[hlds] OT: Goodbye Gabe

2007-10-21 Thread RMaioroff
Like many on this list, I've followed Valve for a long time... since back in the WON days when TFC was just a baby. I've always respected Gabe for the contribution he made to Valve, and I am glad to see him chasing his dreams. Best of luck, Gabe. Rock on brother.

RE: [hlds] OT: Goodbye Gabe

2007-10-21 Thread RMaioroff
Never mind. False alarm, haha this is old news. Sorry. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff Sent: Sunday, October 21, 2007 7:58 PM To: hlds@list.valvesoftware.com Subject: [hlds] OT: Goodbye Gabe Like many on this list, I've followed

RE: [hlds] TF2 Admin Plugin

2007-10-11 Thread RMaioroff
I host both win and Linux TF2 servers, and sadly, notice better performance on Win 2003 SP2 versus the latest distro of Red Hat. This is on identical hardware in a mainstream datacenter. What kind of numbers are you seeing? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlds] Binaries Released?

2007-09-18 Thread RMaioroff
Mike, great news! Thanks again for the effort. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, September 17, 2007 10:58 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Binaries Released? There is an incremental change to

RE: [hlds] Team Fortress 2 update oddness

2007-09-17 Thread RMaioroff
Mike Durand: We've tried unsuccessfully to install the tf2 content. Both on Windows 2003 and Latest Red Hat Enterprise Server. We did the normal - hldsupdatetool -command update -game tf -dir c:\pub#18 -verify_all (different for nix), and the installer had the following behaviors: Windows 2003

RE: [hlds] Team Fortress 2 update oddness

2007-09-17 Thread RMaioroff
, but for now you should just retry until it completes. :( The percentage complete is presently only good for comic relief. ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff Sent: Monday, September 17, 2007 3:39 PM To: hlds@list.valvesoftware.com

RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]

2007-05-08 Thread RMaioroff
STOP SPAMMING THIS LIST WITH OFF TOPIC BULLSHIT. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Tuesday, May 08, 2007 2:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]] Hey Einar, sounds like

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread RMaioroff
That is by and far one of the best things to happen for our servers, as of late. Thanks for this Valve. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, April 30, 2007 5:37 PM To: hlds@list.valvesoftware.com Subject: RE:

RE: [hlds] Valve Hacking coverup?

2007-04-18 Thread RMaioroff
Since when has Valve been in California? Last time I checked they were still in Bellevue, Washington. Not that another similar law doesn't apply to them in Washington, or due to the fact that steam sales can probably be construed as taking place in the state where the consumer lives... but the

RE: [hlds] Valve Hacking coverup?

2007-04-18 Thread RMaioroff
at least one customer in CA. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff Sent: Wednesday, April 18, 2007 5:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve Hacking coverup? Since when has Valve been in California? Last time I

RE: [hlds] RE: DoDS cpu and SMP time-line

2007-04-17 Thread RMaioroff
- Original Message - From: RMaioroff [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 17, 2007 5:30 PM Subject: RE: [hlds] RE: DoDS cpu and SMP time-line We're in the same boat- Too much load and not enough CPU. We host about 10 Garry's mod public servers

RE: [hlds] RE: DoDS cpu and SMP time-line

2007-04-17 Thread RMaioroff
of FBDIMM's its often slower than the desktop version which is DDR2 based. Steve - Original Message - From: RMaioroff [EMAIL PROTECTED] Steve, do you / have you run any Garry's Mod servers in sandbox mode? We have machines that are 4 physical Xeons (i.e. 8 cores), machines

RE: [hlds] RE: DoDS cpu and SMP time-line

2007-04-17 Thread RMaioroff
work. If you think that Garry's mod servers are going to run low load, you are sorely mistaken. On 4/17/07, James Gray [EMAIL PROTECTED] wrote: Sounds more like a Garry's Mod issue than a Source DS one. On 4/17/07, RMaioroff [EMAIL PROTECTED] wrote: Steve, do you / have you run any Garry's Mod

RE: [hlds] RE: DoDS cpu and SMP time-line

2007-04-17 Thread RMaioroff
to see what kind of usage these Gmod servers have when full, I've never tried running them on anything but a spare box at home because I don't have the money to put a box in a datacenter just for one or two Gmod servers. On 4/17/07, RMaioroff [EMAIL PROTECTED] wrote: Indeed. Which is why those

RE: [hlds] Lag with Bots on 100 Tick CSS ?

2007-04-14 Thread RMaioroff
] Subject: Re: [hlds] Lag with Bots on 100 Tick CSS ? I wonder what makes you think that in-game CPU stats are more accurate than those provided by standard OS utility? On 13/04/07, RMaioroff [EMAIL PROTECTED] wrote: How are you making the determination that your CPU is not suffering from high load

RE: [hlds] Lag with Bots on 100 Tick CSS ?

2007-04-13 Thread RMaioroff
How are you making the determination that your CPU is not suffering from high load? You may already know this, but the windows task-manager is not going to provide accurate CPU usage for your source server. A more useful / accurate way to see if you are running out of CPU while the problem

RE: [hlds] Lag with Bots on 100 Tick CSS ?

2007-04-13 Thread RMaioroff
are more accurate than those provided by standard OS utility? On 13/04/07, RMaioroff [EMAIL PROTECTED] wrote: How are you making the determination that your CPU is not suffering from high load? You may already know this, but the windows task-manager is not going to provide accurate CPU usage

RE: [hlds] odd exploit?

2007-04-07 Thread RMaioroff
I just googled steam id exploit and found several references to this type of exploit from back in 2004. Perhaps it's back again? If you dig deep enough you will find a few discussions on how they can be STEAM_ID Pending for awhile, and then basically manufacture a new ID on the fly. Anyways, good

RE: [hlds] Ingame adds, who will remove them?

2007-03-09 Thread RMaioroff
If they enabled / fixed them, it's a direct message that they're going to stay. There is a substantial investment in time and money for them to develop the ad based model and get it to this stage. Yes, a lot of us think it's a bad idea, but we're not paying the salaries of the Valve staff.

RE: [hlds] Ingame adds, who will remove them?

2007-03-06 Thread RMaioroff
Wow. Sorry, I am a little bit behind the curve here since I don't host CS or CS:S. You mean to tell me that this in game advertising is forced and not optional? I was obviously wrong when I read the original announcement about it earlier. I thought it gave the server admin an opportunity to run

RE: [hlds] [OT]Savvis Metwork

2007-01-24 Thread RMaioroff
That makes absolutely no sense. If they had BGP overhead from announcements (besides memory overhead locally to that specific router), I'd see the route flapping. What doesn't make sense? It's quite common to see ping latency be influenced by its lower priority as configured in the router.

RE: [hlds] [OT]Savvis Metwork

2007-01-24 Thread RMaioroff
Most of the time, high latency from IX's is due to congestion/oversubscribing of circuit(s)/hot potato routing/equipment misconfiguration. Yes! You're absolutely right. ___ To unsubscribe, edit your list preferences, or view the list archives,

RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread RMaioroff
Something also to consider is that many of the peers (routers) on that route probably are configured to give BGP operations priority over ICMP traffic (ping) traffic. So if it is indeed busy as Dan pointed out, then more BGP overhead exists. If you get a hop or two which happens to be very busy

[hlds] Follow-up: srcds.exe application error

2007-01-22 Thread RMaioroff
First allow me to apologize for this post not being a direct reply to the thread. Valves mailman list manager is misbehaving for me, so a follow-up thread is the cleanest way for me to reply. Thanks for the suggestions / heads-up on the stats disabling. Unfortunately GMOD10 is far less stable

RE: [hlds] Follow-up: srcds.exe application error

2007-01-22 Thread RMaioroff
Message- From: RMaioroff [mailto:[EMAIL PROTECTED] Sent: Monday, January 22, 2007 9:29 AM To: hlds@list.valvesoftware.com Subject: [hlds] Follow-up: srcds.exe application error First allow me to apologize for this post not being a direct reply to the thread. Valves mailman list manager

RE: [hlds] Feature request: sv_serverdomain

2007-01-22 Thread RMaioroff
Not sure since we've yet to try this with srcds based servers, but I believe the support for domain names already exists. For example if your server can be resolved to a domain, then a player can add the server based on the domain name, not the IP. In other words, you should be able to advertise

[hlds] Application Fatal Error- srcds.exe

2007-01-20 Thread RMaioroff
Hi List, We have been struggling with srcds.exe crashing out with a FE. This almost always happens when we have a lot of people playing and then do a map change. The error happens 95% of the time when we change maps (using RCON or via console). I have logging enabled, however for some reason the

[hlds] Licensing fees for HL1 engine

2007-01-09 Thread RMaioroff
Hi all, This enquiry is aimed at the list moderator for Valve, primarily. I would like some contact information for the Valve rep whom can discuss HL1 engine licensing fees with me. I am a developer (small staff of 7- not games, but healthcare ERM / CRM) and have a project model which ideally