list.valveso

Re: [hlds] unwanted rcon from unknown

2007-05-20 Thread James Gray
Set rcon_password to "" and it should disable RCON altogether. On 5/20/07, Andrew Armstrong <[EMAIL PROTECTED]> wrote: The 'Test' would be from HLSW connecting - it's an application to control a server with a valid RCON Password. Someone knows your password. -Original Message- From: [E

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread James Gray
now what kind of server we were joining (ala VAC). Some people I know won't play on non VAC servers. Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: Tuesday, May 15, 2007 4:16 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds]

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread James Gray
Hmm, okay.. will there be any interface or something of the sort that allows plugins to toy with the pure mode system? On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates to the Source Dedica

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread James Gray
How will 'sv_pure 2' affect the use of custom maps? Will these not be allowed, or will third party maps still be playable using this mode? On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates

Re: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread James Gray
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: 01 May 2007 21:45 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request The problem is, you have been making very strong statements towards several people usi

Re: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread James Gray
The problem is, you have been making very strong statements towards several people using _assumptions_ as to how the pure server mode will work. This has become an obvious problem, so perhaps you should learn a bit more about the subject matter. All you've been doing here is rambling on about van

Re: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread James Gray
Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure ser

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread James Gray
This quite honestly does not affect many plugins at all...this move is much better in the long run for Source. On 4/26/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] This is why I never included such a feature into zblock :/ FCVAR_SERVER_CAN_EXECU

Re: [hlds] RE: DoDS cpu and SMP time-line

2007-04-17 Thread James Gray
Sounds more like a Garry's Mod issue than a Source DS one. On 4/17/07, RMaioroff <[EMAIL PROTECTED]> wrote: Steve, do you / have you run any Garry's Mod servers in sandbox mode? We have machines that are 4 physical Xeons (i.e. 8 cores), machines that are dual AMD opterons, etc... and the same ol

Re: [hlds] ZTMP and Bxipped files on web server

2007-03-23 Thread James Gray
That is very true.. I think that is one of the flaws with this system. On 3/22/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: This is true, it's a quirk of the fast download. The only way for the client to get the d/l if the content is not on the web server is to disable http downloads on the se

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-17 Thread James Gray
He may want/need to administrate his servers from a computer not running Windows. On 3/17/07, Steven Hartland <[EMAIL PROTECTED]> wrote: Gigabit Nick wrote: > -- > [ Picked text/plain from multipart/alternative ] > Thats exactly how I mean it to be read. > > Without an FPS booster VNC takes betw

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread James Gray
0.00 0.00 0.00 511 2 256.34 0 See what I mean? On 3/16/07, James Gray <[EMAIL PROTECTED]> wrote: > > At this point you could then use fps_max to further tweak the threshold. > > On 3/15/07, Whisper <[EMAIL PROTECTED]> wrote: > > -- > > [ Picke

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-15 Thread James Gray
At this point you could then use fps_max to further tweak the threshold. On 3/15/07, Whisper <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Roman I don't want more than that, and you sort of answer your own question any way. :) 1. I don't want to only have the o

[hlds] IVEngineServer::ForceExactFile and Custom Content

2007-02-18 Thread James Gray
Is it just me or does the consistency check imposed by ForceExactFile too early for custom content? What seems to happen is that consistency is checked before custom content has even had a chance to download. Also, I would like to mention that IVEngineServer::ForceSimpleMaterial seems to have no e