PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, October 20, 2004 9:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?
I'm not actually quite sure, I'm working as a volunteer "gameop" und
ke a
while to get through them all).
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, October 20, 2004 9:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?
I'm n
My is 0 b
All one-week bans have been expired and my ban list is empty now...
From: "Bruce \"Bahamut\" Andrews" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?
Date: Thu, 21 Oct 2004 11:57:
essage-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, October 20, 2004 3:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?
So, any word on what exactly causes:
17:05:57 exec banned.cfg
17:05:57 C
What is the filesize of your banned.cfg?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, October 20, 2004 3:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?
So, a
arger than this right now. We are working on removing
this limitation.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews Sent: Wednesday, October 20, 2004 12:08 AM To:
[EMAIL PROTECTED] Subject: Re: [hlds] Number of al
Bruce "Bahamut"
Andrews Sent: Wednesday, October 20, 2004 12:08 AM To:
[EMAIL PROTECTED] Subject: Re: [hlds] Number of allowed bans
too small?
> So, any word on what exactly causes:
> 17:05:57 exec banned.cfg
> 17:05:57 Cbuf_AddText: buffer overflow
> when all the bans are store
Of sebastian
nielsen
Sent: Monday, October 18, 2004 2:30 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Number of allowed bans too small?
Install AMX-mod. Its better. why not then take "SLAY TARGET PLAYER"
when
you notice that him cheats Slay dosent take data after player is
respa
elsen
Sent: Monday, October 18, 2004 2:30 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Number of allowed bans too small?
Install AMX-mod. Its better. why not then take "SLAY TARGET PLAYER"
when
you notice that him cheats Slay dosent take data after player is
respawned. It only t
sebastian nielsen wrote:
Install AMX-mod.
Read what people are talking about then you will understand why AMX is
not an option. This is for CS:S.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Install AMX-mod. Its better. why not then take "SLAY TARGET PLAYER" when
you notice that him cheats Slay dosent take data after player is
respawned. It only takes data from he is slayed until he is respawned.Slay
does a 100 HP damage to that player. A very effective function , it works on
m
; To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Number of allowed bans too small?
> Date: Mon, 18 Oct 2004 08:39:08 +
> Reply-To: [EMAIL PROTECTED]
>
> Bans is data too. They take space like other files. Ram memory on the
> computer is requiring to have the game running , not banning p
On Mon, Oct 18, 2004 at 08:02:33AM -0400, David Fencik wrote:
> Now that I think about it...the "buffer overflow" problem is most likely
> caused by the data in the "file read buffer" growing too large, not on
> any restrictions placed on the list of bans.
Agreed.
> As voogru stated, the most eff
That's a bit annoying to do when you're dynamically generating a new
banned.cfg to all servers every ~15 minutes and then executing it, it'd
grow pretty unmanageable fairly fast :/
Not that it's such a bad idea though. At least we can actually do this
kind of stuff with valve software (/me glares
-9).cfg being the first digit that the SteamID starts with to help
reduce some speed issues.
~
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sebastian nielsen
Sent: Monday, October 18, 2004 1:39 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Number of allowed bans t
I think its possible to just split the cfg into multiple cfg's then
just exec them in the server.cfg.
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a file larger than the buffer.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Monday, October 18, 2004 7:57 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?
Lets assume thi
gt;
> ~
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of sebastian nielsen
> Sent: Monday, October 18, 2004 1:39 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Number of allowed bans too small?
>
> Bans is data too. The
Lets assume this is happening on a very very fast (dual processor)
server comp with 2gb+ of RAM, (because it is), having a lot of bans in
memory isn't a problem. However, this is for a GSP, which has a lot of
bans that cannot be revoked because those people that are permanently
banned will return
ent: Monday, October 18, 2004 1:39 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Number of allowed bans too small?
Bans is data too. They take space like other files. Ram memory on the
computer is requiring to have the game running , not banning people.
HL-servers aren't for banning people a
Bans is data too. They take space like other files. Ram memory on the
computer is requiring to have the game running , not banning people.
HL-servers aren't for banning people all the time. They are used to have an
central connection point for gamers to play to each other.
Do an ban clean each mont
: [hlds] Number of allowed bans too small?
Umm... They could use a linked list. (which they probably already do, or
so
I would hope).
Then you could have an unlimited amount of bans, or at least until the
server runs out of memory.
- Spencer "voogru"
Umm... They could use a linked list. (which they probably already do, or so
I would hope).
Then you could have an unlimited amount of bans, or at least until the
server runs out of memory.
- Spencer "voogru" MacDonald
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of that banlist makes me wonder...How many of those do you
> think have gotten VAC banned by now?
>
> Dave
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
> Andrews
> Sent: Monday, O
, 2004 3:01 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Number of allowed bans too small?
Hey there,
We're in the process of creating a ban setup for Counter-Strike:Source
and were copying all the bans from CS1.6 over (since it works by account
rather then key, we can keep people banned if they abuse in
;Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 18, 2004 02:01 AM
Subject: [hlds] Number of allowed bans too small?
> Hey there,
>
> We're in the process of creating a ban setup for Counter-Strike:Source
> and w
PROTECTED]
Subject: [hlds] Number of allowed bans too small?
Hey there,
We're in the process of creating a ban setup for Counter-Strike:Source
and were copying all the bans from CS1.6 over (since it works by account
rather then key, we can keep people banned if they abuse in one game)
and I
Hey there,
We're in the process of creating a ban setup for Counter-Strike:Source
and were copying all the bans from CS1.6 over (since it works by account
rather then key, we can keep people banned if they abuse in one game)
and I came across a rather odd error:
Cbuf_AddText: buffer overflow
This s
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