Hey Valve,
So when are you going to fix this piece of trash new system that is
bugged to hell and back? Some explanation to us server operators would be
nice. There have been people in my server that have played over 14 hours
now (yes, they have no life) and they have either gotten NO new
Such a constructive post. I'm pretty sure Valve is aware of the public's
opinion on the new system and insulting them isn't going to help any. If you
are experiencing a true bug (not bad luck which you are describing), then
feel free to contribute otherwise please keep to the Steam forums as they
m
I'm pretty darn sure about two things right now:
1. Complaining isn't going to fix any of this.
2. Valve didn't do it on purpose.
2009/5/22 David J. Ulbrich
> Hey Valve,
>
>So when are you going to fix this piece of trash new system that is
> bugged to hell and back? Some explanation to us
http://www.rockpapershotgun.com/2009/05/22/the-tf2-unlock-teacup-storm/
2009/5/22 David J. Ulbrich
> Hey Valve,
>
>So when are you going to fix this piece of trash new system that is
> bugged to hell and back? Some explanation to us server operators would be
> nice. There have been people
Someone said that it's possible to trade duplicates for items you don't
have.
That is entirely unconfirmed by me, but it came from a very reliable source.
-Matt
On Fri, May 22, 2009 at 1:52 PM, David J. Ulbrich wrote:
> Hey Valve,
>
>So when are you going to fix this piece of trash new sys
I have to agree, I don't like this system at all.
It seems rushed and not very thought out. I want the weapons now, not
later. This backpack system does not fit into the TF2 world at all.
___
To unsubscribe, edit your list preferences, or view the list
Seem like nobody read the link I gave.
Robin said:
“As in everything else we do, we want to iterate, so this is really the
first step towards our desired implementation. We also think we have bugs in
the system as well, since we’re seeing some players not finding any items
after a few hours of pla
m: Mike Zimmermann
> Subject: Re: [hlds] New Weapon Drops
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID:
><75cf08750905221154m9331033u588d470901014...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Such a construc
I got the medic hat, the jarate and the Dead Ringer in 10 minutes.I guess
I'm just lucky, but the people I was playing with (in 3 dif servers) also
got their fair share, so I guess everyone is lucky.
On Fri, May 22, 2009 at 8:59 PM, Joel R. wrote:
> I have to agree, I don't like this system at a
Yes, I have to agree with the "rush". I hear plenty of comments on how
disappointed that the actual release, although contained what the marketing
promised, it lacked the quality that the marketing provided us over the past 2
weeks.
It wouldn't be nearly as bad, if the issues were not so simpl
i got the ambassador and dead ringer right as i logged in no kills nothing
then i play for hours and nothing new
On Fri, May 22, 2009 at 3:11 PM, HoundDawg wrote:
> Yes, I have to agree with the "rush". I hear plenty of comments on how
> disappointed that the actual release, although contai
The new system is ridiculous. Several people on my servers and friends have
played for almost 20 hours after the update and have received nothing.
The old system was better. Why? Because people knew when they were going to
get items, and therefore had a definite goal to get to, rather than just
hav
lf Of Yatin Vadhia
Sent: vrijdag 22 mei 2009 22:56
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New Weapon Drops
The new system is ridiculous. Several people on my servers and friends
have
played for almost 20 hours after the update and have received nothing.
The old syste
First of all,
http://www.rockpapershotgun.com/2009/05/22/the-tf2-unlock-teacup-storm/
Pretty sure someone posted that already. Read toward the end. There's a
problem and they know it. I'd expect a fix soon.
Also, I don't understand why people are Spyraging/Sniperraging because
they haven't gotten
; To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New Weapon Drops
>
> The new system is ridiculous. Several people on my servers and friends
> have
> played for almost 20 hours after the update and have received nothing.
> The old system was better. Why? Because p
: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia
> Sent: vrijdag 22 mei 2009 22:56
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New Weapon Drops
>
> The new system is ridiculous. Several people on my
d idea, but it
> > makes getting achievements feel rather pointless.
> >
> > Cheers,
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia
> > Sent: vrijdag 22 m
It's broken and they know it. Just chill out and it will be fixed,
nothing we can do anyway.
On Fri, May 22, 2009 at 8:52 PM, David J. Ulbrich
wrote:
> Hey Valve,
>
> So when are you going to fix this piece of trash new system that is
> bugged to hell and back? Some explanation to us server o
i havent goten any thing 10 horurs game playin 2 days fuck the sytem
(and the police)
what do the hats do other than meake it easyer to see your head
On May 22, 2009, at 3:18 PM, Michael Krasnow wrote:
> i got the ambassador and dead ringer right as i logged in no kills
> nothing
> then i pla
Subject: Re: [hlds] New Weapon Drops
i havent goten any thing 10 horurs game playin 2 days fuck the sytem
(and the police)
what do the hats do other than meake it easyer to see your head
On May 22, 2009, at 3:18 PM, Michael Krasnow wrote:
> i got the ambassador and dead ringer right as i logged
With the next class update, I hope Valve doesn't announce what the random
drops are available or even the mention that the update is available.
Mention the new maps and bug fixes but ninja the rest (like the headgear).
That way the community can stop this QQ nonsense and the retarded
achievement_i
Most of the people complaining are sad, angry and jealous folk who are
afraid and resistant to any sort of change be it good or bad and will rail
against it and try to prevent it no matter what.The update is free, the game
is still fun, it's not an rpg, and it's not ruined forever.
There's no concl
Ever since the update came out... Well I got nothing except a second bonk.
Time to check out those idle maps. Oh and gabeisfat.
On Sat, May 23, 2009 at 4:41 PM, matan nov wrote:
> Most of the people complaining are sad, angry and jealous folk who are
> afraid and resistant to any sort of change
EP3 delayed 'till 2014.
On Sat, May 23, 2009 at 10:53 PM, 1nsane <1nsane...@gmail.com> wrote:
> Ever since the update came out... Well I got nothing except a second bonk.
>
> Time to check out those idle maps. Oh and gabeisfat.
>
>
--
Aaron Goulden
__
I got the razorback in 15 minutes, which was the last unlock I wanted. In
the 3-4 hours since then, I got nothing at all. I hope valve implements the
changes listed on their blog soon Real Time, not Valve Time.
[ QUOTE ]
Some of the next things we have planned are:
- Item trading. This is
The most popular game mode in TF2. Chat/AFK. Last refresh I saw over 200
servers running achievement_idle and the number is increasing.
All you do is join and minimize the game, get weapon drops as you stay
afk... you can even stay as a spectator.
PS: THANKS VALVE, THIS WORKS SO MUCH BETTER THAN
They obviously devised the system for achievement_idle servers all
along.Continue
your whining.
On Sun, May 24, 2009 at 1:00 AM, 1nsane <1nsane...@gmail.com> wrote:
> The most popular game mode in TF2. Chat/AFK. Last refresh I saw over 200
> servers running achievement_idle and the number is inc
No matter what people do, they'll find a reason to whine. It's just a
part of being in the FPS world. A lot of violent pricks that expect
the most out of everything. When mom and dad doesn't give them what
they want, they bitch and moan. If Valve doesn't do things how _they_
want it, th
It probably won't take too long until someone finds out how to give out
weapons. Then everything will be fine :).
On Sat, May 23, 2009 at 7:21 PM, f0rkz wrote:
> No matter what people do, they'll find a reason to whine. It's just a
> part of being in the FPS world. A lot of violent pricks that
I can only hope.
On 24 May 2009, at 00:30, 1nsane <1nsane...@gmail.com> wrote:
> It probably won't take too long until someone finds out how to give
> out
> weapons. Then everything will be fine :).
>
> On Sat, May 23, 2009 at 7:21 PM, f0rkz wrote:
>
>> No matter what people do, they'll find a
Dude they're gonna be like Pokemanz!
I can't wait! :D
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Sat, May 23, 2009 at 5:31 PM, Yaakov Smith wrote:
> I got the razorback in 15 minutes, which was the last unlock I wanted. In
> the 3-4 hours since then, I got nothing at all. I hop
The real mistake is having the trading system out later (and we know what
later mean to Valve), that's just make the system totally incomplete and
frustrating for players.
2009/5/24 Cc2iscooL
> Dude they're gonna be like Pokemanz!
>
> I can't wait! :D
>
> --
> Cc2iscooL
> Head Admin/Owner
> http
It would be a fine system if it:
Had a constant probability of getting an item which would go up or down with
certain actions, and then slowly come back down to a baseline (Similar to
how crit probabilities are calculated with damage).
Actions, for example:
- Making it more likely when you are
p.s. Loving the hats!!
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
Behalf Of Philip Bembridge
Sent: Sunday, 24 May 2009 10:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New Weapon Drops
It would be a fine system if it:
Had a constant probability of getting an item which would go up or down with
certain actions, and then slowly come back
.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Philip Bembridge
> Sent: Sunday, 24 May 2009 10:06 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New Weapon D
yours are awsome :D
2009/5/24 Philip Bembridge
> It would be a fine system if it:
> Had a constant probability of getting an item which would go up or down
> with
> certain actions, and then slowly come back down to a baseline (Similar to
> how crit probabilities are calculated with damage).
>
>
AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New Weapon Drops
>
> It would be a fine system if it:
> Had a constant probability of getting an item which would go up or down
> with
> certain actions, and then slowly come back down to a baseline (S
But then everybody would be playing sniper/spy exclusively and the game
would suck.I'm really loving this update simply because the amount of
snipers and spies hasn't really gone up, people play them for a while after
they get the items but it's not 11 snipers and 11 spies in a 24 person
server.
An
From a players perspective, the "exclusive" playing of classes that
have had packs released is bound to happen, as people wish to experiment
with the new weapons and gain the unlocks. As per all class updates in
the pass, there is a week or so of class-specific gameplay, which then
reverts bac
Delist them tbh!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: 24 May 2009 00:01
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New Weapon Drops
The most popular game mode in TF2
!
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> Sent: 24 May 2009 00:01
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New Weapon Drops
>
> The most popular ga
te:
> Delist them tbh!
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> Sent: 24 May 2009 00:01
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New Weapon Dr
t;found" and angry community.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton
> Sent: Monday, 25 May 2009 3:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject
44 matches
Mail list logo