No, only the engine files are out. The TF2 mod binaries are not released it seems.
On 9/17/07, Munra -hlds <[EMAIL PROTECTED]> wrote: > I am Downloading Dlls :) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting - > Administrator > Sent: Tuesday, September 18, 2007 12:37 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Server files are out. > > Jason F > [EMAIL PROTECTED] > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Sunday, September 16, 2007 6:21 PM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The most significant fact here is that there have been interface changes > > so it is probable that many server plug-ins that work with CSS, DoD, and > > HL2MP will not work with the Orange Box engine. Once the beta is out the > > door and the initial fires are put out I will make the specific > > interface changes available on http://developer.valvesoftware.com so > > that when the new SDK comes out the mod/plugin community can quickly > > make Orange Box-compatible server plugins. > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > > Sent: Sunday, September 16, 2007 10:53 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Can you elaborate on what some of the core differences are between the > > two > > engines? > > > > -tsuehpsyde > > SourceKills.com > > > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > >> > >> Yes, the TF (Orange Box) engine is not compatible with the one that is > >> presently used for CSS, DoDS, and HL2MP. That is why we are > > segregating > >> it into the the 'orangebox' directory under the root. In the coming > >> months the other games will be moved to the Orange Box engine and > > their > >> binaries will move under the 'orangebox' directory once this move is > >> done. The content does not need to move to the 'orangebox' when the > >> binaries for the games move and we hope that this represents some > > value > >> for server admins since you will not need to download redundant > > content > >> files into two different directory structures in order to support two > >> different engine versions. > >> > >> Our hope is that this new directory structure will help avoid > >> disruptions to existing dedicated servers for other mods and products > >> when we make significant changes to the Source engine like the ones > >> needed for TF and the other Orange Box games. We also hope that it > > makes > >> updating your servers more convenient and less bandwidth intensive as > > we > >> update our games for newer engine versions. > >> > >> I hope this has made it more clear, but if not please let me know. > >> > >> -Thanks, > >> Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven > > Hartland > >> Sent: Sunday, September 16, 2007 4:27 AM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> > >> Can you expand on this please Mike are you going to be running > > different > >> exe etc so this is not just a mod of the current source engine like > >> cstrike > >> or dod? > >> > >> If this is the case we us GSP's will need to treat it as a totally new > >> game and not just a simple mod is why I ask. > >> > >> Regards > >> Steve > >> > >> ----- Original Message ----- > >> From: "Mike Durand" <[EMAIL PROTECTED]> > >> To: <hlds@list.valvesoftware.com> > >> Sent: Saturday, September 15, 2007 5:30 AM > >> Subject: RE: [hlds] Team Fortress 2 Content Available > >> > >> > >> > The reason for this is that we want to be able to support different > >> > generations of the source engine in one hlds installation. So > > Ep1-era > >> > games will remain off of the root directory but all OrangeBox-era > >> games > >> > will be under the 'orangebox' directory. Goldsrc games will still > > need > >> > to be in a separate directory structure, however. > >> > >> > >> ================================================ > >> This e.mail is private and confidential between Multiplay (UK) Ltd. > > and > >> the person or entity to whom it is addressed. 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