Like many on this list, I've followed Valve for a long time... since back in
the WON days when TFC was just a baby. I've always respected Gabe for the
contribution he made to Valve, and I am glad to see him chasing his dreams.
Best of luck, Gabe. Rock on brother.
Never mind. False alarm, haha this is old news. Sorry.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Sunday, October 21, 2007 7:58 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] OT: Goodbye Gabe
Like many on this list, I've followed
I host both win and Linux TF2 servers, and sadly, notice better performance
on Win 2003 SP2 versus the latest distro of Red Hat. This is on identical
hardware in a mainstream datacenter. What kind of numbers are you seeing?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Mike, great news! Thanks again for the effort.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, September 17, 2007 10:58 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Binaries Released?
There is an incremental change to
Mike Durand: We've tried unsuccessfully to install the tf2 content. Both on
Windows 2003 and Latest Red Hat Enterprise Server. We did the normal -
hldsupdatetool -command update -game tf -dir c:\pub#18 -verify_all
(different for nix), and the installer had the following behaviors:
Windows 2003
, but
for now you should just retry until it completes. :(
The percentage complete is presently only good for comic relief. ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Monday, September 17, 2007 3:39 PM
To: hlds@list.valvesoftware.com
STOP SPAMMING THIS LIST WITH OFF TOPIC BULLSHIT.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: Tuesday, May 08, 2007 2:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]
Hey Einar, sounds like
That is by and far one of the best things to happen for our servers, as of
late. Thanks for this Valve.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, April 30, 2007 5:37 PM
To: hlds@list.valvesoftware.com
Subject: RE:
Since when has Valve been in California? Last time I checked they were still
in Bellevue, Washington. Not that another similar law doesn't apply to them
in Washington, or due to the fact that steam sales can probably be construed
as taking place in the state where the consumer lives... but the
at least one customer in CA.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Wednesday, April 18, 2007 5:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve Hacking coverup?
Since when has Valve been in California? Last time I
- Original Message -
From: RMaioroff [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 17, 2007 5:30 PM
Subject: RE: [hlds] RE: DoDS cpu and SMP time-line
We're in the same boat- Too much load and not enough CPU. We host about 10
Garry's mod public servers
of FBDIMM's its often slower than the
desktop version which is DDR2 based.
Steve
- Original Message -
From: RMaioroff [EMAIL PROTECTED]
Steve, do you / have you run any Garry's Mod servers in sandbox mode? We
have machines that are 4 physical Xeons (i.e. 8 cores), machines
work. If you
think that Garry's mod servers are going to run low load, you are sorely
mistaken.
On 4/17/07, James Gray [EMAIL PROTECTED] wrote:
Sounds more like a Garry's Mod issue than a Source DS one.
On 4/17/07, RMaioroff [EMAIL PROTECTED] wrote:
Steve, do you / have you run any Garry's Mod
to see what kind of usage these Gmod servers have when full,
I've never tried running them on anything but a spare box at home because I
don't have the money to put a box in a datacenter just for one or two Gmod
servers.
On 4/17/07, RMaioroff [EMAIL PROTECTED] wrote:
Indeed. Which is why those
] Subject:
Re: [hlds] Lag with Bots on 100 Tick CSS ? I wonder what makes you think
that in-game CPU stats are more accurate than those provided by standard OS
utility? On 13/04/07, RMaioroff [EMAIL PROTECTED] wrote: How are you
making the determination that your CPU is not suffering from high load
How are you making the determination that your CPU is not suffering from
high load? You may already know this, but the windows task-manager is not
going to provide accurate CPU usage for your source server. A more useful /
accurate way to see if you are running out of CPU while the problem
are more accurate
than those provided by standard OS utility?
On 13/04/07, RMaioroff [EMAIL PROTECTED] wrote:
How are you making the determination that your CPU is not suffering from
high load? You may already know this, but the windows task-manager is not
going to provide accurate CPU usage
I just googled steam id exploit and found several references to this type
of exploit from back in 2004. Perhaps it's back again? If you dig deep
enough you will find a few discussions on how they can be STEAM_ID Pending
for awhile, and then basically manufacture a new ID on the fly.
Anyways, good
If they enabled / fixed them, it's a direct message that they're going to
stay. There is a substantial investment in time and money for them to
develop the ad based model and get it to this stage. Yes, a lot of us think
it's a bad idea, but we're not paying the salaries of the Valve staff.
Wow. Sorry, I am a little bit behind the curve here since I don't host CS or
CS:S. You mean to tell me that this in game advertising is forced and not
optional? I was obviously wrong when I read the original announcement about
it earlier. I thought it gave the server admin an opportunity to run
That makes absolutely no sense. If they had BGP overhead from
announcements (besides memory overhead locally to that specific
router), I'd see the route flapping.
What doesn't make sense? It's quite common to see ping latency be influenced
by its lower priority as configured in the router.
Most of the time, high latency from IX's is due to
congestion/oversubscribing of circuit(s)/hot potato routing/equipment
misconfiguration.
Yes! You're absolutely right.
___
To unsubscribe, edit your list preferences, or view the list archives,
Something also to consider is that many of the peers (routers) on that route
probably are configured to give BGP operations priority over ICMP traffic
(ping) traffic. So if it is indeed busy as Dan pointed out, then more BGP
overhead exists. If you get a hop or two which happens to be very busy
First allow me to apologize for this post not being a direct reply to the
thread. Valves mailman list manager is misbehaving for me, so a follow-up
thread is the cleanest way for me to reply.
Thanks for the suggestions / heads-up on the stats disabling. Unfortunately
GMOD10 is far less stable
Message-
From: RMaioroff [mailto:[EMAIL PROTECTED]
Sent: Monday, January 22, 2007 9:29 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Follow-up: srcds.exe application error
First allow me to apologize for this post not being a direct reply to the
thread. Valves mailman list manager
Not sure since we've yet to try this with srcds based servers, but I believe
the support for domain names already exists. For example if your server can
be resolved to a domain, then a player can add the server based on the
domain name, not the IP. In other words, you should be able to advertise
Hi List,
We have been struggling with srcds.exe crashing out with a FE. This almost
always happens when we have a lot of people playing and then do a map
change. The error happens 95% of the time when we change maps (using RCON or
via console). I have logging enabled, however for some reason the
Hi all,
This enquiry is aimed at the list moderator for Valve, primarily.
I would like some contact information for the Valve rep whom can discuss HL1
engine licensing fees with me. I am a developer (small staff of 7- not
games, but healthcare ERM / CRM) and have a project model which ideally
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