No, only the engine files are out. The TF2 mod binaries are not
released it seems.

On 9/17/07, Munra -hlds <[EMAIL PROTECTED]> wrote:
> I am Downloading Dlls :)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting -
> Administrator
> Sent: Tuesday, September 18, 2007 12:37 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Server files are out.
>
> Jason F
> [EMAIL PROTECTED]
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Sunday, September 16, 2007 6:21 PM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The most significant fact here is that there have been interface changes
> > so it is probable that many server plug-ins that work with CSS, DoD, and
> > HL2MP will not work with the Orange Box engine. Once the beta is out the
> > door and the initial fires are put out I will make the specific
> > interface changes available on http://developer.valvesoftware.com so
> > that when the new SDK comes out the mod/plugin community can quickly
> > make Orange Box-compatible server plugins.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> > Sent: Sunday, September 16, 2007 10:53 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2 Content Available
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Can you elaborate on what some of the core differences are between the
> > two
> > engines?
> >
> > -tsuehpsyde
> > SourceKills.com
> >
> > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >>
> >> Yes, the TF (Orange Box) engine is not compatible with the one that is
> >> presently used for CSS, DoDS, and HL2MP. That is why we are
> > segregating
> >> it into the the 'orangebox' directory under the root. In the coming
> >> months the other games will be moved to the Orange Box engine and
> > their
> >> binaries will move under the 'orangebox' directory once this move is
> >> done. The content does not need to move to the 'orangebox' when the
> >> binaries for the games move and we hope that this represents some
> > value
> >> for server admins since you will not need to download redundant
> > content
> >> files into two different directory structures in order to support two
> >> different engine versions.
> >>
> >> Our hope is that this new directory structure will help avoid
> >> disruptions to existing dedicated servers for other mods and products
> >> when we make significant changes to the Source engine like the ones
> >> needed for TF and the other Orange Box games. We also hope that it
> > makes
> >> updating your servers more convenient and less bandwidth intensive as
> > we
> >> update our games for newer engine versions.
> >>
> >> I hope this has made it more clear, but if not please let me know.
> >>
> >> -Thanks,
> >> Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
> > Hartland
> >> Sent: Sunday, September 16, 2007 4:27 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Team Fortress 2 Content Available
> >>
> >> Can you expand on this please Mike are you going to be running
> > different
> >> exe etc so this is not just a mod of the current source engine like
> >> cstrike
> >> or dod?
> >>
> >> If this is the case we us GSP's will need to treat it as a totally new
> >> game and not just a simple mod is why I ask.
> >>
> >>     Regards
> >>     Steve
> >>
> >> ----- Original Message -----
> >> From: "Mike Durand" <[EMAIL PROTECTED]>
> >> To: <hlds@list.valvesoftware.com>
> >> Sent: Saturday, September 15, 2007 5:30 AM
> >> Subject: RE: [hlds] Team Fortress 2 Content Available
> >>
> >>
> >> > The reason for this is that we want to be able to support different
> >> > generations of the source engine in one hlds installation. So
> > Ep1-era
> >> > games will remain off of the root directory but all OrangeBox-era
> >> games
> >> > will be under the 'orangebox' directory. Goldsrc games will still
> > need
> >> > to be in a separate directory structure, however.
> >>
> >>
> >> ================================================
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> >>
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> > --
> >
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